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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|mai_lplk}} | | {{AttackDataCargo-SF6/Query|mai_lplk}} |
| * Punish Counter: HKD +21 | | * {{clr|PC|Punish Counter}}: HKD +21 |
| * Applies 20% immediate damage scaling when comboed into (e.g. after Crumple) | | * Applies 20% immediate damage scaling when comboed into (e.g. after Crumple) |
| <br> | | <br> |
| | Mai has access to a corner throw loop after a forward dash ({{sf6-adv|P|+3}}). She is left at the perfect spacing to walk back out of the opponent's throw range for a shimmy, making it much riskier to attempt a throw tech. Against characters with longer throw range (Marisa, Blanka, E. Honda, and Zangief), an immediate back throw will catch Mai attempting to shimmy. If the opponent attempts a delayed throw tech to cover both strike/throw options, the shimmy can still work, though this is not recommended against Zangief as it requires a much longer back walk. |
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| | Midscreen, the opponent is sent too far for any meaningful pressure. Chasing down the opponent with {{clr|DR|DR~}}{{clr|H|5HK}} can out-space many wakeup light normals while whittling their Drive gauge. Charging up a Kachousen is usually safe if the opponent Back Rises, but most characters can get a full jump-in punish against this if they rise in place. |
| }} | | }} |
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| {{AttackDataCargo-SF6/Query|mai_4lplk}} | | {{AttackDataCargo-SF6/Query|mai_4lplk}} |
| * Side switches | | * Side switches |
| * Punish Counter: HKD +17 | | * {{clr|PC|Punish Counter}}: HKD +17 |
| * Applies 20% immediate damage scaling when comboed into (e.g. after Crumple) | | * Applies 20% immediate damage scaling when comboed into (e.g. after Crumple) |
| <br> | | <br> |
| | | After a corner side switch, Mai can only pressure with a spaced meaty normal or a {{clr|DR|Drive Rush}}. Attempting a {{clr|DR|DR~}}Throw requires strict timing to beat reversal normals, and allows the opponent to react with an invincible reversal that Mai cannot block. |
| }} | | }} |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|mai_jlplk}} | | {{AttackDataCargo-SF6/Query|mai_jlplk}} |
| * Punish Counter: HKD +20 | | * {{clr|PC|Punish Counter}}: HKD +20 |
| <br> | | <br> |
| | | A great air-to-air option against close range jumps, especially attempted corner escapes. Mai does not get any meaningful oki midscreen, but in the corner she can dash to become {{sf6-adv|P|+2}} or {{clr|DR|Drive Rush}} for stronger pressure options. |
| }} | | }} |
| <br> | | <br> |
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| * Spike knockdown vs. airborne opponents | | * Spike knockdown vs. airborne opponents |
| * '''Cancel Hitconfirm Window:''' ?f (SA2) | | * '''Cancel Hitconfirm Window:''' ?f (SA2) |
| | * Applies 30% damage scaling to next hit when beginning a combo (100/70/60...) |
| <br> | | <br> |
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| * Puts opponent into {{sf6-jug|limited juggle}} state (grounded or airborne) | | * Puts opponent into {{sf6-jug|limited juggle}} state (grounded or airborne) |
| * '''Cancel Hitconfirm Window:''' ?f (SA2) | | * '''Cancel Hitconfirm Window:''' ?f (SA2) |
| | * Applies 30% damage scaling to next hit when beginning a combo (100/70/60...) |
| <br> | | <br> |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|mai_236236p}} | | {{AttackDataCargo-SF6/Query|mai_236236p}} |
| | * '''Strike/Throw Invuln:''' 1-8f; '''Upper Body Anti-Air Invuln''' 9-39f; Armor Break |
| | * Mai builds 5 Flame Stocks on frame 6 that enhance her special moves and Supers |
| | * '''Drive Gauge Depletion:''' 0.5 bars (hit) / 0.25 bars (block) |
| | * 30% minimum damage scaling |
| {{AttackDataCargo-SF6/Query|mai_236236p_flame}} | | {{AttackDataCargo-SF6/Query|mai_236236p_flame}} |
| * '''Strike/Throw Invuln:''' 1-?f; Armor Break | | * '''Strike/Throw Invuln:''' 1-6f; '''Upper Body Anti-Air Invuln''' 7-77f; Armor Break |
| * Mai builds up to 5 Flame Stocks upon activation (if not interrupted) that enhance her special moves and Supers | | * Mai refills up to 5 Flame Stocks on frame 6 that enhance her special moves and Supers |
| ** Flame Stocks do not carry over between rounds
| |
| * '''Drive Gauge Depletion:''' 0.5 bars (hit) / 0.25 bars (block) | | * '''Drive Gauge Depletion:''' 0.5 bars (hit) / 0.25 bars (block) |
| * 30% minimum damage scaling | | * 30% minimum damage scaling |
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| {{AttackDataCargo-SF6/Query|mai_236236k}} | | {{AttackDataCargo-SF6/Query|mai_236236k}} |
| {{AttackDataCargo-SF6/Query|mai_236236k_flame}} | | {{AttackDataCargo-SF6/Query|mai_236236k_flame}} |
| * '''Full Invuln:''' 1-?f; Armor Break | | * '''Full Invuln:''' 1-8f; Armor Break |
| | ** Flame Version: '''Projectile Invuln''' 9-12f |
| * '''Drive Gauge Depletion:''' 1 bar (hit) / 0.5 bars (block) | | * '''Drive Gauge Depletion:''' 1 bar (hit) / 0.5 bars (block) |
| * 40% minimum damage scaling | | * 40% minimum damage scaling |
| {{AttackDataCargo-SF6/Query|mai_j236236k}} | | {{AttackDataCargo-SF6/Query|mai_j236236k}} |
| {{AttackDataCargo-SF6/Query|mai_j236236k_flame}} | | {{AttackDataCargo-SF6/Query|mai_j236236k_flame}} |
| * '''Full Invuln:''' 1-?f; Armor Break | | * Armor Break; no invincibility; {{FKD}} state until landing |
| | * Can be input during Forward/Neutral Jump only |
| * '''Drive Gauge Depletion:''' 1 bar (hit) / 0.5 bars (block) | | * '''Drive Gauge Depletion:''' 1 bar (hit) / 0.5 bars (block) |
| * 40% minimum damage scaling | | * 40% minimum damage scaling |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|mai_214214p}} | | {{AttackDataCargo-SF6/Query|mai_214214p}} |
| * '''Full Invuln:''' 1-?f; Armor Break | | * '''Full Invuln:''' 1-11f; Armor Break |
| * '''Drive Gauge Depletion:''' 1.5 bars (hit) / 0.75 bars (block) | | * '''Drive Gauge Depletion:''' 1.5 bars (hit) / 0.75 bars (block) |
| ** Cinematic time regenerates ~? Drive bars for Mai | | ** Cinematic time regenerates ~2 Drive bars for Mai |
| * 50% minimum damage scaling; applies 10% immediate damage scaling when canceled from special moves | | * 50% minimum damage scaling; applies 10% immediate damage scaling when canceled from special moves |
| {{AttackDataCargo-SF6/Query|mai_214214p(ca)}} | | {{AttackDataCargo-SF6/Query|mai_214214p(ca)}} |
| * '''Full Invuln:''' 1-?f; Armor Break | | * '''Full Invuln:''' 1-11f; Armor Break |
| * '''Drive Gauge Depletion:''' 2 bars (hit) / 1 bar (block) | | * '''Drive Gauge Depletion:''' 2 bars (hit) / 1 bar (block) |
| ** Cinematic time regenerates ~? Drive bars for Mai | | ** Cinematic time regenerates ~2.1 Drive bars for Mai |
| * 50% minimum damage scaling; applies 10% immediate damage scaling when canceled from special moves | | * 50% minimum damage scaling; applies 10% immediate damage scaling when canceled from special moves |
| <br> | | <br> |