< Street Fighter 6 | Cammy
(→4MP~HK) |
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(99 intermediate revisions by 3 users not shown) | |||
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| icon = SF6 Cammy Face.png | | icon = SF6 Cammy Face.png | ||
| hp = 10000 | | hp = 10000 | ||
| fwdWalkSpd = | | throwRange = 0.8 | ||
| bwdWalkSpd = | | throwHurtbox = 0.33 | ||
| fwdWalkSpd = 0.0505 | |||
| bwdWalkSpd = 0.033 | |||
| fwdDashSpd = 18 | | fwdDashSpd = 18 | ||
| bwdDashSpd = 23 | | bwdDashSpd = 23 | ||
| fwdDashDist = | | fwdDashDist = 1.32 | ||
| bwdDashDist = | | bwdDashDist = 1.002 | ||
| | | jumpSpd = 4+38+3 | ||
| | | jumpApex = 2.115 | ||
| fwdJumpDist = 1.90 | |||
| fwdJumpDist = | | bwdJumpDist = 1.52 | ||
| bwdJumpDist = | | dRushMin = 0.603 | ||
| | | dRushBlock = 2.027 | ||
| | | dRushMax = 2.796 | ||
| | |||
}} | }} | ||
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All possible move variables | All possible move variables | ||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | ||
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns) | |||
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better) | |||
| input = (move input in Numpad notation) | | input = (move input in Numpad notation) | ||
| name = (Official move name) | | name = (Official move name) | ||
| images = (PNG filename of move image) | | images = (PNG filename of move image) | ||
| hitboxes = (PNG filename of hitbox image) | | hitboxes = (PNG filename of hitbox image) | ||
| damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | |||
| damage = (Attack's damage value for each hit) | |||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | | chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | ||
| dmgScaling = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move) | |||
| startup = (Startup frames, including the first active frame) | | startup = (Startup frames, including the first active frame) | ||
| active = (Total number of active frames, separated per hit | | active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | ||
| recovery = (Recovery frames after active frames end | | recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | ||
| total = (Total frame count of the move) | |||
| | |||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | | guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | ||
| cancel = (Move's cancel ability; | | cancel = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N) | ||
| | | hitconfirm = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | ||
| hitstun = (Number of frames | | hitAdv = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out) | ||
| blockstun = (Number of frames | | blockAdv = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws) | ||
| hitstop = (Number of frames | | punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | ||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets) | | DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a follow-up attack is possible) | ||
| | | DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a follow-up attack is possible) | ||
| | | afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | ||
| | | afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | ||
| | | hitstun = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total") | ||
| | | blockstun = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total") | ||
| | | hitstop = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when attack is blocked) | |||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets) | |||
| driveGain = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar) | |||
| superGainHit = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| superGainBlk = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| invuln = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter) | |||
| armor = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property) | |||
| airborne = (Any airborne frames of the attack; list FKD for Forced Knockdown state) | |||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | | jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | ||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | | jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| notes = (Additional details about the move | | projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | ||
| atkRange = (Range for certain attacks, generally normals/throws/DI; moves with extra horizontal movement listed as MaxRange(MinRange), e.g. Slides or 2-hit moves) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | |||
---> | ---> | ||
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| hitboxes = SF6_Cammy_5lp_hitbox.png | | hitboxes = SF6_Cammy_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 20% Starter | |||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
| recovery = 7 | | recovery = 7 | ||
| total = 13 | |||
| guard = LH | |||
| cancel = Chn Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+9}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-8}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+4}} | | DRcancelHit = {{sf6-adv|VP|+4}} | ||
| DRcancelBlk = {{sf6-adv|M|-3}} | | DRcancelBlk = {{sf6-adv|M|-3}} | ||
| | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 8 | | blockstun = 8 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = | | driveDmgBlk = 500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| superGainHit = 300 (210) | |||
| | | superGainBlk = 150 (75) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.05 | ||
| jugIncrease = | | notes = Chains into 5LP/2LP/2LK; extended hurtbox appears for 2f before active; DR cancel is delayed until after 2nd active frame | ||
| jugLimit = | |||
| notes = Chains into 5LP/2LP/2LK; extended hurtbox appears for 2f before active | |||
}} | }} | ||
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| active = 4 | | active = 4 | ||
| recovery = 13 | | recovery = 13 | ||
| total = 22 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+10}} | ||
| perfParryAdv = {{sf6-adv|VM|-15}} | | perfParryAdv = {{sf6-adv|VM|-15}} | ||
| afterDRHit = {{sf6-adv|VP|+10}} | |||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 23 | | hitstun = 23 | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = 3000 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| | | jugIncrease = 1 | ||
| | | jugLimit = 0 | ||
| jugStart = | | atkRange = 1.04 | ||
| jugIncrease = | | notes = Can get frame advantage with meaty timing and leads to good conversions on counter-hit; decent Drive Rush starter (links to 5HP on hit, frame traps into itself) but doesn't carry much forward momentum; extended hurtbox remains for 4f after active frames | ||
| jugLimit = | |||
| notes = Can get frame advantage with meaty timing and leads to good conversions on | |||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 30 | |||
| guard = LH | |||
| cancel = Sp SA TC | |||
| hitconfirm = 17 Sp / 19 TC | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+15}} | | DRcancelHit = {{sf6-adv|VP|+15}} | ||
| DRcancelBlk = {{sf6-adv|VP|+10}} | | DRcancelBlk = {{sf6-adv|VP|+10}} | ||
| | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.39 | ||
| jugIncrease = | | notes = Great disjointed hitbox; moves Cammy far forward during startup, giving it good range but making it easier to whiff punish; good Drive Rush starter (good momentum, links into 4MP~HK if close enough or frame traps into 5LP/2LP) | ||
| jugLimit = | |||
| notes = Great disjointed hitbox; moves Cammy far forward during startup, giving it good range but making it easier to whiff punish | |||
}} | }} | ||
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| hitboxes = SF6_Cammy_5lk_hitbox.png | | hitboxes = SF6_Cammy_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 20% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 10 | | recovery = 10 | ||
| total = 17 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-11}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+4}} | | DRcancelHit = {{sf6-adv|VP|+4}} | ||
| DRcancelBlk = {{sf6-adv|M|-1}} | | DRcancelBlk = {{sf6-adv|M|-1}} | ||
| | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 10 | | blockstun = 10 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = | | driveDmgBlk = 500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.27 | ||
| jugIncrease = | | notes = Good range for 5f punishes and light conversions; extended hurtbox appears for 2f before active; special cancel is delayed until after active frames (prevents OD Spiral Arrow combo); DR cancel is delayed until after 2nd active frame | ||
| jugLimit = | |||
| notes = Good range for 5f punishes and light conversions | |||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 18 | | recovery = 18 | ||
| total = 28 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-19}} | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| afterDRHit = {{sf6-adv|VP|+7}} | |||
| afterDRBlk = {{sf6-adv|E|0}} | |||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 700 (490) | ||
| | | superGainBlk = 350 (175) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.57 | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Great ranged poke, vulnerable to DI if predicted; extended hurtbox remains for 7f after active frames, making it somewhat more whiff punishable | | notes = Great ranged poke, vulnerable to DI if predicted; extended hurtbox remains for 7f after active frames, making it somewhat more whiff punishable | ||
}} | }} | ||
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| startup = 11 | | startup = 11 | ||
| active = 3 | | active = 3 | ||
| recovery = 21 | | recovery = 19(21) | ||
| | | total = 32(34) | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|VM|-3}} | |||
| punishAdv = KD +44 | |||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| afterDRHit = {{sf6-adv|VP|+6}} | |||
| afterDRBlk = {{sf6-adv|E|+1}} | |||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = | | blockstun = 19 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 6000 | ||
| driveDmgHit = [] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| superGainHit = 1200 (840) | |||
| superGainBlk = 600 (300) | |||
| jugStart = 1 | |||
| | | jugIncrease = 10 | ||
| | | jugLimit = 10 | ||
| jugStart = | | atkRange = 1.879 | ||
| jugIncrease = | | notes = 2f extra recovery on whiff; great ranged poke; Punish Counter knockdown does not lead to follow-up combo, but gives great corner carry; extends a hurtbox 1f before active that is vulnerable to projectiles; particularly vulnerable to Drive Impact in neutral; can anti-air some long range jump-ins; has high juggle potential (causes air reset when juggled into) | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
=== Crouching Normals === | === Crouching Normals === | ||
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| hitboxes = SF6_Cammy_2lp_hitbox.png | | hitboxes = SF6_Cammy_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 20% Starter | |||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
| recovery = 8 | | recovery = 8 | ||
| total = 13 | |||
| guard = LH | |||
| cancel = Chn Sp SA | |||
| hitconfirm = 12 | |||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+9}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-8}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+4}} | | DRcancelHit = {{sf6-adv|VP|+4}} | ||
| DRcancelBlk = {{sf6-adv|M|-3}} | | DRcancelBlk = {{sf6-adv|M|-3}} | ||
| | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 8 | | blockstun = 8 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = | | driveDmgBlk = 500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| superGainHit = 300 (210) | |||
| | | superGainBlk = 150 (75) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.05 | ||
| jugIncrease = | | notes = Chains into 5LP/2LP/2LK; extended hurtbox appears for 2f before active; DR cancel is delayed until after active frames | ||
| jugLimit = | |||
| notes = Chains into 5LP/2LP/2LK; extended hurtbox appears for 2f before active | |||
}} | }} | ||
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| startup = 7 | | startup = 7 | ||
| active = 3 | | active = 3 | ||
| recovery = 14 | | recovery = 14(17) | ||
| total = 23(26) | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 15 | |||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+9}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-15}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+12}} | | DRcancelHit = {{sf6-adv|VP|+12}} | ||
| DRcancelBlk = {{sf6-adv|VP|+5}} | | DRcancelBlk = {{sf6-adv|VP|+5}} | ||
| | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = 3000 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| superGainHit = 500 (350) | |||
| | | superGainBlk = 250 (125) | ||
| | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.335 | ||
| jugIncrease = | | notes = Good counterpoke and useful combo filler after 2HP or CH 5LP/2LP/5MP; 3f extra recovery on whiff; extends a wide hurtbox during recovery on whiff | ||
| jugLimit = | |||
| notes = Good counterpoke and useful combo filler after 2HP or CH 5LP/2LP/5MP; | |||
}} | }} | ||
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| active = 4 | | active = 4 | ||
| recovery = 15 | | recovery = 15 | ||
| total = 28 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+7}} | | hitAdv = {{sf6-adv|VP|+7}} | ||
| blockAdv = {{sf6-adv|P|+1}} | | blockAdv = {{sf6-adv|P|+1}} | ||
| | | punishAdv = {{sf6-adv|VP|+11}} | ||
| perfParryAdv = {{sf6-adv|VM|-17}} | | perfParryAdv = {{sf6-adv|VM|-17}} | ||
| afterDRHit = {{sf6-adv|VP|+11}} | |||
| afterDRBlk = {{sf6-adv|VP|+5}} | |||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 5000 | ||
| driveDmgHit = [] | | driveDmgHit = [8000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.08 | ||
| jugIncrease = | | notes = Forces stand; Good for starting pressure, especially with meaty timing (236HK + Dash 2HP sets gives enough advantage to link 5HP); extended hurtbox appears for 2f before active; situationally useful anti-air | ||
| jugLimit = | |||
| notes = Forces stand; | |||
}} | }} | ||
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| hitboxes = SF6_Cammy_2lk_hitbox.png | | hitboxes = SF6_Cammy_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = 20% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 7 | | recovery = 7 | ||
| total = 14 | |||
| guard = L | |||
| cancel = Chn | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-8}} | | perfParryAdv = {{sf6-adv|VM|-8}} | ||
| afterDRHit = {{sf6-adv|VP|+7}} | |||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 8 | | blockstun = 8 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = | | driveDmgBlk = 500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.14 | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Chains into 5LP/2LP/2LK; low hitconfirm starter; extended hurtbox appears for 2f before active and remains 5f after active | | notes = Chains into 5LP/2LP/2LK; low hitconfirm starter; extended hurtbox appears for 2f before active and remains 5f after active | ||
}} | }} | ||
Line 422: | Line 441: | ||
| hitboxes = SF6_Cammy_2mk_hitbox.png | | hitboxes = SF6_Cammy_2mk_hitbox.png | ||
| damage = 500 | | damage = 500 | ||
| dmgScaling = 20% Starter | |||
| startup = 8 | | startup = 8 | ||
| active = 3 | | active = 3 | ||
| recovery = 18 | | recovery = 18 | ||
| total = 28 | |||
| guard = L | |||
| cancel = Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+10}} | | DRcancelHit = {{sf6-adv|VP|+10}} | ||
| DRcancelBlk = {{sf6-adv|VP|+4}} | | DRcancelBlk = {{sf6-adv|VP|+4}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| afterDRBlk = {{sf6-adv|M|-1}} | |||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = | | driveDmgBlk = 2000 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| | | jugIncrease = 1 | ||
| | | jugLimit = 0 | ||
| jugStart = | | atkRange = 1.49 | ||
| jugIncrease = | | notes = Great ranged cancelable low poke; very useful when canceled to DR; extended hurtbox appears for 1f before active and remains 6f after active; special/DR cancel is delayed until after active frames; Range: 1.49 | ||
| jugLimit = | |||
| notes = Great ranged | |||
}} | }} | ||
Line 461: | Line 482: | ||
| active = 3 | | active = 3 | ||
| recovery = 24 | | recovery = 24 | ||
| | | total = 35 | ||
| guard = L | | guard = L | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = HKD +31 | ||
| blockAdv = {{sf6-adv|VM|-10}} | |||
| punishAdv = HKD +43 | |||
| perfParryAdv = {{sf6-adv|VM|-25}} | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| afterDRHit = HKD +31 | |||
| afterDRBlk = {{sf6-adv|VM|-6}} | |||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 3 | |||
| jugLimit = 3 | |||
| jugStart = | | atkRange = 1.73 | ||
| jugIncrease = | | notes = Disjointed hitbox gives it some neutral utility; has juggle potential (not a Hard Knockdown when juggled into); extended hurtbox remains for 6f after active frames | ||
| jugLimit = | |||
| notes = Disjointed hitbox gives it some neutral utility; extended hurtbox remains for 6f after active frames | |||
}} | }} | ||
=== Jumping Normals === | === Jumping Normals === | ||
Line 495: | Line 516: | ||
| active = 10 | | active = 10 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| perfParryAdv = | | hitAdv = {{sf6-adv|VP|+6(+9)}} | ||
| blockAdv = {{sf6-adv|P|+2}}{{sf6-adv|VP|(+5)}} | |||
| punishAdv = {{sf6-adv|VP|+10(+13)}} | |||
| perfParryAdv = {{sf6-adv|VM|-5}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 9 | | blockstun = 9 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = | | driveDmgBlk = 1500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 0 | ||
| | | atkRange = 0.65 | ||
| notes = Quick air-to-air | |||
| notes = | |||
}} | }} | ||
Line 526: | Line 548: | ||
| active = 8 | | active = 8 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = Sp SA2 | ||
| perfParryAdv = | | hitAdv = {{sf6-adv|VP|+10(+13)}} | ||
| blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+4)}} | |||
| punishAdv = {{sf6-adv|VP|+14(+17)}} | |||
| perfParryAdv = {{sf6-adv|VM|-5}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 8 | | blockstun = 8 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 1200 | ||
| superGainHit = 500 (350) | |||
| | | superGainBlk = 250 (125) | ||
| | | jugStart = 1 | ||
| jugIncrease = 4 | |||
| jugLimit = 1 | |||
| jugStart = | | atkRange = 0.80 | ||
| jugIncrease = | | notes = Puts airborne opponents into limited juggle state; cancels into j.214K/j.214214P on forward jump only; low blockstun means there will always be a blockstring gap if canceled; shifts Cammy's hurtbox upward during startup | ||
| jugLimit = | |||
| notes = Puts airborne opponents into limited juggle state; cancels into j.214K/j. | |||
}} | }} | ||
Line 558: | Line 580: | ||
| active = 5 | | active = 5 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| perfParryAdv = | | hitAdv = {{sf6-adv|VP|+8(+15)}} | ||
| blockAdv = {{sf6-adv|VP|+4(+11)}} | |||
| punishAdv = {{sf6-adv|VP|+12(+19)}} | |||
| perfParryAdv = {{sf6-adv|VM|-9}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [7000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 3 | |||
| jugLimit = 3 | |||
| jugStart = | | atkRange = 0.80 | ||
| jugIncrease = | | notes = Causes spike knockdown vs. airborne opponents; good hitbox disjoint near Cammy's fists | ||
| jugLimit = | |||
| notes = Causes | |||
}} | }} | ||
Line 590: | Line 612: | ||
| active = 10 | | active = 10 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| perfParryAdv = | | hitAdv = {{sf6-adv|VP|+6(+10)}} | ||
| blockAdv = {{sf6-adv|P|+2}}{{sf6-adv|VP|(+6)}} | |||
| punishAdv = {{sf6-adv|VP|+10(+14)}} | |||
| perfParryAdv = {{sf6-adv|VM|-6}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 10 | | blockstun = 10 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = | | driveDmgBlk = 1500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 0 | ||
| | | atkRange = 0.52 | ||
| notes = Cross-up; can be used as a fuzzy instant overhead (except vs. Blanka) | |||
| notes = | |||
}} | }} | ||
Line 621: | Line 644: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| perfParryAdv = | | hitAdv = {{sf6-adv|VP|+12(+13)}} | ||
| blockAdv = {{sf6-adv|VP|+8(+9)}} | |||
| punishAdv = {{sf6-adv|VP|+16(+17)}} | |||
| perfParryAdv = {{sf6-adv|M|-3(-2)}} | |||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 13 | | blockstun = 13 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 1200 | ||
| | | superGainHit = 700 (490) | ||
| | | superGainBlk = 350 (175) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 0 | ||
| | | atkRange = 1.16 | ||
| notes = Long hitbox can work as a ranged air-to-air; shifts Cammy's hurtbox upward during startup | |||
| notes = Long hitbox can work as a ranged air-to-air | |||
}} | }} | ||
Line 652: | Line 676: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| perfParryAdv = | | hitAdv = {{sf6-adv|VP|+11(+15)}} | ||
| blockAdv = {{sf6-adv|VP|+7(+11)}} | |||
| punishAdv = {{sf6-adv|VP|+15(+19)}} | |||
| perfParryAdv = {{sf6-adv|VM|-6}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [7000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 0 | ||
| atkRange = 1.16 | |||
| | | notes = Good jump-in from long range, especially mixed with empty jump or j.214K to bait anti-airs; can air-to-air from long range | ||
| notes = Good jump-in from long range, especially mixed with empty jump or j.214K to bait anti-airs | |||
}} | }} | ||
Line 684: | Line 709: | ||
| active = 5 | | active = 5 | ||
| recovery = 12 | | recovery = 12 | ||
| total = 21 | |||
| guard = LH | |||
| cancel = Sp SA TC | |||
| hitconfirm = 17 | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| perfParryAdv = {{sf6-adv|VM|-15}} | | perfParryAdv = {{sf6-adv|VM|-15}} | ||
| DRcancelHit = {{sf6-adv|VP|+11}} | |||
| DRcancelBlk = {{sf6-adv|VP|+6}} | |||
| afterDRHit = {{sf6-adv|VP|+8}} | |||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 21 | | hitstun = 21 | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = 3000 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 0.826 | ||
| jugIncrease = | | notes = Forces stand (required for 4MP~HK TC); useful anti-air starting on frame 6 but can often trade or whiff against close jumps; extended arm hurtbox on active frames 3-5 is anti-air invulnerable; combos naturally from 5LP/2LP/5MP at close range | ||
| jugLimit = | }} | ||
| notes = Forces stand (required for 4MP~HK TC); useful anti-air starting on frame 6 but can often trade or whiff against close jumps | |||
===== 4HK ===== | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_4hk | moveType = ground_normal | |||
| input = 4HK | |||
| name = Assault Blade | |||
| images = SF6_Cammy_4hk.png | |||
| hitboxes = SF6_Cammy_4hk_hitbox.png | |||
| damage = 800 | |||
| dmgScaling = 20% Starter | |||
| startup = 9 | |||
| active = 3 | |||
| recovery = 18 | |||
| total = 29 | |||
| guard = LH | |||
| cancel = Sp SA Jmp | |||
| hitconfirm = 17 | |||
| hitAdv = KD +54 | |||
| blockAdv = {{sf6-adv|VM|-7}} | |||
| punishAdv = KD +54 | |||
| perfParryAdv = {{sf6-adv|VM|-19}} | |||
| DRcancelHit = KD +65 | |||
| DRcancelBlk = {{sf6-adv|VP|+4}} | |||
| afterDRHit = Free Juggle | |||
| afterDRBlk = {{sf6-adv|M|-3}} | |||
| blockstun = 14 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [10000] | |||
| driveGain = 2500 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.09 | |||
| notes = Whiffs on crouching opponents; jump cancelable on hit only; puts opponents into limited juggle state on hit (free juggle if started from Drive Rush) | |||
}} | }} | ||
Line 717: | Line 780: | ||
| hitboxes = SF6_Cammy_6hk_hitbox.png | | hitboxes = SF6_Cammy_6hk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| dmgScaling = 20% Starter | |||
| startup = 18 | | startup = 18 | ||
| active = 3 | | active = 3 | ||
| recovery = 25 | | recovery = 25 | ||
| total = 45 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 19 | |||
| hitAdv = KD +26 | | hitAdv = KD +26 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| | | punishAdv = KD +48 Launch | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| DRcancelHit = KD +42 | |||
| DRcancelBlk = {{sf6-adv|VP|+4}} | |||
| afterDRHit = KD +26 | |||
| afterDRBlk = {{sf6-adv|VM|-8}} | |||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 3 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.443 | ||
| jugIncrease = | | notes = Pulls back hurtbox on frame 5-14 (auto-shimmy tool); low blockstun means that DR Cancel is the only way to make it safe; extended hurtbox remains for 9f after active frames; special cancel is delayed until after 2nd recovery frame; DR cancel is delayed until after active frames | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 791: | Line 821: | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 34 | |||
| guard = LH | |||
| cancel = Sp SA Jmp | |||
| hitconfirm = 37~41 | |||
| hitAdv = KD +49 | | hitAdv = KD +49 | ||
| blockAdv = {{sf6-adv|VM|-12(-19)}} | | blockAdv = {{sf6-adv|VM|-12(-19)}} | ||
| DRcancelHit = KD +65 | |||
| DRcancelBlk = {{sf6-adv|VP|+4}} | |||
| DRcancelHit = | |||
| DRcancelBlk = | |||
| | |||
| blockstun = 14 | | blockstun = 14 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 3000 | ||
| driveDmgHit = [] | | driveDmgHit = [7000] | ||
| | | driveGain = 2000 | ||
| superGainHit = 700 (490) | |||
| superGainBlk = 350 (175) | |||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| jugLimit = 0 | |||
| jugStart = | | notes = Whiffs on crouch blocking opponents (works on crouching hit because 4MP forces stand); jump cancelable on hit only; puts opponent into limited juggle state; has 5f more recovery than 4HK on its own, resulting in more limited juggle follow-ups | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Whiffs on crouch blocking opponents; jump | |||
}} | }} | ||
Line 822: | Line 848: | ||
| images = SF6_Cammy_5hp_hk.png | | images = SF6_Cammy_5hp_hk.png | ||
| hitboxes = SF6_Cammy_5hp_hk_hitbox.png | | hitboxes = SF6_Cammy_5hp_hk_hitbox.png | ||
| damage = | | damage = 400,400 | ||
| dmgScaling = Combo (2 hits, 2nd hit only); each hit scales separately | |||
| startup = 13 | | startup = 13 | ||
| active = 4(12)3 | | active = 4(12)3 | ||
| recovery = 29 | | recovery = 29 | ||
| hitAdv = KD + | | total = 60 | ||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 42~46 1st / 75~79 2nd | |||
| hitAdv = KD +26 | |||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| | | punishAdv = KD +26 | ||
| perfParryAdv = {{sf6-adv|VM|-30}} | | perfParryAdv = {{sf6-adv|VM|-30}} | ||
| blockstun = 8 | | DRcancelHit = KD +41 | ||
| hitstop = | | DRcancelBlk = {{sf6-adv|P|+3}} | ||
| driveDmgBlk = | | blockstun = 8,20 | ||
| driveDmgHit = [] | | hitstop = 11,13 | ||
| | | driveDmgBlk = 3000x2 | ||
| | | driveDmgHit = [7000] | ||
| | | driveGain = 1500,2500 | ||
| superGainHit = 500,1000 (350,700) | |||
| superGainBlk = 250,500 (125,250) | |||
| jugStart = 1,1 | |||
| jugStart = | | jugIncrease = 1,1 | ||
| jugIncrease = | | jugLimit = 1,2 | ||
| jugLimit = | | notes = 2 hits; leaves a 9f gap between 1st and 2nd hit on block; 1st hit of HK is cancelable into j.214K (9f gap) or SA2; 2nd hit acts as a cancelable grounded normal | ||
| notes = 2 hits; 1st hit of HK | |||
}} | }} | ||
Line 857: | Line 884: | ||
| hitboxes = SF6_Cammy_lplk_hitbox.png | | hitboxes = SF6_Cammy_lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +17 | | hitAdv = KD +17 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +17 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| | | atkRange = 0.80 | ||
| notes = Can walk for a corner throw loop | | notes = Can walk for a manually-timed corner throw loop | ||
}} | }} | ||
Line 879: | Line 908: | ||
| hitboxes = SF6_Cammy_lplk_hitbox.png | | hitboxes = SF6_Cammy_lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +14 | | hitAdv = KD +14 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +14 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| | | atkRange = 0.80 | ||
| notes = | | notes = No throw oki after corner side switch; can use Drive Rush 5MP (+3 oB, links to 5HP on hit), or Drive Rush 2MP to set up trade combo vs. reversal 4f normals | ||
}} | }} | ||
Line 904: | Line 935: | ||
| active = 3 | | active = 3 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +22 | | hitAdv = KD +22 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +22 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| | | atkRange = 0.80 | ||
| notes = | | notes = Can get throw oki if opponent is near the corner (no oki midscreen even with Drive Rush) | ||
}} | }} | ||
== Drive Moves == | == Drive Moves == | ||
Line 924: | Line 955: | ||
| images = SF6_Cammy_hphk.png | | images = SF6_Cammy_hphk.png | ||
| hitboxes = SF6_Cammy_hphk_hitbox.png | | hitboxes = SF6_Cammy_hphk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter (Hit)<br>20% Multiplier (Block) | |||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2 | ||
| recovery = 35 | | recovery = 35 | ||
| total = 62 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +35 / Wall Splat KD +65 | | hitAdv = KD +35 / Wall Splat KD +65 | ||
| blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | | blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | ||
| | | punishAdv = Crumple (Standing +21, Juggle +46, HKD +104) | ||
| | | perfParryAdv = {{sf6-adv|VM|-35}} | ||
| | |||
| blockstun = 34 | | blockstun = 34 | ||
| hitstop = | | hitstop = 25 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = 10000 [15000] | | driveDmgHit = 10000 [15000] | ||
| | | driveGain = -10000 | ||
| | | superGainHit = [3000(2100)] | ||
| jugStart = | | armor = 1-27 | ||
| jugIncrease = | | jugStart = 0 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | | jugLimit = 0 | ||
| atkRange = 2.544 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | |||
}} | }} | ||
Line 950: | Line 985: | ||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_6hphk | moveType = drive | {{FrameData-SF6 | chara = Cammy | moveId = cammy_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Countersnipe | | name = Countersnipe (Block) | ||
| images = SF6_Cammy_6hphk.png | | images = SF6_Cammy_6hphk.png | ||
| hitboxes = SF6_Cammy_6hphk_hitbox.png | | hitboxes = SF6_Cammy_6hphk_hitbox.png | ||
| damage = 500 recoverable | | damage = 500 recoverable | ||
| chip = 125 recoverable | | chip = 125 recoverable | ||
| startup = 20 | | startup = 20 | ||
| active = 3 | | active = 3 | ||
| recovery = 26 | | recovery = 26(31) | ||
| | | total = 48(53) | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 23 | |||
| hitstop = 20 | |||
| driveGain = -20000 | |||
| invuln = 1-22 Full | |||
| armor = Break | |||
| jugStart = 200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| atkRange = 1.390 | |||
| notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_6hphk_recovery | moveType = drive | |||
| input = 6HPHK | |||
| name = Countersnipe (Recovery) | |||
| images = SF6_Cammy_6hphk.png | |||
| hitboxes = SF6_Cammy_6hphk_hitbox.png | |||
| damage = 500 recoverable | |||
| chip = 125 recoverable | |||
| startup = 18 | |||
| active = 3 | |||
| recovery = 26(31) | |||
| total = 46(51) | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +23 | ||
| blockstun = | | blockAdv = {{sf6-adv|VM|-6}} | ||
| hitstop = | | punishAdv = KD +23 | ||
| | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| | | blockstun = 23 | ||
| jugStart = | | hitstop = 20 | ||
| jugIncrease = | | driveGain = -20000 | ||
| jugLimit = | | invuln = 1-20 Full | ||
| notes = | | armor = Break | ||
| jugStart = 200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| atkRange = 1.390 | |||
| notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
Line 981: | Line 1,047: | ||
| images = SF6_Cammy_mpmk.png | | images = SF6_Cammy_mpmk.png | ||
| hitboxes = SF6_Cammy_mpmk_hitbox.png | | hitboxes = SF6_Cammy_mpmk_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 50% Multiplier (Perfect) | |||
| startup = 1 | | startup = 1 | ||
| active = | | active = 12 or until released | ||
| recovery = | | recovery = 33(1)(11) | ||
| | | total = 45(3) | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = -5000,250~ | |||
| invuln = 6 Full (after Perfect Parry) | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. | |||
}} | |||
===== MPMK~66 ===== | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_mpmk_66_pdr | moveType = drive | |||
| input = MPMK~66 | |||
| name = Parry Drive Rush | |||
| images = SF6_Cammy_66.png | |||
| hitboxes = SF6_Cammy_66_hitbox.png | |||
| damage = - | |||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 3+8 | |||
| active = - | |||
| recovery = 15(37) | |||
| total = 26(48) | |||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = - | ||
| | | blockAdv = - | ||
| notes = See [[Street_Fighter_6/Gauges# | | driveGain = -10000 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.603 (min/throw), 2.027 (min/block), 2.796 (max/final DR frame) | |||
}} | }} | ||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_mpmk_66_drc | moveType = drive | |||
{{FrameData-SF6 | chara = Cammy | moveId = | | input = MPMK or 66 | ||
| input = 66 | | name = Drive Rush Cancel | ||
| name = Drive Rush | |||
| images = SF6_Cammy_66.png | | images = SF6_Cammy_66.png | ||
| hitboxes = SF6_Cammy_66_hitbox.png | | hitboxes = SF6_Cammy_66_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = 9 | | dmgScaling = 15% Multiplier (Mid-Combo) | ||
| active = | | startup = 9 | ||
| | | active = - | ||
| recovery = 15(37) | |||
| total = 24(46) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -30000 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]] | |||
}} | }} | ||
== Special Moves == | == Special Moves == | ||
Line 1,030: | Line 1,114: | ||
| active = 13 | | active = 13 | ||
| recovery = 21 | | recovery = 21 | ||
| | | total = 42 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +26(+48) | | hitAdv = KD +26(+48) | ||
| blockAdv = {{sf6-adv|VM|-12{{sf6-adv|E|(0)}}}} | | blockAdv = {{sf6-adv|VM|-12{{sf6-adv|E|(0)}}}} | ||
| | | punishAdv = KD +26(+48) | ||
| perfParryAdv = {{sf6-adv|VM|-32(-20)}} | | perfParryAdv = {{sf6-adv|VM|-32(-20)}} | ||
| blockstun = 22 | | blockstun = 22 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | invuln = 9-24 Throw | ||
| | | airborne = 9-24 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 3 | | jugIncrease = 1 | ||
| | | jugLimit = 3 | ||
| notes = | | atkRange = 2.574 (1.417) | ||
| notes = Can be spaced safely; useful in corner juggle routes after 5HP~HK, DR~4HK > 4HK, or blocked Drive Impact | |||
}} | }} | ||
Line 1,064: | Line 1,148: | ||
| active = 15 | | active = 15 | ||
| recovery = 21 | | recovery = 21 | ||
| | | total = 44 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +26(+48) | | hitAdv = KD +26(+48) | ||
| blockAdv = {{sf6-adv|VM|-14{{sf6-adv|E|(0)}}}} | | blockAdv = {{sf6-adv|VM|-14{{sf6-adv|E|(0)}}}} | ||
| | | punishAdv = KD +26(+48) | ||
| perfParryAdv = {{sf6-adv|VM|-34(-20)}} | | perfParryAdv = {{sf6-adv|VM|-34(-20)}} | ||
| blockstun = 22 | | blockstun = 22 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | |||
| | | invuln = 9-26 Throw | ||
| | | airborne = 9-26 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = | | jugLimit = 3 | ||
| notes = | | atkRange = 3.051 (1.417) | ||
| notes = Can be spaced safely; best version for buffers in neutral; useful in corner juggle routes into 623K | |||
}} | }} | ||
Line 1,098: | Line 1,182: | ||
| active = 3(1)12 | | active = 3(1)12 | ||
| recovery = 21 | | recovery = 21 | ||
| | | total = 51 | ||
| guard = LH | |||
| cancel = SA3 (1st) | |||
| hitconfirm = 14 | |||
| hitAdv = KD +29(+48) | | hitAdv = KD +29(+48) | ||
| blockAdv = {{sf6-adv|VM|-12{{sf6-adv|M|(-1)}}}} | | blockAdv = {{sf6-adv|VM|-12{{sf6-adv|M|(-1)}}}} | ||
| | | punishAdv = KD +29(+48) | ||
| perfParryAdv = {{sf6-adv|VM|-28}} (2-hit), {{sf6-adv|VM|-31(-20)}} | | perfParryAdv = {{sf6-adv|VM|-28}} (2-hit), {{sf6-adv|VM|-31(-20)}} | ||
| blockstun = | | blockstun = 25(21) | ||
| hitstop = | | hitstop = 10,13 | ||
| driveDmgBlk = 1000,4000 | | driveDmgBlk = 1000,4000 | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
| | | driveGain = 600,2000 | ||
| | | superGainHit = 200,600 (140,420) | ||
| superGainBlk = 100,300 (50,150) | |||
| | | invuln = 18-33 Throw | ||
| | | airborne = 18-33 (FKD) | ||
| | |||
| jugStart = 1 (2nd hit) | | jugStart = 1 (2nd hit) | ||
| jugIncrease = 1,3 | | jugIncrease = 1,3 | ||
| jugLimit = | | jugLimit = 0,3 | ||
| notes = Only 1st hit is super | | atkRange = 4.058 (1.783) | ||
| notes = Only 1st hit is super cancelable (very low damage route); holding HK results in a powered up version | |||
}} | }} | ||
Line 1,133: | Line 1,217: | ||
| active = 3(1)12 | | active = 3(1)12 | ||
| recovery = 20 | | recovery = 20 | ||
| | | total = 62(60) | ||
| guard = LH | |||
| cancel = SA3 (4th) | |||
| hitconfirm = 34 | |||
| hitAdv = KD +47 Launch | | hitAdv = KD +47 Launch | ||
| blockAdv = {{sf6-adv|VM|-14}} | | blockAdv = {{sf6-adv|VM|-14}} | ||
| | | punishAdv = KD +47 Launch | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| blockstun = | | blockstun = 24 total | ||
| hitstop = | | hitstop = 5,5,5,5,<br>13(11)Hit/16(14)Blk | ||
| driveDmgBlk = 300x4,2800 (4000) | | driveDmgBlk = 300x4,2800 (4000) | ||
| driveDmgHit = [1000x5] | | driveDmgHit = [1000x5] | ||
| | | driveGain = 150x4,1900 (2500) | ||
| | | superGainHit = 200x5 (140x5) | ||
| | | superGainBlk = 100x5 (50x5) | ||
| invuln = 29-45 Throw | |||
| | | airborne = 30-45 (FKD) | ||
| | |||
| jugStart = 4 (1,21 air) | | jugStart = 4 (1,21 air) | ||
| jugIncrease = 0x4,21 | | jugIncrease = 0x4,21 | ||
| jugLimit = | | jugLimit = 10x5 | ||
| notes = Switches sides on hit; puts opponent into limited juggle state | | atkRange = 4.550 (2.023) | ||
| notes = Switches sides on hit; puts opponent into limited juggle state; super cancel comes out on 4th hit; holding HK for 9-15f results in partial-charge version; holding 16-17f results in a full charge 2f faster than normal (allows it to combo from CH 5HP or PC 2MP) | |||
}} | }} | ||
Line 1,163: | Line 1,247: | ||
| images = SF6_Cammy_236kk.png | | images = SF6_Cammy_236kk.png | ||
| hitboxes = SF6_Cammy_236kk_hitbox.png | | hitboxes = SF6_Cammy_236kk_hitbox.png | ||
| damage = 150x4,200 | | damage = 150x4,200 | ||
| chip = 37x4,50 | | chip = 37x4,50 | ||
| dmgScaling = Combo (5% extra) | |||
| startup = 13 | | startup = 13 | ||
| active = 3(1)12 | | active = 3(1)12 | ||
| recovery = 20 | | recovery = 20 | ||
| | | total = 48 | ||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 34 (4th) | |||
| hitAdv = KD +47 Launch | | hitAdv = KD +47 Launch | ||
| blockAdv = {{sf6-adv|VM|-14}} | | blockAdv = {{sf6-adv|VM|-14}} | ||
| | | punishAdv = KD +47 Launch | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| blockstun = | | blockstun = 24 total | ||
| hitstop = | | hitstop = 5,5,5,5,<br>13(11)Hit/16(14)Blk | ||
| driveDmgBlk = 300x4,2800 (4000) | | driveDmgBlk = 300x4,2800 (4000) | ||
| driveDmgHit = [1000x5] | | driveDmgHit = [1000x5] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 200x5 (140x5) | ||
| superGainBlk = 100x5 (50x5) | |||
| | | invuln = 15-31 Throw | ||
| | | airborne = 16-31 (FKD) | ||
| | |||
| jugStart = 4 (1,21 air) | | jugStart = 4 (1,21 air) | ||
| jugIncrease = 0x4,21 | | jugIncrease = 0x4,21 | ||
| jugLimit = | | jugLimit = 10x5 | ||
| notes = Switches sides on hit; puts opponent into limited juggle state | | atkRange = 4.550 (1.783) | ||
| notes = Switches sides on hit; puts opponent into limited juggle state | |||
}} | }} | ||
Line 1,205: | Line 1,289: | ||
| active = 12 | | active = 12 | ||
| recovery = 24+16 Land | | recovery = 24+16 Land | ||
| | | total = 56 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitAdv = KD +20 | | hitAdv = KD +20 | ||
| blockAdv = {{sf6-adv|VM|-36}} | | blockAdv = {{sf6-adv|VM|-36}} | ||
| | | punishAdv = KD +20 | ||
| perfParryAdv = {{sf6-adv|VM|-50}} | | perfParryAdv = {{sf6-adv|VM|-50}} | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 12(13) | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | invuln = 1-14 Air | ||
| | | airborne = 7-40 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 40 | | jugIncrease = 40 | ||
| jugLimit = | | jugLimit = 4/40 | ||
| notes = | | atkRange = 0.88 (1st) | ||
| notes = Shortest horizontal range (good close-range anti-air but can whiff in grounded combos); () refers to damage and juggle limit on active frames 3-12; SA3 cancel whiffs on hit; cannot anti-air cross-ups | |||
}} | }} | ||
Line 1,239: | Line 1,323: | ||
| active = 12 | | active = 12 | ||
| recovery = 25+16 Land | | recovery = 25+16 Land | ||
| | | total = 58 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitAdv = KD +21 | | hitAdv = KD +21 | ||
| blockAdv = {{sf6-adv|VM|-36}} | | blockAdv = {{sf6-adv|VM|-36}} | ||
| | | punishAdv = KD +21 | ||
| perfParryAdv = {{sf6-adv|VM|-50}} | | perfParryAdv = {{sf6-adv|VM|-50}} | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 12(13) | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | invuln = 1-9 Air | ||
| | | airborne = 8-42 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 40 | | jugIncrease = 40 | ||
| jugLimit = | | jugLimit = 4/40 | ||
| notes = | | atkRange = 1.30 (1st) | ||
| notes = Medium horizontal range (good all-purpose anti-air and juggle ender); () refers to damage and juggle limit on active frames 3-12; SA3 cancel whiffs on hit; cannot anti-air cross-ups | |||
}} | }} | ||
Line 1,273: | Line 1,357: | ||
| active = 12 | | active = 12 | ||
| recovery = 28+16 Land | | recovery = 28+16 Land | ||
| | | total = 62 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitAdv = KD +22 | | hitAdv = KD +22 | ||
| blockAdv = {{sf6-adv|VM|-36}} | | blockAdv = {{sf6-adv|VM|-36}} | ||
| | | punishAdv = KD +22 | ||
| perfParryAdv = {{sf6-adv|VM|-50}} | | perfParryAdv = {{sf6-adv|VM|-50}} | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 12(13) | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | invuln = 1-8 Air | ||
| | | airborne = 9-46 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 40 | | jugIncrease = 40 | ||
| jugLimit = | | jugLimit = 4/40 | ||
| notes = | | atkRange = 0.90 (1st) | ||
| notes = Longest horizontal range (good for long range anti-airs and neutral jumps; best grounded combo ender); () refers to damage and juggle limit on active frames 3-12; SA3 cancel whiffs on hit; cannot anti-air cross-ups | |||
}} | }} | ||
Line 1,307: | Line 1,391: | ||
| active = 12 | | active = 12 | ||
| recovery = 29+16 Land | | recovery = 29+16 Land | ||
| | | total = 80(78) | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 12 | |||
| hitAdv = KD +16 | | hitAdv = KD +16 | ||
| blockAdv = {{sf6-adv|VM|-40}} | | blockAdv = {{sf6-adv|VM|-40}} | ||
| | | punishAdv = KD +16 | ||
| perfParryAdv = {{sf6-adv|VM|-54}} | | perfParryAdv = {{sf6-adv|VM|-54}} | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 10,5,5,5,13 (13) | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 700,200x3,700 (700) | ||
| | | superGainHit = 600,100x4 (420,70x4) | ||
| superGainBlk = 300 (150) | |||
| | | invuln = 1-7 Air, 20-25 Full | ||
| | | airborne = 26-64 (FKD) | ||
| | | jugStart = 1x5 | ||
| jugStart = | | jugIncrease = 1,0x3,40 | ||
| jugIncrease = 1,40 | | jugLimit = 4/40,40x4 | ||
| jugLimit = | | atkRange = 1.09 (1st) | ||
| notes = | | notes = Long horizontal range (but can drop when canceled from 5HP outside close range); () refers to damage and juggle limit on active frames 5-12 (becomes 1 hit if these frames connect); switches sides on hit; first hit can successfully juggle to SA3; holding HK for 15-16f results in a full charge up to 2f faster (full invuln window shifts 2f earlier, and allows it to combo from CH 2MP); cannot anti-air cross-ups | ||
}} | }} | ||
Line 1,337: | Line 1,421: | ||
| images = SF6_Cammy_623kk.png | | images = SF6_Cammy_623kk.png | ||
| hitboxes = SF6_Cammy_623kk_hitbox.png | | hitboxes = SF6_Cammy_623kk_hitbox.png | ||
| damage = 600,100x3,600 (900) | |||
| damage = | |||
| chip = 275 | | chip = 275 | ||
| startup = 6 | | startup = 6 | ||
| active = 12 | | active = 12 | ||
| recovery = 30+16 Land | | recovery = 30+16 Land | ||
| | | total = 63 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +19 | ||
| blockAdv = {{sf6-adv|VM|-40}} | |||
| punishAdv = KD +19 | |||
| perfParryAdv = {{sf6-adv|VM|-54}} | | perfParryAdv = {{sf6-adv|VM|-54}} | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 10,5,5,5,13 (13) | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| | | driveGain = -20000 | ||
| superGainHit = 600,100x4 (420,70x4) | |||
| | | superGainBlk = 300 (150) | ||
| | | invuln = 1-7 Full | ||
| | | airborne = 8-47 (FKD) | ||
| | | jugStart = 1x5 | ||
| jugStart = | | jugIncrease = 1,0x3,40 | ||
| jugIncrease = 1,40 | | jugLimit = 4/40,40x4 | ||
| jugLimit = | | atkRange = 1.04 (1st) | ||
| notes = | | notes = Long horizontal range (good for punishes and long range anti-airs); () refers to damage and juggle limit on active frames 4-12 (becomes 1 hit); cannot anti-air cross-ups | ||
}} | }} | ||
Line 1,377: | Line 1,460: | ||
| active = 4 | | active = 4 | ||
| recovery = 16 | | recovery = 16 | ||
| total = 40 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 18 | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|-18}} | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | |||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Puts airborne opponents into limited juggle state; good frame trap from 5HP (2f gap) that leads to | | atkRange = 2.131 | ||
| notes = Puts airborne opponents into limited juggle state; good frame trap from 5HP (2f gap) that leads to Counter-hit confirm | |||
}} | }} | ||
Line 1,409: | Line 1,491: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter | |||
| startup = 24 | | startup = 24 | ||
| active = 4 | | active = 4 | ||
| recovery = 16 | | recovery = 16 | ||
| | | total = 43 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 18 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-18}} | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| hitstun = 23 | | hitstun = 23 | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | |||
| | | invuln = 9-23 Projectile | ||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | atkRange = 2.760 | ||
| notes = Puts airborne opponents into limited juggle state | |||
}} | }} | ||
Line 1,445: | Line 1,527: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 28 | | startup = 28 | ||
| active = 4 | | active = 4 | ||
| recovery = 17 | | recovery = 17 | ||
| | | total = 48 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 18 | |||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|P|+3}} | | blockAdv = {{sf6-adv|P|+3}} | ||
| | | punishAdv = {{sf6-adv|VP|+9}} | ||
| perfParryAdv = {{sf6-adv|VM|-19}} | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 24 | | blockstun = 24 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [9000] | | driveDmgHit = [9000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | |||
| | | invuln = 9-27 Projectile | ||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | atkRange = 3.360 | ||
| notes = Puts airborne opponents into limited juggle state | |||
}} | }} | ||
Line 1,479: | Line 1,561: | ||
| images = SF6_Cammy_214pp.png | | images = SF6_Cammy_214pp.png | ||
| hitboxes = SF6_Cammy_214pp_hitbox.png | | hitboxes = SF6_Cammy_214pp_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 25(28) | | startup = 25(28) | ||
| active = 4 | | active = 4 | ||
| recovery = 17 | | recovery = 17 | ||
| | | total = 45 | ||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 18 | |||
| hitAdv = {{sf6-adv|VP|+7}} | | hitAdv = {{sf6-adv|VP|+7}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+11}} | ||
| perfParryAdv = {{sf6-adv|VM|-19}} | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| hitstun = 28 | | hitstun = 28 | ||
| blockstun = 19 | | blockstun = 19 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | |||
| | | invuln = 9-24(20) Projectile | ||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = No collision box on frames 1-10 (can | | atkRange = 3.290 | ||
| notes = No collision box on frames 1-10 (can cross-up from close range); puts airborne opponents into limited juggle state | |||
}} | }} | ||
=== Cannon Strike === | === Cannon Strike === | ||
===== j. | ===== j.214K ===== | ||
{{FrameData-SF6 | chara = Cammy | moveId = | {{FrameData-SF6 | chara = Cammy | moveId = cammy_j214k | moveType = special | ||
| input = j. | | input = j.214K | ||
| name = Cannon Strike | | name = Cannon Strike | ||
| images = | | images = SF6_Cammy_j214k.png | ||
| hitboxes = | | hitboxes = SF6_Cammy_j214k_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| chip = 150 | | chip = 150 | ||
| dmgScaling = 20% Starter | |||
| startup = 13 | | startup = 13 | ||
| active = 11 (until land) | | active = 11 (until land) | ||
| recovery = 12 land | | recovery = 12 land | ||
| | | total = - | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = {{sf6-adv|M|-2{{sf6-adv|VP|(+9)}}}} | | hitAdv = {{sf6-adv|M|-2{{sf6-adv|VP|(+9)}}}} | ||
| blockAdv = {{sf6-adv|VM|-8{{sf6-adv|P|(+3)}}}} | | blockAdv = {{sf6-adv|VM|-8{{sf6-adv|P|(+3)}}}} | ||
| | | punishAdv = {{sf6-adv|P|+2{{sf6-adv|VP|(+13)}}}} | ||
| perfParryAdv = {{sf6-adv|VM|-22(-11)}} | | perfParryAdv = {{sf6-adv|VM|-22(-11)}} | ||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop | | hitstop = 13 | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | |||
| | | airborne = Until Land (FKD) | ||
| | |||
| jugStart = 1 air | | jugStart = 1 air | ||
| jugIncrease = 10 | | jugIncrease = 10 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = Forward jump only; | | notes = Forward jump only; cancelable from j.MP; button strength affects dive trajectory (LK short, MK mid, HK far); spike knockdown vs. airborne opponents; HK version worst-case frame advantage is 1f better than LK/MK versions | ||
}} | }} | ||
Line 1,619: | Line 1,632: | ||
| images = SF6_Cammy_j214kk.png | | images = SF6_Cammy_j214kk.png | ||
| hitboxes = SF6_Cammy_j214hk_hitbox.png | | hitboxes = SF6_Cammy_j214hk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter; 10% Immediate | |||
| startup = 13 | | startup = 13 | ||
| active = 12 (until land) | | active = 12 (until land) | ||
| recovery = 12 land | | recovery = 12 land | ||
| total = - | |||
| guard = LH | |||
| cancel = SA2 | |||
| hitconfirm = 15~22 | |||
| hitAdv = {{sf6-adv|E|0{{sf6-adv|VP|(+9)}}}} | | hitAdv = {{sf6-adv|E|0{{sf6-adv|VP|(+9)}}}} | ||
| blockAdv = {{sf6-adv| | | blockAdv = {{sf6-adv|M|-2}}{{sf6-adv|VP|(+5)}} | ||
| | | punishAdv = {{sf6-adv|VP|+4(+13)}} | ||
| perfParryAdv = {{sf6-adv|VM|-20(-11)}} | | perfParryAdv = {{sf6-adv|VM|-20(-11)}} | ||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | |||
| | | airborne = Until Land (FKD) | ||
| | |||
| jugStart = 2 air | | jugStart = 2 air | ||
| jugIncrease = 2 | | jugIncrease = 2 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = Forward jump only; | | notes = Forward jump only; cancelable from j.MP; puts airborne opponents into limited juggle state; hitconfirm reaction time is longer the higher the divekick connects (cancelable until landing); frame advantage on hit/block is fixed when connecting on the first active frame (e.g. as a corner throw escape) | ||
}} | }} | ||
=== Hooligan Combination === | === Hooligan Combination === | ||
===== | ===== 236P ===== | ||
{{FrameData-SF6 | chara = Cammy | moveId = | {{FrameData-SF6 | chara = Cammy | moveId = cammy_236p | moveType = special | ||
| input = | | input = 236P | ||
| name = Hooligan Combination | | name = Hooligan Combination | ||
| images = | | images = SF6_Cammy_236p.png | ||
| hitboxes = SF6_Cammy_236p_hitbox.png | | hitboxes = SF6_Cammy_236p_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 20(40) | ||
| active = | | active = - | ||
| recovery = | | recovery = - | ||
| | | total = - | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | invuln = 7-40 Lower Body Projectile | ||
| | | airborne = 7-40 (FKD) | ||
| notes = | | notes = Startup refers to earliest/latest follow-up input timings; trajectory depends on button strength (LP short/high, MP middle, HP far/low); LP and MP versions can cross over close standing opponents; HP version can cross over close crouching opponents | ||
}} | }} | ||
===== | ===== 236[HP] ===== | ||
{{FrameData-SF6 | chara = Cammy | moveId = | {{FrameData-SF6 | chara = Cammy | moveId = cammy_236hp_hold | moveType = special | ||
| input = | | input = 236[HP] | ||
| name = Hooligan Combination | | name = Hooligan Combination | ||
| images = | | images = SF6_Cammy_236p.png | ||
| hitboxes = SF6_Cammy_236p_hitbox.png | | hitboxes = SF6_Cammy_236p_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 40(60) | ||
| active = | | active = - | ||
| recovery | | recovery = - | ||
| total = - | |||
| | |||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | invuln = 27-60 Lower Body Projectile | ||
| | | airborne = 27-60 (FKD) | ||
| notes = | | notes = Startup refers to earliest/latest follow-up input timings; holding HP for 18-19f results in a full charge up to 2f faster than normal; can cross over crouching opponents; follow-ups gain properties of OD versions (except for SA2 cancelability) | ||
}} | }} | ||
Line 1,710: | Line 1,708: | ||
| images = SF6_Cammy_236pp.png | | images = SF6_Cammy_236pp.png | ||
| hitboxes = SF6_Cammy_236p_hitbox.png | | hitboxes = SF6_Cammy_236p_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 20(40) | ||
| active = | | active = - | ||
| recovery = | | recovery = - | ||
| | | total = - | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -20000 | ||
| | | invuln = 7-40 Lower Body Projectile | ||
| | | airborne = 7-40 (FKD) | ||
| notes = Startup refers to earliest/latest follow-up input timings; button combination affects trajectory (LP+MP=LP, LP+HP=MP, MP+HP=HP); follow-ups have enhanced OD properties | |||
| notes = | |||
}} | }} | ||
Line 1,734: | Line 1,732: | ||
| damage = 1000 | | damage = 1000 | ||
| chip = 250 | | chip = 250 | ||
| dmgScaling = 20% Starter | |||
| startup = 50 | | startup = 50 | ||
| active = 9 | | active = 9 | ||
| recovery = 13 | | recovery = 13 | ||
| | | total = 71 | ||
| guard = L | |||
| cancel = SA3 | |||
| hitconfirm = 22 | |||
| hitAdv = KD +48 | | hitAdv = KD +48 | ||
| blockAdv = {{sf6-adv|P|+2}} | | blockAdv = {{sf6-adv|P|+2}} | ||
| | | punishAdv = KD +48 | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| blockstun = 24 | | blockstun = 24 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 3000 | ||
| driveDmgHit = [] | | driveDmgHit = [7000] | ||
| | | driveGain = 2500 | ||
| superGainHit = 1000 (700) | |||
| | | superGainBlk = 500 (250) | ||
| | | jugStart = 1 | ||
| jugIncrease = 10 | |||
| jugLimit = 10 | |||
| jugStart = | | notes = Puts opponent into limited juggle state on hit; low profile 50-63f; crouching state during recovery | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Puts opponent into limited juggle state; | |||
}} | }} | ||
Line 1,768: | Line 1,765: | ||
| damage = 800,400 | | damage = 800,400 | ||
| chip = 200,100 | | chip = 200,100 | ||
| dmgScaling = 20% Starter | |||
| startup = 70 | | startup = 70 | ||
| active = 9(10)5 | | active = 9(10)5 | ||
| recovery = 17 | | recovery = 17 | ||
| | | total = 110(108) | ||
| guard = L,L | |||
| cancel = SA3 | |||
| hitconfirm = 50 | |||
| hitAdv = KD +48 | | hitAdv = KD +48 | ||
| blockAdv = {{sf6-adv|P|+2}} | | blockAdv = {{sf6-adv|P|+2}} | ||
| | | punishAdv = KD +48 | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| blockstun = 43 | | blockstun = 43(24) | ||
| hitstop = | | hitstop = 13,13 | ||
| driveDmgBlk = | | driveDmgBlk = 3000,2000 | ||
| driveDmgHit = [] | | driveDmgHit = [3500x2] | ||
| | | driveGain = 2500,1500 | ||
| superGainHit = 500x2 (350x2) | |||
| superGainBlk = 250x2 (125x2) | |||
| jugStart = 1 (2nd hit) | |||
| | | jugIncrease = 10,10 | ||
| | | jugLimit = 10,10 | ||
| jugStart = | | notes = Puts opponent into limited juggle state on hit; low profile 70-98f; can be up to 2f faster if HP is held for only 18f; crouching state during recovery | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Puts opponent into limited juggle state; | |||
}} | }} | ||
Line 1,802: | Line 1,798: | ||
| damage = 800,400 | | damage = 800,400 | ||
| chip = 200,100 | | chip = 200,100 | ||
| dmgScaling = 20% Starter | |||
| startup = 50 | | startup = 50 | ||
| active = 9(10)5 | | active = 9(10)5 | ||
| recovery = 17 | | recovery = 17 | ||
| | | total = 90 | ||
| guard = L,L | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 50 | |||
| hitAdv = KD +48 | | hitAdv = KD +48 | ||
| blockAdv = {{sf6-adv|P|+2}} | | blockAdv = {{sf6-adv|P|+2}} | ||
| | | punishAdv = KD +48 | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| blockstun = 43 | | blockstun = 43(24) | ||
| hitstop = | | hitstop = 13,13 | ||
| driveDmgBlk = | | driveDmgBlk = 3000,2000 | ||
| driveDmgHit = [] | | driveDmgHit = [3500x2] | ||
| | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | |||
| jugStart = 1 (2nd hit) | |||
| | | jugIncrease = 10,10 | ||
| jugLimit = 10,10 | |||
| notes = Puts opponent into limited juggle state on hit; low profile 50-80f; crouching state during recovery | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Puts opponent into limited juggle state; | |||
}} | }} | ||
=== Hooligan Cannon Strike === | === Hooligan Cannon Strike === | ||
Line 1,838: | Line 1,831: | ||
| damage = 600 | | damage = 600 | ||
| chip = 150 | | chip = 150 | ||
| startup = +13 | | dmgScaling = 20% Starter | ||
| startup = 20+13 | |||
| active = until land | | active = until land | ||
| recovery = 12 land | | recovery = 12 land | ||
| | | total = 54~ | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = {{sf6-adv|M|-1{{sf6-adv|VP|(+9)}}}} | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-7{{sf6-adv|P|(+3)}}}} | ||
| punishAdv = {{sf6-adv|P|+3{{sf6-adv|VP|(+13)}}}} | |||
| perfParryAdv = {{sf6-adv|VM|-20(-12)}} | |||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 2000 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 800 (560) | ||
| | | superGainBlk = 400 (200) | ||
| | | airborne = Until Land (FKD) | ||
| jugStart = 1 air | |||
| jugIncrease = 10 | |||
| jugStart = | | jugLimit = 10 | ||
| jugIncrease = | | notes = Startup refers to earliest timing from Hooligan; button strength affects divekick trajectory (LK short, MK medium, HK far); spike knockdown vs. airborne opponents; autocorrects toward opponent after crossing over | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,872: | Line 1,865: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| startup = +13 | | dmgScaling = 20% Starter; 10% Immediate | ||
| startup = 40+13 | |||
| active = until land | | active = until land | ||
| recovery = 12 land | | recovery = 12 land | ||
| | | total = 74~ | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = {{sf6-adv|M|-1{{sf6-adv|VP|(+9)}}}} | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|E|0{{sf6-adv|VP|(+5)}}}} | ||
| punishAdv = {{sf6-adv|P|+3{{sf6-adv|VP|(+13)}}}} | |||
| perfParryAdv = {{sf6-adv|VM|-16(-11)}} | |||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 2000 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 800 (560) | ||
| | | superGainBlk = 400 (200) | ||
| | | airborne = Until Land (FKD) | ||
| jugStart = 2 air | |||
| jugIncrease = 2 | |||
| jugStart = | | jugLimit = 5 | ||
| jugIncrease = | | notes = Startup refers to earliest timing from Hooligan; button strength does not affect divekick trajectory; puts airborne opponents into limited juggle state; autocorrects toward opponent after crossing over; can be up to 2f faster if HP is held for only 18f | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,906: | Line 1,899: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| startup = +13 | | dmgScaling = 20% Starter; 10% Immediate | ||
| startup = 20+13 | |||
| active = until land | | active = until land | ||
| recovery = 12 land | | recovery = 12 land | ||
| | | total = 54~ | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA2 | ||
| | | hitconfirm = 19 | ||
| | | hitAdv = {{sf6-adv|M|-1{{sf6-adv|VP|(+9)}}}} | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|E|0{{sf6-adv|VP|(+5)}}}} | ||
| punishAdv = {{sf6-adv|P|+3{{sf6-adv|VP|(+13)}}}} | |||
| perfParryAdv = {{sf6-adv|VM|-16(-11)}} | |||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 2000 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | superGainHit = 800 (560) | ||
| | | superGainBlk = 400 (200) | ||
| | | airborne = Until Land (FKD) | ||
| jugStart = 2 air | |||
| jugIncrease = 2 | |||
| jugLimit = 5 | |||
| jugStart = | | notes = Startup refers to earliest timing from Hooligan; button strength does not affect divekick trajectory; puts airborne opponents into limited juggle state; autocorrects toward opponent after crossing over | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,942: | Line 1,934: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| startup = +18 | | dmgScaling = 20% Starter | ||
| startup = 20+18 | |||
| active = 4 | | active = 4 | ||
| recovery = 13 land | | recovery = 13 land | ||
| | | total = 56~ | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = {{sf6-adv|VP|+5(+9)}} | ||
| perfParryAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-5}}{{sf6-adv|M|(-1)}} | ||
| punishAdv = {{sf6-adv|VP|+9(+13)}} | |||
| perfParryAdv = {{sf6-adv|VM|-18(-14)}} | |||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [7000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 800 (560) | ||
| | | superGainBlk = 400 (200) | ||
| | | airborne = Until Land (FKD) | ||
| jugStart = 1 air | |||
| jugIncrease = 3 | |||
| jugStart = | | jugLimit = 10 | ||
| jugIncrease = | | notes = 236P trajectory affects frame advantage (lower height is better); up to 3f more recovery before landing (depends on activation height); does not autocorrect toward opponent after crossing over; crouching state during landing recovery | ||
| jugLimit = | |||
| notes = 236P trajectory affects frame advantage (lower height is better); | |||
}} | }} | ||
Line 1,976: | Line 1,968: | ||
| damage = 600x2 | | damage = 600x2 | ||
| chip = 150x2 | | chip = 150x2 | ||
| startup = +18 | | dmgScaling = 20% Starter | ||
| startup = 40+18 | |||
| active = 4(14)4 | | active = 4(14)4 | ||
| recovery = 13 land | | recovery = 13 land | ||
| total = 92~ | |||
| guard = H,H | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+8}} | | hitAdv = {{sf6-adv|VP|+8}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+12}} | ||
| perfParryAdv = {{sf6-adv|VM|-15}} | | perfParryAdv = {{sf6-adv|VM|-15}} | ||
| hitstun = 43 total | | hitstun = 43 total | ||
| blockstun = 33 total | | blockstun = 33 total | ||
| hitstop = | | hitstop = 13,13 | ||
| driveDmgBlk = | | driveDmgBlk = 3000x2 | ||
| driveDmgHit = [] | | driveDmgHit = [2500x2] | ||
| | | driveGain = 2000x2 | ||
| | | superGainHit = 400x2 (280x2) | ||
| | | superGainBlk = 200x2 (100x2) | ||
| | | airborne = Until Land (FKD) | ||
| jugStart = 0,1 air | |||
| jugIncrease = 1,5 | |||
| jugStart = | | jugLimit = 4,5 | ||
| jugIncrease = | | notes = 2 hits; causes OTG bounce vs. airborne opponents that can juggle into 623MK/HK/KK or SA1/SA3 Super (low height juggle connect will not allow time for follow-up); does not autocorrect toward opponent after crossing over; crouching state during landing recovery; can be up to 2f faster if HP is held for only 18f | ||
| jugLimit = | |||
| notes = 2 hits; | |||
}} | }} | ||
Line 2,010: | Line 2,002: | ||
| damage = 600x2 | | damage = 600x2 | ||
| chip = 150x2 | | chip = 150x2 | ||
| startup = +18 | | dmgScaling = 20% Starter | ||
| startup = 20+18 | |||
| active = 4(14)4 | | active = 4(14)4 | ||
| recovery = 13 land | | recovery = 13 land | ||
| total = 72~ | |||
| guard = H,H | |||
| cancel = SA2 | |||
| hitconfirm = 45 | |||
| hitAdv = {{sf6-adv|VP|+8}} | | hitAdv = {{sf6-adv|VP|+8}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+12}} | ||
| perfParryAdv = {{sf6-adv|VM|-15}} | | perfParryAdv = {{sf6-adv|VM|-15}} | ||
| hitstun = 43 total | | hitstun = 43 total | ||
| blockstun = 33 total | | blockstun = 33 total | ||
| hitstop = | | hitstop = 9,13 | ||
| driveDmgBlk = | | driveDmgBlk = 4000x2 | ||
| driveDmgHit = [] | | driveDmgHit = [3500x2] | ||
| | | superGainHit = 400x2 (280x2) | ||
| | | superGainBlk = 200x2 (100x2) | ||
| | | airborne = Until Land (FKD) | ||
| jugStart = 0,1 air | |||
| jugIncrease = 0,1 | |||
| jugLimit = 4,5 | |||
| jugStart = | | notes = 2 hits; causes OTG bounce vs. airborne opponents that can juggle into 623MK/HK/KK or any Super (low height juggle connect will only allow canceled Air SA2 to connect); does not autocorrect toward opponent after crossing over; crouching state during landing recovery | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 2 hits; | |||
}} | }} | ||
Line 2,044: | Line 2,035: | ||
| images = SF6_Cammy_236p_lplk.png | | images = SF6_Cammy_236p_lplk.png | ||
| hitboxes = SF6_Cammy_236p_lplk_hitbox.png | | hitboxes = SF6_Cammy_236p_lplk_hitbox.png | ||
| damage = 1800 | | damage = 1800 (2070) | ||
| startup = +10 | | startup = 20+10 | ||
| active = 3 | | active = 3 | ||
| recovery = 30 land | | recovery = 30 land | ||
| | | total = - | ||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +18 | | hitAdv = HKD +18 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +18 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 3000 (2100) | ||
| | | airborne = Until Land (FKD) | ||
| notes = Throws standing opponents only; 15% damage increase on Punish Counter; up to 8f more total recovery before landing (depends on activation height); crouching state during landing recovery; extends a proximity guard box that immediately forces a crouch blocking opponent's hurtbox to reach its crouching height, preventing uncrouchable meaty setups (but can still throw opponents that hold straight down on wakeup) | |||
| notes = | |||
}} | }} | ||
Line 2,070: | Line 2,058: | ||
| images = SF6_Cammy_236p_lplk.png | | images = SF6_Cammy_236p_lplk.png | ||
| hitboxes = SF6_Cammy_236p_lplk_hitbox.png | | hitboxes = SF6_Cammy_236p_lplk_hitbox.png | ||
| damage = 1000 | | damage = 1000 (1150) | ||
| startup = +10 | | dmgScaling = 20% Starter | ||
| startup = 40+10 | |||
| active = 3 | | active = 3 | ||
| recovery = 30 land | | recovery = 30 land | ||
| | | total = - | ||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +60 Launch | | hitAdv = HKD +60 Launch | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +60 Launch | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| | | airborne = Until Land (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| notes = Throws standing opponents only; puts opponent into limited juggle state; 15% damage increase on Punish Counter; up to 2f more total recovery before landing (depends on activation height); crouching state during landing recovery; can be up to 2f faster if HP is held for only 18f; extends a proximity guard box that immediately forces a crouch blocking opponent's hurtbox to reach its crouching height, preventing uncrouchable meaty setups (but can still throw opponents that hold straight down on wakeup) | |||
| notes = | |||
}} | }} | ||
Line 2,096: | Line 2,083: | ||
| images = SF6_Cammy_236pp_lplk.png | | images = SF6_Cammy_236pp_lplk.png | ||
| hitboxes = SF6_Cammy_236p_lplk_hitbox.png | | hitboxes = SF6_Cammy_236p_lplk_hitbox.png | ||
| damage = 1000 | | damage = 1000 (1150) | ||
| startup = +10 | | dmgScaling = 30% Starter | ||
| startup = 20+10 | |||
| active = 3 | | active = 3 | ||
| recovery = 30 land | | recovery = 30 land | ||
| | | total = - | ||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +60 Launch | | hitAdv = HKD +60 Launch | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +60 Launch | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | superGainHit = 1000 (700) | ||
| | | airborne = Until Land (FKD) | ||
| jugStart = 1 | |||
| jugStart = | | notes = Throws standing opponents only; puts opponent into limited juggle state; 15% damage increase on Punish Counter; up to 8f more recovery before landing (depends on activation height); crouching state during landing recovery; extends a proximity guard box that immediately forces a crouch blocking opponent's hurtbox to reach its crouching height, preventing uncrouchable meaty setups (but can still throw opponents that hold straight down on wakeup) | ||
| notes = | |||
}} | }} | ||
Line 2,124: | Line 2,109: | ||
| hitboxes = SF6_Cammy_236p_p_hitbox.png | | hitboxes = SF6_Cammy_236p_p_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 20~ | ||
| active = - | | active = - | ||
| recovery = | | recovery = 4(12)+10 land | ||
| total = - | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | airborne = Until Land (FKD) | ||
| notes = Stops forward trajectory; recovery before landing depends on activation height; Cammy is in crouching state during recovery; useful for baiting reversals in setups where throw/overhead/divekick could hit meaty | |||
| notes = Stops forward trajectory | |||
}} | }} | ||
Line 2,145: | Line 2,128: | ||
| hitboxes = SF6_Cammy_236p_p_hitbox.png | | hitboxes = SF6_Cammy_236p_p_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 40~ | ||
| active = - | | active = - | ||
| recovery = | | recovery = 4(7)+10 land | ||
| total = - | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | airborne = Until Land (FKD) | ||
| notes = Stops forward trajectory; recovery before landing depends on activation height; Cammy is in crouching state during recovery; useful for baiting reversals in setups where throw/overhead/divekick could hit meaty; can be up to 2f faster if HP is held for only 18f | |||
| notes = Stops forward trajectory | |||
}} | }} | ||
Line 2,166: | Line 2,147: | ||
| hitboxes = SF6_Cammy_236p_p_hitbox.png | | hitboxes = SF6_Cammy_236p_p_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 20~ | ||
| active = - | | active = - | ||
| recovery = | | recovery = 4(9)+10 land | ||
| total = - | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | airborne = Until Land (FKD) | ||
| notes = Stops forward trajectory; recovery before landing depends on activation height; Cammy is in crouching state during recovery; useful for baiting reversals in setups where throw/overhead/divekick could hit meaty | |||
| notes = Stops forward trajectory | |||
}} | }} | ||
Line 2,187: | Line 2,166: | ||
| images = SF6_Cammy_236236k.png | | images = SF6_Cammy_236236k.png | ||
| hitboxes = SF6_Cammy_236236k_hitbox.png | | hitboxes = SF6_Cammy_236236k_hitbox.png | ||
| damage = 2000 | | damage = 2000 | ||
| chip = 100x5 | | chip = 100x5 | ||
| dmgScaling = 30% Minimum | |||
| startup = 9 | | startup = 9 | ||
| active = 3(1)12 | | active = 3(1)12 | ||
| recovery = 38 | | recovery = 38 | ||
| | | total = 62 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +10 | ||
| perfParryAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-24(-22)}} | ||
| punishAdv = KD +10 | |||
| perfParryAdv = {{sf6-adv|VM|-37(-43)}} | |||
| blockstun = 30 total | | blockstun = 30 total | ||
| hitstop = | | hitstop = 5,5,5,5,13 | ||
| driveDmgBlk = | | driveDmgBlk = 500x5 | ||
| driveDmgHit = | | driveDmgHit = 500x6,2000 (5000) | ||
| | | superGainHit = -10000 | ||
| | | superGainBlk = -10000 | ||
| | | invuln = 1-11 Strike/Throw | ||
| | | armor = Break | ||
| | | airborne = 12-27 (FKD) | ||
| notes = | | jugLimit = 100 | ||
| atkRange = 4.278 (1.299) | |||
| notes = Great combo tool with high juggle potential and corner carry; 5th hits transitions into launching follow-up on hit only; damage distribution: 100,200x3,100,200,1000 | |||
}} | }} | ||
===== | ===== 214214P ===== | ||
{{FrameData-SF6 | chara = Cammy | moveId = | {{FrameData-SF6 | chara = Cammy | moveId = cammy_214214p | moveType = super | ||
| input = | | input = 214214P | ||
| name = Killer Bee Spin | | name = Killer Bee Spin | ||
| images = | | images = SF6_Cammy_214214p.png | ||
| hitboxes = | | hitboxes = SF6_Cammy_214214p_hitbox.png | ||
| damage = 3000 (220x6) | |||
| damage = | |||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | |||
| startup = 13 | | startup = 13 | ||
| active = 9 | | active = 9 | ||
| recovery = 37 land | | recovery = 37 land | ||
| | | total = 58 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = HKD +12 (KD +70 Launch) | ||
| blockAdv = {{sf6-adv|VM|-24(-18)}} | |||
| punishAdv = HKD +12 (KD +70 Launch) | |||
| perfParryAdv = {{sf6-adv|VM|-42(-36)}} | | perfParryAdv = {{sf6-adv|VM|-42(-36)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 16 | ||
| driveDmgBlk = | | driveDmgBlk = 5000 | ||
| driveDmgHit = | | driveDmgHit = 10000 (5700-8800) | ||
| | | superGainHit = -20000 | ||
| | | superGainBlk = -20000 | ||
| jugStart = | | armor = Break | ||
| jugIncrease = | | airborne = Until Land (FKD) | ||
| jugLimit = | | jugStart = 1 air | ||
| notes = | | jugIncrease = 0 | ||
| jugLimit = 30 | |||
| atkRange = 2.5 | |||
| notes = Can escape grounded meaty attacks, but usually results in Cammy whiffing over opponent's head; puts airborne opponents into limited juggle state (no cinematic), number of airborne hits varies based on juggle height; Drive Damage distribution: 900x3-x7,3000; only deals 250 damage on the first hit if it trades | |||
}} | }} | ||
===== j. | ====== j.214214P ====== | ||
{{FrameData-SF6 | chara = Cammy | moveId = | {{FrameData-SF6 | chara = Cammy | moveId = cammy_j214214p | moveType = super | ||
| input = j. | | input = j.214214P | ||
| name = Aerial Killer Bee Spin | | name = Aerial Killer Bee Spin | ||
| images = | | images = SF6_Cammy_214214p.png | ||
| hitboxes = | | hitboxes = SF6_Cammy_214214p_hitbox.png | ||
| damage = 3000 (220x8) | |||
| damage = | |||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | |||
| startup = 13 | | startup = 13 | ||
| active = until land | | active = until land | ||
| recovery = 37 land | | recovery = 37 land | ||
| | | total = - | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = HKD +12 (KD +70 Launch) | ||
| blockAdv = {{sf6-adv|VM|-23(-18)}} | |||
| punishAdv = HKD +12 (KD +70 Launch) | |||
| perfParryAdv = {{sf6-adv|VM|-41(-36)}} | | perfParryAdv = {{sf6-adv|VM|-41(-36)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 16 | ||
| driveDmgBlk = | | driveDmgBlk = 5000 | ||
| driveDmgHit = | | driveDmgHit = 10000 (5700-10000) | ||
| | | superGainHit = -20000 | ||
| | | superGainBlk = -20000 | ||
| jugStart = | | armor = Break | ||
| jugIncrease = | | airborne = Until Land (FKD) | ||
| jugLimit = | | jugStart = 1 air | ||
| notes = Forward jump only; puts airborne opponents into limited juggle state, number of hits varies based on juggle height | | jugIncrease = 0 | ||
| jugLimit = 30 | |||
| notes = Forward jump only; puts airborne opponents into limited juggle state (no cinematic), number of airborne hits varies based on juggle height; non-cinematic Drive Damage distribution: 900x3-x7,3700; only deals 250 damage on the first hit if it trades | |||
}} | }} | ||
Line 2,280: | Line 2,266: | ||
| images = SF6_Cammy_236236p.png | | images = SF6_Cammy_236236p.png | ||
| hitboxes = SF6_Cammy_236236p_hitbox.png | | hitboxes = SF6_Cammy_236236p_hitbox.png | ||
| damage = 4000 | | damage = 4000 | ||
| chip = 1000 | | chip = 1000 | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 9 | | startup = 9 | ||
| active = 15 | | active = 15 | ||
| recovery = 38 | | recovery = 38 | ||
| | | total = 61 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = HKD +17 | ||
| perfParryAdv = {{sf6-adv|VM|-51}} | | blockAdv = {{sf6-adv|VM|-33(-23)}} | ||
| punishAdv = HKD +17 | |||
| perfParryAdv = {{sf6-adv|VM|-51(-41)}} | |||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 20 | ||
| driveDmgBlk = | | driveDmgBlk = 7500 | ||
| driveDmgHit = | | driveDmgHit = 15000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| | | invuln = 1-13 Full | ||
| | | armor = Break | ||
| | | airborne = 9-27 (FKD) | ||
| notes = | | jugLimit = 100 | ||
| atkRange = 5.09 (2.20) | |||
| notes = Full screen anti-projectile move (can lose to slow projectiles at max range); combos from charged 623[HP], 214P, or 236HK 1st hit when canceled into; cinematic time regenerates ~1.9 Drive bars for Cammy; only deals 500 damage on the first hit if it trades (only the first 5 active frames are invincible) | |||
}} | }} | ||
===== 236236P(CA) ===== | ====== 236236P (CA) ====== | ||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_236236p(ca) | moveType = super | {{FrameData-SF6 | chara = Cammy | moveId = cammy_236236p(ca) | moveType = super | ||
| input = 236236P | | input = 236236P | ||
Line 2,311: | Line 2,299: | ||
| images = SF6_Cammy_236236p(ca).png | | images = SF6_Cammy_236236p(ca).png | ||
| hitboxes = SF6_Cammy_236236p_hitbox.png | | hitboxes = SF6_Cammy_236236p_hitbox.png | ||
| damage = 4500 | | damage = 4500 | ||
| chip = 1250 | | chip = 1250 | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 9 | | startup = 9 | ||
| active = 15 | | active = 15 | ||
| recovery = 38 | | recovery = 38 | ||
| | | total = 61 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = HKD +22 | ||
| perfParryAdv = {{sf6-adv|VM|-51}} | | blockAdv = {{sf6-adv|VM|-33(-23)}} | ||
| punishAdv = HKD +22 | |||
| perfParryAdv = {{sf6-adv|VM|-51(-41)}} | |||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 20 | ||
| driveDmgBlk = | | driveDmgBlk = 10000 | ||
| driveDmgHit = | | driveDmgHit = 20000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| | | invuln = 1-13 Full | ||
| | | armor = Break | ||
| | | airborne = 9-27 (FKD) | ||
| notes = | | jugLimit = 100 | ||
| atkRange = 5.09 (2.20) | |||
| notes = Full screen anti-projectile move (can lose to slow projectiles at max range); combos from charged 623[HP], 214P, or 236HK 1st hit when canceled into; available at 25% HP or below; cinematic time regenerates ~1.9 Drive bars for Cammy; only deals 500 damage on the first hit if it trades (only the first 5 active frames are invincible) | |||
}} | }} | ||
Line 2,347: | Line 2,337: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 335 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Sigh... Do you plan to fight at all?" | | notes = "Sigh... Do you plan to fight at all?" | ||
}} | }} | ||
Line 2,364: | Line 2,355: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 255 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Time to meet your maker." | | notes = "Time to meet your maker." | ||
}} | }} | ||
Line 2,381: | Line 2,373: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 340 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "(Biiiig stretch)" | | notes = "(Biiiig stretch)" | ||
}} | }} |
Latest revision as of 05:31, 9 March 2025
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
4MP
4HK
6HK
Target Combos
4MP~HK
5HP~HK
Throws
LPLK
4LPLK
j.LPLK
Drive Moves
HPHK
Cammy
cammy_hphk
|
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---|---|---|---|---|---|
HPHK Spin Raider
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.544 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Cammy
cammy_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Countersnipe (Block)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.390 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Cammy
cammy_6hphk_recovery
|
|||||
---|---|---|---|---|---|
6HPHK Countersnipe (Recovery)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.390 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Cammy
cammy_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Cammy
cammy_mpmk_66_pdr
|
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MPMK~66 Parry Drive Rush
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.603 (min/throw), 2.027 (min/block), 2.796 (max/final DR frame) |
Cammy
cammy_mpmk_66_drc
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MPMK or 66 Drive Rush Cancel
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Spiral Arrow
236LK
236MK
Cammy
cammy_236mk
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236MK Spiral Arrow
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File:SF6 Cammy 236mk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 | 225 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 15 | 21 | - | 22 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
44 | 4000 | [5000] | 2000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
9-26 Throw | - | 9-26 (FKD) | 1 | 3 | 3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.051 (1.417) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +26(+48) | -34(-20) | ||||
Hit Advantage | Block Advantage | ||||
KD +26(+48) | -14(0) | ||||
Notes | |||||
Can be spaced safely; best version for buffers in neutral; useful in corner juggle routes into 623K |
236HK
Cammy
cammy_236hk
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236HK Spiral Arrow
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File:SF6 Cammy 236hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300,700 | 75,175 | - | LH | SA3 (1st) | 14 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 | 3(1)12 | 21 | - | 25(21) | 10,13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
51 | 1000,4000 | [2500x2] | 600,2000 | 200,600 (140,420) | 100,300 (50,150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
18-33 Throw | - | 18-33 (FKD) | 1 (2nd hit) | 1,3 | 0,3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 4.058 (1.783) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +29(+48) | -28 (2-hit), -31(-20) | ||||
Hit Advantage | Block Advantage | ||||
KD +29(+48) | -12(-1) | ||||
Notes | |||||
Only 1st hit is super cancelable (very low damage route); holding HK results in a powered up version |
236[HK]
Cammy
cammy_236hk_hold
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236[HK] Spiral Arrow
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File:SF6 Cammy 236hk hold.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
150x4,200 | 37x4,50 | - | LH | SA3 (4th) | 34 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
27(25) | 3(1)12 | 20 | - | 24 total | 5,5,5,5, 13(11)Hit/16(14)Blk |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62(60) | 300x4,2800 (4000) | [1000x5] | 150x4,1900 (2500) | 200x5 (140x5) | 100x5 (50x5) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
29-45 Throw | - | 30-45 (FKD) | 4 (1,21 air) | 0x4,21 | 10x5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 4.550 (2.023) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +47 Launch | -20 | ||||
Hit Advantage | Block Advantage | ||||
KD +47 Launch | -14 | ||||
Notes | |||||
Switches sides on hit; puts opponent into limited juggle state; super cancel comes out on 4th hit; holding HK for 9-15f results in partial-charge version; holding 16-17f results in a full charge 2f faster than normal (allows it to combo from CH 5HP or PC 2MP) |
236KK
Cannon Spike
623LK
623MK
Cammy
cammy_623mk
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623MK Cannon Spike
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File:SF6 Cammy 623mk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000(800) | 250 | - | LH | SA3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 12 | 25+16 Land | - | 16 | 12(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
58 | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Air | - | 8-42 (FKD) | 1 | 40 | 4/40 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.30 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +21 | -50 | ||||
Hit Advantage | Block Advantage | ||||
KD +21 | -36 | ||||
Notes | |||||
Medium horizontal range (good all-purpose anti-air and juggle ender); () refers to damage and juggle limit on active frames 3-12; SA3 cancel whiffs on hit; cannot anti-air cross-ups |
623HK
Cammy
cammy_623hk
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623HK Cannon Spike
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File:SF6 Cammy 623hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200(800) | 300 | - | LH | SA3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 12 | 28+16 Land | - | 16 | 12(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Air | - | 9-46 (FKD) | 1 | 40 | 4/40 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 0.90 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +22 | -50 | ||||
Hit Advantage | Block Advantage | ||||
KD +22 | -36 | ||||
Notes | |||||
Longest horizontal range (good for long range anti-airs and neutral jumps; best grounded combo ender); () refers to damage and juggle limit on active frames 3-12; SA3 cancel whiffs on hit; cannot anti-air cross-ups |
623[HK]
Cammy
cammy_623hk_hold
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623[HK] Cannon Spike
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File:SF6 Cammy 623hk hold.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100,100x4 (900) | 275 | - | LH | SA3 | 12 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24(22) | 12 | 29+16 Land | - | 16 | 10,5,5,5,13 (13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
80(78) | 4000 | [5000] | 700,200x3,700 (700) | 600,100x4 (420,70x4) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-7 Air, 20-25 Full | - | 26-64 (FKD) | 1x5 | 1,0x3,40 | 4/40,40x4 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.09 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +16 | -54 | ||||
Hit Advantage | Block Advantage | ||||
KD +16 | -40 | ||||
Notes | |||||
Long horizontal range (but can drop when canceled from 5HP outside close range); () refers to damage and juggle limit on active frames 5-12 (becomes 1 hit if these frames connect); switches sides on hit; first hit can successfully juggle to SA3; holding HK for 15-16f results in a full charge up to 2f faster (full invuln window shifts 2f earlier, and allows it to combo from CH 2MP); cannot anti-air cross-ups |
623KK
Quick Spin Knuckle
214LP
214MP
Cammy
cammy_214mp
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214MP Quick Spin Knuckle
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File:SF6 Cammy 214mp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | SA3 | 18 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24 | 4 | 16 | 23 | 18 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
43 | 5000 | [7000] | 2000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
9-23 Projectile | - | - | 1 air | 3 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.760 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7 | -18 | ||||
Hit Advantage | Block Advantage | ||||
+3 | -2 | ||||
Notes | |||||
Puts airborne opponents into limited juggle state |
214HP
Cammy
cammy_214hp
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214HP Quick Spin Knuckle
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File:SF6 Cammy 214hp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter; Combo (2 hits) | LH | SA3 | 18 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28 | 4 | 17 | 26 | 24 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | 6000 | [9000] | 2000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
9-27 Projectile | - | - | 1 air | 3 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.360 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+9 | -19 | ||||
Hit Advantage | Block Advantage | ||||
+5 | +3 | ||||
Notes | |||||
Puts airborne opponents into limited juggle state |
214PP
Cannon Strike
j.214K
j.214KK
Hooligan Combination
236P
236[HP]
236PP
Razor's Edge Slicer
236P~No Input
236[HP]~No Input
236PP~No Input
Hooligan Cannon Strike
236P~K
236[HP]~K
236PP~K
Reverse Edge
236P~2K
236[HP]~2K
Cammy
cammy_236hp_hold_2k
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236[HP]~2K Reverse Edge
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File:SF6 Cammy 236hp hold 2k.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600x2 | 150x2 | 20% Starter | H,H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
40+18 | 4(14)4 | 13 land | 43 total | 33 total | 13,13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
92~ | 3000x2 | [2500x2] | 2000x2 | 400x2 (280x2) | 200x2 (100x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 0,1 air | 1,5 | 4,5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+12 | -15 | ||||
Hit Advantage | Block Advantage | ||||
+8 | -2 | ||||
Notes | |||||
2 hits; causes OTG bounce vs. airborne opponents that can juggle into 623MK/HK/KK or SA1/SA3 Super (low height juggle connect will not allow time for follow-up); does not autocorrect toward opponent after crossing over; crouching state during landing recovery; can be up to 2f faster if HP is held for only 18f |
236PP~2K
Fatal Leg Twister
236P~LPLK
236[HP]~LPLK
236PP~LPLK
Silent Step
236P~P
236[HP]~P
236PP~P
Super Arts
236236K
214214P
j.214214P
236236P
236236P (CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK