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! Image !! {{lp}} !! Framedata | ! Image !! {{lp}} !! Framedata | ||
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| | | [[File:RetsuLP.gif]] || Big jab, very good move all-around. Does good damage for a jab, fast to come out, good range. Good for jab for pressure and stuffing out low priority attacks. || 3-'''5'''-6 | ||
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! Image !! {{mp}} or {{hp}} !! Framedata | ! Image !! {{mp}} or {{hp}} !! Framedata | ||
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| | | [[File:RetsuMP.gif]] || Decent move, not as useful as HK but a good anti air or poke when the opponent's too close to safely use HK.|| 10-'''10'''-10 | ||
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! Image !! {{lk}} !! Framedata | ! Image !! {{lk}} !! Framedata | ||
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| | | [[File:RetsuLK.gif]] || Chin kick with small range, almost never used.|| 8-'''13'''-10 | ||
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! Image !! {{mk}}{{unblockable}} !! Framedata | ! Image !! {{mk}}{{unblockable}} !! Framedata | ||
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| | | [[File:RetsuMK.gif]] || Crouching kick, allows you to crouch down pretty quickly with moderate damage, but it's stubby so avoid spacing with it. Mostly used to duck high-hitting attacks.|| 14-'''7'''-12 | ||
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! Image !! {{hk}} !! Framedata | ! Image !! {{hk}} !! Framedata | ||
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| | | [[File:RetsuHK.gif]] || A roundhouse kick with insane range and damage (hitbox goes farther than his actual foot), one of the farthest reaching attacks in the game and often considered Retsu's defining move. This gives Retsu great zoning ability, as its hitbox is very hard to contest directly. However, it is laggy and many characters have ways to punish it on react so be careful using it. It's best used at max range, don't mash it or a good opponent will likely time an approach and start looping you.|| 10-'''13'''-14 | ||
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{| class="wikitable" | {| class="wikitable" | ||
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! | ! Neutral !! {{d}} {{p}} !! Framedata | ||
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| Gif/Image here || Retsu's | | [[File:RetsuCrouchPunch.gif]] ||Gif/Image here || Retsu's neutral jump attack. In terms of speed, it's pretty fast, and is probably the best air to air in the game out side of that it is pretty much avoided and since you already have heavy kick to cover air attacks it's rarely sees use. Keep in mind that it doesn't launch the opponent usually so you will need to buffer jab to make it safe on hit.|| 20-'''8'''-14 | ||
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{| class="wikitable" | |||
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! Forward !! {{df}} {{p}} !! Framedata | |||
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| [[File:RetsuCrouchPunch.gif]] ||Gif/Image here || Retsu's forward jump attack. In terms of speed, it's the fastest forward jump attack, it goes very high, so high that many characters have ways to low-profile it, but is a very good in air to air and it's still a pretty solid surprise option. Just be sure your opponent isn't ready for it or you might eat some big damage. || 20-'''8'''-14 | |||
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{{Navbox-SF1}} | {{Navbox-SF1}} |
Latest revision as of 19:57, 14 April 2025
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Framedata |
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Big jab, very good move all-around. Does good damage for a jab, fast to come out, good range. Good for jab for pressure and stuffing out low priority attacks. | 3-5-6 |
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Framedata |
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Decent move, not as useful as HK but a good anti air or poke when the opponent's too close to safely use HK. | 10-10-10 |
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Framedata |
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Chin kick with small range, almost never used. | 8-13-10 |
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Framedata |
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Crouching kick, allows you to crouch down pretty quickly with moderate damage, but it's stubby so avoid spacing with it. Mostly used to duck high-hitting attacks. | 14-7-12 |