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{{Character Subnav SF6 | chara=Rashid }} | {{Character Subnav SF6 | chara=Rashid }} | ||
{{#vardefine:player|Rashid}} | {{#vardefine:player|Rashid}} | ||
{{Ambox | border=yellow | icon=Icon_warning.png | type=Matchup Favorability| info=Favorability ratings are based on data collected by [https://twitter.com/ | {{Ambox | border=yellow | icon=Icon_warning.png | type=Matchup Favorability| info=Favorability ratings are based on data collected by [https://twitter.com/CatCammy6/status/1846404501411909763 @CatCammy6] on Twitter based on ranked matches of similarly-skilled high rank players. This should not be taken as 100% factual, as even highly ranked players may lack information due to the rarity of certain matchups. These stats may also differ from those found at other levels of play.<br>'''Most recent data update:''' 15 October 2024}} | ||
<!--- Use {{sf6-adv|VM/M/E/P/VP|x%}} template for matchup win percentage. VM <45 / M 45-48 / E 48-52 / P 52-55 / VP >55 ---> | <!--- Use {{sf6-adv|VM/M/E/P/VP|x%}} template for matchup win percentage. VM <45 / M 45-48 / E 48-52 / P 52-55 / VP >55 ---> | ||
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| character = A.K.I. | | character = A.K.I. | ||
| icon = A.K.I. | | icon = A.K.I. | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|49.41%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = Akuma | | character = Akuma | ||
| icon = Akuma | | icon = Akuma | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|48.88%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = Blanka | | character = Blanka | ||
| icon = Blanka | | icon = Blanka | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|P|52.89%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = Cammy | | character = Cammy | ||
| icon = Cammy | | icon = Cammy | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|M|47.57%}} | ||
| data = | | data = | ||
'''Beating Cammy's {{clr|SA|SA3}} Startup''': Rashid's only counter is {{clr|SA|SA3}} or a delayed {{clr|OD|236PP}}/{{clr|SA|SA1}} with strict timing | |||
* Immediate {{clr|SA|SA1}} whiffs through Cammy, leaving Rashid extremely punishable | |||
* Useful if Cammy uses {{clr|SA|SA3}} on reaction to your {{clr|DR|Drive Rush}}; in neutral, you can just jump away. | |||
}} | }} | ||
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| character = Chun-Li | | character = Chun-Li | ||
| icon = Chun-Li | | icon = Chun-Li | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|E|50.31%}} | ||
| data = | | data = | ||
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| character = DeeJay | | character = DeeJay | ||
| icon = DeeJay | | icon = DeeJay | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|E|50.76%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = Dhalsim | | character = Dhalsim | ||
| icon = Dhalsim | | icon = Dhalsim | ||
| favorability = {{sf6-adv|VP|62. | | favorability = {{sf6-adv|VP|62.69%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = Ed | | character = Ed | ||
| icon = Ed | | icon = Ed | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|49.10%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = E.Honda | | character = E.Honda | ||
| icon = Ehonda | | icon = Ehonda | ||
| favorability = {{sf6-adv|P| | | favorability = {{sf6-adv|P|53.09%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = Guile | | character = Guile | ||
| icon = Guile | | icon = Guile | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|E|48.71%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = Jamie | | character = Jamie | ||
| icon = Jamie | | icon = Jamie | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|E|50.94%}} | ||
| data = | | data = | ||
<big>'''vs. cornered SA1'''</big><br> | <big>'''vs. cornered SA1'''</big><br> | ||
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| character = JP | | character = JP | ||
| icon = JP | | icon = JP | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|50.68%}} | ||
| data = | | data = | ||
<big>'''vs. OD Amnesia'''</big><br> | <big>'''vs. OD Amnesia'''</big><br> | ||
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| character = Juri | | character = Juri | ||
| icon = Juri | | icon = Juri | ||
| favorability = {{sf6-adv|P|52. | | favorability = {{sf6-adv|P|52.99%}} | ||
| data = | | data = | ||
<big>'''vs. 236LK Projectile'''</big><br> | <big>'''vs. 236LK Projectile'''</big><br> | ||
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| character = Ken | | character = Ken | ||
| icon = Ken | | icon = Ken | ||
| favorability = {{sf6-adv|E|50. | | favorability = {{sf6-adv|E|50.30%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = Kimberly | | character = Kimberly | ||
| icon = Kimberly | | icon = Kimberly | ||
| favorability = {{sf6-adv|P| | | favorability = {{sf6-adv|P|52.55%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = Lily | | character = Lily | ||
| icon = Lily | | icon = Lily | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|E|51.88%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = Luke | | character = Luke | ||
| icon = Luke | | icon = Luke | ||
| favorability = {{sf6-adv|M|46. | | favorability = {{sf6-adv|M|46.38%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = M.Bison | | character = M.Bison | ||
| icon = Mbison | | icon = Mbison | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|E|48.69%}} | ||
| data = | |||
}} | |||
=====<font style="visibility:hidden; float:right">Mai</font>===== | |||
{{MatchupData-SF6 | player ={{#var:player}} | |||
| character = Mai | |||
| icon = Mai | |||
| favorability = {{sf6-adv|E|?%}} | |||
| data = | | data = | ||
}} | }} | ||
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| character = Manon | | character = Manon | ||
| icon = Manon | | icon = Manon | ||
| favorability = {{sf6-adv|E|48. | | favorability = {{sf6-adv|E|48.77%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = Marisa | | character = Marisa | ||
| icon = Marisa | | icon = Marisa | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|P|52.64%}} | ||
| data = | | data = | ||
}} | }} | ||
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| character = Ryu | | character = Ryu | ||
| icon = Ryu | | icon = Ryu | ||
| favorability = {{sf6-adv|E|48. | | favorability = {{sf6-adv|E|51.53%}} | ||
| data = | |||
}} | |||
=====<font style="visibility:hidden; float:right">Terry</font>===== | |||
{{MatchupData-SF6 | player ={{#var:player}} | |||
| character = Terry | |||
| icon = Terry | |||
| favorability = {{sf6-adv|E|48.81%}} | |||
| data = | | data = | ||
}} | }} | ||
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| character = Zangief | | character = Zangief | ||
| icon = Zangief | | icon = Zangief | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|E|51.47%}} | ||
| data = | | data = | ||
}} | }} |
Latest revision as of 00:13, 20 February 2025
![]() |
Matchup Favorability
Favorability ratings are based on data collected by @CatCammy6 on Twitter based on ranked matches of similarly-skilled high rank players. This should not be taken as 100% factual, as even highly ranked players may lack information due to the rarity of certain matchups. These stats may also differ from those found at other levels of play. |
Click the character's portrait to open their Wiki page.
A.K.I.
Akuma
Blanka
Cammy

Beating Cammy's SA3 Startup: Rashid's only counter is SA3 or a delayed 236PP/SA1 with strict timing
- Immediate SA1 whiffs through Cammy, leaving Rashid extremely punishable
- Useful if Cammy uses SA3 on reaction to your Drive Rush; in neutral, you can just jump away.
Chun-Li
Dee Jay
Dhalsim
Ed
E.Honda
Guile
Jamie

vs. cornered SA1
After baiting a cornered Jamie's SA1 from just blocking on his wakeup, Rashid can forward jump over Jamie to side switch, then 6KK~6KK to side switch again and set up ideal spacing, then SA2, then do wind-boosted HK eagle spike as a punish. Video example. Works against either version of Jamie SA1.
JP

vs. OD Amnesia
- After jabbing OD Amnesia in the corner, Rashid is +7~8.
- Immediate SA2 will beat JP doing anything other than his SA3 or blocking, and trade with his jab for full combo. If he blocks, Rashid SA2 will absorb the OD Amnesia bombs, allowing him to continue his offense.
- 5MK will frame trap a jab, and he can link SA1 safely due to the cinematic having full invuln.
- After hitting OD amnesia with wind-boosted HK or MK Eagle Spike...
- ...VS a midscreen JP: You can safely hold parry until you've blocked the bombs.
- ...VS a cornered JP: Backdashing then jumping back will make both bombs whiff.
- Amnesia also loses to fully charged meaty Whirlwind Shots, as it can't counter projectiles.
OD Amnesia Bombs:
- After blocking/parrying the first bomb, instant j.MP/j.MK/nj.HK makes the second bomb whiff
- Be careful if JP is nearby, as he can hit you during your prejump frames for a combo
Juri

vs. 236LK Projectile
Ken
Kimberly
Lily
Luke
M.Bison
Mai
Manon
Marisa
Rashid
Ryu
Terry
Zangief