< Street Fighter 6 | Mai
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* A Zoning game that can be converted into a strong offense when executed correctly | * A Zoning game that can be converted into a strong offense when executed correctly | ||
* | * Oppressive and simple damage routes that can be generally started halfway through any given round | ||
* Forcing opponents to respect your fireball game when you have a chance to charge them up | |||
* Easy-to-manage multipurpose normal moves | |||
* Obnoxiously good low-resource corner carry off of hitconfirms or otherwise | |||
* Even better corner carry when you're willing to dump resources | |||
* The undisputed best answer to any fireball in the game in her Boosted SA2, equivalent to Cammy's SA3 and Shin Bison's Final Psycho Crusher | |||
| avoid= | | avoid= | ||
* | * Necessary commital to your fireball game to apply pressure safely | ||
* Lacking large damage cashouts without access to her SA1 Stocks | * Lacking large damage cashouts without access to her SA1 Stocks | ||
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Revision as of 15:39, 5 February 2025
Introduction
The successor of Shiranui-style ninja arts. A charming kunoichi who is as dedicated to love as she is to training. Loves cooking, Japanese dressmaking, flower arrangement, and traditional Japanese dance.
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Classic & Modern Versions Comparison
Missing Normals |
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Missing Command Normals |
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Shortcut-Only Specials |
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Miscellaneous Changes |
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