Lichmassacre (talk | contribs) m (Strategy tab added. Striderine team added.) |
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{{MVC1 Character Subnav|name=Wolverine}} | |||
{{TOClimit|3}} | {{TOClimit|3}} | ||
{| class="wikitable" style="float:right; margin-left: 10px;" | |||
{| | |- | ||
! align="center" colspan="2" | Wolverine | |||
! | |- | ||
|- | ! align="center" colspan="2" | [[File:mvc1wolverine.gif|center]] | ||
| | |- | ||
* | | '''Difficulty''' || Mostly Easy | ||
|- | |||
| '''Tier Placement''' || God Tier (SS) | |||
|- | |||
| '''Has an Airdash?''' || No | |||
|- | |||
| '''Standing Hitbox''' || Short | |||
|- | |||
| '''Crouching Hitbox''' || Short | |||
|- | |||
| '''Best Assists to Pair With''' || Colossus, Psylocke, Devilot | |||
|- | |||
|} | |||
==Introduction== | |||
Wolverine is a superhero appearing in American comic books published by Marvel Comics, often in association with the X-Men. He is a mutant with animal-keen senses, enhanced physical capabilities, a powerful regenerative ability known as a healing factor, a skeleton reinforced with the unbreakable fictional metal adamantium, and three retractable claws in each hand. In addition to the X-Men, Wolverine has been depicted as a member of X-Force, Alpha Flight, the Fantastic Four, and the Avengers. The common depiction of Wolverine is multifaceted; he is portrayed at once as a gruff loner, susceptible to animalistic “berserker rages” despite his best efforts, while simultaneously being an incredibly knowledgeable and intelligent polyglot, strategist, and martial artist, partially due to his extended lifespan and expansive lived experiences. He has been featured in comic books, films, and video games. | |||
Wolverine is arguably the best character of the game and if you wanna know why then for starters, he has an answer for every situation in the game, is fast enough to pull off cr.hp, cr.hk into suki cancel guard on GWM making him one of the only reliable picks against GWM at higher levels when GWMs know what they're doing. He also has a small hurtbox relative to almost Spiderman's. He can't be hit by Colossus if you're up against a wall and he's mid-crouch or mid-dash attack or super. His back mounting claw throw is one of the few throws in the game that can almost always guarantee super which against the wall can lead into FSD infinite, or just simply doing his uncombo. Wolverine is also fast enough to recover from most attacks that will send him across the screen before you can get certain attacks out that should be regular pressure for most characters, such as doing Strider's ground magic series into his SRK 7 hit combo, Wolverine can dash up cr.lk or try to start the infinite before its safe for you to even try to poke again or throw a tiger. This is a bad situation for certain characters when going up against higher level Wolvs on the ground and it's when assists start getting thrown out randomly. Wolverine's grab hitboxes are larger than most characters. | |||
{{ ProConTable | |||
| pros = | |||
* High health | |||
* Two supers can OTG | |||
* One of the fastest characters in the game | * One of the fastest characters in the game | ||
* | * Hyper Berserker Barrage is one of the best supers | ||
* | * Rushdown demon: cr.LK, dive kick, drill claw | ||
* | * Tiny hitbox: that can duck around Colossus and even jump through him easily | ||
* | * '''Infinite combo, as well as an uncombo that works on everyone:''' Wolverine's infinite allows for him to carry his opponent all the way to the corner and rack up big damage. Even better than that, this then lets him launch into an air combo where he can set up his uncombo and essentially guarantee a dead character. Plus, he can easily convert into his infinite. | ||
| | * So good, he can counter against Gold War Machine | ||
* | | cons = | ||
* | * No real zoning, has to get in | ||
* | * Whiffed specials are easily punishable | ||
* | * Extremely unsafe supers without assists or duos | ||
* '''Infinite/uncombo both require good execution:''' Wolverine's uncombo only requires knowing how to set it up, which if you're new can take some getting used to. Otherwise, the only hard part is knowing when to use only one or both hits of his MK. His infinite, however, though the individual inputs are not at all difficult, involves crouch canceling his MP. You have to get a feel for knowing when his MP is crouch canceled as you can't rely on visuals for it. Even if you drop the infinite, though, it's still good pressure. | |||
}} | |||
==Notable Players== | |||
{| class="wikitable" | |||
|- | |||
! Team !! Nickname !! Country !! Platform !! Accounts !! Notes | |||
|- | |||
| [[File:Redvenom.gif|frameless|left|class=moveimg]] [[File:Wolvie-wins.gif|frameless|left|class=moveimg]]||Divine|| USA || Kailera/GGPO/Fightcade 1/2 || Youtube: [https://www.youtube.com/@DivineYT] <br> Fightcade: [https://www.fightcade.com/id/Divine] || Well-known for his Wolverine and Red Venom duo. This player has been playing ever since the early days pre-dating 2004. <br> '''Status: Retired''' | |||
|- | |||
| [[File:Redvenom.gif|frameless|left|class=moveimg]] [[File:Wolvie-wins.gif|frameless|left|class=moveimg]]||silent-ninja || USA || Fightcade 1-2/GGPO || FightCade: [https://www.fightcade.com/id/silent-ninja] <br> Youtube: [https://www.youtube.com/@silent-ninjafgc6540] || Classic Wolverine Player who is known to have an on-point Wolverine with the way he maneuvers. He occassionally plays but he isn't retired yet. Worth checking out. <br> '''Status: Inactive''' | |||
|- | |||
| [[File:Redvenom.gif|frameless|left|class=moveimg]] [[File:Oroboros.gif|frameless|left|class=moveimg]] [[File:Redvenom.gif|frameless|left|class=moveimg]] [[File:Wolvie-wins.gif|frameless|left|class=moveimg]]|| Sinister Cow/rainJP || USA || GGPO/Fightcade 1/2 || FightCade: [https://www.fightcade.com/id/rainjp] || Another great player of the GGPO era, he had alot of alts during the GGPO era and due to GGPO being gone, I couldn't grab any but he mainly used rainJP on Fightcade so I guess there's that. <br> '''Status: Retired''' | |||
|- | |- | ||
|} | |} | ||
= Move List = | ==Move List== | ||
==Normals== | ===Normals=== | ||
===Ground Normals=== | ====Ground Normals==== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name={{Icon-Capcom|lp}} | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name={{Icon-Capcom|mp}} (x2) | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name={{Icon-Capcom|hp}} | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name={{Icon-Capcom|lk}} | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name={{Icon-Capcom|mk}} (x2) | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name={{Icon-Capcom|hk}} | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name={{Motion|2}}{{Icon-Capcom|lp}} | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name={{Motion|2}}{{Icon-Capcom|mp}} | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name={{Motion|2}}{{Icon-Capcom|hp}} | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name={{Motion|2}}{{Icon-Capcom|lk}} | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
Line 246: | Line 284: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name={{Motion|2}}{{Icon-Capcom|mk}} | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
Line 268: | Line 306: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name={{Motion|2}}{{Icon-Capcom|hk}} | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
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}} | }} | ||
===Air Normals=== | ====Air Normals==== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name=Jump {{Icon-Capcom|lp}} | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name=Jump {{Icon-Capcom|mp}} | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
Line 335: | Line 373: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name=Jump {{Icon-Capcom|hp}} | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
Line 357: | Line 395: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name=Jump {{Icon-Capcom|lk}} | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
Line 379: | Line 417: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name=Jump {{Icon-Capcom|mk}} | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
Line 401: | Line 439: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name=Jump {{Icon-Capcom|hk}} | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
Line 422: | Line 460: | ||
}} | }} | ||
==Command Normals== | ====Command Normals==== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0">Wall Jump</font> | <font style="visibility:hidden" size="0">Wall Jump</font> | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle=Jump {{Motion|2}}{{Icon-Capcom|hk}} | ||
|caption= | |caption= | ||
|name=Heel Kick | |name=Heel Kick | ||
Line 471: | Line 509: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle={{Motion|3}}{{Icon-Capcom|hp}} | ||
|caption= | |caption= | ||
|name=Sliding Claw | |name=Sliding Claw | ||
Line 484: | Line 522: | ||
|Hit Adv= | |Hit Adv= | ||
|Block Adv= | |Block Adv= | ||
|Property= | |Property=Ground | ||
|description= | |description= | ||
}} | }} | ||
Line 493: | Line 531: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle=Mash | |subtitle=Mash {{Icon-Capcom|mp}} | ||
|caption= | |caption= | ||
|name=Repeated Claws | |name=Repeated Claws | ||
Line 511: | Line 549: | ||
}} | }} | ||
==Throws== | ====Throws==== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0">Normal Throw</font> | <font style="visibility:hidden" size="0">Normal Throw</font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle=4/6 + | |subtitle={{Motion|4}}/{{Motion|6}} + {{Icon-Capcom|mp}}/{{Icon-Capcom|hp}} | ||
|caption= | |caption= | ||
|name=Normal Throw | |name=Normal Throw | ||
Line 534: | Line 572: | ||
}} | }} | ||
==Special Moves== | ===Special Moves=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
{{MoveData | {{MoveData | ||
| name = Drill Claw | | name = Drill Claw | ||
| input = Any direction + | | input = Any direction + {{Icon-Capcom|mp}} + {{Icon-Capcom|lk}} | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
Line 545: | Line 583: | ||
| data = | | data = | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = | ||
Line 563: | Line 600: | ||
{{MoveData | {{MoveData | ||
| name = Tornado Claw | | name = Tornado Claw | ||
| input = | | input = {{Motion|623}} + {{Icon-Capcom|p}} | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
| caption = | | caption = | ||
| linkname = | | linkname = | ||
| data = | | data = | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
| version = | | version = {{Motion|623}} + {{Icon-Capcom|lp}} | ||
| subtitle = LP Version | | subtitle = LP Version | ||
| Damage = | | Damage = | ||
Line 585: | Line 622: | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
| header = no | | header = no | ||
| version = | | version = {{Motion|623}} + {{Icon-Capcom|mp}} | ||
| subtitle = MP Version | | subtitle = MP Version | ||
| Damage = | | Damage = | ||
Line 600: | Line 637: | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
| header = no | | header = no | ||
| version = | | version = {{Motion|623}} + {{Icon-Capcom|hp}} | ||
| subtitle = HP Version | | subtitle = HP Version | ||
| Damage = | | Damage = | ||
Line 618: | Line 655: | ||
{{MoveData | {{MoveData | ||
| name = Berserker Barrage | | name = Berserker Barrage | ||
| input = | | input = {{Motion|236}} + {{Icon-Capcom|p}} | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
| caption = | | caption = | ||
| linkname = | | linkname = | ||
| data = | | data = | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
| version = | | version = {{Motion|236}} + {{Icon-Capcom|lp}} | ||
| subtitle = LP Version | | subtitle = LP Version | ||
| Damage = | | Damage = | ||
Line 635: | Line 672: | ||
| Hit Adv = | | Hit Adv = | ||
| Block Adv = | | Block Adv = | ||
| Property = Ground | | Property = Ground | ||
| description = Introduced as a Special Move in MSH, Wolverine rushes a bit forward as he swipes his way in the process. | | description = Introduced as a Special Move in MSH, Wolverine rushes a bit forward as he swipes his way in the process. | ||
}} | }} | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
| header = no | | header = no | ||
| version = | | version = {{Motion|236}} + {{Icon-Capcom|mp}} | ||
| subtitle = MP Version | | subtitle = MP Version | ||
| Damage = | | Damage = | ||
Line 650: | Line 687: | ||
| Hit Adv = | | Hit Adv = | ||
| Block Adv = | | Block Adv = | ||
| Property = Ground | | Property = Ground | ||
| description = | | description = | ||
}} | }} | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
| header = no | | header = no | ||
| version = | | version = {{Motion|236}} + {{Icon-Capcom|hp}} | ||
| subtitle = HP Version | | subtitle = HP Version | ||
| Damage = | | Damage = | ||
Line 665: | Line 702: | ||
| Hit Adv = | | Hit Adv = | ||
| Block Adv = | | Block Adv = | ||
| Property = Ground | | Property = Ground | ||
| description = | | description = | ||
}} | }} | ||
Line 673: | Line 710: | ||
{{MoveData | {{MoveData | ||
| name = Berserker Slash | | name = Berserker Slash | ||
| input = | | input = {{Motion|214}} + {{Icon-Capcom|p}} | ||
| subtitle = | | subtitle = | ||
| image = | | image = | ||
| caption = | | caption = | ||
| linkname = | | linkname = | ||
| data = | | data = | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
| version = | | version = {{Motion|214}} + {{Icon-Capcom|lp}} | ||
| subtitle = LP Version | | subtitle = LP Version | ||
| Damage = | | Damage = | ||
Line 690: | Line 727: | ||
| Hit Adv = | | Hit Adv = | ||
| Block Adv = | | Block Adv = | ||
| Property = Ground | | Property = Ground | ||
| description = Introduced in MSHvSF, Wolverine rushes forward fast as he does a standing HP right after. | | description = Introduced in MSHvSF, Wolverine rushes forward fast as he does a standing HP right after. | ||
}} | }} | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
| header = no | | header = no | ||
| version = | | version = {{Motion|214}} + {{Icon-Capcom|mp}} | ||
| subtitle = MP Version | | subtitle = MP Version | ||
| Damage = | | Damage = | ||
Line 705: | Line 742: | ||
| Hit Adv = | | Hit Adv = | ||
| Block Adv = | | Block Adv = | ||
| Property = Ground | | Property = Ground | ||
| description = | | description = | ||
}} | }} | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
| header = no | | header = no | ||
| version = | | version = {{Motion|214}} + {{Icon-Capcom|hp}} | ||
| subtitle = HP Version | | subtitle = HP Version | ||
| Damage = | | Damage = | ||
Line 720: | Line 757: | ||
| Hit Adv = | | Hit Adv = | ||
| Block Adv = | | Block Adv = | ||
| Property = Ground | | Property = Ground | ||
| description = | | description = | ||
}} | }} | ||
}} | }} | ||
==Hyper Combos== | ===Hyper Combos=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0">Berserker Barrage</font> | <font style="visibility:hidden" size="0">Berserker Barrage</font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle={{Motion|236}} + {{Icon-Capcom|p}}{{Icon-Capcom|p}} | ||
|caption= | |caption= | ||
|name=Berserker Barrage | |name=Berserker Barrage | ||
Line 752: | Line 789: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle={{Motion|623}} + {{Icon-Capcom|p}}{{Icon-Capcom|p}} | ||
|caption= | |caption= | ||
|name=Weapon X | |name=Weapon X | ||
Line 774: | Line 811: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle={{Motion|214}} + {{Icon-Capcom|p}}{{Icon-Capcom|p}} | ||
|caption= | |caption= | ||
|name=Berserker Charge | |name=Berserker Charge | ||
Line 796: | Line 833: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle= | |subtitle={{Motion|236}} + {{Icon-Capcom|k}}{{Icon-Capcom|k}} | ||
|caption= | |caption= | ||
|name=Fatal Claw | |name=Fatal Claw | ||
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}} | }} | ||
= Strategy = | ==Strategy== | ||
=Basic | ===Basic Strategy=== | ||
Launchers: HK | Launchers: HK | ||
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AC Finisher: HP, HK, Drill Claw | AC Finisher: HP, HK, Drill Claw | ||
==Advanced== | ===Advanced=== | ||
'''How to do Wolverine infinite:''' | |||
<youtube>YIOgVLdQbI8</youtube> | |||
<youtube>wPHOlRx4ibg</youtube> | |||
==Team Setups== | ==Team Setups== | ||
'''Striderine''' | '''Striderine''' | ||
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|} | |} | ||
Probably the single most popular team in the competitive sphere, even more popular than Double War Machine. Both characters are strong at constant pressure, and one hit can lead to huge chunks of health gone. It's the combination of the two best rushdown characters in the game (other than Carnage), so while the zoning game will be weak outside of Oruboros, you'll pretty much always get to do something. Your opponent will have to eat this team's pressure at all times, although it's also just as easy for the team to lose all the meter they build. | Probably the single most popular team in the competitive sphere, even more popular than Double War Machine. Both characters are strong at constant pressure, and one hit can lead to huge chunks of health gone. It's the combination of the two best rushdown characters in the game (other than Carnage), so while the zoning game will be weak outside of Oruboros, you'll pretty much always get to do something. Your opponent will have to eat this team's pressure at all times, although it's also just as easy for the team to lose all the meter they build. [https://www.youtube.com/watch?v=yWKuFfXYHcI This team is even capable of TOD combos off of Duo Team Attacks.] | ||
= Combos = | ==Combos== | ||
{| border="1em" cellpadding="3" cellMPacing="0" | {| border="1em" cellpadding="3" cellMPacing="0" | ||
| align="center"|'''Combo''' | | align="center"|'''Combo''' | ||
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| align="center"|- | | align="center"|- | ||
|- | |- | ||
|s.LP | |s.LP > s.MP > s.HP > HP Berserker Slash (qcb + HP) | ||
| | | | ||
|Wolverine's main BnB to approach with. Simple, easy pressure with rewarding damage that you should get used to doing a lot. Helps lead to many setups for more pressure and combos. A timed assist can cover for him if the combo is blocked, making it a little safer. | |Wolverine's main BnB to approach with. Simple, easy pressure with rewarding damage that you should get used to doing a lot. Helps lead to many setups for more pressure and combos. A timed assist can cover for him if the combo is blocked, making it a little safer. | ||
|- | |- | ||
|Super jump, Head Stomp | |Super jump, Head Stomp (air d + MK) > sj.HK, c.LP > c.LK > c.MK > c.HP > c.HK > Fatal Claw (dp + KK) | ||
| | | | ||
|Just as easy as the first combo, other than maybe the start. Wolverine's other main BnB, which helps give Wolverine solid mix-up pressure. | |Just as easy as the first combo, other than maybe the start. Wolverine's other main BnB, which helps give Wolverine solid mix-up pressure. | ||
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| align="center"|- | | align="center"|- | ||
|- | |- | ||
|j.LP | |j.LP > j.MK, c.LP > c.LK > c.MP > s.HK, sj.LP > sj.LK > sj.MP > sj.MP > sj.MK > AC Finisher | ||
| | | | ||
| | | | ||
|- | |- | ||
|j.LP | |j.LP > j.MK, c.LP > c.LK > c.MK > c.HP > Berserker Barrage X (qcf + PP), c.MP, s.MP | ||
| | | | ||
|You can add on extra MPs or something else if you are in the corner. | |You can add on extra MPs or something else if you are in the corner. | ||
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| align="center"|- | | align="center"|- | ||
|- | |- | ||
|j.LP | |j.LP > j.MP, dash > c.LP > c.LK > c.MP > s.HK, sj.LP > sj.LK > sj.MP > sj.MP > sj.MK, Head Stomp (air d + MK) > sj.HK, c.LK (OTG) > c.MK > c.HK, jump into MP Air Throw | ||
| | | | ||
|The tricky part here is making sure you are high and close enough after the sj.MK to do do the Head Stomp, sj.HK. Then you will fall to the floor faster then your opponent allowing you to OTG. After the HK, wait a split sec and then jump and air throw them as they fall. | |The tricky part here is making sure you are high and close enough after the sj.MK to do do the Head Stomp, sj.HK. Then you will fall to the floor faster then your opponent allowing you to OTG. After the HK, wait a split sec and then jump and air throw them as they fall. |
Latest revision as of 11:01, 30 March 2025
Wolverine | |
---|---|
Difficulty | Mostly Easy |
Tier Placement | God Tier (SS) |
Has an Airdash? | No |
Standing Hitbox | Short |
Crouching Hitbox | Short |
Best Assists to Pair With | Colossus, Psylocke, Devilot |
Introduction
Wolverine is a superhero appearing in American comic books published by Marvel Comics, often in association with the X-Men. He is a mutant with animal-keen senses, enhanced physical capabilities, a powerful regenerative ability known as a healing factor, a skeleton reinforced with the unbreakable fictional metal adamantium, and three retractable claws in each hand. In addition to the X-Men, Wolverine has been depicted as a member of X-Force, Alpha Flight, the Fantastic Four, and the Avengers. The common depiction of Wolverine is multifaceted; he is portrayed at once as a gruff loner, susceptible to animalistic “berserker rages” despite his best efforts, while simultaneously being an incredibly knowledgeable and intelligent polyglot, strategist, and martial artist, partially due to his extended lifespan and expansive lived experiences. He has been featured in comic books, films, and video games.
Wolverine is arguably the best character of the game and if you wanna know why then for starters, he has an answer for every situation in the game, is fast enough to pull off cr.hp, cr.hk into suki cancel guard on GWM making him one of the only reliable picks against GWM at higher levels when GWMs know what they're doing. He also has a small hurtbox relative to almost Spiderman's. He can't be hit by Colossus if you're up against a wall and he's mid-crouch or mid-dash attack or super. His back mounting claw throw is one of the few throws in the game that can almost always guarantee super which against the wall can lead into FSD infinite, or just simply doing his uncombo. Wolverine is also fast enough to recover from most attacks that will send him across the screen before you can get certain attacks out that should be regular pressure for most characters, such as doing Strider's ground magic series into his SRK 7 hit combo, Wolverine can dash up cr.lk or try to start the infinite before its safe for you to even try to poke again or throw a tiger. This is a bad situation for certain characters when going up against higher level Wolvs on the ground and it's when assists start getting thrown out randomly. Wolverine's grab hitboxes are larger than most characters.
Strengths | Weaknesses |
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Notable Players
Team | Nickname | Country | Platform | Accounts | Notes |
---|---|---|---|---|---|
Divine | USA | Kailera/GGPO/Fightcade 1/2 | Youtube: [1] Fightcade: [2] |
Well-known for his Wolverine and Red Venom duo. This player has been playing ever since the early days pre-dating 2004. Status: Retired | |
silent-ninja | USA | Fightcade 1-2/GGPO | FightCade: [3] Youtube: [4] |
Classic Wolverine Player who is known to have an on-point Wolverine with the way he maneuvers. He occassionally plays but he isn't retired yet. Worth checking out. Status: Inactive | |
Sinister Cow/rainJP | USA | GGPO/Fightcade 1/2 | FightCade: [5] | Another great player of the GGPO era, he had alot of alts during the GGPO era and due to GGPO being gone, I couldn't grab any but he mainly used rainJP on Fightcade so I guess there's that. Status: Retired |
Move List
Normals
Ground Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Command Normals
Wall Jump
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Heel Kick
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air | |
Wolverine does a diving kick from the air that has a little bit of an empty angle on it. |
Sliding Claw
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Repeated Claws
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Throws
Normal Throw
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Wolverine's throw has the unique property of being mashable. Once the throw initiates, mash all attack buttons as quickly as possible to rack up higher amounts of damage, regardless of if you're in the air or on the ground. |
Special Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Wolverine leaps in whichever direction as he targets his claws to the opponent. |
Hyper Combos
Berserker Barrage
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Wolverine does an extended version of his Berserker Barrage. |
Weapon X
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Wolverine unleashes his claws as he rushes to the opponent. If it connects, he unleashes a barrage of normals while going up into the air and finishes off with a rushing claw attack. |
Berserker Charge
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Wolverine speeds up and obtains trailing copies of himself, allowing for extended pressure as his clones follow up every attack he does for extra damage. |
Fatal Claw
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air super | |
Introduced in MSHvSF, Wolverine does a modified rushing claw attack similar to his end attack in his Weapon X. As Wolverine does the animation, a claw-like projectile in the form of an X surrounds him. |
Strategy
Basic Strategy
Launchers: HK
Magic Series: Hunter Series across all moves
AC Finisher: HP, HK, Drill Claw
Advanced
How to do Wolverine infinite:
Team Setups
Striderine
Pros | Cons |
---|---|
|
|
Probably the single most popular team in the competitive sphere, even more popular than Double War Machine. Both characters are strong at constant pressure, and one hit can lead to huge chunks of health gone. It's the combination of the two best rushdown characters in the game (other than Carnage), so while the zoning game will be weak outside of Oruboros, you'll pretty much always get to do something. Your opponent will have to eat this team's pressure at all times, although it's also just as easy for the team to lose all the meter they build. This team is even capable of TOD combos off of Duo Team Attacks.
Combos
Combo | Damage | Notes |
Easy Combos | - | - |
s.LP > s.MP > s.HP > HP Berserker Slash (qcb + HP) | Wolverine's main BnB to approach with. Simple, easy pressure with rewarding damage that you should get used to doing a lot. Helps lead to many setups for more pressure and combos. A timed assist can cover for him if the combo is blocked, making it a little safer. | |
Super jump, Head Stomp (air d + MK) > sj.HK, c.LP > c.LK > c.MK > c.HP > c.HK > Fatal Claw (dp + KK) | Just as easy as the first combo, other than maybe the start. Wolverine's other main BnB, which helps give Wolverine solid mix-up pressure. | |
Intermediate Combos | - | - |
j.LP > j.MK, c.LP > c.LK > c.MP > s.HK, sj.LP > sj.LK > sj.MP > sj.MP > sj.MK > AC Finisher | ||
j.LP > j.MK, c.LP > c.LK > c.MK > c.HP > Berserker Barrage X (qcf + PP), c.MP, s.MP | You can add on extra MPs or something else if you are in the corner. | |
Advanced Combos | - | - |
j.LP > j.MP, dash > c.LP > c.LK > c.MP > s.HK, sj.LP > sj.LK > sj.MP > sj.MP > sj.MK, Head Stomp (air d + MK) > sj.HK, c.LK (OTG) > c.MK > c.HK, jump into MP Air Throw | The tricky part here is making sure you are high and close enough after the sj.MK to do do the Head Stomp, sj.HK. Then you will fall to the floor faster then your opponent allowing you to OTG. After the HK, wait a split sec and then jump and air throw them as they fall. | |
Cornering Strategy: Any ground combo that ends with c.HK, LP Berserker Barrage | Wait a sec before cancelling into the LP Berserker Barrage. It becomes very hard to counterattack if the opponent blocks Berserker Barrage. This setplay loops into itself, after another c.HK, but the timing is very strict. It's an Uncombo maybe? Regardless, practice the timing of it. (Add notes about how to reloop setup) |