< Street Fighter 6 | Kimberly
(25 intermediate revisions by the same user not shown) | |||
Line 146: | Line 146: | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.169 | | atkRange = 1.169 | ||
| notes = Important combo tool with a Target Combo follow-up; Run~Stop cancel: +1/-4 (OD: +4/-1) | | notes = Important combo tool with a Target Combo follow-up; Run~Stop cancel: +1/-4 (OD: +4/-1); collision box extends forward, allowing Kimberly to set up a tricky auto-shimmy with whiffed 5MP on a knocked down opponent; cancel into Run~Stop leaves Kim at +0 oB vs. Burnout (against reversal Super, sets up timing to kara cancel her next attack into Parry/Super) | ||
}} | }} | ||
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| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.41 | | atkRange = 1.41 | ||
| notes = In punishes, can cancel to Run~Stop or Teleport to maintain close position, then link into 5HK or 5HP; single hit confirmable, but will not combo to 236HP on the final cancel frame; Run~Stop cancel: +3/-4 (OD: +6/ | | notes = In punishes, can cancel to Run~Stop or Teleport to maintain close position, then link into 5HK or 5HP; single hit confirmable, but will not combo to 236HP on the final cancel frame; Run~Stop cancel: +3/-4 (OD: +6/-1); can frame trap into meterless Arc Step; edge of hitbox is raised to make the attack more vulnerable to low-profile attacks | ||
}} | }} | ||
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| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.42 (1.363) | | atkRange = 1.42 (1.363) | ||
| notes = Whiffs vs. crouching opponents if not point blank; good combo and pressure starter; upper body is Air Invuln 10-15f (decent anti-air, but a little slow and cannot hit cross-up) | | notes = Whiffs vs. crouching opponents if not point blank unless they extend a vertical hurtbox; good combo and pressure starter; upper body is Air Invuln 10-15f (decent anti-air, but a little slow and cannot hit cross-up); the small hitbox on Kimberly's foot can only hit airborne opponents | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 4 | | jugLimit = 4 | ||
| atkRange = 2. | | atkRange = 2.923 (2.901) | ||
| notes = Can hop over low pokes for a Punish Counter combo; puts airborne opponents into limited juggle state; can cancel into forward, neutral, or back jump on hit or block; 8f less recovery on block only; 1f more hitstun vs. crouching opponents | | notes = Can hop over low pokes for a Punish Counter combo; puts airborne opponents into limited juggle state; can cancel into forward, neutral, or back jump on hit or block; 8f less recovery on block only; 1f more hitstun vs. crouching opponents; much shorter range on the final active frame | ||
}} | }} | ||
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| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = {{sf6-adv|VP|+4(+8)}} <br> KD +38 | | hitAdv = {{sf6-adv|VP|+4(+8)}}<br>(KD +38~42) | ||
| blockAdv = {{sf6-adv|M|-1{{sf6-adv|VP|(+4)}}}} | | blockAdv = {{sf6-adv|M|-1{{sf6-adv|VP|(+4)}}}} | ||
| punishAdv = {{sf6-adv|VP|+8(+12)}} | | punishAdv = {{sf6-adv|VP|+8(+12)}} | ||
Line 1,487: | Line 1,487: | ||
| jugIncrease = 1/1/1 | | jugIncrease = 1/1/1 | ||
| jugLimit = 15/16/17 | | jugLimit = 15/16/17 | ||
| notes = Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); listed KD | | notes = Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); listed () KD advantage refers to air juggled version | ||
}} | }} | ||
Line 1,505: | Line 1,505: | ||
| guard = LH | | guard = LH | ||
| cancel = SA2 | | cancel = SA2 | ||
| hitAdv = {{sf6-adv|VP|+5(+8)}} <br> KD +46 | | hitAdv = {{sf6-adv|VP|+5(+8)}}<br>(KD +46~51) | ||
| blockAdv = {{sf6-adv|M|-1{{sf6-adv|VP|(+4)}}}} | | blockAdv = {{sf6-adv|M|-1{{sf6-adv|VP|(+4)}}}} | ||
| punishAdv = {{sf6-adv|VP|+8(12)}} | | punishAdv = {{sf6-adv|VP|+8(12)}} | ||
Line 1,521: | Line 1,521: | ||
| jugIncrease = 1/1/1/1/1 | | jugIncrease = 1/1/1/1/1 | ||
| jugLimit = 10/11/12/13/14 | | jugLimit = 10/11/12/13/14 | ||
| notes = Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); can cross-up at close range vs. standing opponents (useful to escape corner throw loops); listed KD | | notes = Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); can cross-up at close range vs. standing opponents (useful to escape corner throw loops if opponent is at +2 or worse); listed () KD advantage refers to air juggled version; can cancel into SA2 mid-air, or follow up with SA3 after landing in the corner | ||
}} | }} | ||
Line 1,541: | Line 1,541: | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 18 | | hitconfirm = 18 | ||
| hitAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+5)}} (KD +30~36) | | hitAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+5)}}<br>(KD +30~36) | ||
| blockAdv = {{sf6-adv|VM|-4}}{{sf6-adv|M|(-2)}} | | blockAdv = {{sf6-adv|VM|-4}}{{sf6-adv|M|(-2)}} | ||
| punishAdv = {{sf6-adv|VP|+7}} | | punishAdv = {{sf6-adv|VP|+7(+9)}} | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22(-20)}} | ||
| hitstun = 27 | | hitstun = 27 | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 1,557: | Line 1,557: | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| atkRange = 1.838 (1.624) | | atkRange = 1.838 (1.624) | ||
| notes = Has juggle potential; good for safe pressure against opponents in Burnout and can | | notes = Has juggle potential; good for safe pressure against opponents in Burnout (0 oB, setting up a follow-up 2LP that trades with 4f normals and can kara cancel into Parry/Super if the opponent performs a reversal Super); strongest 236P version when Super canceling; () refers to KD Adv. when juggled into (lower height gives lower KD Adv.); 3rd active frame has extra range, allowing it to be spaced for safety or combo extensions | ||
}} | }} | ||
Line 1,575: | Line 1,575: | ||
| cancel = SA3 (1st) | | cancel = SA3 (1st) | ||
| hitconfirm = 14 | | hitconfirm = 14 | ||
| hitAdv = KD +37(+26) | | hitAdv = KD +37<br>(KD +26) | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| punishAdv = KD +37 | | punishAdv = KD +37 | ||
| perfParryAdv = {{sf6-adv|VM|-28}} | | perfParryAdv = {{sf6-adv|VM|-28}} | ||
| blockstun = 21 | | blockstun = 21 | ||
Line 1,590: | Line 1,590: | ||
| jugLimit = 20/21 | | jugLimit = 20/21 | ||
| atkRange = 2.19 (2.138) | | atkRange = 2.19 (2.138) | ||
| notes = 2nd hit only comes out on hit; | | notes = 2nd hit only comes out on hit; () refers to reduced KD Adv. when juggled into; (note: frame display shows 3f extra block recovery, but this is a bug - total frame count remains unchanged) | ||
}} | }} | ||
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| jugLimit = 1/2 | | jugLimit = 1/2 | ||
| atkRange = 2.747 (2.698) | | atkRange = 2.747 (2.698) | ||
| notes = Puts opponent into limited juggle state; | | notes = Puts opponent into limited juggle state; very limited juggle potential, so it won't combo from 5MP~HP; 2nd hit only comes out on hit; forward jump cancelable on hit only; (note: frame display shows 3f extra block recovery, but this is a bug - total frame count remains unchanged) | ||
}} | }} | ||
Line 1,667: | Line 1,667: | ||
| hitboxes = SF6_Kimberly_236k_hitbox.png | | hitboxes = SF6_Kimberly_236k_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = 8 | | startup = 8~ | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
Line 1,675: | Line 1,675: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Holding forward causes Kimberly to continue running without activating Arc Step; can hold forward + button to activate follow-up at the earliest possible timing | | notes = Holding forward causes Kimberly to continue running without activating Arc Step (must not let go of forward input at any point); can hold forward + button to activate follow-up at the earliest possible timing; Movement speed: 0.112/frame during cancelable frames | ||
}} | }} | ||
Line 1,693: | Line 1,693: | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 27 | | hitconfirm = 27 | ||
| hitAdv = KD +41 (+53~ | | hitAdv = KD +41<br>(KD +53~66) | ||
| blockAdv = {{sf6-adv|P|+1}} | | blockAdv = {{sf6-adv|P|+1}} | ||
| punishAdv = KD +41 | | punishAdv = KD +41<br>(KD +53~66) | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| blockstun = 24 | | blockstun = 24 | ||
Line 1,708: | Line 1,708: | ||
| jugLimit = 5 | | jugLimit = 5 | ||
| atkRange = 2.128 (+Run) | | atkRange = 2.128 (+Run) | ||
| notes = Kicking legs are Anti-Air Invuln 18-27f (cannot hit cross-up); active frames 3-7 hit airborne opponents above Kimberly; puts opponent into limited juggle state; (higher KD | | notes = Kicking legs are Anti-Air Invuln 18-27f (cannot hit cross-up); active frames 3-7 hit airborne opponents above Kimberly; puts opponent into limited juggle state; () refers to higher KD advantage when juggled into | ||
}} | }} | ||
Line 1,727: | Line 1,727: | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 16 | | hitconfirm = 16 | ||
| hitAdv = KD +39(+ | | hitAdv = KD +39~50<br>(KD +42~53) | ||
| blockAdv = {{sf6-adv|VM|-12}}{{sf6-adv|M|(-1)}} | | blockAdv = {{sf6-adv|VM|-12}}{{sf6-adv|M|(-1)}} | ||
| punishAdv = KD +39(+ | | punishAdv = KD +39~50<br>(KD +42~53) | ||
| perfParryAdv = {{sf6-adv|VM|-29}}{{sf6-adv|VM|(-18)}} | | perfParryAdv = {{sf6-adv|VM|-29}}{{sf6-adv|VM|(-18)}} | ||
| blockstun = 19 | | blockstun = 19 | ||
Line 1,742: | Line 1,742: | ||
| jugLimit = 3 | | jugLimit = 3 | ||
| atkRange = 3.61 (2.08) (+Run) | | atkRange = 3.61 (2.08) (+Run) | ||
| notes = 6-21f low profile and upper body projectile invuln (only on the Slide itself); puts opponent into limited juggle state; ( | | notes = 6-21f low profile and upper body projectile invuln (only on the Slide itself); puts opponent into limited juggle state; advantage varies significantly depending on which active frame connects; () refers to KD advantage when juggled into (KD +47 from 5MP~HP unless delayed); cancel to SA3 can whiff when used from longer range | ||
}} | }} | ||
Line 1,792: | Line 1,792: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Latest possible stop | | notes = Latest possible stop occurs after 41f (55f total animation); shortest Run~Stop distance: 1.64 | ||
}} | }} | ||
Line 1,804: | Line 1,804: | ||
| chip = 67,45 (112) | | chip = 67,45 (112) | ||
| startup = 15+6 | | startup = 15+6 | ||
| active = 2(6)2 | | active = 2(6)2<br>(Whiff: 1) | ||
| recovery = | | recovery = 26+4 land<br>(Whiff: 25) | ||
| total = 46(60) | | total = 46(60) | ||
| guard = LH | | guard = LH | ||
Line 1,825: | Line 1,825: | ||
| jugIncrease = 1/0 | | jugIncrease = 1/0 | ||
| jugLimit = 1/2 | | jugLimit = 1/2 | ||
| notes = Can only | | notes = Can frame trap vs. 4f normals when canceled from 2HP, 5HP, or 5MP; only comes out if there is a grounded opponent at close range after the 8th frame of Sprint (but the Sprint can still be canceled after this point up until the final 6f of Arc Step); if opponent becomes airborne after startup, the whiffed attack has 1f active + 25f recovery; if Perfect Parried, Kimberly becomes airborne before opponent can Throw punish (can be punished with Drive Impact airborne connect or a Forced Knockdown normal up to 6f startup) | ||
}} | }} | ||
Line 1,894: | Line 1,894: | ||
| hitboxes = SF6_Kimberly_236k_hitbox.png | | hitboxes = SF6_Kimberly_236k_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = 8( | | startup = 8(6)~ | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = | | total = 54 | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
Line 1,903: | Line 1,903: | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| notes = Holding forward causes Kimberly to continue running without activating Arc Step; cancels into follow-ups after 8 frames minimum (can cancel into | | notes = Holding forward causes Kimberly to continue running without activating Arc Step (must not let go of forward input at any point); cancels into follow-ups after 8 frames minimum (can cancel into Emergency Stop 2f earlier); Movement speed: 0.135/frame during cancelable frames | ||
}} | }} | ||
Line 1,921: | Line 1,921: | ||
| cancel = SA2 SA3 | | cancel = SA2 SA3 | ||
| hitconfirm = 34 | | hitconfirm = 34 | ||
| hitAdv = KD +43 (+56~ | | hitAdv = KD +43<br>(KD +56~66) | ||
| blockAdv = {{sf6-adv|P|+3}} | | blockAdv = {{sf6-adv|P|+3}} | ||
| punishAdv = KD +43 | | punishAdv = KD +43<br>(KD +56~66) | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| blockstun = 26 total | | blockstun = 26 total | ||
Line 1,935: | Line 1,935: | ||
| jugLimit = 7/8 | | jugLimit = 7/8 | ||
| atkRange = 2.128 (+Run) | | atkRange = 2.128 (+Run) | ||
| notes = Kicking legs are Anti-Air Invuln 14-23f (cannot hit cross-up); active frames 3-7 hit airborne opponents above Kimberly; puts opponent into limited juggle state (launches high in juggles, allowing Drive Rush 2HP loops); (higher KD | | notes = Kicking legs are Anti-Air Invuln 14-23f (cannot hit cross-up); active frames 3-7 hit airborne opponents above Kimberly; puts opponent into limited juggle state (launches high in juggles, allowing Drive Rush 2HP loops); () refers to higher KD advantage when juggled into | ||
}} | }} | ||
Line 1,954: | Line 1,954: | ||
| cancel = SA2 SA3 (1st) | | cancel = SA2 SA3 (1st) | ||
| hitconfirm = 16 | | hitconfirm = 16 | ||
| hitAdv = KD +47(+ | | hitAdv = KD +47~50<br>(KD +49~52) | ||
| blockAdv = {{sf6-adv|VM|-10(-7)}} | | blockAdv = {{sf6-adv|VM|-10(-7)}} | ||
| punishAdv = KD +47(+ | | punishAdv = KD +47~50<br>(KD +49~52) | ||
| perfParryAdv = {{sf6-adv|VM|-21(-18)}} | | perfParryAdv = {{sf6-adv|VM|-21(-18)}} | ||
| hitstun = 26 | | hitstun = 26,KD | ||
| blockstun = 19,13 (21) | | blockstun = 19,13 (21) | ||
| hitstop = 4,6 | | hitstop = 4,6 | ||
Line 1,969: | Line 1,969: | ||
| jugLimit = 3/4 | | jugLimit = 3/4 | ||
| atkRange = 3.61 (2.08) (+Run) | | atkRange = 3.61 (2.08) (+Run) | ||
| notes = 4-19f low profile and upper body projectile invuln (only on the Slide itself); puts opponent into limited juggle state; ( | | notes = 4-19f low profile and upper body projectile invuln (only on the Slide itself); puts opponent into limited juggle state; advantage varies significantly depending on which active frame of the 2nd hit connects; () refers to KD advantage when juggled into (KD +49 from 5MP~HP unless delayed); 1st hit forces stand vs. grounded opponents (ensures SA2 cancel can connect); if the 1st hit connects with the opponent, the 2nd hit has a greatly expanded vertical hitbox to ensure juggle consistency | ||
}} | }} | ||
Line 2,018: | Line 2,018: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Allows combo extensions from 5HP or 2HP, like a Drive Rush cancel for 2 bars with no damage scaling; latest possible stop | | notes = Allows combo extensions from 5HP or 2HP, like a Drive Rush cancel for 2 bars with no damage scaling; latest possible stop occurs after 41f (54f total animation); shortest OD Run~Stop distance: 1.48 | ||
}} | }} | ||
Line 2,030: | Line 2,030: | ||
| chip = 45,22 (67) | | chip = 45,22 (67) | ||
| startup = 13+6 | | startup = 13+6 | ||
| active = 2(6)2 | | active = 2(6)2<br>(Whiff: 1) | ||
| recovery = | | recovery = 26+4 land<br>(Whiff: 25) | ||
| total = 44(58/60) | | total = 44(58/60) | ||
| guard = LH | | guard = LH | ||
Line 2,050: | Line 2,050: | ||
| jugIncrease = 1/0 | | jugIncrease = 1/0 | ||
| jugLimit = 1/2 | | jugLimit = 1/2 | ||
| notes = | | notes = True blockstring when canceled from 2HP; can frame trap vs. 4f normals when canceled from 5HP, 5MP, 5MK, or 5MP~HP; only comes out if there is a grounded opponent at close range after the 8th frame of OD Sprint (but the Sprint can still be canceled after this point up until the final 6f of Arc Step); if opponent becomes airborne after startup, the whiffed attack has 1f active + 25f recovery; if Perfect Parried, Kimberly becomes airborne before opponent can Throw punish (can be punished with Drive Impact airborne connect or a Forced Knockdown normal up to 6f startup) | ||
}} | }} | ||
Line 2,104: | Line 2,104: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 2 | ||
| notes = Throw connects against grounded opponents, whiffs vs. airborne or backdash; opponent is put into a limited juggle OTG state (slightly less time for juggle follow-ups than j.236PP) | |||
| notes = | |||
}} | }} | ||
Line 2,306: | Line 2,304: | ||
| jugLimit = 2 | | jugLimit = 2 | ||
| atkRange = 1.00 | | atkRange = 1.00 | ||
| notes = Air throw | | notes = Air throw that can be comboed into; causes OTG bounce (limited juggle state); no minimum height requirement; the first 15 landing recovery frames put Kimberly in a crouching state; Range: 1.0 | ||
}} | }} | ||
Latest revision as of 09:27, 11 March 2025
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
j.2MP
3MK
4HK
6HK
6HK~8
6HK~9
6HK~7
Target Combos
5LP~MP
5LP~MP~HP
5LP~MP~HP~HK
5LP~MP~2HP
5LP~MP~2HP~HK
5LP~MP~2HP~2HK
5MP~HP
Throws
LPLK
4LPLK
Drive Moves
HPHK
Kimberly
kimberly_hphk
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HPHK Steadfast Strike
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
720 | 180 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.543 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Kimberly
kimberly_6hphk
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6HPHK Shapeless State (Block)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.515 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal; SA3 install increases recoverable damage to 555 |
Kimberly
kimberly_6hphk_recovery
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6HPHK Shapeless State (Recovery)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.515 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; SA3 install increases recoverable damage to 555; see Drive Reversal. |
MPMK
Kimberly
kimberly_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Kimberly
kimberly_mpmk_66_pdr
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MPMK~66 Parry Drive Rush
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.817 (min/throw), 2.479 (min/block), 3.565 (max/final DR frame) |
Kimberly
kimberly_mpmk_66_drc
|
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---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Bushin Senpukyaku
214LK
214MK
Kimberly
kimberly_214mk
|
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---|---|---|---|---|---|
214MK Bushin Senpukyaku
|
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File:SF6 Kimberly 214mk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
360x3 (1080) | 90 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 6(1)6(1)6(8)3 | 8+17 land | - | 24 | 13 / 3,3,9(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 1000 | [5000] | 500x2,1000 (500) | 250x2,500 (175x2,350) | 125 (62) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-12 Air, 8-12 Throw, 8-45 Lower Body Projectile | - | 8-45 (FKD) | 1 | 1/1/1 | 4/8/9 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.00 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +22 | -54 | ||||
Hit Advantage | Block Advantage | ||||
KD +22 | -32 | ||||
Notes | |||||
Cannot hit cross-up; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 90 damage |
214HK
Kimberly
kimberly_214hk
|
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---|---|---|---|---|---|
214HK Bushin Senpukyaku
|
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File:SF6 Kimberly 214hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450,360x2 (1170) | 112 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 6(1)6(1)6(8)3 | 11+17 land | - | 24 | 13 / 3,3,9(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
66 | 1000 | [5000] | 500x2,1000 (500) | 250x2,500 (175x2,350) | 125 (62) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
7-13 Air, 9-13 Throw, 9-49 Lower Body Projectile | - | 9-49 (FKD) | 1 | 1/1/1 | 4/8/9 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.05 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +21 | -57 | ||||
Hit Advantage | Block Advantage | ||||
KD +21 | -35 | ||||
Notes | |||||
Cannot hit cross-up; often too slow to work in juggles; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 180 damage |
214KK
Aerial Bushin Senpukyaku
j.214K
Kimberly
kimberly_j214k
|
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---|---|---|---|---|---|
j.214K Aerial Bushin Senpukyaku
|
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File:SF6 Kimberly j214k.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
225x2,450 (900) | 56x2,112 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(7)2(7)2 | 12 land | 21 | 17 | 13 / 7,7,9(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000x2,2000 | [1700x2,1600] | 500x2,1000 | 250x2,500 (175x2,350) | 125x2,250 (62x2,125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 1 | 1/1/1 | 15/16/17 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+8(+12) | -16(-11) | ||||
Hit Advantage | Block Advantage | ||||
+4(+8) (KD +38~42) |
-1(+4) | ||||
Notes | |||||
Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); listed () KD advantage refers to air juggled version |
j.214KK
Kimberly
kimberly_j214kk
|
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---|---|---|---|---|---|
j.214KK Aerial Bushin Senpukyaku
|
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File:SF6 Kimberly j214kk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450,90x2,270,450 (1350) | 112,22,112 | 20% Starter; Combo (2 hits) | LH | SA2 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(2)3(2)2(2)3(2)2 | 12 land | 21 | 17 | 13 / 3x4,9(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000x3 | [1000x5] | -20000 | 200x4,400 (140x4,280) | 100x2,200 (50x2,100) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 1 | 1/1/1/1/1 | 10/11/12/13/14 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+8(12) | -19(-11) | ||||
Hit Advantage | Block Advantage | ||||
+5(+8) (KD +46~51) |
-1(+4) | ||||
Notes | |||||
Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); can cross-up at close range vs. standing opponents (useful to escape corner throw loops if opponent is at +2 or worse); listed () KD advantage refers to air juggled version; can cancel into SA2 mid-air, or follow up with SA3 after landing in the corner |
Vagabond Edge
236LP
236MP
236HP
236PP
Sprint
236K
236K~LK
236K~MK
236K~HK
236K~P
236K (close)
236K (close)~K
236K (close)~P
OD Sprint
236KK
236KK~LK
236KK~MK
236KK~HK
236KK~P
Kimberly
kimberly_236kk_p
|
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---|---|---|---|---|---|
236KK~P Emergency Stop
|
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File:SF6 Kimberly 236kk p.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6+13 | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
19 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Allows combo extensions from 5HP or 2HP, like a Drive Rush cancel for 2 bars with no damage scaling; latest possible stop occurs after 41f (54f total animation); shortest OD Run~Stop distance: 1.48 |
236KK (close)
236KK (close)~K
236KK (close)~P
Hidden Variable
214P
214PP
Genius at Play
22P (refill)
22PP (refill)
Kimberly
kimberly_22pp_0stock
|
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---|---|---|---|---|---|
22PP (refill) Genius at Play
|
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File:SF6 Kimberly 22pp(0).png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
42 | - | 2 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
44 | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Refills 2 spray cans; cannot reload if a spray can is currently stocked or is active on-screen |
Shuriken Bomb
22P (1 stock)
22PP (2 stock)
Nue Twister
j.236P
j.236PP
Super Arts
236236K (0 stock)
236236K (1 stock)
214214P
j.214214P
Kimberly
kimberly_j214214p
|
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---|---|---|---|---|---|
j.214214P Soaring Bushin Scramble
|
|||||
File:SF6 Kimberly j214214p.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2800 | 750 | 40% Minimum | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13(2) | until land | 39 land | - | 20 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 5000 | 10000 | - | -20000 | -20000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | Break | Until Land (FKD) | - | - | 100 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +22 | -43(-38) | ||||
Hit Advantage | Block Advantage | ||||
KD +22 | -26(-20) | ||||
Notes | |||||
Can only be used from Forward Jump; screen freeze causes active spraycans to disappear; first hit before cinematic does 300 damage; 2f startup when canceled from OD special moves only |
236236P
236236P (CA)
Taunts
5PPPKKK
5PPPKKK Install
6PPPKKK
4PPPKKK