|
|
(3 intermediate revisions by the same user not shown) |
Line 56: |
Line 56: |
| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = PC DI, 5HK > 214P~MK > 28MK | | | Recipe = PC DI, 5HK > 214P~MK > 28HK |
| | content = Easy, consistent, and good damage. Not much to say about this route. Can be extended somewhat easily with 28KK instead of 28MK at the cost of more Drive. | | | content = Easy, consistent, and good damage. Not much to say about this route. Can be extended somewhat easily with 28KK instead of 28HK at the cost of more Drive. |
| }} | | }} |
| | {{TheoryBox |
| | | Title = Drive Impact (Modern) |
| | | Oneliner = |
| | | Difficulty = {{clr|2|Easy}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = PC DI, 2HP > 214P~HK > jc.2MK > j.2MK > j.236HK |
| | | content = For modern players that lose 5HK and access to the most rewarding DI combo. |
| | |
| | The input for this combo is simplified: Auto+H > Auto+H~ 2H > jc.2M > j.2M > j.236H. |
| | |
| | This takes advantage of Heavy Auto Combo automatically cancelling 2HP into Serenity Stream when pressed twice, allowing you to input 2H afterwards to replicate 2HP > 214P~HK. An alternative easier combo is 2H > [2]8H for lower damage in exchange for better okizeme and corner carry. |
| | }} |
| | |
| |-| Corner Wallsplat = | | |-| Corner Wallsplat = |
| {{TheoryBox | | {{TheoryBox |
Line 406: |
Line 422: |
| | Youtube = | | | Youtube = |
| | Recipe = ground starter > OD Kikoken/DRC > ground sequence > (OD Kikoken/DRC) > launch > ender <br> | | | Recipe = ground starter > OD Kikoken/DRC > ground sequence > (OD Kikoken/DRC) > launch > ender <br> |
| Example 1: PC 4HP > 214P~MK > 46PP, 5MP, 2MP > DRC 2HP > 214P~MK > 46PP, 5MP, 2MP > [2]8MK <br> | | Example 1: PC 4HP > 214P~MK > 46PP, 5MP, 2MP > DRC 2HP > 214P~MK > 46PP, 5MP, 2MP > [2]8HK <br> |
| Example 2: DI (stun), j.HK, 5HK > 214P~MK 46PP, 5MP, 2MP > DRC 5MP, 4HP > 236HK, 22HK | | Example 2: DI (stun), j.HK, 5HK > 214P~MK 46PP, 5MP, 2MP > DRC 5MP, 4HP > 236HK, 22HK |
| | content = Chun wants to keep her opponents grounded as long as possible if she wants to dump meter after something like a DI stun or DP punish. Her juggle options, while strong, are generally more limited than her grounded combo options. | | | content = Chun wants to keep her opponents grounded as long as possible if she wants to dump meter after something like a DI stun or DP punish. Her juggle options, while strong, are generally more limited than her grounded combo options. |