< Street Fighter 6 | Mai
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* Oppressive and simple damage routes that can be generally started halfway through any given round | * Oppressive and simple damage routes that can be generally started halfway through any given round | ||
* Forcing opponents to respect your fireball game when you have a chance to charge them up | * Forcing opponents to respect your fireball game when you have a chance to charge them up | ||
* A fast divekick... | |||
* Easy-to-manage multipurpose normal moves | * Easy-to-manage multipurpose normal moves | ||
* Obnoxiously good low-resource corner carry off of hitconfirms or otherwise | * Obnoxiously good low-resource corner carry off of hitconfirms or otherwise | ||
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* Necessary commital to your fireball game to apply pressure safely | * Necessary commital to your fireball game to apply pressure safely | ||
* Lacking large damage cashouts without access to her SA1 Stocks | * Lacking large damage cashouts without access to her SA1 Stocks | ||
* | * Lacking plus frames on block without drive rush | ||
* ...That's always minus on block | |||
}} | }} | ||
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Revision as of 21:45, 5 February 2025
Introduction
The successor of Shiranui-style ninja arts. A charming kunoichi who is as dedicated to love as she is to training. Loves cooking, Japanese dressmaking, flower arrangement, and traditional Japanese dance.
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Classic & Modern Versions Comparison
Missing Normals |
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Missing Command Normals |
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Shortcut-Only Specials |
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Miscellaneous Changes |
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