Night Warriors: Darkstalkers' Revenge/Sasquatch/Introduction: Difference between revisions
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| pros= | | pros= | ||
* Sits in the highest health bracket | * Sits in the highest health bracket | ||
* Great mobility options through hop dashes and tatsu | * Great mobility options & speed through hop dashes and tatsu | ||
* Best damage output in the game, regular combos can drain roughly | * Best damage output in the game, regular combos can drain roughly 60% of the opponent's health or more depending on the circumstances. | ||
* Access to some touch of deaths | * Access to some touch of deaths if the player has consistent enough execution for it, though some of them don't work on every character (or are at least extremely difficult to do on them if not) | ||
* By far and away the best character at grappling, | * By far and away the best character at grappling, not only having a great throw range, but access to Big Brunch allowing him to start highly damaging combos that can drain roughly around 70% of your opponent's health or even potential touch of deaths, as well as being able to option select anti airs from the throw | ||
* Great normals with very effective ranges and utilities | |||
* Great normals with very effective ranges | * Extremely fast, rewarding and practically unreactable high low throw mix & pressure, very few characters can deal with it and even those struggle against it | ||
* Extremely fast and | * Has access to an iceball projectile as well as ES Ice Tower with both capable of travelling full screen | ||
* Has access to an iceball projectile as well as ES Ice Tower with both travelling full screen | |||
* Access to some of the best anti airs in the game, most notably Ice Tower being a massively disjointed anti air with low profiling that's air unblockable, making it extremely difficult for many characters to approach him from the air or such | * Access to some of the best anti airs in the game, most notably Ice Tower being a massively disjointed anti air with low profiling that's air unblockable, making it extremely difficult for many characters to approach him from the air or such | ||
* Thanks to a bug, Ice Puddle can be done instantly from a hit or whiffed 5MP kara cancelled at specific frames, giving him access to an extremely fast far ranged unblockable attack that can also potentially be confirmed into. | * Thanks to a bug, Ice Puddle can be done instantly from a hit or whiffed 5MP kara cancelled at specific frames, giving him access to an extremely fast far ranged unblockable attack that can also potentially be confirmed into. | ||
* Demolishes a majority of the cast, only very few characters can fight him | |||
| cons= | | cons= | ||
* Wide hurtbox | * Wide hurtbox | ||
* | * Slow walk speed | ||
* | * While guard cancel is still solid and can deal big damage through the ES version with a big hitbox, it is not as fast as most of the other top tiers' guard cancels | ||
* While Ice Tower is a fantastic defensive tool, he lacks invulnerability outside of guard cancelling | |||
* | * | ||
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Latest revision as of 00:02, 2 March 2025
Introduction
"I've had knots in my hair that were harder to take out than you!" |
Sasquatch is the most noble of his tribe of Bigfoot that live deep in the Rocky Mountains of Canada. When he sensed the powers of the extraterrestrial Pyron, he set out to discover the source of said power. After returning to his village, he finds members of his village have disappeared. In the center of his village was a huge hole. Determined that his fellow villagers have been pulled into trouble, Sasquatch jumped into the hole to help them. In the end, he found out that his fellow Bigfoot went willingly because Jedah offered them lots of bananas (not knowing that he is evil).
Strengths | Weaknesses |
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Color Options
LP | MP | HP | Hold Start |
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LK | MK | HK | Hold LP+MK |
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