< Street Fighter 6 | Kimberly
(8 intermediate revisions by the same user not shown) | |||
Line 1,471: | Line 1,471: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = {{sf6-adv|VP|+4(+8)}} <br> KD +38 | | hitAdv = {{sf6-adv|VP|+4(+8)}}<br>(KD +38~42) | ||
| blockAdv = {{sf6-adv|M|-1{{sf6-adv|VP|(+4)}}}} | | blockAdv = {{sf6-adv|M|-1{{sf6-adv|VP|(+4)}}}} | ||
| punishAdv = {{sf6-adv|VP|+8(+12)}} | | punishAdv = {{sf6-adv|VP|+8(+12)}} | ||
Line 1,487: | Line 1,487: | ||
| jugIncrease = 1/1/1 | | jugIncrease = 1/1/1 | ||
| jugLimit = 15/16/17 | | jugLimit = 15/16/17 | ||
| notes = Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); listed KD | | notes = Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); listed () KD advantage refers to air juggled version | ||
}} | }} | ||
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| guard = LH | | guard = LH | ||
| cancel = SA2 | | cancel = SA2 | ||
| hitAdv = {{sf6-adv|VP|+5(+8)}} <br> KD +46 | | hitAdv = {{sf6-adv|VP|+5(+8)}}<br>(KD +46~51) | ||
| blockAdv = {{sf6-adv|M|-1{{sf6-adv|VP|(+4)}}}} | | blockAdv = {{sf6-adv|M|-1{{sf6-adv|VP|(+4)}}}} | ||
| punishAdv = {{sf6-adv|VP|+8(12)}} | | punishAdv = {{sf6-adv|VP|+8(12)}} | ||
Line 1,521: | Line 1,521: | ||
| jugIncrease = 1/1/1/1/1 | | jugIncrease = 1/1/1/1/1 | ||
| jugLimit = 10/11/12/13/14 | | jugLimit = 10/11/12/13/14 | ||
| notes = Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); can cross-up at close range vs. standing opponents (useful to escape corner throw loops); listed KD | | notes = Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); can cross-up at close range vs. standing opponents (useful to escape corner throw loops if opponent is at +2 or worse); listed () KD advantage refers to air juggled version; can cancel into SA2 mid-air, or follow up with SA3 after landing in the corner | ||
}} | }} | ||
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| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 18 | | hitconfirm = 18 | ||
| hitAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+5)}} (KD +30~36) | | hitAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+5)}}<br>(KD +30~36) | ||
| blockAdv = {{sf6-adv|VM|-4}}{{sf6-adv|M|(-2)}} | | blockAdv = {{sf6-adv|VM|-4}}{{sf6-adv|M|(-2)}} | ||
| punishAdv = {{sf6-adv|VP|+7}} | | punishAdv = {{sf6-adv|VP|+7(+9)}} | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22(-20)}} | ||
| hitstun = 27 | | hitstun = 27 | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 1,575: | Line 1,575: | ||
| cancel = SA3 (1st) | | cancel = SA3 (1st) | ||
| hitconfirm = 14 | | hitconfirm = 14 | ||
| hitAdv = KD +37(+26) | | hitAdv = KD +37<br>(KD +26) | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| punishAdv = KD +37 | | punishAdv = KD +37 | ||
| perfParryAdv = {{sf6-adv|VM|-28}} | | perfParryAdv = {{sf6-adv|VM|-28}} | ||
| blockstun = 21 | | blockstun = 21 | ||
Line 1,590: | Line 1,590: | ||
| jugLimit = 20/21 | | jugLimit = 20/21 | ||
| atkRange = 2.19 (2.138) | | atkRange = 2.19 (2.138) | ||
| notes = 2nd hit only comes out on hit; | | notes = 2nd hit only comes out on hit; () refers to reduced KD Adv. when juggled into; (note: frame display shows 3f extra block recovery, but this is a bug - total frame count remains unchanged) | ||
}} | }} | ||
Line 1,667: | Line 1,667: | ||
| hitboxes = SF6_Kimberly_236k_hitbox.png | | hitboxes = SF6_Kimberly_236k_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = 8 | | startup = 8~ | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
Line 1,675: | Line 1,675: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Holding forward causes Kimberly to continue running without activating Arc Step; can hold forward + button to activate follow-up at the earliest possible timing | | notes = Holding forward causes Kimberly to continue running without activating Arc Step (must not let go of forward input at any point); can hold forward + button to activate follow-up at the earliest possible timing; Movement speed: 0.112/frame during cancelable frames | ||
}} | }} | ||
Line 1,693: | Line 1,693: | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 27 | | hitconfirm = 27 | ||
| hitAdv = KD +41 (+53~ | | hitAdv = KD +41<br>(KD +53~66) | ||
| blockAdv = {{sf6-adv|P|+1}} | | blockAdv = {{sf6-adv|P|+1}} | ||
| punishAdv = KD +41 | | punishAdv = KD +41<br>(KD +53~66) | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| blockstun = 24 | | blockstun = 24 | ||
Line 1,708: | Line 1,708: | ||
| jugLimit = 5 | | jugLimit = 5 | ||
| atkRange = 2.128 (+Run) | | atkRange = 2.128 (+Run) | ||
| notes = Kicking legs are Anti-Air Invuln 18-27f (cannot hit cross-up); active frames 3-7 hit airborne opponents above Kimberly; puts opponent into limited juggle state; (higher KD | | notes = Kicking legs are Anti-Air Invuln 18-27f (cannot hit cross-up); active frames 3-7 hit airborne opponents above Kimberly; puts opponent into limited juggle state; () refers to higher KD advantage when juggled into | ||
}} | }} | ||
Line 1,894: | Line 1,894: | ||
| hitboxes = SF6_Kimberly_236k_hitbox.png | | hitboxes = SF6_Kimberly_236k_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = 8( | | startup = 8(6)~ | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = | | total = 54 | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
Line 1,903: | Line 1,903: | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| notes = Holding forward causes Kimberly to continue running without activating Arc Step; cancels into follow-ups after 8 frames minimum (can cancel into | | notes = Holding forward causes Kimberly to continue running without activating Arc Step (must not let go of forward input at any point); cancels into follow-ups after 8 frames minimum (can cancel into Emergency Stop 2f earlier); Movement speed: 0.135/frame during cancelable frames | ||
}} | }} | ||
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| cancel = SA2 SA3 | | cancel = SA2 SA3 | ||
| hitconfirm = 34 | | hitconfirm = 34 | ||
| hitAdv = KD +43 (+56~ | | hitAdv = KD +43<br>(KD +56~66) | ||
| blockAdv = {{sf6-adv|P|+3}} | | blockAdv = {{sf6-adv|P|+3}} | ||
| punishAdv = KD +43 | | punishAdv = KD +43<br>(KD +56~66) | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| blockstun = 26 total | | blockstun = 26 total | ||
Line 1,935: | Line 1,935: | ||
| jugLimit = 7/8 | | jugLimit = 7/8 | ||
| atkRange = 2.128 (+Run) | | atkRange = 2.128 (+Run) | ||
| notes = Kicking legs are Anti-Air Invuln 14-23f (cannot hit cross-up); active frames 3-7 hit airborne opponents above Kimberly; puts opponent into limited juggle state (launches high in juggles, allowing Drive Rush 2HP loops); (higher KD | | notes = Kicking legs are Anti-Air Invuln 14-23f (cannot hit cross-up); active frames 3-7 hit airborne opponents above Kimberly; puts opponent into limited juggle state (launches high in juggles, allowing Drive Rush 2HP loops); () refers to higher KD advantage when juggled into | ||
}} | }} | ||
Latest revision as of 09:27, 11 March 2025
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
j.2MP
3MK
4HK
6HK
6HK~8
6HK~9
6HK~7
Target Combos
5LP~MP
5LP~MP~HP
5LP~MP~HP~HK
5LP~MP~2HP
5LP~MP~2HP~HK
5LP~MP~2HP~2HK
5MP~HP
Throws
LPLK
4LPLK
Drive Moves
HPHK
Kimberly
kimberly_hphk
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HPHK Steadfast Strike
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
720 | 180 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.543 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Kimberly
kimberly_6hphk
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6HPHK Shapeless State (Block)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.515 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal; SA3 install increases recoverable damage to 555 |
Kimberly
kimberly_6hphk_recovery
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6HPHK Shapeless State (Recovery)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.515 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; SA3 install increases recoverable damage to 555; see Drive Reversal. |
MPMK
Kimberly
kimberly_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Kimberly
kimberly_mpmk_66_pdr
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MPMK~66 Parry Drive Rush
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.817 (min/throw), 2.479 (min/block), 3.565 (max/final DR frame) |
Kimberly
kimberly_mpmk_66_drc
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MPMK or 66 Drive Rush Cancel
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Bushin Senpukyaku
214LK
214MK
Kimberly
kimberly_214mk
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214MK Bushin Senpukyaku
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File:SF6 Kimberly 214mk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
360x3 (1080) | 90 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 6(1)6(1)6(8)3 | 8+17 land | - | 24 | 13 / 3,3,9(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 1000 | [5000] | 500x2,1000 (500) | 250x2,500 (175x2,350) | 125 (62) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-12 Air, 8-12 Throw, 8-45 Lower Body Projectile | - | 8-45 (FKD) | 1 | 1/1/1 | 4/8/9 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.00 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +22 | -54 | ||||
Hit Advantage | Block Advantage | ||||
KD +22 | -32 | ||||
Notes | |||||
Cannot hit cross-up; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 90 damage |
214HK
Kimberly
kimberly_214hk
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214HK Bushin Senpukyaku
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File:SF6 Kimberly 214hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450,360x2 (1170) | 112 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 6(1)6(1)6(8)3 | 11+17 land | - | 24 | 13 / 3,3,9(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
66 | 1000 | [5000] | 500x2,1000 (500) | 250x2,500 (175x2,350) | 125 (62) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
7-13 Air, 9-13 Throw, 9-49 Lower Body Projectile | - | 9-49 (FKD) | 1 | 1/1/1 | 4/8/9 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.05 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +21 | -57 | ||||
Hit Advantage | Block Advantage | ||||
KD +21 | -35 | ||||
Notes | |||||
Cannot hit cross-up; often too slow to work in juggles; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 180 damage |
214KK
Aerial Bushin Senpukyaku
j.214K
Kimberly
kimberly_j214k
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j.214K Aerial Bushin Senpukyaku
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File:SF6 Kimberly j214k.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
225x2,450 (900) | 56x2,112 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(7)2(7)2 | 12 land | 21 | 17 | 13 / 7,7,9(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000x2,2000 | [1700x2,1600] | 500x2,1000 | 250x2,500 (175x2,350) | 125x2,250 (62x2,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 1 | 1/1/1 | 15/16/17 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+8(+12) | -16(-11) | ||||
Hit Advantage | Block Advantage | ||||
+4(+8) (KD +38~42) |
-1(+4) | ||||
Notes | |||||
Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); listed () KD advantage refers to air juggled version |
j.214KK
Kimberly
kimberly_j214kk
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j.214KK Aerial Bushin Senpukyaku
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File:SF6 Kimberly j214kk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450,90x2,270,450 (1350) | 112,22,112 | 20% Starter; Combo (2 hits) | LH | SA2 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(2)3(2)2(2)3(2)2 | 12 land | 21 | 17 | 13 / 3x4,9(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000x3 | [1000x5] | -20000 | 200x4,400 (140x4,280) | 100x2,200 (50x2,100) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 1 | 1/1/1/1/1 | 10/11/12/13/14 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+8(12) | -19(-11) | ||||
Hit Advantage | Block Advantage | ||||
+5(+8) (KD +46~51) |
-1(+4) | ||||
Notes | |||||
Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); can cross-up at close range vs. standing opponents (useful to escape corner throw loops if opponent is at +2 or worse); listed () KD advantage refers to air juggled version; can cancel into SA2 mid-air, or follow up with SA3 after landing in the corner |
Vagabond Edge
236LP
236MP
236HP
236PP
Sprint
236K
236K~LK
236K~MK
236K~HK
236K~P
236K (close)
236K (close)~K
236K (close)~P
OD Sprint
236KK
236KK~LK
236KK~MK
236KK~HK
236KK~P
Kimberly
kimberly_236kk_p
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236KK~P Emergency Stop
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File:SF6 Kimberly 236kk p.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6+13 | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
19 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Allows combo extensions from 5HP or 2HP, like a Drive Rush cancel for 2 bars with no damage scaling; latest possible stop occurs after 41f (54f total animation); shortest OD Run~Stop distance: 1.48 |
236KK (close)
236KK (close)~K
236KK (close)~P
Hidden Variable
214P
214PP
Genius at Play
22P (refill)
22PP (refill)
Kimberly
kimberly_22pp_0stock
|
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---|---|---|---|---|---|
22PP (refill) Genius at Play
|
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File:SF6 Kimberly 22pp(0).png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
42 | - | 2 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
44 | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Refills 2 spray cans; cannot reload if a spray can is currently stocked or is active on-screen |
Shuriken Bomb
22P (1 stock)
22PP (2 stock)
Nue Twister
j.236P
j.236PP
Super Arts
236236K (0 stock)
236236K (1 stock)
214214P
j.214214P
Kimberly
kimberly_j214214p
|
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---|---|---|---|---|---|
j.214214P Soaring Bushin Scramble
|
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File:SF6 Kimberly j214214p.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2800 | 750 | 40% Minimum | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13(2) | until land | 39 land | - | 20 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 5000 | 10000 | - | -20000 | -20000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | Break | Until Land (FKD) | - | - | 100 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +22 | -43(-38) | ||||
Hit Advantage | Block Advantage | ||||
KD +22 | -26(-20) | ||||
Notes | |||||
Can only be used from Forward Jump; screen freeze causes active spraycans to disappear; first hit before cinematic does 300 damage; 2f startup when canceled from OD special moves only |
236236P
236236P (CA)
Taunts
5PPPKKK
5PPPKKK Install
6PPPKKK
4PPPKKK