|
|
(12 intermediate revisions by the same user not shown) |
Line 15: |
Line 15: |
| <br> | | <br> |
|
| |
|
| == Offense == | | == Okizeme == |
| === Frame Traps ===
| |
| '''Light Chains''' -
| |
|
| |
|
| <br>
| | '''Knockdown Advantage:''' all scenarios assume that opponent will Back Rise midscreen when possible; all midscreen oki also functional in the corner; |
| | | <tabber> |
| | | |-|Grounded Connect= |
| === Okizeme and Mixups ===
| | All scenarios assume the opponent is grounded when hit. |
| | | {| class="wikitable" border="1" style="margin": 1em auto 1em auto; |
| '''Knockdown Advantage:''' all scenarios assume that opponent will Back Rise midscreen when possible, unless otherwise stated | | |+ Okizeme Routes - Grounded Connect |
| | | !style="width: 12%"| Knockdown !!style="width: 10%"| KD Adv. !! Oki/Notes |
| {| class="wikitable" | |
| ! style="width: 12%"| Knockdown !! style="width: 10%"| KD Adv. !! Oki/Notes | |
| |- | | |- |
| |rowspan="2"| '''Forward Throw''' ||rowspan="2"| +18 || MIDSCREEN: [-] | | |rowspan="2"| '''Forward Throw''' ||rowspan="2"| +17 || MIDSCREEN: <br>=> {{clr|4|Parry Drive Rush}}, {{clr|9|5HP}} !TRADE! (vs 4-frame normals); can link {{clr|9|5HP}} after trade vs every character (frame advantage dependent on hitstun of opponent's 4-frame normal). <br>=> {{clr|7|LP Hadoken}} -> {{clr|9|HP Hadoken}} ''fireball trap'' vs back-rise (opponent can be anti-aired if they forward jump before/after blocking {{clr|7|LP Hadoken}}); ''meaty'' on in-place rise, beats {{clr|10|Level 1 Supers}} and JP's {{clr|10|OD Amnesia}}: ({{sf6-adv|P|+3}}oH/{{sf6-adv|VP|+5}}cH/{{sf6-adv|M|-3}}oB) |
| |- | | |- |
| | CORNER: Allows easy corner throw loops; whiff {{clr|L|5LP}} to auto-time, or manually time to threaten a shimmy.<br>Immediate {{clr|H|6HP}} will beat mashing opponents. | | | CORNER: <br>=> Easy corner throw loops; ''framekill'' {{clr|L|5LP}} to auto-time, or manually time to threaten a shimmy. <br>=> ''framekill'' {{clr|7|5LP}}, ''Counter-Hit'' {{clr|8|5MP}}: ({{sf6-adv|VP|+5}}oH/{{sf6-adv|VP|+7}}cH/+0oB) <br>=> ''counter-hit'' {{clr|9|6HP}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+3}}oB) |
| |- | | |- |
| |rowspan="2"| '''Back Throw''' ||rowspan="2"| +11 ||rowspan="2"| No effective pressure immediately after back throw on opponent anywhere on screen
| | | '''Back Throw''' || +11 || ''No effective pressure immediately after back throw on opponent anywhere on screen'' |
| |- | | |- |
| | | | |rowspan="2"| '''Drive Impact'''<br>(No Crumple) ||rowspan="2"| +35 || MIDSCREEN: <br>=> ''No effective oki midscreen due to knockback'' |
| |- | | |- |
| |rowspan="2"| '''Drive Impact'''<br>(No Crumple) ||rowspan="2"| +35 || MIDSCREEN: No effective pressure due to far knockback | | | CORNER: <br>=> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|8|6MP}}: ({{sf6-adv|VP|+5}}oH/{{sf6-adv|VP|+7}}cH/{{sf6-adv|P|+1}}oB) <br>=> ''framekill'' {{clr|8|2MP}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>=> ''forward dash'', {{clr|7|LP Hashogeki}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) <br>=> ''forward dash'', ''framekill'' {{clr|7|5LP}}, ''counter-hit'' {{clr|8|5MP}}/throw: ({{clr|8|5MP}}: {{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|M|-1}}oB) |
| |- | | |- |
| | CORNER: [-] | | |rowspan="2"| '''Drive Reversal''' ||rowspan="2"| +23 || MIDSCREEN: <br>=> [-] |
| |- | | |- |
| |rowspan="2"| '''Drive Reversal''' ||rowspan="2"| +23 || MIDSCREEN: [] | | | CORNER: <br>=> ''framekill'' {{clr|7|5LK}}, ''meaty'' throw/''safejab'' {{clr|7|5LP}} (safejab against 9-frame reversals): ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+1}}oB) <br>=> ''meaty'' {{clr|7|LP Hadoken}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+3}}oB) <br>=> ''meaty'' {{clr|9|6HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|VP|+5}}oB) |
| |- | | |- |
| | CORNER: {{sf6-adv|P|+3}} meaty {{clr|L|236LP}} on block. Drive Rev can do all {{clr|M|214MK}} setups. | | | '''{{clr|H|2HK}}''' || HKD +32 || ANYWHERE: <br>=> ''dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>=> {{clr|4|PDR}}, meaty {{clr|8|6MP}}: : ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|VP|+4}}oB) <br>=> ''meaty'' {{clr|9|HP Hashogeki}} (DI-safe): ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) |
| |- | | |- |
| |rowspan="2"| '''{{clr|H|2HK}}''' ||rowspan="2"| HKD +32 ||rowspan="2"| ANYWHERE: <br>=> ''dash'', meaty {{clr|9|5HP}} <br>=> {{clr|4|PDR}}, meaty {{clr|8|6MP}}
| | | '''CH/PC {{clr|H|2HK}}''' || HKD +47 || ANYWHERE: <br>=> ''framekill'' {{clr|7|LP Hashogeki}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+1}}oB) <br>=> ''framekill'' {{clr|9|5HP}}, ''meaty'' {{clr|7|LP Hashogeki}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+1}}oB) <br>=> ''framekill'' {{clr|9|6HK}}, ''meaty'' {{clr|8|5MP}}: ({{sf6-adv|VP|+10}}oH/{{sf6-adv|VP|+12}}cH/{{sf6-adv|P|+2}}oB) <br>=> ''corpse-hop'' {{clr|7|LK Tatsu}} ({{sf6-adv|P|+1}}) <br>=> ''framekill'' {{clr|7|2LP}}, ''meaty'' {{clr|9|HP Hashogeki}} (DI-safe): ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) |
| |- | | |- |
| | | | |rowspan="2"| {{clr|9|5HP}}~{{clr|9|HK}} (High Double Strike) <br>{{clr|8|5MP}}~{{clr|7|LK}}~{{clr|9|HK}} (Fuwa Triple Strike) ||rowspan="2"| +36 (+7 ''w/ Denjin Cancel'') || MIDSCREEN: <br>=> can use {{clr|4| Parry Drive Rush}} to chase, no auto-timed oki |
| |- | | |- |
| |rowspan="2"| '''CH/PC {{clr|H|2HK}}''' ||rowspan="2"| HKD +47 ||rowspan="2"| ANYWHERE: <br>=> (''whiff'' {{clr|7|214LP}}, ''meaty'' {{clr|9|5HP}}) OR (''whiff'' {{clr|9|5HP}}, ''meaty'' {{clr|7|214LP}}) <br>=> ''whiff'' {{clr|9|6HK}}, ''meaty'' {{clr|8|5MP}} | | | CORNER: <br>=> ({{clr|H|5HP}}~{{clr|H|HK}}/{{clr|8|5MP}}~{{clr|7|LK}}~{{clr|9|HK}}), ''Denjin Charge'', ''meaty'' {{clr|M|5MP}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+1}}oB) |
| |- | | |- |
| | | | |rowspan="2"| '''236P'''<br> Hadoken ||rowspan="2"| {{clr|9|+52 HP (''w/ Denjin'')}}<br>{{clr|10|+54 (OD)}}<br>{{clr|10|+57 (OD w/ ''Denjin'')}} || MIDSCREEN: ''All versions allow for a safe Denjin Charge'' |
| | <br>=> {{clr|9|236HP}} ''w/ Denjin''<br>--> {{clr|7|LP Hadoken}}, {{clr|4|Parry Drive Rush}} ''fireball trap'' on back-rise (''opponent can be anti-aired on both neutral and forward jump'') <br>--> ''meaty'' {{clr|7|LP Hadoken}} on in-place rise, ''true string'' {{clr|4|Parry Drive Rush}}, {{clr|9|5HP}}: ({{sf6-adv|P|+2}}ob) |
| |- | | |- |
| |rowspan="2"| '''{{clr|H|5HP}}~{{clr|H|HK}}'''<br>(High Double Strike) || rowspan="2" | +36 (+7) || MIDSCREEN: [-] | | | CORNER: <br>=> {{clr|9|236HP}} ''w/ Denjin'' [''NEAR CORNER''] <br>--> ''forward dash'', ''meaty'' {{clr|9|236HK}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+4}}) |
| | <br>=> {{clr|10|236PP}} [''NEAR CORNER''] <br>--> ''forward dash x2'', {{clr|9|6HP}} !TRADE! (vs 4-frame normals); can link {{clr|8|2MK}} after trade vs every character |
| | <br><br>=> {{clr|10|236PP}} ''w/ Denjin'' [''NEAR CORNER''] <br>--> ''forward dash x2'', ''counter-hit'' {{clr|9|6HP}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+3}}) |
| |- | | |- |
| | CORNER: Cancelling into Denjin Charge allows for a {{sf6-adv|VP|+9}}/{{sf6-adv|P|+1}} {{clr|M|5MP}} in the corner | | |rowspan="2"| '''623P'''<br>(Shoryuken) ||rowspan="2"| {{clr|L|+38}}/{{clr|M|34}}/{{clr|H|29}}/{{clr|10|29}}<br>({{clr|L|L}}/{{clr|M|M}}/{{clr|H|H}}/{{clr|10|OD}}) || MIDSCREEN: <br>=> {{clr|9|623HP}} <br>--> {{clr|4|Parry Drive Rush}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) |
| |- | | |- |
| |rowspan="2"| '''{{clr|M|5MP}}~{{clr|L|LK}}~{{clr|H|HK}}'''<br>(Fuwa Triple Strike) ||rowspan="2"| ? || MIDSCREEN: [-] | | | CORNER: <br>=> {{clr|9|623HP}} <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
| |- | | |- |
| | CORNER: | | |rowspan="2"| '''214K'''<br>(Tatsumaki Senpu-kyaku) ||rowspan="2"| {{clr|L|+35 (LK)}}<br>{{clr|M|+23/38 (MK 1st/2nd)}}<br>{{clr|H|+20/35/50 (HK 1st/2nd/3rd)}}<br>{{clr|10|+57 (OD)}} || MIDSCREEN: <br>=> {{clr|7|214LK}} <br>--> ''forward dash'', {{clr|7|LP Hashogeki}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) |
| | <br>=> {{clr|8|214MK}} <br>--> {{clr|7|LP Hadoken}} -> {{clr|9|HP Hadoken}} ''fireball trap'' vs back-rise (''opponent can be anti-aired on forward jump before/after blocking'' {{clr|7|LP Hadoken}}); ''meaty'' on in-place rise: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+3}}) |
| |- | | |- |
| |rowspan="2"| '''236P'''<br>(Hadoken) ||rowspan="2"| {{clr|10|+54 (OD)}}<br>{{clr|10|+52 (Denjin)}}<br>{{clr|10|+57 (OD Denjin)}} || MIDSCREEN: [-] | | | CORNER: <br>=> {{clr|L|214LK}} <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|8|6MP}}: ({{sf6-adv|VP|+5}}oH/{{sf6-adv|VP|+7}}cH/{{sf6-adv|P|+1}}oB) <br>--> ''framekill'' {{clr|8|2MP}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''forward dash'', ''framekill'' {{clr|7|5LP}}, ''counter-hit'' {{clr|8|5MP}}/throw: ({{clr|8|5MP}}: {{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|M|-1}}oB) |
| | <br>=> {{clr|8|214MK}} (''1st hit''), <br>--> ''framekill'' {{clr|7|5LK}}, ''meaty'' throw/''safejab'' {{clr|7|5LP}} (safejab against 9-frame reversals): ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+1}}oB) <br>--> ''meaty'' {{clr|7|LP Hadoken}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+3}}oB) <br>--> ''meaty'' {{clr|9|6HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|VP|+5}}oB) |
| |- | | |- |
| | CORNER: [-] | | |rowspan="2"| '''236K'''<br>(High Blade Kick) ||rowspan="2"| {{clr|L|+42}}/{{clr|M|40}}/{{clr|H|45}}<br>({{clr|L|L}}/{{clr|M|M}}/{{clr|H|H}})<br>{{clr|10|+45~65 Wall Bounce (OD)}} || MIDSCREEN: <br>=> ''All non-{{clr|10|OD}} versions allow for a safe Denjin Charge'' |
| |- | | |- |
| |rowspan="2"| '''623P'''<br>(Shoryuken) ||rowspan="2"| {{clr|L|+38}}/{{clr|M|34}}/{{clr|H|29}}/{{clr|10|29}}<br>({{clr|L|L}}/{{clr|M|M}}/{{clr|H|H}}/{{clr|10|OD}}) || MIDSCREEN: [-] | | | CORNER: <br>=> {{clr|L|236LK}} <br>--> ''safejump'' |
| | <br>=> {{clr|8|236MK}} <br>--> ''forward dash'', ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|8|5MP}}: ({{sf6-adv|VP|+10}}oH/{{sf6-adv|VP|+12}}cH/{{sf6-adv|P|+2}}oB) |
| | <br><br>=> {{clr|H|236HK}} [''NEAR CORNER''] <br>--> ''forward dash x2'', ''meaty'' {{clr|M|5MP}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+1}}oB) |
| |- | | |- |
| | CORNER: While in the corner, {{clr|H|623HP}} allows you to whiff {{clr|L|5LP}} to get a auto-timed {{sf6-adv|P|+2}} {{clr|L|214LP}} on block, or can go directly into {{clr|H|214HP}} to hit opponents on their first wakeup frame. | | |rowspan="2"| '''{{clr|10|SA1}} - 236236P'''<br>(Shinku Hadoken) ||rowspan="2"| +26<br>+27 (Denjin) || MIDSCREEN: <br>=> [-] |
| |- | | |- |
| |rowspan="2"| '''214K'''<br>(Tatsumaki Senpu-kyaku) ||rowspan="2"| {{clr|L|+35 (LK)}}<br>{{clr|M|+23/38 (MK 1st/2nd)}}<br>{{clr|H|+20/35/50 (HK 1st/2nd/3rd)}}<br>{{clr|10|+57 (OD)}} || MIDSCREEN: => {{clr|L|214LK}} > 66 > {{clr|L|214LP}} is {{sf6-adv|P|+2}}/{{clr|7|+7}} | | | CORNER: <br>=> (On grounded opponents) ''forward dash'' > {{clr|M|5MP}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+1}}oB); w/ Denjin: ({{sf6-adv|VP|+10}}oH/{{sf6-adv|VP|+12}}cH/{{sf6-adv|P|+2}}oB) |
| |- | | |- |
| | CORNER: => ''whiff'' {{clr|8|5MP}}, ''meaty'' {{clr|9|5HP}} <br>=> {{clr|8|214MK}}, ''whiff'' {{clr|7|5LK}}, meaty throw/{{clr|7|5LP}} <br>=> {{sf6-adv|P|+3}} meaty {{clr|L|236LP}} on block. | | |rowspan="2"| '''{{clr|10|SA2}} - 214214P'''<br>(Shin Hashogeki) ||rowspan="2"| +20 (Lv.1/2)<br>+78 Tumble (Lv.3) || MIDSCREEN: <br>=> [-] |
| |- | | |- |
| |rowspan="2"| '''j.214K'''<br>(Aerial Tatsu) ||rowspan="2"| +48~54 <br>{{clr|10|+47~50 (OD)}} || MIDSCREEN: [-] | | | CORNER: <br>=> {{clr|H|6HP}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|VP|+3}}oB) <br>=> ''meaty'' {{clr|10|214PP}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|VP|+6}}oB) |
| |- | | |- |
| | CORNER: [-] | | |rowspan="2"| '''{{clr|10|SA3/CA}} 236236K'''<br>(Shin Shoryuken) ||rowspan="2"| HKD +8 || MIDSCREEN: <br>=> [-] |
| |- | | |- |
| |rowspan="2"| '''236K'''<br>(High Blade Kick) ||rowspan="2"| {{clr|L|+35}}/{{clr|M|40}}/{{clr|H|45}}<br>({{clr|L|L}}/{{clr|M|M}}/{{clr|H|H}})<br>{{clr|10|+45~65 Wall Bounce (OD)}} || MIDSCREEN: [-] | | | CORNER: <br>=> No follow-up oki on the cinematic version. On a non-cinematic high connect, the exact KD advantage varies but Ryu can get corner oki or {{clr|4|Drive Rush}} if slightly out of the corner |
| | |} |
| | |
| | |-|Aerial/Juggle Connect= |
| | All scenarios follow a juggle sequence or aerial connect |
| | {| class="wikitable" border="1" style="margin": 1em auto 1em auto; |
| | |+ Okizeme Routes - Aerial/Juggle Connect |
| | !style="width: 35%"| Launch (...) Knockdown !!style="width: 10%"| KD Adv. !! Oki/Notes |
| | |- |
| | |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|8|236MK}} ||rowspan="1"| +40 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''framekill {{clr|7|5LK}}'', ''+3 strike/throw mix'' |
| | |- |
| | |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|9|236HK}} ||rowspan="1"| +42 ||rowspan="1"| CORNER:<br>--> ''safejump setup'' |
| | |- |
| | |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|8|214MK}} ||rowspan="1"| +40 ||rowspan="1"| ANYWHERE:<br>--> ''forward dash'', ''walk-up throw/{{clr|8|5MP}} (''manually-timed'') |
| | |- |
| | |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|4|DRC}}, {{clr|9|5HP}} > {{clr|9|236HK}} ||rowspan="1"| +46 ||rowspan="1"| CORNER:<br>--> ''forward dash x2'', ''meaty'' {{clr|8|5MP}}: ({{sf6-adv|VP|+10}}oH/{{sf6-adv|VP|+12}}cH/{{sf6-adv|P|+2}}oB)<br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|9|236HK}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|VP|+4}}oB) |
| | |- |
| | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|5HP}} > {{clr|7|214LP}}, {{clr|9|2HK}} ||rowspan="1"| +39 ||rowspan="1"| ANYWHERE: ''works w/ or w/o Denjin Charge''<br>--> ''forward dash'', {{clr|4|PDR}}, ''counter-hit'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> {{clr|4|PDR}}, ''meaty'' {{clr|9|5HP}}: (''manually-timed'') <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|7|LP Hadoken}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+3}}oB) |
| |- | | |- |
| | CORNER: {{clr|L|236LK}} allows an auto-timed safejump in the corner<br>{{clr|H|236HK}} allows the same when hitting slightly airborne opponents (such as cancelling off a Drive Rush juggle) | | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|4HK}} (''2nd hit'') > {{clr|8|214MK}} ||rowspan="1"| +24 ||rowspan="1"| ANYWHERE: ''works w/ or w/o Denjin Charge''<br>--> ''forward dash'', ''meaty'' throw/''safejab'' {{clr|7|5LP}} (safejab against 9-frame reversals): ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+1}}oB) |
| |- | | |- |
| |rowspan="2"| '''214P'''<br>(Hashogeki) ||rowspan="2"| {{clr|H|+61 Spin (HP)}}<br>{{clr|10|+62 Spin (Denjin)}}<br>{{clr|10|+87 Crumple (OD Denjin)}} || MIDSCREEN: [-] | | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|7|5LP}}, {{clr|9|6HK}} > 214K ||rowspan="1"| +42 ||rowspan="1"| CORNER: ''works w/ or w/o Denjin Charge''<br>--> ''safejump setup'' |
| |- | | |- |
| | CORNER: [-] | | |rowspan="1"| {{clr|9|214HP}}, {{clr|7|214LP}}, {{clr|7|623LP}} ||rowspan="1"| +37 ||rowspan="1"| CORNER: ''works w/ or w/o Denjin Charge''<br>--> ''framekill'' {{clr|9|5HP}}, ''meaty'' throw/''safejab'' {{clr|7|5LP}} (safejab against 9-frame reversals): ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+1}}oB) <br>--> ''framekill'' {{clr|7|2LP}}, ''meaty'' {{clr|7|LP Hadoken}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+3}}oB) |
| |- | | |- |
| |rowspan="2"| '''{{clr|10|SA1}} - 236236P'''<br>(Shinku Hadoken) ||rowspan="2"| +26<br>+27 (Denjin) || MIDSCREEN: [-] | | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|5HP}} > {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan = "1"| CORNER: ''works w/ or w/o Denjin Charge''<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
| |- | | |- |
| | CORNER: In the corner, can Forward Dash or {{clr|4|Drive Rush}} for strike/throw oki. On grounded opponents, Dash + {{clr|M|2MP}} is {{sf6-adv|VP|+7}}/{{sf6-adv|P|+2}}. | | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|5HP}} > {{clr|4|DRC}}, {{clr|9|4HP}} > {{clr|9|236HK}} ||rowspan="1"| +45 ||rowspan="1"| CORNER: ''works w/ or w/o Denjin Charge''<br>--> ''forward dash x2'', ''meaty'' {{clr|8|2MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+2}}oB) |
| |- | | |- |
| |rowspan="2"| '''{{clr|10|SA2}} - 214214P'''<br>(Shin Hashogeki) ||rowspan="2"| +20 (Lv.1/2)<br>+78 Tumble (Lv.3) || MIDSCREEN: | | |rowspan="1"| {{clr|9|236HK}}, {{clr|8|623MP}} ||rowspan="1"| +32 ||rowspan="1"| CORNER:<br>--> ''meaty'' {{clr|9|236HK}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+3}}oB) <br>--> ''forward dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''whiff'' {{clr|8|2MK}}, ''auto-shimmy'' (''avoids throws due to pushback on whiff''), {{sf6-adv|P|+3}} ''on whiff enables counter-hit {{clr|8|2MP}}, etc.'' |
| |- | | |- |
| | CORNER: In the corner, can apply meaty strike/throw pressure; {{clr|H|6HP}} hits frame 1 of opponent's wakeup, and meaty {{clr|10|214PP}} is {{sf6-adv|VP|+6 oH/oB}} allowing a combo or walk up throw | | |rowspan="1"| {{clr|10|236PP}}, {{clr|9|623HP}} ||rowspan="1"| +30 ||rowspan="1"| CORNER:<br>--> ''framekill'' {{clr|7|5LP}}, ''counter-hit'' {{clr|9|6HP}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+3}}oB) |
| |- | | |- |
| |rowspan="2"| '''{{clr|10|SA3/CA}} 236236K'''<br>(Shin Shoryuken) ||rowspan="2"| HKD +8 || MIDSCREEN: | | |rowspan="1"| {{clr|10|236PP}}, {{clr|10|236236P}} ||rowspan="1"| +26 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''meaty'' {{clr|8|2MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+2}}oB) <br>--> {{clr|4|PDR}}, ''whiff'' {{clr|7|5LP}} ''to bait reversals'', {{sf6-adv|P|+2}} ''on whiff'' |
| |- | | |- |
| | CORNER: No follow-up oki on the cinematic version. On a non-cinematic high connect, the exact KD advantage varies but Ryu can get corner oki or {{clr|4|Drive Rush}} if slightly out of the corner | | |rowspan="1"| ''DENJIN'' {{clr|10|214PP}}, ''dash/walk'', {{clr|9|5HP}} > {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +31 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+1}}oB) |
| |} | | |- |
| | | |rowspan="1"| {{clr|10|236KK}}, {{clr|9|4HK}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan="1"| MIDSCREEN:<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) |
| | | |- |
| '''Frame Kills:''' | | |rowspan="1"| {{clr|10|236KK}}, {{clr|4|PDR}}, {{clr|8|5MP}}, {{clr|9|6HK}} > 214K ||rowspan="1"| +42 ||rowspan="1"| APPROACHING CORNER:<br>--> ''safejump setup'' |
| | | |- |
| {| class="wikitable" | | |rowspan="1"| {{clr|10|214KK}}, {{clr|9|623HP}} ||rowspan="1"| +31 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+1}}oB) |
| ! Ender !! Frame Kill !! On Hit !! On Block !! Notes
| | |- |
| | |rowspan="1"| {{clr|10|214KK}}, {{clr|4|PDR}}, {{clr|8|5MP}}/{{clr|8|2MP}} > {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan="1"| CORNER:<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
| | |- |
| | |rowspan="1"| {{clr|10|214KK}}, {{clr|10|236236P}} ||rowspan="1"| +27 ||rowspan="1"| CORNER:<br>--> ''framekill'' {{clr|8|2MP}}, ''meaty'' throw/''safejab'' {{clr|7|5LP}} (safejab against 9-frame reversals): ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+1}}oB) |
| |- | | |- |
| | '''{{clr|H|2HK}}''' || Whiff {{clr|L|5LK}}/Forward Dash, {{clr|H|5HK}} || +12/+11<br>(vs. Stand) || +4/+3<br>(vs. Stand) || Works everywhere after HKD; Dash guarantees that {{clr|H|5HP}} can combo after {{clr|H|5HK}} | | |rowspan="1"| ''Lvl 3 Charge'' {{clr|10|214214P}}, {{clr|4|PDR}}, {{clr|9|2HP}} > {{clr|4|DRC}}, {{clr|9|2HP}} > {{clr|8|236MK}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan="1"| CORNER:<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
| |- | | |- |
| | CH/PC '''{{clr|H|2HK}}''' || Whiff {{clr|H|2HK}}, {{clr|H|5HK}} || +11<br>(vs. Stand) || +3<br>(vs. Stand) || The second sweep should keep the {{clr|H|5HK}} close enough to combo into {{clr|H|5HP}} | | |rowspan="1"| ''DRIVE IMPACT'', ''wall splat'' {{clr|9|5HP}}, {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan="1"| CORNER:<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
| |- | | |- |
| | |rowspan="1"| ''DRIVE IMPACT'', ''wall splat'' {{clr|9|5HP}} > ''DENJIN'' {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|4HP}} > {{clr|8|236MK}}, {{clr|8|623MP}} ||rowspan="1"| +32 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) |
| |} | | |} |
| | | </tabber> |
| <br> | | <br> |
|
| |
|
| === vs. Burnout ===
| | == vs. Burnout == |
|
| |
|
| Ryu has strong guaranteed/true blockstring sequences that cause a large amount of chip damage on block, meaning guaranteed chip kills are possible. | | Ryu has strong guaranteed/true blockstring sequences that cause a large amount of chip damage on block, meaning guaranteed chip kills are possible. |
Line 150: |
Line 174: |
| <br> | | <br> |
|
| |
|
| === Drive Rush ===
| | == Drive Rush == |
| When canceling a normal into Drive Rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. The following table lists these blockstring gaps when performed at the fastest possible timing. | | When canceling a normal into Drive Rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. The following table lists these blockstring gaps when performed at the fastest possible timing. |
|
| |
|
Line 236: |
Line 260: |
| |} | | |} |
|
| |
|
| | <br> |
| | |
| | == Offense == |
| | === Frame Traps === |
| | '''Light Chains''' - |
| <br> | | <br> |
|
| |
|