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| == Offense ==
| | == Okizeme == |
| === Frame Traps ===
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| '''Light Chains''' -
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| <br>
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| === Okizeme and Mixups ===
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| '''Knockdown Advantage:''' all scenarios assume that opponent will Back Rise midscreen when possible, unless otherwise stated
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| {| class="wikitable" border="1" style="margin: 1em auto 1em auto; | | '''Knockdown Advantage:''' all scenarios assume that opponent will Back Rise midscreen when possible; all midscreen oki also functional in the corner; |
| |+ Okizeme Routes | | <tabber> |
| ! style="width: 12%"| Knockdown !! style="width: 10%"| KD Adv. !! Oki/Notes | | |-|Grounded Connect= |
| | All scenarios assume the opponent is grounded when hit. |
| | {| class="wikitable" border="1" style="margin": 1em auto 1em auto; |
| | |+ Okizeme Routes - Grounded Connect |
| | !style="width: 12%"| Knockdown !!style="width: 10%"| KD Adv. !! Oki/Notes |
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| |rowspan="2"| '''Forward Throw''' ||rowspan="2"| +18 || MIDSCREEN: [-] | | |rowspan="2"| '''Forward Throw''' ||rowspan="2"| +17 || MIDSCREEN: <br>=> {{clr|4|Parry Drive Rush}}, {{clr|9|5HP}} !TRADE! (vs 4-frame normals); can link {{clr|9|5HP}} after trade vs every character (frame advantage dependent on hitstun of opponent's 4-frame normal). <br>=> {{clr|7|LP Hadoken}} -> {{clr|9|HP Hadoken}} ''fireball trap'' vs back-rise (opponent can be anti-aired if they forward jump before/after blocking {{clr|7|LP Hadoken}}); ''meaty'' on in-place rise, beats {{clr|10|Level 1 Supers}} and JP's {{clr|10|OD Amnesia}}: ({{sf6-adv|P|+3}}oH/{{sf6-adv|VP|+5}}cH/{{sf6-adv|M|-3}}oB) |
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| | CORNER: Allows easy corner throw loops; whiff {{clr|L|5LP}} to auto-time, or manually time to threaten a shimmy.<br>Immediate {{clr|H|6HP}} will beat mashing opponents. | | | CORNER: <br>=> Easy corner throw loops; ''framekill'' {{clr|L|5LP}} to auto-time, or manually time to threaten a shimmy. <br>=> ''framekill'' {{clr|7|5LP}}, ''Counter-Hit'' {{clr|8|5MP}}: ({{sf6-adv|VP|+5}}oH/{{sf6-adv|VP|+7}}cH/+0oB) <br>=> ''counter-hit'' {{clr|9|6HP}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+3}}oB) |
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| | | '''Back Throw''' || +11 || ''No effective pressure immediately after back throw on opponent anywhere on screen'' |
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| | |rowspan="2"| '''Drive Impact'''<br>(No Crumple) ||rowspan="2"| +35 || MIDSCREEN: <br>=> ''No effective oki midscreen due to knockback'' |
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| | | CORNER: <br>=> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|8|6MP}}: ({{sf6-adv|VP|+5}}oH/{{sf6-adv|VP|+7}}cH/{{sf6-adv|P|+1}}oB) <br>=> ''framekill'' {{clr|8|2MP}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>=> ''forward dash'', {{clr|7|LP Hashogeki}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) <br>=> ''forward dash'', ''framekill'' {{clr|7|5LP}}, ''counter-hit'' {{clr|8|5MP}}/throw: ({{clr|8|5MP}}: {{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|M|-1}}oB) |
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| | |rowspan="2"| '''Drive Reversal''' ||rowspan="2"| +23 || MIDSCREEN: <br>=> [-] |
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| | | CORNER: <br>=> ''framekill'' {{clr|7|5LK}}, ''meaty'' throw/''safejab'' {{clr|7|5LP}} (safejab against 9-frame reversals): ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+1}}oB) <br>=> ''meaty'' {{clr|7|LP Hadoken}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+3}}oB) <br>=> ''meaty'' {{clr|9|6HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|VP|+5}}oB) |
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| | | '''{{clr|H|2HK}}''' || HKD +32 || ANYWHERE: <br>=> ''dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>=> {{clr|4|PDR}}, meaty {{clr|8|6MP}}: : ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|VP|+4}}oB) <br>=> ''meaty'' {{clr|9|HP Hashogeki}} (DI-safe): ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) |
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| | | '''CH/PC {{clr|H|2HK}}''' || HKD +47 || ANYWHERE: <br>=> ''framekill'' {{clr|7|LP Hashogeki}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+1}}oB) <br>=> ''framekill'' {{clr|9|5HP}}, ''meaty'' {{clr|7|LP Hashogeki}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+1}}oB) <br>=> ''framekill'' {{clr|9|6HK}}, ''meaty'' {{clr|8|5MP}}: ({{sf6-adv|VP|+10}}oH/{{sf6-adv|VP|+12}}cH/{{sf6-adv|P|+2}}oB) <br>=> ''corpse-hop'' {{clr|7|LK Tatsu}} ({{sf6-adv|P|+1}}) <br>=> ''framekill'' {{clr|7|2LP}}, ''meaty'' {{clr|9|HP Hashogeki}} (DI-safe): ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) |
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| | |rowspan="2"| {{clr|9|5HP}}~{{clr|9|HK}} (High Double Strike) <br>{{clr|8|5MP}}~{{clr|7|LK}}~{{clr|9|HK}} (Fuwa Triple Strike) ||rowspan="2"| +36 (+7 ''w/ Denjin Cancel'') || MIDSCREEN: <br>=> can use {{clr|4| Parry Drive Rush}} to chase, no auto-timed oki |
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| | | CORNER: <br>=> ({{clr|H|5HP}}~{{clr|H|HK}}/{{clr|8|5MP}}~{{clr|7|LK}}~{{clr|9|HK}}), ''Denjin Charge'', ''meaty'' {{clr|M|5MP}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+1}}oB) |
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| | |rowspan="2"| '''236P'''<br> Hadoken ||rowspan="2"| {{clr|9|+52 HP (''w/ Denjin'')}}<br>{{clr|10|+54 (OD)}}<br>{{clr|10|+57 (OD w/ ''Denjin'')}} || MIDSCREEN: ''All versions allow for a safe Denjin Charge'' |
| | <br>=> {{clr|9|236HP}} ''w/ Denjin''<br>--> {{clr|7|LP Hadoken}}, {{clr|4|Parry Drive Rush}} ''fireball trap'' on back-rise (''opponent can be anti-aired on both neutral and forward jump'') <br>--> ''meaty'' {{clr|7|LP Hadoken}} on in-place rise, ''true string'' {{clr|4|Parry Drive Rush}}, {{clr|9|5HP}}: ({{sf6-adv|P|+2}}ob) |
| |- | | |- |
| |rowspan="2"| '''Back Throw''' ||rowspan="2"| +11 ||rowspan="2"| No effective pressure immediately after back throw on opponent anywhere on screen | | | CORNER: <br>=> {{clr|9|236HP}} ''w/ Denjin'' [''NEAR CORNER''] <br>--> ''forward dash'', ''meaty'' {{clr|9|236HK}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+4}}) |
| | <br>=> {{clr|10|236PP}} [''NEAR CORNER''] <br>--> ''forward dash x2'', {{clr|9|6HP}} !TRADE! (vs 4-frame normals); can link {{clr|8|2MK}} after trade vs every character |
| | <br><br>=> {{clr|10|236PP}} ''w/ Denjin'' [''NEAR CORNER''] <br>--> ''forward dash x2'', ''counter-hit'' {{clr|9|6HP}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+3}}) |
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| | | | |rowspan="2"| '''623P'''<br>(Shoryuken) ||rowspan="2"| {{clr|L|+38}}/{{clr|M|34}}/{{clr|H|29}}/{{clr|10|29}}<br>({{clr|L|L}}/{{clr|M|M}}/{{clr|H|H}}/{{clr|10|OD}}) || MIDSCREEN: <br>=> {{clr|9|623HP}} <br>--> {{clr|4|Parry Drive Rush}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) |
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| |rowspan="2"| '''Drive Impact'''<br>(No Crumple) ||rowspan="2"| +35 || MIDSCREEN: No effective pressure due to far knockback | | | CORNER: <br>=> {{clr|9|623HP}} <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
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| | CORNER: [-] | | |rowspan="2"| '''214K'''<br>(Tatsumaki Senpu-kyaku) ||rowspan="2"| {{clr|L|+35 (LK)}}<br>{{clr|M|+23/38 (MK 1st/2nd)}}<br>{{clr|H|+20/35/50 (HK 1st/2nd/3rd)}}<br>{{clr|10|+57 (OD)}} || MIDSCREEN: <br>=> {{clr|7|214LK}} <br>--> ''forward dash'', {{clr|7|LP Hashogeki}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) |
| | <br>=> {{clr|8|214MK}} <br>--> {{clr|7|LP Hadoken}} -> {{clr|9|HP Hadoken}} ''fireball trap'' vs back-rise (''opponent can be anti-aired on forward jump before/after blocking'' {{clr|7|LP Hadoken}}); ''meaty'' on in-place rise: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+3}}) |
| |- | | |- |
| |rowspan="2"| '''Drive Reversal''' ||rowspan="2"| +23 || MIDSCREEN: [] | | | CORNER: <br>=> {{clr|L|214LK}} <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|8|6MP}}: ({{sf6-adv|VP|+5}}oH/{{sf6-adv|VP|+7}}cH/{{sf6-adv|P|+1}}oB) <br>--> ''framekill'' {{clr|8|2MP}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''forward dash'', ''framekill'' {{clr|7|5LP}}, ''counter-hit'' {{clr|8|5MP}}/throw: ({{clr|8|5MP}}: {{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|M|-1}}oB) |
| | <br>=> {{clr|8|214MK}} (''1st hit''), <br>--> ''framekill'' {{clr|7|5LK}}, ''meaty'' throw/''safejab'' {{clr|7|5LP}} (safejab against 9-frame reversals): ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+1}}oB) <br>--> ''meaty'' {{clr|7|LP Hadoken}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+3}}oB) <br>--> ''meaty'' {{clr|9|6HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|VP|+5}}oB) |
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| | CORNER: {{sf6-adv|P|+3}} meaty {{clr|L|236LP}} on block. Drive Rev can do all {{clr|M|214MK}} setups. | | |rowspan="2"| '''236K'''<br>(High Blade Kick) ||rowspan="2"| {{clr|L|+42}}/{{clr|M|40}}/{{clr|H|45}}<br>({{clr|L|L}}/{{clr|M|M}}/{{clr|H|H}})<br>{{clr|10|+45~65 Wall Bounce (OD)}} || MIDSCREEN: <br>=> ''All non-{{clr|10|OD}} versions allow for a safe Denjin Charge'' |
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| |rowspan="2"| '''{{clr|H|2HK}}''' ||rowspan="2"| HKD +32 ||rowspan="2"| ANYWHERE: <br>=> ''dash'', meaty {{clr|9|5HP}} <br>=> {{clr|4|PDR}}, meaty {{clr|8|6MP}} | | | CORNER: <br>=> {{clr|L|236LK}} <br>--> ''safejump'' |
| | <br>=> {{clr|8|236MK}} <br>--> ''forward dash'', ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|8|5MP}}: ({{sf6-adv|VP|+10}}oH/{{sf6-adv|VP|+12}}cH/{{sf6-adv|P|+2}}oB) |
| | <br><br>=> {{clr|H|236HK}} [''NEAR CORNER''] <br>--> ''forward dash x2'', ''meaty'' {{clr|M|5MP}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+1}}oB) |
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| | | | |rowspan="2"| '''{{clr|10|SA1}} - 236236P'''<br>(Shinku Hadoken) ||rowspan="2"| +26<br>+27 (Denjin) || MIDSCREEN: <br>=> [-] |
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| |rowspan="2"| '''CH/PC {{clr|H|2HK}}''' ||rowspan="2"| HKD +47 ||rowspan="2"| ANYWHERE: <br>=> (''whiff'' {{clr|7|214LP}}, ''meaty'' {{clr|9|5HP}}) OR (''whiff'' {{clr|9|5HP}}, ''meaty'' {{clr|7|214LP}}) <br>=> ''whiff'' {{clr|9|6HK}}, ''meaty'' {{clr|8|5MP}} | | | CORNER: <br>=> (On grounded opponents) ''forward dash'' > {{clr|M|5MP}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+1}}oB); w/ Denjin: ({{sf6-adv|VP|+10}}oH/{{sf6-adv|VP|+12}}cH/{{sf6-adv|P|+2}}oB) |
| |- | | |- |
| | | | |rowspan="2"| '''{{clr|10|SA2}} - 214214P'''<br>(Shin Hashogeki) ||rowspan="2"| +20 (Lv.1/2)<br>+78 Tumble (Lv.3) || MIDSCREEN: <br>=> [-] |
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| |rowspan="2"| '''{{clr|H|5HP}}~{{clr|H|HK}}'''<br>(High Double Strike) || rowspan="2" | +36 (+7) || MIDSCREEN: [-] | | | CORNER: <br>=> {{clr|H|6HP}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|VP|+3}}oB) <br>=> ''meaty'' {{clr|10|214PP}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|VP|+6}}oB) |
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| | CORNER: Cancelling into Denjin Charge allows for a {{sf6-adv|VP|+9}}/{{sf6-adv|P|+1}} {{clr|M|5MP}} in the corner | | |rowspan="2"| '''{{clr|10|SA3/CA}} 236236K'''<br>(Shin Shoryuken) ||rowspan="2"| HKD +8 || MIDSCREEN: <br>=> [-] |
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| |rowspan="2"| '''{{clr|M|5MP}}~{{clr|L|LK}}~{{clr|H|HK}}'''<br>(Fuwa Triple Strike) ||rowspan="2"| ? || MIDSCREEN: [-] | | | CORNER: <br>=> No follow-up oki on the cinematic version. On a non-cinematic high connect, the exact KD advantage varies but Ryu can get corner oki or {{clr|4|Drive Rush}} if slightly out of the corner |
| | |} |
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| | |-|Aerial/Juggle Connect= |
| | All scenarios follow a juggle sequence or aerial connect |
| | {| class="wikitable" border="1" style="margin": 1em auto 1em auto; |
| | |+ Okizeme Routes - Aerial/Juggle Connect |
| | !style="width: 35%"| Launch (...) Knockdown !!style="width: 10%"| KD Adv. !! Oki/Notes |
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| | CORNER: | | |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|8|236MK}} ||rowspan="1"| +40 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''framekill {{clr|7|5LK}}'', ''+3 strike/throw mix'' |
| |- | | |- |
| |rowspan="2"| '''236P'''<br>(Hadoken) ||rowspan="2"| {{clr|10|+54 (OD)}}<br>{{clr|10|+52 (Denjin)}}<br>{{clr|10|+57 (OD Denjin)}} || MIDSCREEN: [-] | | |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|9|236HK}} ||rowspan="1"| +42 ||rowspan="1"| CORNER:<br>--> ''safejump setup'' |
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| | CORNER: [-] | | |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|8|214MK}} ||rowspan="1"| +40 ||rowspan="1"| ANYWHERE:<br>--> ''forward dash'', ''walk-up throw/{{clr|8|5MP}} (''manually-timed'') |
| |- | | |- |
| |rowspan="2"| '''623P'''<br>(Shoryuken) ||rowspan="2"| {{clr|L|+38}}/{{clr|M|34}}/{{clr|H|29}}/{{clr|10|29}}<br>({{clr|L|L}}/{{clr|M|M}}/{{clr|H|H}}/{{clr|10|OD}}) || MIDSCREEN: [-] | | |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|4|DRC}}, {{clr|9|5HP}} > {{clr|9|236HK}} ||rowspan="1"| +46 ||rowspan="1"| CORNER:<br>--> ''forward dash x2'', ''meaty'' {{clr|8|5MP}}: ({{sf6-adv|VP|+10}}oH/{{sf6-adv|VP|+12}}cH/{{sf6-adv|P|+2}}oB)<br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|9|236HK}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|VP|+4}}oB) |
| |- | | |- |
| | CORNER: While in the corner, {{clr|H|623HP}} allows you to whiff {{clr|L|5LP}} to get a auto-timed {{sf6-adv|P|+2}} {{clr|L|214LP}} on block, or can go directly into {{clr|H|214HP}} to hit opponents on their first wakeup frame. | | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|5HP}} > {{clr|7|214LP}}, {{clr|9|2HK}} ||rowspan="1"| +39 ||rowspan="1"| ANYWHERE: ''works w/ or w/o Denjin Charge''<br>--> ''forward dash'', {{clr|4|PDR}}, ''counter-hit'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> {{clr|4|PDR}}, ''meaty'' {{clr|9|5HP}}: (''manually-timed'') <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|7|LP Hadoken}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+3}}oB) |
| |- | | |- |
| |rowspan="2"| '''214K'''<br>(Tatsumaki Senpu-kyaku) ||rowspan="2"| {{clr|L|+35 (LK)}}<br>{{clr|M|+23/38 (MK 1st/2nd)}}<br>{{clr|H|+20/35/50 (HK 1st/2nd/3rd)}}<br>{{clr|10|+57 (OD)}} || MIDSCREEN: => {{clr|L|214LK}} > 66 > {{clr|L|214LP}} is {{sf6-adv|P|+2}}/{{clr|7|+7}} | | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|4HK}} (''2nd hit'') > {{clr|8|214MK}} ||rowspan="1"| +24 ||rowspan="1"| ANYWHERE: ''works w/ or w/o Denjin Charge''<br>--> ''forward dash'', ''meaty'' throw/''safejab'' {{clr|7|5LP}} (safejab against 9-frame reversals): ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+1}}oB) |
| |- | | |- |
| | CORNER: => ''whiff'' {{clr|8|5MP}}, ''meaty'' {{clr|9|5HP}} <br>=> {{clr|8|214MK}}, ''whiff'' {{clr|7|5LK}}, meaty throw/{{clr|7|5LP}} <br>=> {{sf6-adv|P|+3}} meaty {{clr|L|236LP}} on block. | | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|7|5LP}}, {{clr|9|6HK}} > 214K ||rowspan="1"| +42 ||rowspan="1"| CORNER: ''works w/ or w/o Denjin Charge''<br>--> ''safejump setup'' |
| |- | | |- |
| |rowspan="2"| '''j.214K'''<br>(Aerial Tatsu) ||rowspan="2"| +48~54 <br>{{clr|10|+47~50 (OD)}} || MIDSCREEN: [-] | | |rowspan="1"| {{clr|9|214HP}}, {{clr|7|214LP}}, {{clr|7|623LP}} ||rowspan="1"| +37 ||rowspan="1"| CORNER: ''works w/ or w/o Denjin Charge''<br>--> ''framekill'' {{clr|9|5HP}}, ''meaty'' throw/''safejab'' {{clr|7|5LP}} (safejab against 9-frame reversals): ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+1}}oB) <br>--> ''framekill'' {{clr|7|2LP}}, ''meaty'' {{clr|7|LP Hadoken}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+3}}oB) |
| |- | | |- |
| | CORNER: [-] | | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|5HP}} > {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan = "1"| CORNER: ''works w/ or w/o Denjin Charge''<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
| |- | | |- |
| |rowspan="2"| '''236K'''<br>(High Blade Kick) ||rowspan="2"| {{clr|L|+35}}/{{clr|M|40}}/{{clr|H|45}}<br>({{clr|L|L}}/{{clr|M|M}}/{{clr|H|H}})<br>{{clr|10|+45~65 Wall Bounce (OD)}} || MIDSCREEN: [-] | | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|5HP}} > {{clr|4|DRC}}, {{clr|9|4HP}} > {{clr|9|236HK}} ||rowspan="1"| +45 ||rowspan="1"| CORNER: ''works w/ or w/o Denjin Charge''<br>--> ''forward dash x2'', ''meaty'' {{clr|8|2MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+2}}oB) |
| |- | | |- |
| | CORNER: {{clr|L|236LK}} allows an auto-timed safejump in the corner<br>{{clr|H|236HK}} allows the same when hitting slightly airborne opponents (such as cancelling off a Drive Rush juggle) | | |rowspan="1"| {{clr|9|236HK}}, {{clr|8|623MP}} ||rowspan="1"| +32 ||rowspan="1"| CORNER:<br>--> ''meaty'' {{clr|9|236HK}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+3}}oB) <br>--> ''forward dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''whiff'' {{clr|8|2MK}}, ''auto-shimmy'' (''avoids throws due to pushback on whiff''), {{sf6-adv|P|+3}} ''on whiff enables counter-hit {{clr|8|2MP}}, etc.'' |
| |- | | |- |
| |rowspan="2"| '''214P'''<br>(Hashogeki) ||rowspan="2"| {{clr|H|+61 Spin (HP)}}<br>{{clr|10|+62 Spin (Denjin)}}<br>{{clr|10|+87 Crumple (OD Denjin)}} || MIDSCREEN: [-] | | |rowspan="1"| {{clr|10|236PP}}, {{clr|9|623HP}} ||rowspan="1"| +30 ||rowspan="1"| CORNER:<br>--> ''framekill'' {{clr|7|5LP}}, ''counter-hit'' {{clr|9|6HP}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+3}}oB) |
| |- | | |- |
| | CORNER: [-] | | |rowspan="1"| {{clr|10|236PP}}, {{clr|10|236236P}} ||rowspan="1"| +26 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''meaty'' {{clr|8|2MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+2}}oB) <br>--> {{clr|4|PDR}}, ''whiff'' {{clr|7|5LP}} ''to bait reversals'', {{sf6-adv|P|+2}} ''on whiff'' |
| |- | | |- |
| |rowspan="2"| '''{{clr|10|SA1}} - 236236P'''<br>(Shinku Hadoken) ||rowspan="2"| +26<br>+27 (Denjin) || MIDSCREEN: [-] | | |rowspan="1"| ''DENJIN'' {{clr|10|214PP}}, ''dash/walk'', {{clr|9|5HP}} > {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +31 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+1}}oB) |
| |- | | |- |
| | CORNER: In the corner, can Forward Dash or {{clr|4|Drive Rush}} for strike/throw oki. On grounded opponents, Dash + {{clr|M|2MP}} is {{sf6-adv|VP|+7}}/{{sf6-adv|P|+2}}. | | |rowspan="1"| {{clr|10|236KK}}, {{clr|9|4HK}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan="1"| MIDSCREEN:<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) |
| |- | | |- |
| |rowspan="2"| '''{{clr|10|SA2}} - 214214P'''<br>(Shin Hashogeki) ||rowspan="2"| +20 (Lv.1/2)<br>+78 Tumble (Lv.3) || MIDSCREEN: | | |rowspan="1"| {{clr|10|236KK}}, {{clr|4|PDR}}, {{clr|8|5MP}}, {{clr|9|6HK}} > 214K ||rowspan="1"| +42 ||rowspan="1"| APPROACHING CORNER:<br>--> ''safejump setup'' |
| |- | | |- |
| | CORNER: In the corner, can apply meaty strike/throw pressure; {{clr|H|6HP}} hits frame 1 of opponent's wakeup, and meaty {{clr|10|214PP}} is {{sf6-adv|VP|+6 oH/oB}} allowing a combo or walk up throw | | |rowspan="1"| {{clr|10|214KK}}, {{clr|9|623HP}} ||rowspan="1"| +31 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+1}}oB) |
| |- | | |- |
| |rowspan="2"| '''{{clr|10|SA3/CA}} 236236K'''<br>(Shin Shoryuken) ||rowspan="2"| HKD +8 || MIDSCREEN: | | |rowspan="1"| {{clr|10|214KK}}, {{clr|4|PDR}}, {{clr|8|5MP}}/{{clr|8|2MP}} > {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan="1"| CORNER:<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
| |- | | |- |
| | CORNER: No follow-up oki on the cinematic version. On a non-cinematic high connect, the exact KD advantage varies but Ryu can get corner oki or {{clr|4|Drive Rush}} if slightly out of the corner | | |rowspan="1"| {{clr|10|214KK}}, {{clr|10|236236P}} ||rowspan="1"| +27 ||rowspan="1"| CORNER:<br>--> ''framekill'' {{clr|8|2MP}}, ''meaty'' throw/''safejab'' {{clr|7|5LP}} (safejab against 9-frame reversals): ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+1}}oB) |
| |}
| |
| | |
| | |
| '''Frame Kills:''' | |
| | |
| {| class="wikitable" | |
| ! Ender !! Frame Kill !! On Hit !! On Block !! Notes
| |
| |- | | |- |
| | '''{{clr|H|2HK}}''' || Whiff {{clr|L|5LK}}/Forward Dash, {{clr|H|5HK}} || +12/+11<br>(vs. Stand) || +4/+3<br>(vs. Stand) || Works everywhere after HKD; Dash guarantees that {{clr|H|5HP}} can combo after {{clr|H|5HK}} | | |rowspan="1"| ''Lvl 3 Charge'' {{clr|10|214214P}}, {{clr|4|PDR}}, {{clr|9|2HP}} > {{clr|4|DRC}}, {{clr|9|2HP}} > {{clr|8|236MK}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan="1"| CORNER:<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
| |- | | |- |
| | CH/PC '''{{clr|H|2HK}}''' || Whiff {{clr|H|2HK}}, {{clr|H|5HK}} || +11<br>(vs. Stand) || +3<br>(vs. Stand) || The second sweep should keep the {{clr|H|5HK}} close enough to combo into {{clr|H|5HP}} | | |rowspan="1"| ''DRIVE IMPACT'', ''wall splat'' {{clr|9|5HP}}, {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan="1"| CORNER:<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
| |- | | |- |
| | |rowspan="1"| ''DRIVE IMPACT'', ''wall splat'' {{clr|9|5HP}} > ''DENJIN'' {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|4HP}} > {{clr|8|236MK}}, {{clr|8|623MP}} ||rowspan="1"| +32 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) |
| |} | | |} |
| | | </tabber> |
| <br> | | <br> |
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| |
|
| === vs. Burnout ===
| | == vs. Burnout == |
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| Ryu has strong guaranteed/true blockstring sequences that cause a large amount of chip damage on block, meaning guaranteed chip kills are possible. | | Ryu has strong guaranteed/true blockstring sequences that cause a large amount of chip damage on block, meaning guaranteed chip kills are possible. |
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| <br> | | <br> |
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| |
|
| === Drive Rush ===
| | == Drive Rush == |
| When canceling a normal into Drive Rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. The following table lists these blockstring gaps when performed at the fastest possible timing. | | When canceling a normal into Drive Rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. The following table lists these blockstring gaps when performed at the fastest possible timing. |
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| |} | | |} |
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| | <br> |
| | |
| | == Offense == |
| | === Frame Traps === |
| | '''Light Chains''' - |
| <br> | | <br> |
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