< Street Fighter 6 | Cammy
(→2MP) |
(→4MP~HK) |
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(6 intermediate revisions by the same user not shown) | |||
Line 839: | Line 839: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Whiffs on crouch blocking opponents; jump cancelable on hit only; puts opponent into limited juggle state; | | notes = Whiffs on crouch blocking opponents (works on crouching hit because 4MP forces stand); jump cancelable on hit only; puts opponent into limited juggle state; has 5f more recovery than 4HK on its own, resulting in more limited juggle follow-ups | ||
}} | }} | ||
Line 1,421: | Line 1,421: | ||
| images = SF6_Cammy_623kk.png | | images = SF6_Cammy_623kk.png | ||
| hitboxes = SF6_Cammy_623kk_hitbox.png | | hitboxes = SF6_Cammy_623kk_hitbox.png | ||
| damage = | | damage = 600,100x3,600 (900) | ||
| chip = 275 | | chip = 275 | ||
| startup = 6 | | startup = 6 | ||
Line 1,429: | Line 1,429: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD + | | hitAdv = KD +19 | ||
| blockAdv = {{sf6-adv|VM|-40}} | | blockAdv = {{sf6-adv|VM|-40}} | ||
| punishAdv = KD + | | punishAdv = KD +19 | ||
| perfParryAdv = {{sf6-adv|VM|-54}} | | perfParryAdv = {{sf6-adv|VM|-54}} | ||
| blockstun = 16 | | blockstun = 16 | ||
Line 1,445: | Line 1,445: | ||
| jugLimit = 4/40,40x4 | | jugLimit = 4/40,40x4 | ||
| atkRange = 1.04 (1st) | | atkRange = 1.04 (1st) | ||
| notes = Long horizontal range (good for punishes and long range anti-airs); () refers to damage and juggle limit on active frames | | notes = Long horizontal range (good for punishes and long range anti-airs); () refers to damage and juggle limit on active frames 4-12 (becomes 1 hit); cannot anti-air cross-ups | ||
}} | }} | ||
Line 1,616: | Line 1,616: | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| driveGain = | | driveGain = 2500 | ||
| superGainHit = 800 (560) | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | | superGainBlk = 400 (200) | ||
Line 1,643: | Line 1,643: | ||
| hitconfirm = 15~22 | | hitconfirm = 15~22 | ||
| hitAdv = {{sf6-adv|E|0{{sf6-adv|VP|(+9)}}}} | | hitAdv = {{sf6-adv|E|0{{sf6-adv|VP|(+9)}}}} | ||
| blockAdv = {{sf6-adv| | | blockAdv = {{sf6-adv|M|-2}}{{sf6-adv|VP|(+5)}} | ||
| punishAdv = {{sf6-adv|VP|+4(+13)}} | | punishAdv = {{sf6-adv|VP|+4(+13)}} | ||
| perfParryAdv = {{sf6-adv|VM|-20(-11)}} | | perfParryAdv = {{sf6-adv|VM|-20(-11)}} | ||
Line 1,658: | Line 1,658: | ||
| jugIncrease = 2 | | jugIncrease = 2 | ||
| jugLimit = 5 | | jugLimit = 5 | ||
| notes = Forward jump only; cancelable from j.MP; puts airborne opponents into limited juggle state; hitconfirm reaction time is longer the higher the divekick connects (cancelable until landing) | | notes = Forward jump only; cancelable from j.MP; puts airborne opponents into limited juggle state; hitconfirm reaction time is longer the higher the divekick connects (cancelable until landing); frame advantage on hit/block is fixed when connecting on the first active frame (e.g. as a corner throw escape) | ||
}} | }} | ||
Line 2,049: | Line 2,049: | ||
| superGainHit = 3000 (2100) | | superGainHit = 3000 (2100) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| notes = Throws standing opponents only; 15% damage increase on Punish Counter; up to 8f more total recovery before landing (depends on activation height); crouching state during landing recovery | | notes = Throws standing opponents only; 15% damage increase on Punish Counter; up to 8f more total recovery before landing (depends on activation height); crouching state during landing recovery; extends a proximity guard box that immediately forces a crouch blocking opponent's hurtbox to reach its crouching height, preventing uncrouchable meaty setups (but can still throw opponents that hold straight down on wakeup) | ||
}} | }} | ||
Line 2,074: | Line 2,074: | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| notes = Throws standing opponents only; puts opponent into limited juggle state; 15% damage increase on Punish Counter; up to 2f more total recovery before landing (depends on activation height); crouching state during landing recovery; can be up to 2f faster if HP is held for only 18f | | notes = Throws standing opponents only; puts opponent into limited juggle state; 15% damage increase on Punish Counter; up to 2f more total recovery before landing (depends on activation height); crouching state during landing recovery; can be up to 2f faster if HP is held for only 18f; extends a proximity guard box that immediately forces a crouch blocking opponent's hurtbox to reach its crouching height, preventing uncrouchable meaty setups (but can still throw opponents that hold straight down on wakeup) | ||
}} | }} | ||
Line 2,098: | Line 2,098: | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| notes = Throws standing opponents only; puts opponent into limited juggle state; 15% damage increase on Punish Counter; up to 8f more recovery before landing (depends on activation height); crouching state during landing recovery | | notes = Throws standing opponents only; puts opponent into limited juggle state; 15% damage increase on Punish Counter; up to 8f more recovery before landing (depends on activation height); crouching state during landing recovery; extends a proximity guard box that immediately forces a crouch blocking opponent's hurtbox to reach its crouching height, preventing uncrouchable meaty setups (but can still throw opponents that hold straight down on wakeup) | ||
}} | }} | ||
Latest revision as of 05:31, 9 March 2025
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
4MP
4HK
6HK
Target Combos
4MP~HK
5HP~HK
Throws
LPLK
4LPLK
j.LPLK
Drive Moves
HPHK
Cammy
cammy_hphk
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HPHK Spin Raider
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.544 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Cammy
cammy_6hphk
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6HPHK Countersnipe (Block)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.390 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Cammy
cammy_6hphk_recovery
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6HPHK Countersnipe (Recovery)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.390 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Cammy
cammy_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Cammy
cammy_mpmk_66_pdr
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MPMK~66 Parry Drive Rush
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.603 (min/throw), 2.027 (min/block), 2.796 (max/final DR frame) |
Cammy
cammy_mpmk_66_drc
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MPMK or 66 Drive Rush Cancel
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Spiral Arrow
236LK
236MK
Cammy
cammy_236mk
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236MK Spiral Arrow
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File:SF6 Cammy 236mk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 | 225 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 15 | 21 | - | 22 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
44 | 4000 | [5000] | 2000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
9-26 Throw | - | 9-26 (FKD) | 1 | 3 | 3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.051 (1.417) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +26(+48) | -34(-20) | ||||
Hit Advantage | Block Advantage | ||||
KD +26(+48) | -14(0) | ||||
Notes | |||||
Can be spaced safely; best version for buffers in neutral; useful in corner juggle routes into 623K |
236HK
Cammy
cammy_236hk
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236HK Spiral Arrow
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File:SF6 Cammy 236hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,700 | 75,175 | - | LH | SA3 (1st) | 14 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 | 3(1)12 | 21 | - | 25(21) | 10,13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
51 | 1000,4000 | [2500x2] | 600,2000 | 200,600 (140,420) | 100,300 (50,150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
18-33 Throw | - | 18-33 (FKD) | 1 (2nd hit) | 1,3 | 0,3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 4.058 (1.783) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +29(+48) | -28 (2-hit), -31(-20) | ||||
Hit Advantage | Block Advantage | ||||
KD +29(+48) | -12(-1) | ||||
Notes | |||||
Only 1st hit is super cancelable (very low damage route); holding HK results in a powered up version |
236[HK]
Cammy
cammy_236hk_hold
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236[HK] Spiral Arrow
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File:SF6 Cammy 236hk hold.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
150x4,200 | 37x4,50 | - | LH | SA3 (4th) | 34 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
27(25) | 3(1)12 | 20 | - | 24 total | 5,5,5,5, 13(11)Hit/16(14)Blk |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62(60) | 300x4,2800 (4000) | [1000x5] | 150x4,1900 (2500) | 200x5 (140x5) | 100x5 (50x5) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
29-45 Throw | - | 30-45 (FKD) | 4 (1,21 air) | 0x4,21 | 10x5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 4.550 (2.023) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +47 Launch | -20 | ||||
Hit Advantage | Block Advantage | ||||
KD +47 Launch | -14 | ||||
Notes | |||||
Switches sides on hit; puts opponent into limited juggle state; super cancel comes out on 4th hit; holding HK for 9-15f results in partial-charge version; holding 16-17f results in a full charge 2f faster than normal (allows it to combo from CH 5HP or PC 2MP) |
236KK
Cannon Spike
623LK
623MK
Cammy
cammy_623mk
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623MK Cannon Spike
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File:SF6 Cammy 623mk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000(800) | 250 | - | LH | SA3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 12 | 25+16 Land | - | 16 | 12(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
58 | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Air | - | 8-42 (FKD) | 1 | 40 | 4/40 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.30 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +21 | -50 | ||||
Hit Advantage | Block Advantage | ||||
KD +21 | -36 | ||||
Notes | |||||
Medium horizontal range (good all-purpose anti-air and juggle ender); () refers to damage and juggle limit on active frames 3-12; SA3 cancel whiffs on hit; cannot anti-air cross-ups |
623HK
Cammy
cammy_623hk
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623HK Cannon Spike
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File:SF6 Cammy 623hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200(800) | 300 | - | LH | SA3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 12 | 28+16 Land | - | 16 | 12(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Air | - | 9-46 (FKD) | 1 | 40 | 4/40 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 0.90 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +22 | -50 | ||||
Hit Advantage | Block Advantage | ||||
KD +22 | -36 | ||||
Notes | |||||
Longest horizontal range (good for long range anti-airs and neutral jumps; best grounded combo ender); () refers to damage and juggle limit on active frames 3-12; SA3 cancel whiffs on hit; cannot anti-air cross-ups |
623[HK]
Cammy
cammy_623hk_hold
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623[HK] Cannon Spike
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File:SF6 Cammy 623hk hold.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100,100x4 (900) | 275 | - | LH | SA3 | 12 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24(22) | 12 | 29+16 Land | - | 16 | 10,5,5,5,13 (13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
80(78) | 4000 | [5000] | 700,200x3,700 (700) | 600,100x4 (420,70x4) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-7 Air, 20-25 Full | - | 26-64 (FKD) | 1x5 | 1,0x3,40 | 4/40,40x4 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.09 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +16 | -54 | ||||
Hit Advantage | Block Advantage | ||||
KD +16 | -40 | ||||
Notes | |||||
Long horizontal range (but can drop when canceled from 5HP outside close range); () refers to damage and juggle limit on active frames 5-12 (becomes 1 hit if these frames connect); switches sides on hit; first hit can successfully juggle to SA3; holding HK for 15-16f results in a full charge up to 2f faster (full invuln window shifts 2f earlier, and allows it to combo from CH 2MP); cannot anti-air cross-ups |
623KK
Quick Spin Knuckle
214LP
214MP
Cammy
cammy_214mp
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214MP Quick Spin Knuckle
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File:SF6 Cammy 214mp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | SA3 | 18 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24 | 4 | 16 | 23 | 18 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
43 | 5000 | [7000] | 2000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
9-23 Projectile | - | - | 1 air | 3 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.760 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7 | -18 | ||||
Hit Advantage | Block Advantage | ||||
+3 | -2 | ||||
Notes | |||||
Puts airborne opponents into limited juggle state |
214HP
Cammy
cammy_214hp
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214HP Quick Spin Knuckle
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File:SF6 Cammy 214hp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter; Combo (2 hits) | LH | SA3 | 18 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28 | 4 | 17 | 26 | 24 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | 6000 | [9000] | 2000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
9-27 Projectile | - | - | 1 air | 3 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.360 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+9 | -19 | ||||
Hit Advantage | Block Advantage | ||||
+5 | +3 | ||||
Notes | |||||
Puts airborne opponents into limited juggle state |
214PP
Cannon Strike
j.214K
j.214KK
Hooligan Combination
236P
236[HP]
236PP
Razor's Edge Slicer
236P~No Input
236[HP]~No Input
236PP~No Input
Hooligan Cannon Strike
236P~K
236[HP]~K
236PP~K
Reverse Edge
236P~2K
236[HP]~2K
Cammy
cammy_236hp_hold_2k
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236[HP]~2K Reverse Edge
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File:SF6 Cammy 236hp hold 2k.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600x2 | 150x2 | 20% Starter | H,H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
40+18 | 4(14)4 | 13 land | 43 total | 33 total | 13,13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
92~ | 3000x2 | [2500x2] | 2000x2 | 400x2 (280x2) | 200x2 (100x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 0,1 air | 1,5 | 4,5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+12 | -15 | ||||
Hit Advantage | Block Advantage | ||||
+8 | -2 | ||||
Notes | |||||
2 hits; causes OTG bounce vs. airborne opponents that can juggle into 623MK/HK/KK or SA1/SA3 Super (low height juggle connect will not allow time for follow-up); does not autocorrect toward opponent after crossing over; crouching state during landing recovery; can be up to 2f faster if HP is held for only 18f |
236PP~2K
Fatal Leg Twister
236P~LPLK
236[HP]~LPLK
236PP~LPLK
Silent Step
236P~P
236[HP]~P
236PP~P
Super Arts
236236K
214214P
j.214214P
236236P
236236P (CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK