Street Fighter (1987)/Retsu/Movelist: Difference between revisions

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! Image !! {{lp}} !! Framedata
! Image !! {{lp}} !! Framedata
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| [[File:RetsuLP.gif]] || Standard jab, very good move all-around. Does good damage for a jab, fast to come out, good range. Good for jab pressure and stuffing out attacks. || 2-5-5
| [[File:RetsuLP.gif]] || Big jab, very good move all-around. Does good damage for a jab, fast to come out, good range. Good for jab for pressure and stuffing out low priority attacks. || 3-'''5'''-6
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! Image !! {{mp}} or {{hp}} !! Framedata
! Image !! {{mp}} or {{hp}} !! Framedata
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| [[File:RetsuMP.gif]] || Decent move, not as useful as HK but a good anti air or poke when the opponent's too close to reliably use HK.|| 9-10-10
| [[File:RetsuMP.gif]] || Decent move, not as useful as HK but a good anti air or poke when the opponent's too close to safely use HK.|| 10-'''10'''-10
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! Image !! {{lk}} !! Framedata
! Image !! {{lk}} !! Framedata
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| [[File:RetsuLK.gif]] || Kick with small range, never used.|| 7-13-9
| [[File:RetsuLK.gif]] || Chin kick with small range, almost never used.|| 8-'''13'''-10
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! Image !! {{mk}}{{unblockable}} !! Framedata
! Image !! {{mk}}{{unblockable}} !! Framedata
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| [[File:RetsuMK.gif]] || Crouching kick, allows you to crouch down pretty quickly and has solid damage, but it has very limited range which can make it difficult to poke with. Mostly used to duck high-hitting attacks.|| 13-7-11
| [[File:RetsuMK.gif]] || Crouching kick, allows you to crouch down pretty quickly with moderate damage, but it's stubby so avoid spacing with it. Mostly used to duck high-hitting attacks.|| 14-'''7'''-12
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! Image !! {{hk}} !! Framedata
! Image !! {{hk}} !! Framedata
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| [[File:RetsuHK.gif]] || A roundhouse kick with insane range and damage (hitbox goes farther than his actual foot), one of the farthest reaching attacks in the game and often considered Retsu's best move. This gives Retsu great defense, as its hitbox makes it very hard to contest. It does have a weakness, which is its slow speed, so be careful. It's best used at further ranges where it's much safer and harder to counter.|| 9-13-12
| [[File:RetsuHK.gif]] || A roundhouse kick with insane range and damage (hitbox goes farther than his actual foot), one of the farthest reaching attacks in the game and often considered Retsu's defining move. This gives Retsu great zoning ability, as its hitbox is very hard to contest directly. However, it is laggy and many characters have ways to punish it on react so be careful using it. It's best used at max range, don't mash it or a good opponent will likely time an approach and start looping you.|| 10-'''13'''-14
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{| class="wikitable"
{| class="wikitable"
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! Neutral !! Forward !! {{d}} or {{df}} {{p}} !! Framedata
! Neutral !! {{d}} {{p}} !! Framedata
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| [[File:RetsuCrouchPunch.gif]] ||Gif/Image here || Retsu's jumpkick. In terms of speed, it's on the slower side, but is surprisingly good in air to air and it's still pretty solid and does good damage. Like most other jumpkicks, this is best used when your opponent least expects it, and the reward will be good. Keep in mind that it recovers point blank, so jump again or do a jab to make it safe.|| framedata here
| [[File:RetsuCrouchPunch.gif]] ||Gif/Image here || Retsu's neutral jump attack. In terms of speed, it's pretty fast, and is probably the best air to air in the game out side of that it is pretty much avoided and since you already have heavy kick to cover air attacks it's rarely sees use. Keep in mind that it doesn't launch the opponent usually so you will need to buffer jab to make it safe on hit.|| 20-'''8'''-14
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{| class="wikitable"
|-
! Forward !! {{df}} {{p}} !! Framedata
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| [[File:RetsuCrouchPunch.gif]] ||Gif/Image here || Retsu's forward jump attack. In terms of speed, it's the fastest forward jump attack, it goes very high, so high that many characters have ways to low-profile it, but is a very good in air to air and it's still a pretty solid surprise option. Just be sure your opponent isn't ready for it or you might eat some big damage. || 20-'''8'''-14
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{{Navbox-SF1}}
{{Navbox-SF1}}

Latest revision as of 19:57, 14 April 2025


Image Lp.png Framedata
RetsuLP.gif Big jab, very good move all-around. Does good damage for a jab, fast to come out, good range. Good for jab for pressure and stuffing out low priority attacks. 3-5-6
Image Mp.png or Hp.png Framedata
RetsuMP.gif Decent move, not as useful as HK but a good anti air or poke when the opponent's too close to safely use HK. 10-10-10
Image Lk.png Framedata
RetsuLK.gif Chin kick with small range, almost never used. 8-13-10
Image Mk.pngUnblockable.png Framedata
RetsuMK.gif Crouching kick, allows you to crouch down pretty quickly with moderate damage, but it's stubby so avoid spacing with it. Mostly used to duck high-hitting attacks. 14-7-12
Image Hk.png Framedata
RetsuHK.gif A roundhouse kick with insane range and damage (hitbox goes farther than his actual foot), one of the farthest reaching attacks in the game and often considered Retsu's defining move. This gives Retsu great zoning ability, as its hitbox is very hard to contest directly. However, it is laggy and many characters have ways to punish it on react so be careful using it. It's best used at max range, don't mash it or a good opponent will likely time an approach and start looping you. 10-13-14
Neutral D.png P.png Framedata
RetsuCrouchPunch.gif Gif/Image here Retsu's neutral jump attack. In terms of speed, it's pretty fast, and is probably the best air to air in the game out side of that it is pretty much avoided and since you already have heavy kick to cover air attacks it's rarely sees use. Keep in mind that it doesn't launch the opponent usually so you will need to buffer jab to make it safe on hit. 20-8-14
Forward Df.png P.png Framedata
RetsuCrouchPunch.gif Gif/Image here Retsu's forward jump attack. In terms of speed, it's the fastest forward jump attack, it goes very high, so high that many characters have ways to low-profile it, but is a very good in air to air and it's still a pretty solid surprise option. Just be sure your opponent isn't ready for it or you might eat some big damage. 20-8-14

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