Nodthenbow (talk | contribs) m (→Introduction: forgot his brother was the zoner in rb2 lol) |
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[[File:rbffschonshu.png|right]] | |||
=Introduction= | =Introduction= | ||
Chonshu isn't able to zone like his brother can in RB2, but he has a hard knockdown special that he can combo into (66A) and a teleport that gives him very good movement (63214B). Typical gameplay is use 63214B to fish for openings and run away, once you get an opening combo into 66P, then move to your vortex. The vortex is lane switch, dash, l.C xx 66A as a left/right mixup, the l.C can be single hit confirmed into the 66A cancel. B teleport can be aimed in the left, right, up, neutral, and diagonal up directions, in addition to being able to move left and right (even during the followup) by holding the corresponding direction. There is a glitch with the B teleport where the air movement speed is doubled, it is done by changing from left to right (or right to left) without a gap. Instead of changing directions it makes you go faster in the first direction. It doesn't stack, but it can be done multiple times in both directions in the same teleport. | |||
He has a great crossup hitbox on hop C, a better DP than he needs, and an okay fireball. His damage is low and his supers don't help much because he can't confirm into them. | |||
=Movelist= | =Movelist= | ||
Line 80: | Line 86: | ||
| hcb + P/S | | hcb + P/S | ||
| | | | ||
| Breakshot | | Breakshot S version Only | ||
|- | |- | ||
! scope="row" |Emperor's God Eye | ! scope="row" |Emperor's God Eye | ||
Line 138: | Line 144: | ||
--- 4hits --- | --- 4hits --- | ||
[ | [A(2hit)/2+A(2hit)],Ac,[C/2+C/3+Cj] | ||
Cc(1hit)Cc,C,64+Cj | |||
--- 5hits --- | |||
[ | [A(2hit)/2+A(2hit)],Bc(2hit),C | ||
[ | [A(2hit)/2+A(2hit)],Bc(2hit),2+C | ||
[ | [A(2hit)/2+A(2hit)],Bc(2hit),3+Cj | ||
[ | [A(2hit)/2+A(2hit)],2+Bc(2hit),C | ||
[ | [A(2hit)/2+A(2hit)],2+Bc(2hit),2+C | ||
[ | [A(2hit)/2+A(2hit)],2+Bc(2hit),3+Cj | ||
[ | [B(2hit)/2+B(2hit)],Bc(2hit),C | ||
[ | [B(2hit)/2+B(2hit)],Bc(2hit),2+C | ||
[ | [B(2hit)/2+B(2hit)],Bc(2hit),3+Cj | ||
[ | [B(2hit)/2+B(2hit)],2+Bc(2hit),C | ||
[ | [B(2hit)/2+B(2hit)],2+Bc(2hit),2+C | ||
[ | [B(2hit)/2+B(2hit)],2+Bc(2hit),3+Cj | ||
=Combos= | =Combos= | ||
Line 177: | Line 183: | ||
=Strategies= | =Strategies= | ||
{{Navbox-RBFFS}} | |||
[[Category:Real Bout Fatal Fury Special]] | [[Category:Real Bout Fatal Fury Special]] | ||
[[Category:Real Bout Special Jin Chonshu]] |
Latest revision as of 21:03, 21 January 2025
Introduction
Chonshu isn't able to zone like his brother can in RB2, but he has a hard knockdown special that he can combo into (66A) and a teleport that gives him very good movement (63214B). Typical gameplay is use 63214B to fish for openings and run away, once you get an opening combo into 66P, then move to your vortex. The vortex is lane switch, dash, l.C xx 66A as a left/right mixup, the l.C can be single hit confirmed into the 66A cancel. B teleport can be aimed in the left, right, up, neutral, and diagonal up directions, in addition to being able to move left and right (even during the followup) by holding the corresponding direction. There is a glitch with the B teleport where the air movement speed is doubled, it is done by changing from left to right (or right to left) without a gap. Instead of changing directions it makes you go faster in the first direction. It doesn't stack, but it can be done multiple times in both directions in the same teleport.
He has a great crossup hitbox on hop C, a better DP than he needs, and an okay fireball. His damage is low and his supers don't help much because he can't confirm into them.
Movelist
Command Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Slide Kick Swipe | Dash Forward, d+K | ||
Slide Falling Slap | Dash Forward, f+P | Overhead | |
Falling Slap | b+P | Overhead | |
Forward Roll | df+S | ||
Side Poke | f+P while blocking | ||
Feint Emperor Drain | d+K+S |
Throw Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Blast Away | f/b+S Close |
Special Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Sight Of Heaven W. | qcf+P/S | ||
Empire Heaven Smash | dp+P/S | ||
Eyes Of The Emperor | hcb + P/S | Breakshot S version Only | |
Emperor's God Eye | hcb + K | ||
└Rolling Dive | P/K/S | Follow Up | |
Emperor God Bop | f,f+P | ||
Imperial Exterminator | qcf+K | Air Only |
S-Power Move
Move Name | Motion | Nickname | Description |
---|---|---|---|
Emperor Drain | qcb,f+K+S | Also on Air |
P-Power Move
Move Name | Motion | Nickname | Description |
---|---|---|---|
Teio Syukukyo Ken | qcb,f+S | Absorbs Projectiles |
Chains
--- 4hits ---
[A(2hit)/2+A(2hit)],Ac,[C/2+C/3+Cj]
Cc(1hit)Cc,C,64+Cj
--- 5hits ---
[A(2hit)/2+A(2hit)],Bc(2hit),C
[A(2hit)/2+A(2hit)],Bc(2hit),2+C
[A(2hit)/2+A(2hit)],Bc(2hit),3+Cj
[A(2hit)/2+A(2hit)],2+Bc(2hit),C
[A(2hit)/2+A(2hit)],2+Bc(2hit),2+C
[A(2hit)/2+A(2hit)],2+Bc(2hit),3+Cj
[B(2hit)/2+B(2hit)],Bc(2hit),C
[B(2hit)/2+B(2hit)],Bc(2hit),2+C
[B(2hit)/2+B(2hit)],Bc(2hit),3+Cj
[B(2hit)/2+B(2hit)],2+Bc(2hit),C
[B(2hit)/2+B(2hit)],2+Bc(2hit),2+C
[B(2hit)/2+B(2hit)],2+Bc(2hit),3+Cj
Combos
1)Jump C, crouching Bx2, standing Bx2, standing C, {forward, down, down-forward + C}
2)Jump C, standing Cx3, HCB + C, dash, {forward, down, down-forward + C}
3)Jump C, standing A, B, down-forward C, {forward, down, down-forward + C}