< Street Fighter 6 | Cammy
(→4MP~HK) |
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(31 intermediate revisions by 3 users not shown) | |||
Line 68: | Line 68: | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | | projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | ||
| atkRange = (Range for certain attacks, generally normals/throws/DI; moves with extra horizontal movement listed as MaxRange(MinRange), e.g. Slides or 2-hit moves) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | | notes = (Additional details about the move that do not have their own dedicated field) | ||
---> | ---> | ||
Line 80: | Line 81: | ||
| hitboxes = SF6_Cammy_5lp_hitbox.png | | hitboxes = SF6_Cammy_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
Line 104: | Line 105: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.05 | |||
| notes = Chains into 5LP/2LP/2LK; extended hurtbox appears for 2f before active; DR cancel is delayed until after 2nd active frame | | notes = Chains into 5LP/2LP/2LK; extended hurtbox appears for 2f before active; DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
Line 137: | Line 139: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.04 | |||
| notes = Can get frame advantage with meaty timing and leads to good conversions on counter-hit; decent Drive Rush starter (links to 5HP on hit, frame traps into itself) but doesn't carry much forward momentum; extended hurtbox remains for 4f after active frames | | notes = Can get frame advantage with meaty timing and leads to good conversions on counter-hit; decent Drive Rush starter (links to 5HP on hit, frame traps into itself) but doesn't carry much forward momentum; extended hurtbox remains for 4f after active frames | ||
}} | }} | ||
Line 156: | Line 159: | ||
| guard = LH | | guard = LH | ||
| cancel = Sp SA TC | | cancel = Sp SA TC | ||
| hitconfirm = 17 | | hitconfirm = 17 Sp / 19 TC | ||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
Line 173: | Line 176: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.39 | |||
| notes = Great disjointed hitbox; moves Cammy far forward during startup, giving it good range but making it easier to whiff punish; good Drive Rush starter (good momentum, links into 4MP~HK if close enough or frame traps into 5LP/2LP) | | notes = Great disjointed hitbox; moves Cammy far forward during startup, giving it good range but making it easier to whiff punish; good Drive Rush starter (good momentum, links into 4MP~HK if close enough or frame traps into 5LP/2LP) | ||
}} | }} | ||
Line 186: | Line 190: | ||
| hitboxes = SF6_Cammy_5lk_hitbox.png | | hitboxes = SF6_Cammy_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
Line 210: | Line 214: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.27 | |||
| notes = Good range for 5f punishes and light conversions; extended hurtbox appears for 2f before active; special cancel is delayed until after active frames (prevents OD Spiral Arrow combo); DR cancel is delayed until after 2nd active frame | | notes = Good range for 5f punishes and light conversions; extended hurtbox appears for 2f before active; special cancel is delayed until after active frames (prevents OD Spiral Arrow combo); DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
Line 243: | Line 248: | ||
| superGainHit = 700 (490) | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | | superGainBlk = 350 (175) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.57 | |||
| notes = Great ranged poke, vulnerable to DI if predicted; extended hurtbox remains for 7f after active frames, making it somewhat more whiff punishable | | notes = Great ranged poke, vulnerable to DI if predicted; extended hurtbox remains for 7f after active frames, making it somewhat more whiff punishable | ||
}} | }} | ||
Line 263: | Line 269: | ||
| cancel = - | | cancel = - | ||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-3}} | ||
| punishAdv = KD +44 | | punishAdv = KD +44 | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| afterDRHit = {{sf6-adv|VP|+6}} | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| afterDRBlk = {{sf6-adv|E| | | afterDRBlk = {{sf6-adv|E|+1}} | ||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = | | blockstun = 19 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
Line 276: | Line 282: | ||
| superGainHit = 1200 (840) | | superGainHit = 1200 (840) | ||
| superGainBlk = 600 (300) | | superGainBlk = 600 (300) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 10 | ||
| jugLimit = | | jugLimit = 10 | ||
| atkRange = 1.879 | |||
| notes = 2f extra recovery on whiff; great ranged poke; Punish Counter knockdown does not lead to follow-up combo, but gives great corner carry; extends a hurtbox 1f before active that is vulnerable to projectiles; particularly vulnerable to Drive Impact in neutral; can anti-air some long range jump-ins; has high juggle potential (causes air reset when juggled into) | | notes = 2f extra recovery on whiff; great ranged poke; Punish Counter knockdown does not lead to follow-up combo, but gives great corner carry; extends a hurtbox 1f before active that is vulnerable to projectiles; particularly vulnerable to Drive Impact in neutral; can anti-air some long range jump-ins; has high juggle potential (causes air reset when juggled into) | ||
}} | }} | ||
Line 290: | Line 297: | ||
| hitboxes = SF6_Cammy_2lp_hitbox.png | | hitboxes = SF6_Cammy_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
Line 314: | Line 321: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.05 | |||
| notes = Chains into 5LP/2LP/2LK; extended hurtbox appears for 2f before active; DR cancel is delayed until after active frames | | notes = Chains into 5LP/2LP/2LK; extended hurtbox appears for 2f before active; DR cancel is delayed until after active frames | ||
}} | }} | ||
Line 329: | Line 337: | ||
| startup = 7 | | startup = 7 | ||
| active = 3 | | active = 3 | ||
| recovery = 14 | | recovery = 14(17) | ||
| total = 23 | | total = 23(26) | ||
| guard = LH | | guard = LH | ||
| cancel = Sp SA | | cancel = Sp SA | ||
Line 350: | Line 358: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Good counterpoke and useful combo filler after 2HP or CH 5LP/2LP/5MP; | | atkRange = 1.335 | ||
}} | | notes = Good counterpoke and useful combo filler after 2HP or CH 5LP/2LP/5MP; 3f extra recovery on whiff; extends a wide hurtbox during recovery on whiff | ||
}} | |||
===== 2HP ===== | ===== 2HP ===== | ||
Line 383: | Line 392: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.08 | |||
| notes = Forces stand; Good for starting pressure, especially with meaty timing (236HK + Dash 2HP sets gives enough advantage to link 5HP); extended hurtbox appears for 2f before active; situationally useful anti-air | | notes = Forces stand; Good for starting pressure, especially with meaty timing (236HK + Dash 2HP sets gives enough advantage to link 5HP); extended hurtbox appears for 2f before active; situationally useful anti-air | ||
}} | }} | ||
Line 396: | Line 406: | ||
| hitboxes = SF6_Cammy_2lk_hitbox.png | | hitboxes = SF6_Cammy_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
Line 417: | Line 427: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.14 | |||
| notes = Chains into 5LP/2LP/2LK; low hitconfirm starter; extended hurtbox appears for 2f before active and remains 5f after active | | notes = Chains into 5LP/2LP/2LK; low hitconfirm starter; extended hurtbox appears for 2f before active and remains 5f after active | ||
}} | }} | ||
Line 454: | Line 465: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.49 | |||
| notes = Great ranged cancelable low poke; very useful when canceled to DR; extended hurtbox appears for 1f before active and remains 6f after active; special/DR cancel is delayed until after active frames; Range: 1.49 | | notes = Great ranged cancelable low poke; very useful when canceled to DR; extended hurtbox appears for 1f before active and remains 6f after active; special/DR cancel is delayed until after active frames; Range: 1.49 | ||
}} | }} | ||
Line 486: | Line 498: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 3 | ||
| jugLimit = | | jugLimit = 3 | ||
| atkRange = 1.73 | |||
| notes = Disjointed hitbox gives it some neutral utility; has juggle potential (not a Hard Knockdown when juggled into); extended hurtbox remains for 6f after active frames | | notes = Disjointed hitbox gives it some neutral utility; has juggle potential (not a Hard Knockdown when juggled into); extended hurtbox remains for 6f after active frames | ||
}} | }} | ||
Line 506: | Line 519: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+6(+9)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|P|+2}}{{sf6-adv|VP|(+5)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+10(+13)}} | ||
| perfParryAdv = {{sf6-adv|VM|-5}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 9 | | blockstun = 9 | ||
Line 517: | Line 531: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = | | atkRange = 0.65 | ||
| notes = Quick air-to-air | |||
}} | }} | ||
Line 535: | Line 551: | ||
| guard = H | | guard = H | ||
| cancel = Sp SA2 | | cancel = Sp SA2 | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+10(+13)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+4)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+14(+17)}} | ||
| perfParryAdv = {{sf6-adv|VM|-5}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 8 | | blockstun = 8 | ||
Line 546: | Line 563: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 4 | | jugIncrease = 4 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = Puts airborne opponents into limited juggle state; cancels into j.214K/j. | | atkRange = 0.80 | ||
| notes = Puts airborne opponents into limited juggle state; cancels into j.214K/j.214214P on forward jump only; low blockstun means there will always be a blockstring gap if canceled; shifts Cammy's hurtbox upward during startup | |||
}} | }} | ||
Line 565: | Line 583: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+8(+15)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+4(+11)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+12(+19)}} | ||
| perfParryAdv = {{sf6-adv|VM|-9}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 576: | Line 595: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = | | jugLimit = 3 | ||
| atkRange = 0.80 | |||
| notes = Causes spike knockdown vs. airborne opponents; good hitbox disjoint near Cammy's fists | | notes = Causes spike knockdown vs. airborne opponents; good hitbox disjoint near Cammy's fists | ||
}} | }} | ||
Line 595: | Line 615: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+6(+10)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|P|+2}}{{sf6-adv|VP|(+6)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+10(+14)}} | ||
| perfParryAdv = {{sf6-adv|VM|-6}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 10 | | blockstun = 10 | ||
Line 606: | Line 627: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 0.52 | |||
| notes = Cross-up; can be used as a fuzzy instant overhead (except vs. Blanka) | | notes = Cross-up; can be used as a fuzzy instant overhead (except vs. Blanka) | ||
}} | }} | ||
Line 624: | Line 647: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+12(+13)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+8(+9)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+16(+17)}} | ||
| perfParryAdv = {{sf6-adv|M|-3(-2)}} | |||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 13 | | blockstun = 13 | ||
Line 635: | Line 659: | ||
| superGainHit = 700 (490) | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | | superGainBlk = 350 (175) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.16 | |||
| notes = Long hitbox can work as a ranged air-to-air; shifts Cammy's hurtbox upward during startup | | notes = Long hitbox can work as a ranged air-to-air; shifts Cammy's hurtbox upward during startup | ||
}} | }} | ||
Line 653: | Line 679: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+11(+15)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+7(+11)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+15(+19)}} | ||
| perfParryAdv = {{sf6-adv|VM|-6}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 664: | Line 691: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.16 | |||
| notes = Good jump-in from long range, especially mixed with empty jump or j.214K to bait anti-airs; can air-to-air from long range | | notes = Good jump-in from long range, especially mixed with empty jump or j.214K to bait anti-airs; can air-to-air from long range | ||
}} | }} | ||
Line 700: | Line 729: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 0.826 | |||
| notes = Forces stand (required for 4MP~HK TC); useful anti-air starting on frame 6 but can often trade or whiff against close jumps; extended arm hurtbox on active frames 3-5 is anti-air invulnerable; combos naturally from 5LP/2LP/5MP at close range | | notes = Forces stand (required for 4MP~HK TC); useful anti-air starting on frame 6 but can often trade or whiff against close jumps; extended arm hurtbox on active frames 3-5 is anti-air invulnerable; combos naturally from 5LP/2LP/5MP at close range | ||
}} | }} | ||
Line 737: | Line 767: | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| atkRange = 1.09 | |||
| notes = Whiffs on crouching opponents; jump cancelable on hit only; puts opponents into limited juggle state on hit (free juggle if started from Drive Rush) | | notes = Whiffs on crouching opponents; jump cancelable on hit only; puts opponents into limited juggle state on hit (free juggle if started from Drive Rush) | ||
}} | }} | ||
Line 761: | Line 792: | ||
| punishAdv = KD +48 Launch | | punishAdv = KD +48 Launch | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| DRcancelHit = KD + | | DRcancelHit = KD +42 | ||
| DRcancelBlk = {{sf6-adv| | | DRcancelBlk = {{sf6-adv|VP|+4}} | ||
| afterDRHit = KD +26 | | afterDRHit = KD +26 | ||
| afterDRBlk = {{sf6-adv|VM|-8}} | | afterDRBlk = {{sf6-adv|VM|-8}} | ||
Line 773: | Line 804: | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = 3 | | jugStart = 3 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Pulls back hurtbox on frame 5-14 (auto-shimmy tool); low blockstun means that DR Cancel is the only way to make it safe; extended hurtbox remains for 9f after active frames; special | | atkRange = 1.443 | ||
| notes = Pulls back hurtbox on frame 5-14 (auto-shimmy tool); low blockstun means that DR Cancel is the only way to make it safe; extended hurtbox remains for 9f after active frames; special cancel is delayed until after 2nd recovery frame; DR cancel is delayed until after active frames | |||
}} | }} | ||
Line 805: | Line 837: | ||
| superGainBlk = 350 (175) | | superGainBlk = 350 (175) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Whiffs on crouch blocking opponents; jump cancelable on hit only; puts opponent into limited juggle state; | | notes = Whiffs on crouch blocking opponents (works on crouching hit because 4MP forces stand); jump cancelable on hit only; puts opponent into limited juggle state; has 5f more recovery than 4HK on its own, resulting in more limited juggle follow-ups | ||
}} | }} | ||
Line 816: | Line 848: | ||
| images = SF6_Cammy_5hp_hk.png | | images = SF6_Cammy_5hp_hk.png | ||
| hitboxes = SF6_Cammy_5hp_hk_hitbox.png | | hitboxes = SF6_Cammy_5hp_hk_hitbox.png | ||
| damage = | | damage = 400,400 | ||
| dmgScaling = Combo ( | | dmgScaling = Combo (2 hits, 2nd hit only); each hit scales separately | ||
| startup = 13 | | startup = 13 | ||
| active = 4(12)3 | | active = 4(12)3 | ||
Line 823: | Line 855: | ||
| total = 60 | | total = 60 | ||
| guard = LH | | guard = LH | ||
| cancel = Sp SA | | cancel = Sp SA | ||
| hitconfirm = 42~ | | hitconfirm = 42~46 1st / 75~79 2nd | ||
| hitAdv = KD + | | hitAdv = KD +26 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| punishAdv = KD + | | punishAdv = KD +26 | ||
| perfParryAdv = {{sf6-adv|VM|-30}} | | perfParryAdv = {{sf6-adv|VM|-30}} | ||
| DRcancelHit = KD +41 | |||
| DRcancelBlk = {{sf6-adv|P|+3}} | |||
| blockstun = 8,20 | | blockstun = 8,20 | ||
| hitstop = 11,13 | | hitstop = 11,13 | ||
Line 836: | Line 870: | ||
| superGainHit = 500,1000 (350,700) | | superGainHit = 500,1000 (350,700) | ||
| superGainBlk = 250,500 (125,250) | | superGainBlk = 250,500 (125,250) | ||
| jugStart = 1 | | jugStart = 1,1 | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 1,2 | ||
| notes = 2 hits; 1st hit of HK cancelable into j.214K (9f gap) or SA2 | | notes = 2 hits; leaves a 9f gap between 1st and 2nd hit on block; 1st hit of HK is cancelable into j.214K (9f gap) or SA2; 2nd hit acts as a cancelable grounded normal | ||
}} | }} | ||
Line 863: | Line 897: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | |||
| notes = Can walk for a manually-timed corner throw loop | | notes = Can walk for a manually-timed corner throw loop | ||
}} | }} | ||
Line 886: | Line 921: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | |||
| notes = No throw oki after corner side switch; can use Drive Rush 5MP (+3 oB, links to 5HP on hit), or Drive Rush 2MP to set up trade combo vs. reversal 4f normals | | notes = No throw oki after corner side switch; can use Drive Rush 5MP (+3 oB, links to 5HP on hit), or Drive Rush 2MP to set up trade combo vs. reversal 4f normals | ||
}} | }} | ||
Line 908: | Line 944: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | |||
| notes = Can get throw oki if opponent is near the corner (no oki midscreen even with Drive Rush) | | notes = Can get throw oki if opponent is near the corner (no oki midscreen even with Drive Rush) | ||
}} | }} | ||
Line 920: | Line 957: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter | | dmgScaling = 20% Starter (Hit)<br>20% Multiplier (Block) | ||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2 | ||
Line 941: | Line 978: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 2.544 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | ||
}} | }} | ||
Line 947: | Line 985: | ||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_6hphk | moveType = drive | {{FrameData-SF6 | chara = Cammy | moveId = cammy_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Countersnipe | | name = Countersnipe (Block) | ||
| images = SF6_Cammy_6hphk.png | | images = SF6_Cammy_6hphk.png | ||
| hitboxes = SF6_Cammy_6hphk_hitbox.png | | hitboxes = SF6_Cammy_6hphk_hitbox.png | ||
| damage = 500 recoverable | | damage = 500 recoverable | ||
| chip = 125 recoverable | | chip = 125 recoverable | ||
| startup = 20 | | startup = 20 | ||
| active = 3 | | active = 3 | ||
| recovery = 26(31) | | recovery = 26(31) | ||
Line 959: | Line 997: | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = KD +23 | | punishAdv = KD +23 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
Line 965: | Line 1,003: | ||
| hitstop = 20 | | hitstop = 20 | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| invuln = 1-22 | | invuln = 1-22 Full | ||
| armor = Break | | armor = Break | ||
| jugStart = 200 | | jugStart = 200 | ||
| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = | | atkRange = 1.390 | ||
| notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
===== MPMK ===== | {{FrameData-SF6 | chara = Cammy | moveId = cammy_6hphk_recovery | moveType = drive | ||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_mpmk | moveType = drive | | input = 6HPHK | ||
| name = Countersnipe (Recovery) | |||
| images = SF6_Cammy_6hphk.png | |||
| hitboxes = SF6_Cammy_6hphk_hitbox.png | |||
| damage = 500 recoverable | |||
| chip = 125 recoverable | |||
| startup = 18 | |||
| active = 3 | |||
| recovery = 26(31) | |||
| total = 46(51) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 23 | |||
| hitstop = 20 | |||
| driveGain = -20000 | |||
| invuln = 1-20 Full | |||
| armor = Break | |||
| jugStart = 200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| atkRange = 1.390 | |||
| notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
===== MPMK ===== | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_mpmk | moveType = drive | |||
| input = MPMK | | input = MPMK | ||
| name = Drive Parry | | name = Drive Parry | ||
Line 994: | Line 1,062: | ||
}} | }} | ||
===== 66 ===== | ===== MPMK~66 ===== | ||
{{FrameData-SF6 | chara = Cammy | moveId = | {{FrameData-SF6 | chara = Cammy | moveId = cammy_mpmk_66_pdr | moveType = drive | ||
| input = 66 | | input = MPMK~66 | ||
| name = Drive Rush | | name = Parry Drive Rush | ||
| images = SF6_Cammy_66.png | |||
| hitboxes = SF6_Cammy_66_hitbox.png | |||
| damage = - | |||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 3+8 | |||
| active = - | |||
| recovery = 15(37) | |||
| total = 26(48) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| driveGain = -10000 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.603 (min/throw), 2.027 (min/block), 2.796 (max/final DR frame) | |||
}} | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_mpmk_66_drc | moveType = drive | |||
| input = MPMK or 66 | |||
| name = Drive Rush Cancel | |||
| images = SF6_Cammy_66.png | | images = SF6_Cammy_66.png | ||
| hitboxes = SF6_Cammy_66_hitbox.png | | hitboxes = SF6_Cammy_66_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 15% Multiplier (Mid-Combo) | | dmgScaling = 15% Multiplier (Mid-Combo) | ||
| startup = 9 | | startup = 9 | ||
| active = | | active = - | ||
| recovery = | | recovery = 15(37) | ||
| total = | | total = 24(46) | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = | | driveGain = -30000 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]] | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties | ||
}} | }} | ||
Line 1,044: | Line 1,131: | ||
| airborne = 9-24 (FKD) | | airborne = 9-24 (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 3 | | jugIncrease = 1 | ||
| | | jugLimit = 3 | ||
| notes = Can be spaced safely; useful in corner juggle routes | | atkRange = 2.574 (1.417) | ||
| notes = Can be spaced safely; useful in corner juggle routes after 5HP~HK, DR~4HK > 4HK, or blocked Drive Impact | |||
}} | }} | ||
Line 1,078: | Line 1,166: | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = | | jugLimit = 3 | ||
| atkRange = 3.051 (1.417) | |||
| notes = Can be spaced safely; best version for buffers in neutral; useful in corner juggle routes into 623K | | notes = Can be spaced safely; best version for buffers in neutral; useful in corner juggle routes into 623K | ||
}} | }} | ||
Line 1,112: | Line 1,201: | ||
| jugStart = 1 (2nd hit) | | jugStart = 1 (2nd hit) | ||
| jugIncrease = 1,3 | | jugIncrease = 1,3 | ||
| jugLimit = | | jugLimit = 0,3 | ||
| atkRange = 4.058 (1.783) | |||
| notes = Only 1st hit is super cancelable (very low damage route); holding HK results in a powered up version | | notes = Only 1st hit is super cancelable (very low damage route); holding HK results in a powered up version | ||
}} | }} | ||
Line 1,146: | Line 1,236: | ||
| jugStart = 4 (1,21 air) | | jugStart = 4 (1,21 air) | ||
| jugIncrease = 0x4,21 | | jugIncrease = 0x4,21 | ||
| jugLimit = | | jugLimit = 10x5 | ||
| notes = Switches sides on hit; puts opponent into limited juggle state; super cancel comes out on 4th hit; holding HK for 9-15f results in partial-charge version; holding 16-17f results in a full charge | | atkRange = 4.550 (2.023) | ||
| notes = Switches sides on hit; puts opponent into limited juggle state; super cancel comes out on 4th hit; holding HK for 9-15f results in partial-charge version; holding 16-17f results in a full charge 2f faster than normal (allows it to combo from CH 5HP or PC 2MP) | |||
}} | }} | ||
Line 1,181: | Line 1,272: | ||
| jugStart = 4 (1,21 air) | | jugStart = 4 (1,21 air) | ||
| jugIncrease = 0x4,21 | | jugIncrease = 0x4,21 | ||
| jugLimit = | | jugLimit = 10x5 | ||
| atkRange = 4.550 (1.783) | |||
| notes = Switches sides on hit; puts opponent into limited juggle state | | notes = Switches sides on hit; puts opponent into limited juggle state | ||
}} | }} | ||
Line 1,215: | Line 1,307: | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 40 | | jugIncrease = 40 | ||
| jugLimit = | | jugLimit = 4/40 | ||
| notes = Shortest horizontal range (good close-range anti-air but can whiff in grounded combos); () refers to damage on active frames 3-12; SA3 cancel whiffs on hit; cannot anti-air cross-ups | | atkRange = 0.88 (1st) | ||
| notes = Shortest horizontal range (good close-range anti-air but can whiff in grounded combos); () refers to damage and juggle limit on active frames 3-12; SA3 cancel whiffs on hit; cannot anti-air cross-ups | |||
}} | }} | ||
Line 1,248: | Line 1,341: | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 40 | | jugIncrease = 40 | ||
| jugLimit = | | jugLimit = 4/40 | ||
| notes = Medium horizontal range (good all-purpose anti-air and juggle ender); () refers to damage on active frames 3-12; SA3 cancel whiffs on hit; cannot anti-air cross-ups | | atkRange = 1.30 (1st) | ||
| notes = Medium horizontal range (good all-purpose anti-air and juggle ender); () refers to damage and juggle limit on active frames 3-12; SA3 cancel whiffs on hit; cannot anti-air cross-ups | |||
}} | }} | ||
Line 1,281: | Line 1,375: | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 40 | | jugIncrease = 40 | ||
| jugLimit = | | jugLimit = 4/40 | ||
| notes = Longest horizontal range (good for long range anti-airs and neutral jumps; best grounded combo ender); () refers to damage on active frames 3-12; SA3 cancel whiffs on hit; cannot anti-air cross-ups | | atkRange = 0.90 (1st) | ||
| notes = Longest horizontal range (good for long range anti-airs and neutral jumps; best grounded combo ender); () refers to damage and juggle limit on active frames 3-12; SA3 cancel whiffs on hit; cannot anti-air cross-ups | |||
}} | }} | ||
Line 1,313: | Line 1,408: | ||
| invuln = 1-7 Air, 20-25 Full | | invuln = 1-7 Air, 20-25 Full | ||
| airborne = 26-64 (FKD) | | airborne = 26-64 (FKD) | ||
| jugStart = | | jugStart = 1x5 | ||
| jugIncrease = 1,40 | | jugIncrease = 1,0x3,40 | ||
| jugLimit = | | jugLimit = 4/40,40x4 | ||
| notes = Long horizontal range (but can drop when canceled from 5HP outside close range); () refers to damage on active frames 5-12 (becomes 1 hit if these frames connect); switches sides on hit; first hit can successfully juggle to SA3; holding HK for 15-16f results in a full charge up to 2f faster (full invuln window shifts 2f earlier, and allows it to combo from CH 2MP); cannot anti-air cross-ups | | atkRange = 1.09 (1st) | ||
| notes = Long horizontal range (but can drop when canceled from 5HP outside close range); () refers to damage and juggle limit on active frames 5-12 (becomes 1 hit if these frames connect); switches sides on hit; first hit can successfully juggle to SA3; holding HK for 15-16f results in a full charge up to 2f faster (full invuln window shifts 2f earlier, and allows it to combo from CH 2MP); cannot anti-air cross-ups | |||
}} | }} | ||
Line 1,325: | Line 1,421: | ||
| images = SF6_Cammy_623kk.png | | images = SF6_Cammy_623kk.png | ||
| hitboxes = SF6_Cammy_623kk_hitbox.png | | hitboxes = SF6_Cammy_623kk_hitbox.png | ||
| damage = | | damage = 600,100x3,600 (900) | ||
| chip = 275 | | chip = 275 | ||
| startup = 6 | | startup = 6 | ||
Line 1,333: | Line 1,429: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD + | | hitAdv = KD +19 | ||
| blockAdv = {{sf6-adv|VM|-40}} | | blockAdv = {{sf6-adv|VM|-40}} | ||
| punishAdv = KD + | | punishAdv = KD +19 | ||
| perfParryAdv = {{sf6-adv|VM|-54}} | | perfParryAdv = {{sf6-adv|VM|-54}} | ||
| blockstun = 16 | | blockstun = 16 | ||
Line 1,345: | Line 1,441: | ||
| invuln = 1-7 Full | | invuln = 1-7 Full | ||
| airborne = 8-47 (FKD) | | airborne = 8-47 (FKD) | ||
| jugStart = | | jugStart = 1x5 | ||
| jugIncrease = 1,40 | | jugIncrease = 1,0x3,40 | ||
| jugLimit = | | jugLimit = 4/40,40x4 | ||
| notes = Long horizontal range (good for punishes and long range anti-airs); () refers to damage on active frames | | atkRange = 1.04 (1st) | ||
| notes = Long horizontal range (good for punishes and long range anti-airs); () refers to damage and juggle limit on active frames 4-12 (becomes 1 hit); cannot anti-air cross-ups | |||
}} | }} | ||
Line 1,382: | Line 1,479: | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 2.131 | |||
| notes = Puts airborne opponents into limited juggle state; good frame trap from 5HP (2f gap) that leads to Counter-hit confirm | | notes = Puts airborne opponents into limited juggle state; good frame trap from 5HP (2f gap) that leads to Counter-hit confirm | ||
}} | }} | ||
Line 1,413: | Line 1,511: | ||
| superGainHit = 800 (560) | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | | superGainBlk = 400 (200) | ||
| invuln = | | invuln = 9-23 Projectile | ||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 2.760 | |||
| notes = Puts airborne opponents into limited juggle state | | notes = Puts airborne opponents into limited juggle state | ||
}} | }} | ||
Line 1,448: | Line 1,547: | ||
| superGainHit = 800 (560) | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | | superGainBlk = 400 (200) | ||
| invuln = | | invuln = 9-27 Projectile | ||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 3.360 | |||
| notes = Puts airborne opponents into limited juggle state | | notes = Puts airborne opponents into limited juggle state | ||
}} | }} | ||
Line 1,483: | Line 1,583: | ||
| superGainHit = 800 (560) | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | | superGainBlk = 400 (200) | ||
| invuln = | | invuln = 9-24(20) Projectile | ||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 3.290 | |||
| notes = No collision box on frames 1-10 (can cross-up from close range); puts airborne opponents into limited juggle state | | notes = No collision box on frames 1-10 (can cross-up from close range); puts airborne opponents into limited juggle state | ||
}} | }} | ||
Line 1,515: | Line 1,616: | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| driveGain = | | driveGain = 2500 | ||
| superGainHit = 800 (560) | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | | superGainBlk = 400 (200) | ||
Line 1,521: | Line 1,622: | ||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 10 | | jugIncrease = 10 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = Forward jump only; cancelable from j.MP; button strength affects dive trajectory (LK short, MK mid, HK far); spike knockdown vs. airborne opponents; HK version worst-case frame advantage is 1f better than LK/MK versions | | notes = Forward jump only; cancelable from j.MP; button strength affects dive trajectory (LK short, MK mid, HK far); spike knockdown vs. airborne opponents; HK version worst-case frame advantage is 1f better than LK/MK versions | ||
}} | }} | ||
Line 1,542: | Line 1,643: | ||
| hitconfirm = 15~22 | | hitconfirm = 15~22 | ||
| hitAdv = {{sf6-adv|E|0{{sf6-adv|VP|(+9)}}}} | | hitAdv = {{sf6-adv|E|0{{sf6-adv|VP|(+9)}}}} | ||
| blockAdv = {{sf6-adv| | | blockAdv = {{sf6-adv|M|-2}}{{sf6-adv|VP|(+5)}} | ||
| punishAdv = {{sf6-adv|VP|+4(+13)}} | | punishAdv = {{sf6-adv|VP|+4(+13)}} | ||
| perfParryAdv = {{sf6-adv|VM|-20(-11)}} | | perfParryAdv = {{sf6-adv|VM|-20(-11)}} | ||
Line 1,556: | Line 1,657: | ||
| jugStart = 2 air | | jugStart = 2 air | ||
| jugIncrease = 2 | | jugIncrease = 2 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = Forward jump only; cancelable from j.MP; puts airborne opponents into limited juggle state; hitconfirm reaction time is longer the higher the divekick connects (cancelable until landing) | | notes = Forward jump only; cancelable from j.MP; puts airborne opponents into limited juggle state; hitconfirm reaction time is longer the higher the divekick connects (cancelable until landing); frame advantage on hit/block is fixed when connecting on the first active frame (e.g. as a corner throw escape) | ||
}} | }} | ||
Line 1,651: | Line 1,752: | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 10 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = Puts opponent into limited juggle state on hit; low profile 50-63f; crouching state during recovery | | notes = Puts opponent into limited juggle state on hit; low profile 50-63f; crouching state during recovery | ||
}} | }} | ||
Line 1,683: | Line 1,784: | ||
| superGainHit = 500x2 (350x2) | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | | superGainBlk = 250x2 (125x2) | ||
| jugStart = 1 | | jugStart = 1 (2nd hit) | ||
| jugIncrease = | | jugIncrease = 10,10 | ||
| jugLimit = | | jugLimit = 10,10 | ||
| notes = Puts opponent into limited juggle state on hit; low profile 70-98f; can be up to 2f faster if HP is held for only 18f; crouching state during recovery | | notes = Puts opponent into limited juggle state on hit; low profile 70-98f; can be up to 2f faster if HP is held for only 18f; crouching state during recovery | ||
}} | }} | ||
Line 1,715: | Line 1,816: | ||
| superGainHit = 500x2 (350x2) | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | | superGainBlk = 250x2 (125x2) | ||
| jugStart = 1 | | jugStart = 1 (2nd hit) | ||
| jugIncrease = | | jugIncrease = 10,10 | ||
| jugLimit = | | jugLimit = 10,10 | ||
| notes = Puts opponent into limited juggle state on hit; low profile 50-80f; crouching state during recovery | | notes = Puts opponent into limited juggle state on hit; low profile 50-80f; crouching state during recovery | ||
}} | }} | ||
Line 1,752: | Line 1,853: | ||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 10 | | jugIncrease = 10 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = Startup refers to earliest timing from Hooligan; button strength affects divekick trajectory (LK short, MK medium, HK far); spike knockdown vs. airborne opponents; autocorrects toward opponent after crossing over | | notes = Startup refers to earliest timing from Hooligan; button strength affects divekick trajectory (LK short, MK medium, HK far); spike knockdown vs. airborne opponents; autocorrects toward opponent after crossing over | ||
}} | }} | ||
Line 1,785: | Line 1,886: | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = 2 air | | jugStart = 2 air | ||
| jugIncrease = | | jugIncrease = 2 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = Startup refers to earliest timing from Hooligan; button strength does not affect divekick trajectory; puts airborne opponents into limited juggle state; autocorrects toward opponent after crossing over; can be up to 2f faster if HP is held for only 18f | | notes = Startup refers to earliest timing from Hooligan; button strength does not affect divekick trajectory; puts airborne opponents into limited juggle state; autocorrects toward opponent after crossing over; can be up to 2f faster if HP is held for only 18f | ||
}} | }} | ||
Line 1,819: | Line 1,920: | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = 2 air | | jugStart = 2 air | ||
| jugIncrease = | | jugIncrease = 2 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = Startup refers to earliest timing from Hooligan; button strength does not affect divekick trajectory; puts airborne opponents into limited juggle state; autocorrects toward opponent after crossing over | | notes = Startup refers to earliest timing from Hooligan; button strength does not affect divekick trajectory; puts airborne opponents into limited juggle state; autocorrects toward opponent after crossing over | ||
}} | }} | ||
Line 1,855: | Line 1,956: | ||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = 236P trajectory affects frame advantage (lower height is better); up to 3f more recovery before landing (depends on activation height); does not autocorrect toward opponent after crossing over; crouching state during landing recovery | | notes = 236P trajectory affects frame advantage (lower height is better); up to 3f more recovery before landing (depends on activation height); does not autocorrect toward opponent after crossing over; crouching state during landing recovery | ||
}} | }} | ||
Line 1,887: | Line 1,988: | ||
| superGainBlk = 200x2 (100x2) | | superGainBlk = 200x2 (100x2) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = 1 air | | jugStart = 0,1 air | ||
| jugIncrease = 1,5 | | jugIncrease = 1,5 | ||
| jugLimit = | | jugLimit = 4,5 | ||
| notes = 2 hits; causes OTG bounce vs. airborne opponents that can juggle into 623MK/HK/KK or SA1/SA3 Super (low height juggle connect will not allow time for follow-up); does not autocorrect toward opponent after crossing over; crouching state during landing recovery; can be up to 2f faster if HP is held for only 18f | | notes = 2 hits; causes OTG bounce vs. airborne opponents that can juggle into 623MK/HK/KK or SA1/SA3 Super (low height juggle connect will not allow time for follow-up); does not autocorrect toward opponent after crossing over; crouching state during landing recovery; can be up to 2f faster if HP is held for only 18f | ||
}} | }} | ||
Line 1,921: | Line 2,022: | ||
| superGainBlk = 200x2 (100x2) | | superGainBlk = 200x2 (100x2) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = 1 air | | jugStart = 0,1 air | ||
| jugIncrease = 1 | | jugIncrease = 0,1 | ||
| jugLimit = | | jugLimit = 4,5 | ||
| notes = 2 hits; causes OTG bounce vs. airborne opponents that can juggle into 623MK/HK/KK or any Super (low height juggle connect will only allow canceled Air SA2 to connect); does not autocorrect toward opponent after crossing over; crouching state during landing recovery | | notes = 2 hits; causes OTG bounce vs. airborne opponents that can juggle into 623MK/HK/KK or any Super (low height juggle connect will only allow canceled Air SA2 to connect); does not autocorrect toward opponent after crossing over; crouching state during landing recovery | ||
}} | }} | ||
Line 1,948: | Line 2,049: | ||
| superGainHit = 3000 (2100) | | superGainHit = 3000 (2100) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| notes = Throws standing opponents only; 15% damage increase on Punish Counter; up to 8f more total recovery before landing (depends on activation height); crouching state during landing recovery | | notes = Throws standing opponents only; 15% damage increase on Punish Counter; up to 8f more total recovery before landing (depends on activation height); crouching state during landing recovery; extends a proximity guard box that immediately forces a crouch blocking opponent's hurtbox to reach its crouching height, preventing uncrouchable meaty setups (but can still throw opponents that hold straight down on wakeup) | ||
}} | }} | ||
Line 1,973: | Line 2,074: | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| notes = Throws standing opponents only; puts opponent into limited juggle state; 15% damage increase on Punish Counter; up to 2f more total recovery before landing (depends on activation height); crouching state during landing recovery; can be up to 2f faster if HP is held for only 18f | | notes = Throws standing opponents only; puts opponent into limited juggle state; 15% damage increase on Punish Counter; up to 2f more total recovery before landing (depends on activation height); crouching state during landing recovery; can be up to 2f faster if HP is held for only 18f; extends a proximity guard box that immediately forces a crouch blocking opponent's hurtbox to reach its crouching height, preventing uncrouchable meaty setups (but can still throw opponents that hold straight down on wakeup) | ||
}} | }} | ||
Line 1,983: | Line 2,084: | ||
| hitboxes = SF6_Cammy_236p_lplk_hitbox.png | | hitboxes = SF6_Cammy_236p_lplk_hitbox.png | ||
| damage = 1000 (1150) | | damage = 1000 (1150) | ||
| dmgScaling = | | dmgScaling = 30% Starter | ||
| startup = 20+10 | | startup = 20+10 | ||
| active = 3 | | active = 3 | ||
Line 1,997: | Line 2,098: | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| notes = Throws standing opponents only; puts opponent into limited juggle state; 15% damage increase on Punish Counter; up to 8f more recovery before landing (depends on activation height); crouching state during landing recovery | | notes = Throws standing opponents only; puts opponent into limited juggle state; 15% damage increase on Punish Counter; up to 8f more recovery before landing (depends on activation height); crouching state during landing recovery; extends a proximity guard box that immediately forces a crouch blocking opponent's hurtbox to reach its crouching height, preventing uncrouchable meaty setups (but can still throw opponents that hold straight down on wakeup) | ||
}} | }} | ||
Line 2,084: | Line 2,185: | ||
| superGainHit = -10000 | | superGainHit = -10000 | ||
| superGainBlk = -10000 | | superGainBlk = -10000 | ||
| invuln = 1 | | invuln = 1-11 Strike/Throw | ||
| armor = Break | | armor = Break | ||
| airborne = 12-27 (FKD) | | airborne = 12-27 (FKD) | ||
| jugLimit = | | jugLimit = 100 | ||
| atkRange = 4.278 (1.299) | |||
| notes = Great combo tool with high juggle potential and corner carry; 5th hits transitions into launching follow-up on hit only; damage distribution: 100,200x3,100,200,1000 | | notes = Great combo tool with high juggle potential and corner carry; 5th hits transitions into launching follow-up on hit only; damage distribution: 100,200x3,100,200,1000 | ||
}} | }} | ||
===== | ===== 214214P ===== | ||
{{FrameData-SF6 | chara = Cammy | moveId = | {{FrameData-SF6 | chara = Cammy | moveId = cammy_214214p | moveType = super | ||
| input = | | input = 214214P | ||
| name = Killer Bee Spin | | name = Killer Bee Spin | ||
| images = | | images = SF6_Cammy_214214p.png | ||
| hitboxes = | | hitboxes = SF6_Cammy_214214p_hitbox.png | ||
| damage = | | damage = 3000 (220x6) | ||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | | dmgScaling = 40% Minimum | ||
Line 2,116: | Line 2,218: | ||
| superGainHit = -20000 | | superGainHit = -20000 | ||
| superGainBlk = -20000 | | superGainBlk = -20000 | ||
| armor = Break | | armor = Break | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = 30 | ||
| notes = | | atkRange = 2.5 | ||
| notes = Can escape grounded meaty attacks, but usually results in Cammy whiffing over opponent's head; puts airborne opponents into limited juggle state (no cinematic), number of airborne hits varies based on juggle height; Drive Damage distribution: 900x3-x7,3000; only deals 250 damage on the first hit if it trades | |||
}} | }} | ||
====== j. | ====== j.214214P ====== | ||
{{FrameData-SF6 | chara = Cammy | moveId = | {{FrameData-SF6 | chara = Cammy | moveId = cammy_j214214p | moveType = super | ||
| input = j. | | input = j.214214P | ||
| name = Aerial Killer Bee Spin | | name = Aerial Killer Bee Spin | ||
| images = | | images = SF6_Cammy_214214p.png | ||
| hitboxes = | | hitboxes = SF6_Cammy_214214p_hitbox.png | ||
| damage = | | damage = 3000 (220x8) | ||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | | dmgScaling = 40% Minimum | ||
Line 2,150: | Line 2,252: | ||
| superGainHit = -20000 | | superGainHit = -20000 | ||
| superGainBlk = -20000 | | superGainBlk = -20000 | ||
| armor = Break | | armor = Break | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = 30 | ||
| notes = Forward jump only; puts airborne opponents into limited juggle state (no cinematic), number of airborne hits varies based on juggle height; non-cinematic Drive Damage distribution: 900x3-x7,3700; only deals 250 damage on the first hit if it trades | | notes = Forward jump only; puts airborne opponents into limited juggle state (no cinematic), number of airborne hits varies based on juggle height; non-cinematic Drive Damage distribution: 900x3-x7,3700; only deals 250 damage on the first hit if it trades | ||
}} | }} | ||
Line 2,187: | Line 2,288: | ||
| armor = Break | | armor = Break | ||
| airborne = 9-27 (FKD) | | airborne = 9-27 (FKD) | ||
| jugLimit = | | jugLimit = 100 | ||
| atkRange = 5.09 (2.20) | |||
| notes = Full screen anti-projectile move (can lose to slow projectiles at max range); combos from charged 623[HP], 214P, or 236HK 1st hit when canceled into; cinematic time regenerates ~1.9 Drive bars for Cammy; only deals 500 damage on the first hit if it trades (only the first 5 active frames are invincible) | | notes = Full screen anti-projectile move (can lose to slow projectiles at max range); combos from charged 623[HP], 214P, or 236HK 1st hit when canceled into; cinematic time regenerates ~1.9 Drive bars for Cammy; only deals 500 damage on the first hit if it trades (only the first 5 active frames are invincible) | ||
}} | }} | ||
Line 2,219: | Line 2,321: | ||
| armor = Break | | armor = Break | ||
| airborne = 9-27 (FKD) | | airborne = 9-27 (FKD) | ||
| jugLimit = | | jugLimit = 100 | ||
| atkRange = 5.09 (2.20) | |||
| notes = Full screen anti-projectile move (can lose to slow projectiles at max range); combos from charged 623[HP], 214P, or 236HK 1st hit when canceled into; available at 25% HP or below; cinematic time regenerates ~1.9 Drive bars for Cammy; only deals 500 damage on the first hit if it trades (only the first 5 active frames are invincible) | | notes = Full screen anti-projectile move (can lose to slow projectiles at max range); combos from charged 623[HP], 214P, or 236HK 1st hit when canceled into; available at 25% HP or below; cinematic time regenerates ~1.9 Drive bars for Cammy; only deals 500 damage on the first hit if it trades (only the first 5 active frames are invincible) | ||
}} | }} |
Latest revision as of 05:31, 9 March 2025
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
4MP
4HK
6HK
Target Combos
4MP~HK
5HP~HK
Throws
LPLK
4LPLK
j.LPLK
Drive Moves
HPHK
Cammy
cammy_hphk
|
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HPHK Spin Raider
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.544 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Cammy
cammy_6hphk
|
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---|---|---|---|---|---|
6HPHK Countersnipe (Block)
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.390 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Cammy
cammy_6hphk_recovery
|
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---|---|---|---|---|---|
6HPHK Countersnipe (Recovery)
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.390 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Cammy
cammy_mpmk
|
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MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Cammy
cammy_mpmk_66_pdr
|
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MPMK~66 Parry Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.603 (min/throw), 2.027 (min/block), 2.796 (max/final DR frame) |
Cammy
cammy_mpmk_66_drc
|
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MPMK or 66 Drive Rush Cancel
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Spiral Arrow
236LK
236MK
Cammy
cammy_236mk
|
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236MK Spiral Arrow
|
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File:SF6 Cammy 236mk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 | 225 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 15 | 21 | - | 22 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
44 | 4000 | [5000] | 2000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
9-26 Throw | - | 9-26 (FKD) | 1 | 3 | 3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.051 (1.417) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +26(+48) | -34(-20) | ||||
Hit Advantage | Block Advantage | ||||
KD +26(+48) | -14(0) | ||||
Notes | |||||
Can be spaced safely; best version for buffers in neutral; useful in corner juggle routes into 623K |
236HK
Cammy
cammy_236hk
|
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236HK Spiral Arrow
|
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File:SF6 Cammy 236hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,700 | 75,175 | - | LH | SA3 (1st) | 14 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 | 3(1)12 | 21 | - | 25(21) | 10,13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
51 | 1000,4000 | [2500x2] | 600,2000 | 200,600 (140,420) | 100,300 (50,150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
18-33 Throw | - | 18-33 (FKD) | 1 (2nd hit) | 1,3 | 0,3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 4.058 (1.783) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +29(+48) | -28 (2-hit), -31(-20) | ||||
Hit Advantage | Block Advantage | ||||
KD +29(+48) | -12(-1) | ||||
Notes | |||||
Only 1st hit is super cancelable (very low damage route); holding HK results in a powered up version |
236[HK]
Cammy
cammy_236hk_hold
|
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---|---|---|---|---|---|
236[HK] Spiral Arrow
|
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File:SF6 Cammy 236hk hold.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
150x4,200 | 37x4,50 | - | LH | SA3 (4th) | 34 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
27(25) | 3(1)12 | 20 | - | 24 total | 5,5,5,5, 13(11)Hit/16(14)Blk |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62(60) | 300x4,2800 (4000) | [1000x5] | 150x4,1900 (2500) | 200x5 (140x5) | 100x5 (50x5) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
29-45 Throw | - | 30-45 (FKD) | 4 (1,21 air) | 0x4,21 | 10x5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 4.550 (2.023) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +47 Launch | -20 | ||||
Hit Advantage | Block Advantage | ||||
KD +47 Launch | -14 | ||||
Notes | |||||
Switches sides on hit; puts opponent into limited juggle state; super cancel comes out on 4th hit; holding HK for 9-15f results in partial-charge version; holding 16-17f results in a full charge 2f faster than normal (allows it to combo from CH 5HP or PC 2MP) |
236KK
Cannon Spike
623LK
623MK
Cammy
cammy_623mk
|
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623MK Cannon Spike
|
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File:SF6 Cammy 623mk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000(800) | 250 | - | LH | SA3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 12 | 25+16 Land | - | 16 | 12(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
58 | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Air | - | 8-42 (FKD) | 1 | 40 | 4/40 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.30 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +21 | -50 | ||||
Hit Advantage | Block Advantage | ||||
KD +21 | -36 | ||||
Notes | |||||
Medium horizontal range (good all-purpose anti-air and juggle ender); () refers to damage and juggle limit on active frames 3-12; SA3 cancel whiffs on hit; cannot anti-air cross-ups |
623HK
Cammy
cammy_623hk
|
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623HK Cannon Spike
|
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File:SF6 Cammy 623hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200(800) | 300 | - | LH | SA3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 12 | 28+16 Land | - | 16 | 12(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Air | - | 9-46 (FKD) | 1 | 40 | 4/40 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 0.90 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +22 | -50 | ||||
Hit Advantage | Block Advantage | ||||
KD +22 | -36 | ||||
Notes | |||||
Longest horizontal range (good for long range anti-airs and neutral jumps; best grounded combo ender); () refers to damage and juggle limit on active frames 3-12; SA3 cancel whiffs on hit; cannot anti-air cross-ups |
623[HK]
Cammy
cammy_623hk_hold
|
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---|---|---|---|---|---|
623[HK] Cannon Spike
|
|||||
File:SF6 Cammy 623hk hold.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100,100x4 (900) | 275 | - | LH | SA3 | 12 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24(22) | 12 | 29+16 Land | - | 16 | 10,5,5,5,13 (13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
80(78) | 4000 | [5000] | 700,200x3,700 (700) | 600,100x4 (420,70x4) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-7 Air, 20-25 Full | - | 26-64 (FKD) | 1x5 | 1,0x3,40 | 4/40,40x4 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.09 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +16 | -54 | ||||
Hit Advantage | Block Advantage | ||||
KD +16 | -40 | ||||
Notes | |||||
Long horizontal range (but can drop when canceled from 5HP outside close range); () refers to damage and juggle limit on active frames 5-12 (becomes 1 hit if these frames connect); switches sides on hit; first hit can successfully juggle to SA3; holding HK for 15-16f results in a full charge up to 2f faster (full invuln window shifts 2f earlier, and allows it to combo from CH 2MP); cannot anti-air cross-ups |
623KK
Quick Spin Knuckle
214LP
214MP
Cammy
cammy_214mp
|
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214MP Quick Spin Knuckle
|
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File:SF6 Cammy 214mp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | SA3 | 18 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24 | 4 | 16 | 23 | 18 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
43 | 5000 | [7000] | 2000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
9-23 Projectile | - | - | 1 air | 3 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.760 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7 | -18 | ||||
Hit Advantage | Block Advantage | ||||
+3 | -2 | ||||
Notes | |||||
Puts airborne opponents into limited juggle state |
214HP
Cammy
cammy_214hp
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214HP Quick Spin Knuckle
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File:SF6 Cammy 214hp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter; Combo (2 hits) | LH | SA3 | 18 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28 | 4 | 17 | 26 | 24 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | 6000 | [9000] | 2000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
9-27 Projectile | - | - | 1 air | 3 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.360 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+9 | -19 | ||||
Hit Advantage | Block Advantage | ||||
+5 | +3 | ||||
Notes | |||||
Puts airborne opponents into limited juggle state |
214PP
Cannon Strike
j.214K
j.214KK
Hooligan Combination
236P
236[HP]
236PP
Razor's Edge Slicer
236P~No Input
236[HP]~No Input
236PP~No Input
Hooligan Cannon Strike
236P~K
236[HP]~K
236PP~K
Reverse Edge
236P~2K
236[HP]~2K
Cammy
cammy_236hp_hold_2k
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236[HP]~2K Reverse Edge
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File:SF6 Cammy 236hp hold 2k.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600x2 | 150x2 | 20% Starter | H,H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
40+18 | 4(14)4 | 13 land | 43 total | 33 total | 13,13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
92~ | 3000x2 | [2500x2] | 2000x2 | 400x2 (280x2) | 200x2 (100x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 0,1 air | 1,5 | 4,5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+12 | -15 | ||||
Hit Advantage | Block Advantage | ||||
+8 | -2 | ||||
Notes | |||||
2 hits; causes OTG bounce vs. airborne opponents that can juggle into 623MK/HK/KK or SA1/SA3 Super (low height juggle connect will not allow time for follow-up); does not autocorrect toward opponent after crossing over; crouching state during landing recovery; can be up to 2f faster if HP is held for only 18f |
236PP~2K
Fatal Leg Twister
236P~LPLK
236[HP]~LPLK
236PP~LPLK
Silent Step
236P~P
236[HP]~P
236PP~P
Super Arts
236236K
214214P
j.214214P
236236P
236236P (CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK