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Line 482: |
| | Super = 3 | | | Super = 3 |
| | Difficulty = {{clr|7|Easy}} | | | Difficulty = {{clr|7|Easy}} |
| | Notes = Very simple drive meter dump into level 3 that works anywhere on the screen. Useful as part of a deep punish combo for a blocked DP after PC {{clr|9|5HK}} or PC Drive Impact round ender. This route represents the highest possible damage at midscreen from either starter and is ''the'' bread-and-butter meter dump combo for Ryu. | | | Notes = Very simple drive meter dump into level 3 that works anywhere on the screen. Useful as part of a deep punish combo for a blocked DP after PC {{clr|9|5HK}} or PC Drive Impact round ender, this route is ''the'' bread-and-butter meter dump combo for Ryu. |
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| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
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| | Difficulty = {{clr|8|Medium}} | | | Difficulty = {{clr|8|Medium}} |
| | Notes = This is the optimal damage route following an {{clr|10|OD Tatsu}} launch in the corner. Eminently usable as {{clr|10|OD Tatsu}} can combo naturally from Ryu's cancelable ''Light'' normals. ''Damage values tested with {{clr|7|5LP}} and {{clr|9|5HP}} as starters'' | | | Notes = This is the optimal damage route following an {{clr|10|OD Tatsu}} launch in the corner. Eminently usable as {{clr|10|OD Tatsu}} can combo naturally from Ryu's cancelable ''Light'' normals. ''Damage values tested with {{clr|7|5LP}} and {{clr|9|5HP}} as starters'' |
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| {{SF6-ComboTableItem
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| | Combo = PC {{clr|9|236HK}}, {{clr|4|PDR}}, {{clr|9|4HP}} > dj. 214P, {{clr|4|PDR}}, {{clr|9|5HP}} > {{clr|4|DRC}}, dl.{{clr|9|5HP}} > {{clr|4|DRC}}, dl.{{clr|9|4HP}} > {{clr|8|236MK}}, {{clr|9|623HP}} > {{clr|10|236236K}}
| |
| | Position = Corner
| |
| | Damage = 6442/6758
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| | Drive = {{drive sf6}}x6
| |
| | Super = 3
| |
| | Difficulty = {{clr|9|Hard}}
| |
| | Notes = Highly optimized Level 3 + Drive dump {{clr|9|236HK}} combo that requires Denjin Charge. The {{clr|9|4HP}} needs to be delayed enough to reach the highest possible juggle and still be cancelable, or {{clr|9|623HP}} will miss. Can replace the {{clr|8|236MK}} juggle with {{clr|9|236HK}} > {{clr|10|236236K}} for a much easier combo at 306 less damage.
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| |}}
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| {{SF6-ComboTableItem
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| | Combo = PC {{clr|10|214PP}}, {{clr|9|4HP}} > {{clr|4|DRC}}, {{clr|9|5HK}}, {{clr|9|5HP}}, {{clr|4|DRC}}, {{clr|9|5HK}}, {{clr|9|5HP}} > {{clr|9|623HP}} > {{clr|10|236236K}}
| |
| | Position = Midscreen
| |
| | Damage = 6475
| |
| | Drive = {{drive sf6}}x6
| |
| | Super = 3
| |
| | Difficulty = {{clr|9|Hard}}
| |
| | Notes = As of the *12/02/2024* balance update, the non-Denjin version of {{clr|10|OD Hashogeki}} received a notable damage buff to 1100 base damage. This makes it by far Ryu's highest damage Punish Counter starter. This is the highest possible damage Ryu can get off a clean Punish Counter midscreen without resorting to microwalks to extend a standard "5HK, 5HP, DRC" loop (and the damage lost is 28, well worth it for the drop in executional difficulty).
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| |}}
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| {{SF6-ComboTableItem
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| | Combo = PC {{clr|10|214PP}}, {{clr|9|4HP}} > {{clr|10|214KK}}, {{clr|4|PDR}}, {{clr|8|2MP}}, {{clr|4|DRC}}, {{clr|9|2HP}}, {{clr|9|236HK}}, {{clr|9|623HP}} > {{clr|10|236236K}}
| |
| | Position = Corner
| |
| | Damage = 6690
| |
| | Drive = {{drive sf6}}x6
| |
| | Super = 3
| |
| | Difficulty = {{clr|9|Hard}}
| |
| | Notes = A corner variant of the above concept, utilising the max damage sequence following {{clr|10|OD Tatsumaki}} in the corner.
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| |}} | | |}} |
| }} | | }} |