< Street Fighter 6 | Jamie
(13 intermediate revisions by 2 users not shown) | |||
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| name = Stand HK (DL2) | | name = Stand HK (DL2) | ||
| images = SF6_Jamie_5hk.png | | images = SF6_Jamie_5hk.png | ||
| hitboxes = SF6_Jamie_5hk_hitbox.png | | hitboxes = SF6_Jamie_5hk_hitbox.png,SF6_Jamie_5hk_hitbox_2.png | ||
| damage = '''800''' | | damage = '''800''' | ||
| startup = 15 | | startup = 15 | ||
Line 693: | Line 693: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = {{sf6-adv|VP|+ | | hitAdv = {{sf6-adv|VP|+8(+13)}} | ||
| blockAdv = {{sf6-adv|VP|+ | | blockAdv = {{sf6-adv|VP|+4(+9)}} | ||
| punishAdv = {{sf6-adv|VP|+ | | punishAdv = {{sf6-adv|VP|+12(+17)}} | ||
| perfParryAdv = {{sf6-adv|VM|- | | perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | ||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 13 | | blockstun = 13 | ||
Line 741: | Line 741: | ||
| jugLimit = 0,1 | | jugLimit = 0,1 | ||
| atkRange = 1.19 / 1.20 | | atkRange = 1.19 / 1.20 | ||
| notes = Damage DL0-DL4: 360x2/380x2/400x2/420x2/440x2; | | notes = Damage DL0-DL4: 360x2/380x2/400x2/420x2/440x2; both hits put airborne opponents into limited juggle state (follow-up is always possible); shifts Jamie's hurtbox upward during startup | ||
}} | }} | ||
Line 1,030: | Line 1,030: | ||
| blockAdv = {{sf6-adv|VM|-46}} | | blockAdv = {{sf6-adv|VM|-46}} | ||
| punishAdv = KD +4 | | punishAdv = KD +4 | ||
| notes = Good way to maintain corner oki while increasing Drink Level; slightly more KD Adv. when juggled into; good meterless option after corner 214PP; Drink Level is built on 57th recovery frame; DL4 | | driveGain = 2500 / 10000 (DL4) | ||
| notes = Good way to maintain corner oki while increasing Drink Level; slightly more KD Adv. when juggled into; good meterless option after corner 214PP; Drink Level is built on 57th recovery frame; drink builds 0.25 Drive bars; if already at DL4, builds 1 Drive bar | |||
}} | }} | ||
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| hitAdv = KD -1 (DL3: KD +2) | | hitAdv = KD -1 (DL3: KD +2) | ||
| blockAdv = {{sf6-adv|VM|-46}} (DL3: {{sf6-adv|VM|-43}}) | | blockAdv = {{sf6-adv|VM|-46}} (DL3: {{sf6-adv|VM|-43}}) | ||
| notes = Increases Drink Level by 1; better to use midscreen, as opponent can't effectively take advantage of Jamie's -1 KD situation; Drink Level is built on 54th recovery frame; gives better advantage upon DL3 to DL4 drink activation, allowing for corner oki; | | driveGain = 5000 / 10000 (DL4) | ||
| notes = Increases Drink Level by 1; better to use midscreen, as opponent can't effectively take advantage of Jamie's -1 KD situation; Drink Level is built on 54th recovery frame; gives better advantage upon DL3 to DL4 drink activation, allowing for corner oki; refills 0.5 Drive bars; at DL4, refills 1 Drive bar | |||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = 1. | | atkRange = 1.935 (1.879) | ||
| notes = Drink Lv.4 only; 5f gap on block; combos naturally on hit (relatively confirmable); cancelable into any special or Super; startup includes 6HK plus the delay before Headbutt can be input; SA2 cancel: KD+54/+10; Drink cancel: KD+10/-34; special/DR cancel is delayed until after active frames; puts airborne opponents into free juggle state (e.g. if opponent tries to jump after 6HK) | | notes = Drink Lv.4 only; 5f gap on block; combos naturally on hit (relatively confirmable); cancelable into any special or Super; startup includes 6HK plus the delay before Headbutt can be input; SA2 cancel: KD+54/+10; Drink cancel: KD+10/-34; special/DR cancel is delayed until after active frames; puts airborne opponents into free juggle state (e.g. if opponent tries to jump after 6HK) | ||
}} | }} | ||
Line 1,308: | Line 1,310: | ||
| input = LPLK | | input = LPLK | ||
| name = Back Shaver (DL2) | | name = Back Shaver (DL2) | ||
| images = SF6_Jamie_lplk | | images = SF6_Jamie_lplk.png | ||
| hitboxes = SF6_Jamie_lplk_hitbox.png | | hitboxes = SF6_Jamie_lplk_hitbox.png | ||
| damage = '''1200 (2040)''' | | damage = '''1200 (2040)''' | ||
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| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = - | | blockAdv = - | ||
| punishAdv = HKD +23 | | punishAdv = HKD +23 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | | atkRange = 0.80 | ||
| notes = Damage DL0-DL4: 1080/1139/1200/1259/1320 (PC: 1836/1937/2040/2141/2244); +4 after Forward Dash, allowing corner throw loops (or midscreen if opponent doesn't Back Rise); can | | notes = Damage DL0-DL4: 1080/1139/1200/1259/1320 (PC: 1836/1937/2040/2141/2244); +4 after Forward Dash, allowing corner throw loops (or midscreen if opponent doesn't Back Rise); Jamie can also hold LP+LK to sacrifice oki for a Drink Level | ||
}} | |||
===== LPLK (hold) ===== | |||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_lplk_dl2_hold | moveType = throw | |||
| input = LPLK (hold) | |||
| name = Back Shaver + Drink (DL2) | |||
| images = SF6_Jamie_lplk_hold.png | |||
| hitboxes = SF6_Jamie_lplk_hitbox.png | |||
| damage = '''1200 (2040)''' | |||
| dmgScaling = 20% Immediate | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 23 | |||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +7 | |||
| blockAdv = - | |||
| punishAdv = HKD +7 | |||
| driveDmgHit = [10000] | |||
| driveGain = 7000 / 12000 (DL4) | |||
| superGainHit = 2000(1400) [4000(2800)] | |||
| atkRange = 0.80 | |||
| notes = Damage DL0-DL4: 1080/1139/1200/1259/1320 (PC: 1836/1937/2040/2141/2244); leaves Jamie too far for follow-up oki, but can get corner pressure with ranged normals like 5MK; LP+LK must be pressed on frame 92 of throw animation for the drink to occur; builds an extra 0.5 Drive bars, or an extra 1 Drive bar at DL4 | |||
}} | }} | ||
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| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Increases Jamie's Drink Level by 1 (hold for more levels); if already at DL4, builds 0.5 Drive bars per | | driveGain = 2500 / 5000 (DL4) | ||
| notes = Increases Jamie's Drink Level by 1 (hold for more levels); builds 0.25 Drive bars per drink; if already at DL4, builds 0.5 Drive bars per drink; can hold the button to continue drinking indefinitely; entire animation is in a counter-hit state; Drink Level affects moveset and base damage scaling (90/95/100/105/110% for DL0-DL4 respectively) | |||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_2 | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_2 | moveType = special | ||
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| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Increases Jamie's Drink Level by 2; if already at DL4, builds 1 Drive bar; 2f shorter duration if DL4 is activated; entire animation is in a counter-hit state; startup refers to the time it takes for +2 Drink Levels to actually increase | | driveGain = 5000 / 10000 (DL4) | ||
| notes = Increases Jamie's Drink Level by 2; build 0.5 Drive bars; if already at DL4, builds 1 Drive bar; 2f shorter duration if DL4 is activated; entire animation is in a counter-hit state; startup refers to the time it takes for +2 Drink Levels to actually increase | |||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_3 | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_3 | moveType = special | ||
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| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Increases Jamie's Drink Level by 3; if already at DL4, builds 1.5 Drive bars; 2f shorter duration if DL4 is activated; entire animation is in a counter-hit state; startup refers to the time it takes for +3 Drink Level to actually increase | | driveGain = 7500 / 15000 (DL4) | ||
| notes = Increases Jamie's Drink Level by 3; builds 0.75 Drive bars; if already at DL4, builds 1.5 Drive bars; 2f shorter duration if DL4 is activated; entire animation is in a counter-hit state; startup refers to the time it takes for +3 Drink Level to actually increase | |||
}} | }} | ||
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_4 | moveType = special | {{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_4 | moveType = special | ||
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| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Increases Jamie's Drink Level by 4; if already at DL4, builds 2 Drive bars; entire animation is in a counter-hit state; startup refers to the time it takes for +4 Drink Level to actually increase | | driveGain = 10000 / 20000 (DL4) | ||
| notes = Increases Jamie's Drink Level by 4; builds 1 Drive bar; if already at DL4, builds 2 Drive bars; entire animation is in a counter-hit state; startup refers to the time it takes for +4 Drink Level to actually increase | |||
}} | }} | ||
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| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| driveGain = | | driveGain = 6000 / 11000 (DL4) | ||
| superGainHit = 400 (280) | | superGainHit = 400 (280) | ||
| superGainBlk = 200 (100) | | superGainBlk = 200 (100) | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| notes = Damage DL0-DL4: 405/427/450/472/495 (Scaled: 324/342/360/378/396) (Chip: 100/106/112/117/123); 2nd Kick follow-up can be performed on whiff as long as the first 6K comes out; () refers to scaled damage when starting combo from 236P; increases Drink Level by 1 on frame 36 of recovery | | notes = Damage DL0-DL4: 405/427/450/472/495 (Scaled: 324/342/360/378/396) (Chip: 100/106/112/117/123); 2nd Kick follow-up can be performed on whiff as long as the first 6K comes out; () refers to scaled damage when starting combo from 236P; increases Drink Level by 1 on frame 36 of recovery; refills 0.5 Drive bars; at DL4, refills 1 Drive bar; 2-6f blockstring gap depending on input timing; activating DL4 gives much better frame advantage | ||
}} | }} | ||
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| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| driveGain = | | driveGain = 6000 / 11000 (DL4) | ||
| superGainHit = 400 (280) | | superGainHit = 400 (280) | ||
| superGainBlk = 200 (100) | | superGainBlk = 200 (100) | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| notes = Damage DL0-DL4: 450/475/500/525/550 (Scaled: 360/380/400/420/440) (Chip: 112/118/125/131/137); 2nd Kick follow-up can be performed on whiff as long as the first 6K comes out; increases Drink Level by 1 on frame 37 of recovery | | notes = Damage DL0-DL4: 450/475/500/525/550 (Scaled: 360/380/400/420/440) (Chip: 112/118/125/131/137); 2nd Kick follow-up can be performed on whiff as long as the first 6K comes out; increases Drink Level by 1 on frame 37 of recovery; refills 0.5 Drive bars; at DL4, refills 1 Drive bar; () refers to scaled damage when starting combo from 236P; 5-9f blockstring gap depending on input timing; activating DL4 gives much better frame advantage | ||
}} | }} | ||
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| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| driveGain = | | driveGain = 6000 / 11000 (DL4) | ||
| superGainHit = 400 (280) | | superGainHit = 400 (280) | ||
| superGainBlk = 200 (100) | | superGainBlk = 200 (100) | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| notes = Damage DL0-DL4: 495/522/550/577/605 (Scaled: 396/418/440/462/484) (Chip: 123/130/137/143/150); 2nd Kick follow-up can be performed on whiff as long as the first 6K comes out; increases Drink Level by 1 on frame 37 of recovery | | notes = Damage DL0-DL4: 495/522/550/577/605 (Scaled: 396/418/440/462/484) (Chip: 123/130/137/143/150); 2nd Kick follow-up can be performed on whiff as long as the first 6K comes out; increases Drink Level by 1 on frame 37 of recovery; refills 0.5 Drive bars; at DL4, refills 1 Drive bar; () refers to scaled damage when starting combo from 236P; 8-12f blockstring gap depending on input timing; activating DL4 gives much better frame advantage | ||
}} | }} | ||
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| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| driveGain = 5000 / 10000 (DL4) | |||
| superGainHit = 400 (280) | | superGainHit = 400 (280) | ||
| superGainBlk = 200 (100) | | superGainBlk = 200 (100) | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| notes = Damage DL0-DL4: 540/570/600/630/660 (Scaled: 432/456/480/504/528) (Chip: 135/142/150/157/165); 2nd Kick follow-up can be performed on whiff as long as the first 6K comes out; increases Drink Level by 1 on frame 37 of recovery | | notes = Damage DL0-DL4: 540/570/600/630/660 (Scaled: 432/456/480/504/528) (Chip: 135/142/150/157/165); 2nd Kick follow-up can be performed on whiff as long as the first 6K comes out; increases Drink Level by 1 on frame 37 of recovery; refills 0.5 Drive bars; at DL4, refills 1 Drive bar; OD version is the only Drink ender that gives corner oki; () refers to scaled damage when starting combo from 236P; 2-6f blockstring gap depending on input timing; activating DL4 gives much better frame advantage | ||
}} | }} | ||
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| jugIncrease = 10 | | jugIncrease = 10 | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| notes = Damage DL1-DL4: 950/1000/1050/1100 (Chip: 237/250/262/275); forward jump only; button strength determines angle; connecting lower to the ground gives better frame advantage; can be done very low to the ground with Tiger Knee motion (214~9K); can get a follow-up juggle after low grounded hit; spike knockdown vs. airborne opponents (no juggle); can be used to bait throw techs or as an escape from corner throw loops; Jamie is crouching on the final landing recovery frame | | notes = Damage DL1-DL4: 950/1000/1050/1100 (Chip: 237/250/262/275); forward jump only; button strength determines angle; connecting lower to the ground gives better frame advantage; can be done very low to the ground with Tiger Knee motion (214~9K); can get a follow-up juggle after low grounded hit; spike knockdown vs. airborne opponents (no juggle); can be used to bait throw techs or as an escape from corner throw loops; Jamie is crouching on the final landing recovery frame with a standing-sized hurtbox (IASA: this tall crouching hurtbox lasts up to 39 more frames when holding any crouch after landing) | ||
}} | }} | ||
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| jugIncrease = 2 | | jugIncrease = 2 | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| notes = Damage DL1-DL4: 760/800/840/880 (Chip: 190/200/210/220); during forward jump only; connecting lower to the ground gives better frame advantage; grounded hit puts opponent into limited juggle state; OTG bounce on airborne hit; can be done low to the ground with Tiger Knee motion (214~9K); can be used to bait throw techs or as an escape from corner throw loops; Jamie is crouching on the final landing recovery frame | | notes = Damage DL1-DL4: 760/800/840/880 (Chip: 190/200/210/220); during forward jump only; connecting lower to the ground gives better frame advantage; grounded hit puts opponent into limited juggle state; OTG bounce on airborne hit; can be done low to the ground with Tiger Knee motion (214~9K); can be used to bait throw techs or as an escape from corner throw loops; Jamie is crouching on the final landing recovery frame with a standing-sized hurtbox (IASA: this tall crouching hurtbox lasts up to 39 more frames when holding any crouch after landing) | ||
}} | }} | ||
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| driveDmgBlk = 150x10,1000 (2500) | | driveDmgBlk = 150x10,1000 (2500) | ||
| driveDmgHit = 200x2,400x8,1400 (5000) | | driveDmgHit = 200x2,400x8,1400 (5000) | ||
| driveGain = 5000 / 10000 (DL4) | |||
| superGainHit = -10000 | | superGainHit = -10000 | ||
| superGainBlk = -10000 | | superGainBlk = -10000 | ||
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| jugLimit = 0x10,25 | | jugLimit = 0x10,25 | ||
| atkRange = 3.526 (1.836) | | atkRange = 3.526 (1.836) | ||
| notes = Damage DL0-DL4: 1665/1753/1850/1938/2035 (Chip: 360/380/400/420/440); increases Drink Level by 1 at the cost of some damage and KD Advantage; DL3 version has 21f less recovery, granting better advantage upon DL4 activation; DL4 | | notes = Damage DL0-DL4: 1665/1753/1850/1938/2035 (Chip: 360/380/400/420/440); increases Drink Level by 1 at the cost of some damage and KD Advantage; DL3 version has 21f less recovery, granting better advantage upon DL4 activation; drink builds 0.5 Drive bars; at DL4, builds 1 Drive bar; cannot hit cross-up | ||
}} | }} | ||
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| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = 10000 / 30000 (DL4) | |||
| superGainHit = -20000 | | superGainHit = -20000 | ||
| superGainBlk = -20000 | | superGainBlk = -20000 | ||
| notes = When activated at DL0-DL3, puts Jamie at DL4 until the timer runs out (damage scaling is set to 105% rather than the usual 110%); timer lasts 900 frames (15 seconds) and does not drain during attack hit/block freeze; cannot build more Super meter while timer is active; returns to previous Drink Level after install timer expires; if | | notes = When activated at DL0-DL3, puts Jamie at DL4 until the timer runs out (damage scaling is set to 105% rather than the usual 110%); timer lasts 900 frames (15 seconds) and does not drain during attack hit/block freeze; cannot build more Super meter while timer is active; returns to previous Drink Level after install timer expires; immediately builds 1 Drive bar; if already at DL4, builds 3 Drive bars and has no install timer, so Jamie can immediately resume building Super meter; useful in combo extension or for safety when canceling from OD special moves | ||
}} | }} | ||
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| name = Getsuga Saiho (DL2) | | name = Getsuga Saiho (DL2) | ||
| images = SF6_Jamie_236236p.png | | images = SF6_Jamie_236236p.png | ||
| hitboxes = SF6_Jamie_236236p_hitbox.png | | hitboxes = SF6_Jamie_236236p_hitbox.png,SF6_Jamie_236236p_hitbox_2.png | ||
| damage = '''2600''' (500) | | damage = '''2600''' (500) | ||
| chip = '''500x2''' | | chip = '''500x2''' |
Latest revision as of 01:41, 8 March 2025
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
2KK
6MK
4HP
6HK
Target Combos
2HK~HK
2HK~HK~P
5LP~LK
5LP~LK~MP
6MK~MK
6MK~MK~P
4HP~HP
4HP~HP~HK
6HK~4HK
6HK~4HK~P Close
6HK~4HK~P Mid
6HK~4HK~P Far
Throws
LPLK
LPLK (hold)
4LPLK
Drive Moves
HPHK
Jamie
Jamie_hphk_dl2
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HPHK Vainglory Strike (DL2)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.490 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
Damage DL0-DL4: 720/760/800/840/880 (Chip: 180/190/200/210/220); See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Jamie
Jamie_6hphk_dl2
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6HPHK Leg Sweep (Block)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.003 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Jamie
Jamie_6hphk_dl2_recovery
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6HPHK Leg Sweep (Recovery)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.898 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Jamie
Jamie_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Jamie
jamie_mpmk_66_pdr
|
|||||
---|---|---|---|---|---|
MPMK~66 Parry Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.988 (min/throw), 2.03 (min/block), 3.002 (max/final DR frame) |
Jamie
jamie_mpmk_66_drc
|
|||||
---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
The Devil Inside
22P
22P_ACTIVATION
Freeflow Strikes
236LP
236MP
Jamie
Jamie_236mp_dl2
|
|||||
---|---|---|---|---|---|
236MP MP Freeflow Strikes 1 (DL2)
|
|||||
File:SF6 Jamie 236mp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400 | 100 | - | LH | SA3 | 19 (6P) / 14 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 2 | 24 | 25 | 20 | 9 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
41 | 2500 | [4000] | 1500 | 300 (210) | 150 (75) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.762 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+3 | -24 | ||||
Hit Advantage | Block Advantage | ||||
-1 | -6 | ||||
Notes | |||||
Damage DL0-DL3: 360/380/400/420 (Chip: 90/95/100/105); cancelable into Punch follow-up on hit/block/whiff or Kick follow-up on hit/block; whiff cancel into 6P is delayed by 4f compared to hit/block version |
Jamie
Jamie_236mp_dl4
|
|||||
---|---|---|---|---|---|
236MP MP Freeflow Strikes 1 (DL4)
|
|||||
File:SF6 Jamie 236mp dl4.png File:SF6 Jamie 236mp dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220,330 (550) | 55,82 | - | LH | SA3 | 36 (6P) / 29 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 2(9)3 | 19 | 34 total | 30 total | 3,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | 1500,3500 | [4000x2] | 1500x2 | 500x2 (350x2) | 250x2 (125x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1,1 | 1,1 | 3,4 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.634 (1.747) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+5 | -20 | ||||
Hit Advantage | Block Advantage | ||||
+1 | -3 | ||||
Notes | |||||
2 hits, both are super cancelable; cancelable into 6P or 6K follow-up (6K cannot be performed on whiff); whiff cancel into 6P is delayed by 4f compared to hit/block version; counter-hit/Punish Counter bonus advantage carries over through both hits |
236HP
Jamie
Jamie_236hp_dl2
|
|||||
---|---|---|---|---|---|
236HP HP Freeflow Strikes 1 (DL2)
|
|||||
File:SF6 Jamie 236hp.png File:SF6 Jamie 236hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450 | 112 | - | LH | SA3 | 19 (6P) / 14 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19 | 2 | 24 | 25 | 20 | 9 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
44 | 2500 | [4000] | 1500 | 300 (210) | 150 (75) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.982 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+3 | -24 | ||||
Hit Advantage | Block Advantage | ||||
-1 | -6 | ||||
Notes | |||||
Damage DL0-DL3: 405/427/450/472 (Chip: 100/106/112/117); cancelable into Punch follow-up on hit/block/whiff or Kick follow-up on hit/block; whiff cancel into 6P is delayed by 4f compared to hit/block version |
Jamie
Jamie_236hp_dl4
|
|||||
---|---|---|---|---|---|
236HP HP Freeflow Strikes 1 (DL4)
|
|||||
File:SF6 Jamie 236hp dl4.png File:SF6 Jamie 236hp dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220,440 (660) | 55,110 | - | LH | SA3 | 36 (6P) / 29 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19 | 2(9)3 | 19 | 34 total | 30 total | 3,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45 | 1500,3500 | [4000x2] | 1500x2 | 500x2 (350x2) | 250x2 (125x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1,1 | 1,1 | 3,4 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.964 (1.977) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+5 | -20 | ||||
Hit Advantage | Block Advantage | ||||
+1 | -3 | ||||
Notes | |||||
2 hits, both are super cancelable; cancelable into 6P or 6K follow-up (6K cannot be performed on whiff); whiff cancel into 6P is delayed by 4f compared to hit/block version; counter-hit/Punish Counter bonus advantage carries over through both hits |
236PP
Jamie
Jamie_236pp_dl4
|
|||||
---|---|---|---|---|---|
236PP OD Freeflow Strikes 1 (DL4)
|
|||||
![]() File:SF6 Jamie 236pp dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220,440 (660) | 55,110 | - | LH | SA2 SA3 | 36 (6P) / 27 SA |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 2(9)3 | 19 | 36 total | 30 total | 3,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45 | 1500,3500 | [4000x2] | -20000 | 500x2 (350x2) | 250x2 (125x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1,1 | 1,1 | 3,4 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.024 (2.062) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7 | -20 | ||||
Hit Advantage | Block Advantage | ||||
+3 | -3 | ||||
Notes | |||||
2 hits, both are super cancelable; cancelable into 6P or 6K follow-up (6K cannot be performed on whiff); whiff cancel into 6P is delayed by 4f compared to hit/block version; counter-hit/Punish Counter bonus advantage carries over through both hits; all 6P Rekka follow-ups do not count as separate moves for damage scaling; SA2 cancel: +18/+13 (1st hit), +18/+12 (2nd hit) |
Freeflow Strikes Punch 1
236LP~6P
236MP~6P
Jamie
Jamie_236mp_6p_dl2
|
|||||
---|---|---|---|---|---|
236MP~6P MP Freeflow Strikes Punch 1 (DL2)
|
|||||
File:SF6 Jamie 236mp 6p.png File:SF6 Jamie 236mp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400 | 100 | - | LH | - | 18 (follow-up) |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 [39] | 2 | 28 | 27 | 19 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45 | 2500 | [4000] | 1500 | 300 (210) | 150 (75) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 2 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.259 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+1 | -28 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -11 | ||||
Notes | |||||
Damage DL0-DL3: 360/380/400/420 (Chip: 90/95/100/105); can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; counter-hit/Punish Counter bonus only applies if 1st Rekka did not hit; 0-5f blockstring gap depending on input timing |
Jamie
Jamie_236mp_6p_dl4
|
|||||
---|---|---|---|---|---|
236MP~6P MP Freeflow Strikes Punch 1 (DL4)
|
|||||
File:SF6 Jamie 236mp 6p.png File:SF6 Jamie 236mp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220,275 (495) | 55,68 | - | LH | - | 28 (follow-up) |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 [51] | 2(5)2 | 27 | 34 total | 26 total | 3,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
50 | 1500x2 | [4000] | 500x2 | 500x2 (350x2) | 250x2 (125x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1,1 | 1,1 | 5,6 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.606 (1.387) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
-2(+2) | -27 | ||||
Hit Advantage | Block Advantage | ||||
-2 | -10 | ||||
Notes | |||||
Can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; 2 hits; counter-hit/Punish Counter bonus only applies if 2nd hit connects; 2-7f blockstring gap depending on input timing |
236HP~6P
Jamie
Jamie_236hp_6p_dl2
|
|||||
---|---|---|---|---|---|
236HP~6P HP Freeflow Strikes Punch 1 (DL2)
|
|||||
File:SF6 Jamie 236hp 6p.png File:SF6 Jamie 236hp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450 | 112 | - | LH | - | 18 (follow-up) |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19 [45] | 2 | 28 | 27 | 21 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | 2500 | [4000] | 1500 | 300 (210) | 150 (75) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 2 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.706 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+1 | -28 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -9 | ||||
Notes | |||||
Damage DL0-DL3: 405/427/450/472 (Chip: 100/106/112/117); can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; counter-hit/Punish Counter bonus only applies if 1st Rekka did not hit; 3-8f blockstring gap depending on input timing |
Jamie
Jamie_236hp_6p_dl4
|
|||||
---|---|---|---|---|---|
236HP~6P HP Freeflow Strikes Punch 1 (DL4)
|
|||||
File:SF6 Jamie 236hp 6p.png File:SF6 Jamie 236hp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220,275 (495) | 55,68 | - | LH | - | 28 (follow-up) |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 [54] | 2(5)2 | 27 | 34 total | 26 total | 3,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
50 | 1500x2 | [4000] | 500x2 | 500x2 (350x2) | 250x2 (125x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1,1 | 1,1 | 5,6 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.606 (1.387) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
-2(+2) | -27 | ||||
Hit Advantage | Block Advantage | ||||
-2 | -10 | ||||
Notes | |||||
Can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; 2 hits; counter-hit/Punish Counter bonus only applies if 2nd hit connects; 2-7f blockstring gap depending on input timing |
236PP~6P
Jamie
Jamie_236pp_6p_dl4
|
|||||
---|---|---|---|---|---|
236PP~6P OD Freeflow Strikes Punch 1 (DL4)
|
|||||
![]() File:SF6 Jamie 236pp 6p dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220,330 (550) | 55,82 | Unscaled | LH | - | 28 (follow-up) |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 [48] | 2(5)2 | 27 | 34 total | 26 total | 3,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
50 | 1500x2 | [4000] | - | 500x2 (350x2) | 250x2 (125x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1,1 | 1,1 | 5,6 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.596 (1.377) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
-2(+2) | -27 | ||||
Hit Advantage | Block Advantage | ||||
-2 | -10 | ||||
Notes | |||||
Can be performed on hit/block/whiff (startup is delayed by 4f on whiff version); [] refers to total startup when whiffing initial 236P; 2 hits; counter-hit/Punish Counter bonus only applies if 2nd hit connects; 2-7f blockstring gap depending on input timing; does not count as a separate move for damage scaling purposes |
Freeflow Strikes Punch 2
236LP~6P~6P
236MP~6P~6P
Jamie
Jamie_236mp_6p_6p_dl2
|
|||||
---|---|---|---|---|---|
236MP~6P~6P MP Freeflow Strikes Punch 2 (DL2)
|
|||||
File:SF6 Jamie 236mp 6p 6p.png File:SF6 Jamie 236mp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 (480) | 150 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 [62] | 2 | 30 | - | 17 | 12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
47 | 2500 | [4000] | 1500 | 400 (280) | 200 (100) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.907 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +27 | -30 | ||||
Hit Advantage | Block Advantage | ||||
KD +27 | -15 | ||||
Notes | |||||
Damage DL0-DL3: 540(432)/570(456)/600(480)/630(504) (Chip: 135/142/150/157); can be performed on hit/block/whiff (startup is delayed by 3f on whiff version); [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 2-6f gap before final hit on block |
Jamie
Jamie_236mp_6p_6p_dl4
|
|||||
---|---|---|---|---|---|
236MP~6P~6P MP Freeflow Strikes Punch 2 (DL4)
|
|||||
File:SF6 Jamie 236mp 6p 6p dl4.png File:SF6 Jamie 236mp 6p 6p dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
162x2,495 (132x2,396) | 40x2,123 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 [81] | 2(4)2(14)3 | 28 | - | 39 total | 3,3,12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
68 | 1500x3 | [4000] | 500x3 | 500x2,400 (350x2,280) | 250x2,200 (125x2,100) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1,1,1 | 1,1,1 | 7,7,10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.407 (1.77) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +27 | -29 | ||||
Hit Advantage | Block Advantage | ||||
KD +27 | -14 | ||||
Notes | |||||
Can be performed on hit/block/whiff (startup is delayed by 3f on whiff version); [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3 hits; 2-6f gap between 2nd/3rd Rekkas on block |
236HP~6P~6P
Jamie
Jamie_236hp_6p_6p_dl2
|
|||||
---|---|---|---|---|---|
236HP~6P~6P HP Freeflow Strikes Punch 2 (DL2)
|
|||||
File:SF6 Jamie 236hp 6p 6p.png File:SF6 Jamie 236hp 6p 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
650 (520) | 162 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19 [71] | 2 | 30 | - | 19 | 12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
50 | 2500 | [4000] | 1500 | 400 (280) | 200 (100) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.602 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +27 | -30 | ||||
Hit Advantage | Block Advantage | ||||
KD +27 | -13 | ||||
Notes | |||||
Damage DL0-DL3: 585(468)/617(494)/650(520)/682(546) (Chip: 145/153/162/170); can be performed on hit/block/whiff (startup is delayed by 3f on whiff version); [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3-7f gap before final hit on block |
Jamie
Jamie_236hp_6p_6p_dl4
|
|||||
---|---|---|---|---|---|
236HP~6P~6P HP Freeflow Strikes Punch 2 (DL4)
|
|||||
File:SF6 Jamie 236hp 6p 6p dl4.png File:SF6 Jamie 236hp 6p 6p dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
162x2,495 (132x2,396) | 40x2,123 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 [84] | 2(4)2(14)3 | 28 | - | 39 total | 3,3,12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
68 | 1500x3 | [4000] | 500x3 | 500x2,400 (350x2,280) | 250x2,200 (125x2,100) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1,1,1 | 1,1,1 | 7,7,10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.407 (1.77) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +27 | -29 | ||||
Hit Advantage | Block Advantage | ||||
KD +27 | -14 | ||||
Notes | |||||
Can be performed on hit/block/whiff (startup is delayed by 3f on whiff version); [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236P; 3 hits; 2-6f gap between 2nd/3rd Rekkas on block |
236PP~6P~6P
Jamie
Jamie_236pp_6p_6p_dl4
|
|||||
---|---|---|---|---|---|
236PP~6P~6P OD Freeflow Strikes Punch 2 (DL4)
|
|||||
![]() File:SF6 Jamie 236pp 6p 6p dl4 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
165x2,605 (132x2,484) | 40x2,150 | Unscaled | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 [78] | 2(4)2(14)3 | 28 | - | 39 total | 3,3,12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
68 | 1500x3 | [4000] | - | 500x2,400 (350x2,280) | 250x2,200 (125x2,100) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1,1,1 | 1,1,1 | 7,7,10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.407 (1.77) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +28 | -29 | ||||
Hit Advantage | Block Advantage | ||||
KD +28 | -14 | ||||
Notes | |||||
Can be performed on hit/block/whiff (startup is delayed by 3f on whiff version); [] refers to total startup when whiffing initial 236P~6P; () refers to scaled damage when starting combo from 236PP; 3 hits; 2-6f gap between 2nd/3rd Rekkas on block; does not count as a separate move for damage scaling purposes |
Freeflow Strikes Kick 1
236LP~6K
236MP~6K
Jamie
Jamie_236mp_6k_dl2
|
|||||
---|---|---|---|---|---|
236MP~6K MP Freeflow Kicks 1 (DL2)
|
|||||
File:SF6 Jamie 236mp 6k.png File:SF6 Jamie 236mp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300 | 75 | - | LH | - | 16 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17 | 2 | 32 | 27 | 19 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
50 | 2500 | [4000] | 1000 | 300 (210) | 150 (75) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
-3 | -32 | ||||
Hit Advantage | Block Advantage | ||||
-7 | -15 | ||||
Notes | |||||
Damage DL0-DL4: 270/285/300/315/330 (Chip: 67/71/75/78/82); Kick follow-up cannot be performed on whiff (but the 2nd Kick follow-up can be performed if the initial 6K whiffs); 1-6f blockstring gap depending on input timing (DL4: 2-9f gap) |
236HP~6K
Jamie
Jamie_236hp_6k_dl2
|
|||||
---|---|---|---|---|---|
236HP~6K HP Freeflow Kicks 1 (DL2)
|
|||||
File:SF6 Jamie 236hp 6k.png File:SF6 Jamie 236hp 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300 | 75 | - | LH | - | 16 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 2 | 32 | 27 | 19 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
53 | 2500 | [4000] | 1000 | 300 (210) | 150 (75) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
-3 | -32 | ||||
Hit Advantage | Block Advantage | ||||
-7 | -15 | ||||
Notes | |||||
Damage DL0-DL4: 270/285/300/315/330 (Chip: 67/71/75/78/82); Kick follow-up cannot be performed on whiff (but the 2nd Kick follow-up can be performed if the initial 6K whiffs); 4-9f blockstring gap depending on input timing (DL4: 4-12f gap) |
236PP~6K
Freeflow Strikes Kick 2
236LP~6K~6K
236MP~6K~6K
Jamie
Jamie_236mp_6k_6k_dl2
|
|||||
---|---|---|---|---|---|
236MP~6K~6K MP Freeflow Kicks 2 (DL2)
|
|||||
File:SF6 Jamie 236mp 6k 6k.png File:SF6 Jamie 236mp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 (400) | 125 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
21 | 2 | 36+28 | - | 17 | 11 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
86[63] | 2500 | [4000] | 6000 / 11000 (DL4) | 400 (280) | 200 (100) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD -1 (DL3: KD +22) | -64 (DL3 -40) | ||||
Hit Advantage | Block Advantage | ||||
KD -1 (DL3: KD +22) | -49 (DL3 -26) | ||||
Notes | |||||
Damage DL0-DL4: 450/475/500/525/550 (Scaled: 360/380/400/420/440) (Chip: 112/118/125/131/137); 2nd Kick follow-up can be performed on whiff as long as the first 6K comes out; increases Drink Level by 1 on frame 37 of recovery; refills 0.5 Drive bars; at DL4, refills 1 Drive bar; () refers to scaled damage when starting combo from 236P; 5-9f blockstring gap depending on input timing; activating DL4 gives much better frame advantage |
236HP~6K~6K
Jamie
Jamie_236hp_6k_6k_dl2
|
|||||
---|---|---|---|---|---|
236HP~6K~6K HP Freeflow Kicks 2 (DL2)
|
|||||
File:SF6 Jamie 236hp 6k 6k.png File:SF6 Jamie 236hp 6k 6k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550 (440) | 137 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24 | 2 | 36+28 | - | 17 | 11 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
89[66] | 2500 | [4000] | 6000 / 11000 (DL4) | 400 (280) | 200 (100) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD -1 (DL3: KD +22) | -64 (DL3 -40) | ||||
Hit Advantage | Block Advantage | ||||
KD -1 (DL3: KD +22) | -49 (DL3 -26) | ||||
Notes | |||||
Damage DL0-DL4: 495/522/550/577/605 (Scaled: 396/418/440/462/484) (Chip: 123/130/137/143/150); 2nd Kick follow-up can be performed on whiff as long as the first 6K comes out; increases Drink Level by 1 on frame 37 of recovery; refills 0.5 Drive bars; at DL4, refills 1 Drive bar; () refers to scaled damage when starting combo from 236P; 8-12f blockstring gap depending on input timing; activating DL4 gives much better frame advantage |
236PP~6K~6K
Swagger Step
214LP
214MP
Jamie
Jamie_214mp_dl2
|
|||||
---|---|---|---|---|---|
214MP Swagger Step (DL2)
|
|||||
File:SF6 Jamie 214mp.png File:SF6 Jamie 214mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | - | LH | SA3 | 25 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 9 | 17 | - | 20 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45 | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.77 (2.264) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +39(+47) | -24(-16) | ||||
Hit Advantage | Block Advantage | ||||
KD +39(+47) | -6(+2) | ||||
Notes | |||||
Damage DL0-DL4: 900/950/1000/1050/1100 (Chip: 225/237/250/262/275); has juggle potential; has 6P follow-up during DL4 only; can be spaced for safety (final active frame will only connect as a meaty; subtract 1f for max advantage when used in neutral) |
214HP
Jamie
Jamie_214hp_dl2
|
|||||
---|---|---|---|---|---|
214HP Swagger Step (DL2)
|
|||||
File:SF6 Jamie 214hp.png File:SF6 Jamie 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 300 | - | LH | SA3 | 25 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
25 | 9 | 16 | - | 22 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
49 | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 / 0 PC | 1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.13 (2.669) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +42(+50) | -23(-15) | ||||
Hit Advantage | Block Advantage | ||||
KD +42(+50) | -3(+5) | ||||
Notes | |||||
Damage DL0-DL4: 1080/1140/1200/1260/1320 (Chip: 270/285/300/315/330); has juggle potential; has 6P follow-up during DL4 only; can be spaced to be plus on block; final active frame will only connect as a meaty (subtract 1f for max advantage when used in neutral); sets up a safe jump when connecting with first active frame on grounded opponent |
214PP
Swagger Hermit Punch
214P~6P (DL4)
Jamie
Jamie_214pp_6p
|
|||||
---|---|---|---|---|---|
214PP~6P Swagger Hermit Punch (DL4)
|
|||||
![]() File:SF6 Jamie 214pp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
880 | 275 | 20% Starter | LH | SA2 SA3 | 19 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19 | 3 | 39 | - | 19 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
60 | 4000 | [5000] | - | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +20 | -40 | ||||
Hit Advantage | Block Advantage | ||||
KD +20 | -23 | ||||
Notes | |||||
Both hits are a true blockstring (up to 5f gap if delayed); the initial 214PP is safe on block making it very risky to attempt a delay frame trap; does not cost any additional Drive meter to perform; SA2 cancel: KD+55(57)/+12, 2f better KD Adv. if the 6P follow-up hits grounded |
Arrow Kick
623LK
623MK
623HK
623KK
Luminous Dive Kick
j.214K
j.214KK
Bakkai
236LK
236MK
236HK
236KK
Tenshin
63214K
63214KK
Super Arts
236236K
236236K~[2]
214214P
236236P
236236P (CA)
Jamie
Jamie_236236p(ca)_dl2
|
|||||
---|---|---|---|---|---|
236236P Getsuga Saiho (CA) (DL2)
|
|||||
![]() File:SF6 Jamie 236236p ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 (500) | 500,750 | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 3(13)3 | 42 | - | 34 total | 8,11 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
70 | 5500,4500 | 20000 | - | -30000 | -30000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-12 Full | Break | - | - | - | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.525 (1.945) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +18 (KD +14) | -43 | ||||
Hit Advantage | Block Advantage | ||||
HKD +18 (KD +14) | -27 | ||||
Notes | |||||
Damage DL0-DL4: 4050/4274/4500/4724/4950 (Non-Cinematic: 450/475/500/525/550) (Chip: 450,675/475,712/500,750/525,787/550,825); 1st hit goes into cinematic, 2nd non-cinematic hit does very low damage and no Hard Knockdown; higher damage than SA3 but no follow-up juggle; cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~2.2 Drive bars for Jamie; extremely powerful option directly after OD Tenshin since it is unaffected by damage scaling |
Taunts
5PPPKKK
Jamie
Jamie_5pppkkk
|
|||||
---|---|---|---|---|---|
5PPPKKK Neutral Taunt (DL0-DL3)
|
|||||
![]() File:SF6 Jamie 5pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
434 (total) | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
434 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
"Where's my bed? You're putting me to sleep, man."; has a different variation at Drink Lv.4 |
Jamie
Jamie_5pppkkk_dl4
|
|||||
---|---|---|---|---|---|
5PPPKKK Neutral Taunt (DL4)
|
|||||
![]() File:SF6 Jamie 5pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
599 (total) | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
599 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
"You're still here? This... is your last chance." |
6PPPKKK
Jamie
Jamie_6pppkkk
|
|||||
---|---|---|---|---|---|
6PPPKKK Forward Taunt (DL0)
|
|||||
![]() File:SF6 Jamie 6pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
116 (total) | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
116 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
"Bring it!"; Changes with each Drink Level |
Jamie
Jamie_6pppkkk_dl1
|
|||||
---|---|---|---|---|---|
6PPPKKK Forward Taunt (DL1)
|
|||||
![]() File:SF6 Jamie 6pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
169 (total) | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
169 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
"Come on, let me see your sick flow!"; Changes with each Drink Level |
Jamie
Jamie_6pppkkk_dl2
|
|||||
---|---|---|---|---|---|
6PPPKKK Forward Taunt (DL2)
|
|||||
![]() File:SF6 Jamie 6pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
243 (total) | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
243 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
"You gonna show me some moves? Don't screw up!"; Changes with each Drink Level |
Jamie
Jamie_6pppkkk_dl3
|
|||||
---|---|---|---|---|---|
6PPPKKK Forward Taunt (DL3)
|
|||||
![]() File:SF6 Jamie 6pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
255 (total) | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
255 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
"You think you knew what I'm gonna do next?"; Changes with each Drink Level |
Jamie
Jamie_6pppkkk_dl4
|
|||||
---|---|---|---|---|---|
6PPPKKK Forward Taunt (DL4)
|
|||||
![]() File:SF6 Jamie 6pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
738 (total) | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
738 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
"I ain't through with you.... zzz ... oh man, oh man."; Changes with each Drink Level |
4PPPKKK
Jamie
Jamie_4pppkkk
|
|||||
---|---|---|---|---|---|
5PPPKKK Back Taunt
|
|||||
![]() File:SF6 Jamie 4pppkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
608 (total) | - | - | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
608 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
"Listen! Da na, da na da na, da da da... right!" |