Street Fighter 6/Kimberly/Data: Difference between revisions

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Line 182: Line 182:
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      = 0
| jugLimit      = 0
| atkRange      = 1.26
| atkRange      = 1.41
| notes        = In punishes, can cancel to Run~Stop or Teleport to maintain close position, then link into 5HK or 5HP; single hit confirmable, but will not combo to 236HP on the final cancel frame; Run~Stop cancel: +3/-4 (OD: +6/+1)
| notes        = In punishes, can cancel to Run~Stop or Teleport to maintain close position, then link into 5HK or 5HP; single hit confirmable, but will not combo to 236HP on the final cancel frame; Run~Stop cancel: +3/-4 (OD: +6/+1); can frame trap into meterless Arc Step; edge of hitbox is raised to make the attack more vulnerable to low-profile attacks
}}
}}


Line 313: Line 313:
| hitconfirm    = 13
| hitconfirm    = 13
| hitAdv        = {{sf6-adv|VP|+4}}
| hitAdv        = {{sf6-adv|VP|+4}}
| blockAdv      = {{sf6-adv|M|-2}}
| blockAdv      = {{sf6-adv|M|-1}}
| punishAdv    = {{sf6-adv|VP|+8}}
| punishAdv    = {{sf6-adv|VP|+8}}
| perfParryAdv  = {{sf6-adv|VM|-8}}
| perfParryAdv  = {{sf6-adv|VM|-8}}
| DRcancelHit  = {{sf6-adv|VP|+4}}
| DRcancelHit  = {{sf6-adv|VP|+4}}
| DRcancelBlk  = {{sf6-adv|M|-2}}
| DRcancelBlk  = {{sf6-adv|M|-1}}
| afterDRHit    = {{sf6-adv|VP|+8}}
| afterDRHit    = {{sf6-adv|VP|+8}}
| afterDRBlk    = {{sf6-adv|P|+2}}
| afterDRBlk    = {{sf6-adv|P|+3}}
| hitstun      = 14
| hitstun      = 14
| blockstun    = 8
| blockstun    = 9
| hitstop      = 9
| hitstop      = 9
| driveDmgBlk  = 500
| driveDmgBlk  = 500
Line 332: Line 332:
| jugLimit      = 0
| jugLimit      = 0
| atkRange      = 1.01
| atkRange      = 1.01
| notes        = Chains into 5LP/2LP/2LK; Run~Stop cancel: -9/-15 (OD: -6/-12)
| notes        = Chains into 5LP/2LP/2LK; Run~Stop cancel: -9/-14 (OD: -6/-11)
}}
}}


Line 423: Line 423:
| guard        = L
| guard        = L
| cancel        = Chn
| cancel        = Chn
| hitAdv        = {{sf6-adv|P|+2}}
| hitAdv        = {{sf6-adv|VP|+4}}
| blockAdv      = {{sf6-adv|M|-2}}
| blockAdv      = {{sf6-adv|M|-2}}
| punishAdv    = {{sf6-adv|VP|+6}}
| punishAdv    = {{sf6-adv|VP|+8}}
| perfParryAdv  = {{sf6-adv|VM|-8}}
| perfParryAdv  = {{sf6-adv|VM|-8}}
| afterDRHit    = {{sf6-adv|VP|+6}}
| afterDRHit    = {{sf6-adv|VP|+8}}
| afterDRBlk    = {{sf6-adv|P|+2}}
| afterDRBlk    = {{sf6-adv|P|+2}}
| hitstun      = 12
| hitstun      = 14
| blockstun    = 8
| blockstun    = 8
| hitstop      = 9
| hitstop      = 9
Line 441: Line 441:
| jugLimit      = 0
| jugLimit      = 0
| atkRange      = 1.03
| atkRange      = 1.03
| notes        = Chains into 5LP/2LP/2LK; slightly more pushback than other combo-starting lights, but can still chain 3 lights if starting point blank
| notes        = Chains into 5LP/2LP/2LK; slightly more pushback than other combo-starting lights, but can still chain 3 lights if starting point blank; can link to 5MP/2MP on Counter-hit or into 2HP out of close range Drive rush
}}
}}


Line 753: Line 753:
| guard        = L
| guard        = L
| cancel        = -
| cancel        = -
| hitAdv        = {{sf6-adv|VM|-3}}{{sf6-adv|VP|(+6)}}
| hitAdv        = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+6)}}
| blockAdv      = {{sf6-adv|VM|-9}}{{sf6-adv|E|(0)}}
| blockAdv      = {{sf6-adv|VM|-5}}{{sf6-adv|E|(0)}}
| punishAdv    = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+10)}}
| punishAdv    = {{sf6-adv|VP|+5(+10)}} / KD +37
| perfParryAdv  = {{sf6-adv|VM|-24(-15)}}
| perfParryAdv  = {{sf6-adv|VM|-24(-15)}}
| afterDRHit    = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+10)}}
| afterDRHit    = {{sf6-adv|VP|+5(+10)}}
| afterDRBlk    = {{sf6-adv|VM|-5}}{{sf6-adv|VP|(+4)}}
| afterDRBlk    = {{sf6-adv|M|-1}}{{sf6-adv|VP|(+4)}}
| hitstun      = 23
| hitstun      = 23
| blockstun    = 17
| blockstun    = 17
Line 772: Line 772:
| jugLimit      = 0
| jugLimit      = 0
| atkRange      = 2.564 (2.027)
| atkRange      = 2.564 (2.027)
| notes        = Low profile 9-21f (combined with upper body projectile invuln, great at avoiding projectiles); if it connects in a free juggle, puts airborne opponents into limited juggle state
| notes        = Low profile 9-21f (combined with upper body projectile invuln, great at avoiding projectiles); if it connects in a free juggle, puts airborne opponents into limited juggle state; the first 4 active frames have a set recovery that locks the frame advantage to +1/-5, and also cause a knockdown on Punish Counter (does not apply to later active frames, allowing combo extensions after punishing projectiles)
}}
}}


Line 824: Line 824:
| guard        = LH
| guard        = LH
| cancel        = Jmp
| cancel        = Jmp
| hitconfirm    = 20 (hop)
| hitconfirm    = 21 (hop)
| hitAdv        = {{sf6-adv|P|+1(+2)}}
| hitAdv        = {{sf6-adv|P|+1(+2)}}
| blockAdv      = {{sf6-adv|M|-3}}
| blockAdv      = {{sf6-adv|M|-3}}
Line 836: Line 836:
| driveDmgBlk  = 4000
| driveDmgBlk  = 4000
| driveDmgHit  = [7000]
| driveDmgHit  = [7000]
| driveGain    = 1200
| driveGain    = 3000
| superGainHit  = 800 (560)
| superGainHit  = 800 (560)
| superGainBlk  = 400 (200)
| superGainBlk  = 400 (200)
Line 1,542: Line 1,542:
| hitconfirm    = 18
| hitconfirm    = 18
| hitAdv        = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+5)}} (KD +30~36)
| hitAdv        = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+5)}} (KD +30~36)
| blockAdv      = {{sf6-adv|VM|-5}}{{sf6-adv|M|(-3)}}
| blockAdv      = {{sf6-adv|VM|-4}}{{sf6-adv|M|(-2)}}
| punishAdv    = {{sf6-adv|VP|+7}}
| punishAdv    = {{sf6-adv|VP|+7}}
| perfParryAdv  = {{sf6-adv|VM|-22}}
| perfParryAdv  = {{sf6-adv|VM|-22}}
| hitstun      = 30
| hitstun      = 27
| blockstun    = 21
| blockstun    = 20
| hitstop      = 13
| hitstop      = 13
| driveDmgBlk  = 4000
| driveDmgBlk  = 4000
Line 1,803: Line 1,803:
| damage        = 270,180 (450)
| damage        = 270,180 (450)
| chip          = 67,45 (112)
| chip          = 67,45 (112)
| startup      = 8+15
| startup      = 15+6
| active        = 2(6)2
| active        = 2(6)2
| recovery      = 25(26+4 land)
| recovery      = 25(26+4 land)
| total        = 62
| total        = 46(60)
| guard        = LH
| guard        = LH
| cancel        = -
| cancel        = -
Line 1,825: Line 1,825:
| jugIncrease  = 1/0
| jugIncrease  = 1/0
| jugLimit      = 1/2
| jugLimit      = 1/2
| notes        = Can only hit grounded opponents (if opponent becomes airborne after startup, attack has 1f active + 25f recovery); can frame trap vs. 4f normals when canceled from 2HP
| notes        = Can only hit grounded opponents (if opponent becomes airborne after startup, attack has 1f active + 25f recovery); can frame trap vs. 4f normals when canceled from 2HP, 5HP, or 5MP
}}
}}


Line 2,029: Line 2,029:
| damage        = 180,90 (270)
| damage        = 180,90 (270)
| chip          = 45,22 (67)
| chip          = 45,22 (67)
| startup      = 8+13
| startup      = 13+6
| active        = 2(6)2
| active        = 2(6)2
| recovery      = 25(26+4 land)
| recovery      = 25(26+4 land)
| total        = 60
| total        = 44(58/60)
| guard        = LH
| guard        = LH
| cancel        = -
| cancel        = -
Line 2,050: Line 2,050:
| jugIncrease  = 1/0
| jugIncrease  = 1/0
| jugLimit      = 1/2
| jugLimit      = 1/2
| notes        = Can only hit grounded opponents (if opponent becomes airborne after startup, attack has 1f active + 25f recovery); can frame trap vs. 4f normals when canceled from 2HP, 5HP, or 5MP
| notes        = Can only hit grounded opponents (if opponent becomes airborne after startup, attack has 1f active + 25f recovery); true blockstring when canceled from 2HP; can frame trap vs. 4f normals when canceled from 5HP, 5MP, 5MK, or 5MP~HP
}}
}}


Line 2,081: Line 2,081:
| jugIncrease  = 1/1
| jugIncrease  = 1/1
| jugLimit      = 3/5
| jugLimit      = 3/5
| notes        = Causes Wall Splat on hit near the corner; SA2 cancel on 2nd hit only works in the corner; 2nd hit of the divekick occurs on hit only (1 hit on whiff or block)
| notes        = Causes Wall Splat on hit near the corner; 2nd hit of the divekick occurs on hit only (1 hit on whiff or block); SA2 cancel works on either hit
}}
}}


Line 2,419: Line 2,419:
| chip          = 750
| chip          = 750
| dmgScaling    = 40% Minimum
| dmgScaling    = 40% Minimum
| startup      = 13
| startup      = 13(2)
| active        = until land
| active        = until land
| recovery      = 39 land
| recovery      = 39 land
Line 2,438: Line 2,438:
| airborne      = Until Land (FKD)
| airborne      = Until Land (FKD)
| jugLimit      = 100
| jugLimit      = 100
| notes        = Can only be used from Forward Jump; screen freeze causes active spraycans to disappear; first hit before cinematic does 300 damage
| notes        = Can only be used from Forward Jump; screen freeze causes active spraycans to disappear; first hit before cinematic does 300 damage; 2f startup when canceled from OD special moves only
}}
}}



Revision as of 06:51, 2 December 2024


Character Vitals

Kimberly
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Kimberly Portrait.png SF6 Kimberly Face.png 10000 0.8 / 0.33 4+38+3 2.115 0.817
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
0.0505 (0.0561) 18 1.409 1.90 2.479
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
0.033 (0.0366) 23 0.893 1.52 3.565


Normals

Standing Normals

5LP
Kimberly
kimberly_5lp

5LP

Standing Light Punch
SF6 Kimberly 5lp.png
SF6 Kimberly 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
270 - 20% Starter LH Chn Sp SA TC 12
Startup Active Recovery Hitstun Blockstun Hitstop
5 2 8 15 8 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
14 500 [2000] 250 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+9 +2 - 0.97 +5 -2
Punish Advantage Perfect Parry Advantage
+9 -8
Hit Advantage Block Advantage
+5 -2
Notes
Chains into 5LP/2LP/2LK or into Bushin Prism Strikes; Run~Stop cancel: -8/-15 (OD: -5/-12)
5MP
Kimberly
kimberly_5mp

5MP

Standing Medium Punch
SF6 Kimberly 5mp.png
SF6 Kimberly 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
540 - - LH Sp SA TC 15
Startup Active Recovery Hitstun Blockstun Hitstop
6 3 18 24 19 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
26 2000 [4000] 1000 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+7 +2 - 1.169 +14 +9
Punish Advantage Perfect Parry Advantage
+7 -19
Hit Advantage Block Advantage
+3 -2
Notes
Important combo tool with a Target Combo follow-up; Run~Stop cancel: +1/-4 (OD: +4/-1)
5HP
Kimberly
kimberly_5hp

5HP

Standing Heavy Punch
SF6 Kimberly 5hp.png
SF6 Kimberly 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
630 - - LH Sp SA 17 (PC: 27)
Startup Active Recovery Hitstun Blockstun Hitstop
9 3 20 26 19 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
31 5000 [10000] 2000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+7 0 - 1.41 +16 +9
Punish Advantage Perfect Parry Advantage
+23 Stagger -21
Hit Advantage Block Advantage
+3 -4
Notes
In punishes, can cancel to Run~Stop or Teleport to maintain close position, then link into 5HK or 5HP; single hit confirmable, but will not combo to 236HP on the final cancel frame; Run~Stop cancel: +3/-4 (OD: +6/+1); can frame trap into meterless Arc Step; edge of hitbox is raised to make the attack more vulnerable to low-profile attacks
5LK
Kimberly
kimberly_5lk

5LK

Standing Light Kick
SF6 Kimberly 5lk.png
SF6 Kimberly 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
270 - 20% Starter LH Sp SA 13
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 11 15 11 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
18 500 [2000] 250 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+5 +1 - 1.20 +5 +1
Punish Advantage Perfect Parry Advantage
+5 -12
Hit Advantage Block Advantage
+1 -3
Notes
Good range for a cancelable light normal; possible to chain 4 lights (2LP, 2LP, 5LP, 5LK) into 236LP/Super or into 214HK vs. standing; Run~Stop cancel: -8/-12 (OD: -5/-9)
5MK
Kimberly
kimberly_5mk

5MK

Standing Medium Kick
SF6 Kimberly 5mk.png
SF6 Kimberly 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
540 - 15% Starter LH Sp SA 15
Startup Active Recovery Hitstun Blockstun Hitstop
8 3 18 22 17 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
28 2000 [4000] 1000 700 (490) 350 (175)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+5 0 - 1.458 +12 +7
Punish Advantage Perfect Parry Advantage
+5 -19
Hit Advantage Block Advantage
+1 -4
Notes
Most important normal in footsies, particularly canceled into Drive Rush; Run~Stop cancel: -1/-6 (OD: +2/-3)
5HK
Kimberly
kimberly_5hk

5HK

Standing Heavy Kick
SF6 Kimberly 5hk.png
SF6 Kimberly 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
630 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
12 4 17 28 23 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
32 5000 [10000] 2500 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+11 +6 - 1.42 (1.363) - -
Punish Advantage Perfect Parry Advantage
+11 -19
Hit Advantage Block Advantage
+7 +2
Notes
Whiffs vs. crouching opponents if not point blank; good combo and pressure starter; upper body is Air Invuln 10-15f (decent anti-air, but a little slow and cannot hit cross-up)

Crouching Normals

2LP
Kimberly
kimberly_2lp

2LP

Crouching Light Punch
SF6 Kimberly 2lp.png
SF6 Kimberly 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
270 - 20% Starter LH Chn Sp SA 13
Startup Active Recovery Hitstun Blockstun Hitstop
4 3 7 14 9 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
13 500 [2000] 250 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+8 +3 - 1.01 +4 -1
Punish Advantage Perfect Parry Advantage
+8 -8
Hit Advantage Block Advantage
+4 -1
Notes
Chains into 5LP/2LP/2LK; Run~Stop cancel: -9/-14 (OD: -6/-11)
2MP
Kimberly
kimberly_2mp

2MP

Crouching Medium Punch
SF6 Kimberly 2mp.png
SF6 Kimberly 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - LH Sp SA 15
Startup Active Recovery Hitstun Blockstun Hitstop
6 3 13 23 15 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
21 2500 [5000] 1200 600 (420) 300 (150)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+11 +3 - 1.11 +12 +4
Punish Advantage Perfect Parry Advantage
+11 -14
Hit Advantage Block Advantage
+7 -1
Notes
Important combo tool; Run~Stop cancel: -1/-9 (OD: +2/-6); special/DR cancel is delayed until after 2nd active frame
2HP
Kimberly
kimberly_2hp

2HP

Crouching Heavy Punch
SF6 Kimberly 2hp.png
SF6 Kimberly 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
720 - - LH Sp SA 20
Startup Active Recovery Hitstun Blockstun Hitstop
8 6 17 26 21 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 5000 [10000] 2500 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+7 +2 - 0.62 +16 +11
Punish Advantage Perfect Parry Advantage
+7 -21
Hit Advantage Block Advantage
+3 -2
Notes
Forces stand on hit; good anti-air but cannot hit cross-up; in Drive Rush juggles, opponent is kept high enough to connect instant j.236PP for a ground bounce; can be up to +8/+3 meaty; best button for Run pressure (cancel into Arc Step beats 4f light normals); Run~Stop cancel: +3/-2 (OD: +6/+1)
2LK
Kimberly
kimberly_2lk

2LK

Crouching Light Kick
SF6 Kimberly 2lk.png
SF6 Kimberly 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
180 - 20% Starter L Chn -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 7 14 8 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
14 500 [2000] 250 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+8 +2 - 1.03 - -
Punish Advantage Perfect Parry Advantage
+8 -8
Hit Advantage Block Advantage
+4 -2
Notes
Chains into 5LP/2LP/2LK; slightly more pushback than other combo-starting lights, but can still chain 3 lights if starting point blank; can link to 5MP/2MP on Counter-hit or into 2HP out of close range Drive rush
2MK
Kimberly
kimberly_2mk

2MK

Crouching Medium Kick
SF6 Kimberly 2mk.png
SF6 Kimberly 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
540 - 15% Starter L - -
Startup Active Recovery Hitstun Blockstun Hitstop
7 3 16 24 20 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
25 2500 [5000] 1200 600 (420) 300 (150)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+9 +5 - 1.17 - -
Punish Advantage Perfect Parry Advantage
+9 -17
Hit Advantage Block Advantage
+5 +1
Notes
Non-cancelable, but can combo afterward and is a great option out of Drive Rush
2HK
Kimberly
kimberly_2hk

2HK

Crouching Heavy Kick
SF6 Kimberly 2hk.png
SF6 Kimberly 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
810 - - L - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 3 24 - 17 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
34 5000 [10000] 2500 1200 (840) 600 (300)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 5
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
HKD +31 -6 - 1.52 - -
Punish Advantage Perfect Parry Advantage
HKD +43 -25
Hit Advantage Block Advantage
HKD +31 -10
Notes
Has some juggle potential (no Hard Knockdown when juggled into)

Jumping Normals

j.LP
Kimberly
kimberly_jlp

j.LP

Jumping Light Punch
SF6 Kimberly jlp.png
SF6 Kimberly jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
270 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
4 10 3 land 13 9 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 1500 [2000] 500 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 0.75 - -
Punish Advantage Perfect Parry Advantage
+11(+13) -4(-2)
Hit Advantage Block Advantage
+7(+9) +3(+5)
Notes
Quick air-to-air
j.MP
Kimberly
kimberly_jmp

j.MP

Jumping Medium Punch
SF6 Kimberly jmp.png
SF6 Kimberly jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450 - - H Sp SA2 -
Startup Active Recovery Hitstun Blockstun Hitstop
6 4 3 land 17 13 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 2500 [5000] 1000 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 4 4 4
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 0.90 - -
Punish Advantage Perfect Parry Advantage
+15(+17) -4(-2)
Hit Advantage Block Advantage
+11(+13) +7(+9)
Notes
Puts airborne opponents into limited juggle state; shifts Kimberly's hurtbox upward during startup
j.HP
Kimberly
kimberly_jhp

j.HP

Jumping Heavy Punch
SF6 Kimberly jhp.png
SF6 Kimberly jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
630 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 5 3 land 20 15 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [5000] 2000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 5 5
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 0.68 - -
Punish Advantage Perfect Parry Advantage
+13(+20) -9(-2)
Hit Advantage Block Advantage
+9(+16) +4(+11)
Notes
Causes spike knockdown vs. airborne opponents; best hitbox for opponents directly below Kimberly
j.LK
Kimberly
kimberly_jlk

j.LK

Jumping Heavy Kick
SF6 Kimberly jlk.png
SF6 Kimberly jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
270 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 10 3 land 14 10 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 1500 [2000] 500 300 (210) 150 (75)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 2 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 0.55 - -
Punish Advantage Perfect Parry Advantage
+9(+14) -7(-2)
Hit Advantage Block Advantage
+5(+10) +1(+6)
Notes
Cross-up; can be used as a fuzzy instant overhead (vs. Blanka, will not work after perfect safe jump j.HP/j.HK timing, making it useless in corner spraycan setup)
j.MK
Kimberly
kimberly_jmk

j.MK

Jumping Medium Kick
SF6 Kimberly jmk.png
SF6 Kimberly jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
540 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
7 6 3 land 17 13 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 2500 [4000] 1000 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 2 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.06 - -
Punish Advantage Perfect Parry Advantage
+12(+17) -7(-2)
Hit Advantage Block Advantage
+8(+13) +4(+9)
Notes
Cross-up
j.HK
Kimberly
kimberly_jhk

j.HK

Jumping Heavy Kick
SF6 Kimberly jhk.png
SF6 Kimberly jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
630 - - H - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 6 3 land 20 15 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 4000 [5000] 2000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 2 5 5
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.09 - -
Punish Advantage Perfect Parry Advantage
+15(+20) -7(-2)
Hit Advantage Block Advantage
+11(+16) +6(+11)
Notes
Great horizontal range and a good downward hitbox; useful for air resets after corner wallsplat into 6HK

Command Normals

j.2MP
Kimberly
kimberly_j2mp

j.2MP

Elbow Drop
SF6 Kimberly j2mp.png
SF6 Kimberly j2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
540 - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
13 until land 8 land 17 10 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 2500 [4000] 1000 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD) 1 1 4
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 0.60 - -
Punish Advantage Perfect Parry Advantage
+8(+12) -11(-7)
Hit Advantage Block Advantage
+4(+8) -3(+1)
Notes
Can only be performed from Forward Jump; spike KD vs. airborne opponents; stops Kimberly's air momentum (useful for baiting anti-airs); maximum advantage is only possible when input at the latest possible timing (frame 30 of jump; otherwise, connects with 2nd to last active frame); minimum advantage is more likely to apply to tall standing characters, but is usually at least +5/-2
3MK
Kimberly
kimberly_3mk

3MK

Water Slicer Slide
SF6 Kimberly 3mk.png
SF6 Kimberly 3mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450 - 15% Starter L - -
Startup Active Recovery Hitstun Blockstun Hitstop
11 10 16 23 17 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
36 2000 [4000] 1000 500 (350) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
9-21 Upper Body Projectile - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+5(+10) -1(+4) - 2.564 (2.027) - -
Punish Advantage Perfect Parry Advantage
+5(+10) / KD +37 -24(-15)
Hit Advantage Block Advantage
+1(+6) -5(0)
Notes
Low profile 9-21f (combined with upper body projectile invuln, great at avoiding projectiles); if it connects in a free juggle, puts airborne opponents into limited juggle state; the first 4 active frames have a set recovery that locks the frame advantage to +1/-5, and also cause a knockdown on Punish Counter (does not apply to later active frames, allowing combo extensions after punishing projectiles)
4HK
Kimberly
kimberly_4hk

4HK

Windmill Kick
SF6 Kimberly 4hk.png
SF6 Kimberly 4hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
720 - 25% Starter H - -
Startup Active Recovery Hitstun Blockstun Hitstop
22 2 19 25 18 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
42 5000 [10000] 2500 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 10 10
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+8 +1 - 1.195 - -
Punish Advantage Perfect Parry Advantage
+8 -19
Hit Advantage Block Advantage
+4 -3
Notes
Forces crouch on hit, making opponents wider for easier follow-up links; causes spike KD vs. airborne opponents; allows link to 2LP naturally, and 5MP link out of Drive Rush (DR momentum does not allow 2MP, 5MP or 2HP to reach opponent)
6HK
Kimberly
kimberly_6hk

6HK

Hisen Kick
SF6 Kimberly 6hk.png
SF6 Kimberly 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
720 - 20% Starter LH Jmp 21 (hop)
Startup Active Recovery Hitstun Blockstun Hitstop
27 3 3+18(10) land 25(26) 13 17
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
50(42) 4000 [7000] 3000 800 (560) 400 (200)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 18-32 (FKD) 1 1 4
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
+5(+6) +1 - 2.595 (2.421) - -
Punish Advantage Perfect Parry Advantage
+5(+6) -14
Hit Advantage Block Advantage
+1(+2) -3
Notes
Can hop over low pokes for a Punish Counter combo; puts airborne opponents into limited juggle state; can cancel into forward, neutral, or back jump on hit or block; 8f less recovery on block only; 1f more hitstun vs. crouching opponents
6HK~8
Kimberly
kimberly_6hk_8

6HK~8

Step Up (neutral hop)
SF6 Kimberly 6hk 8.png
SF6 Kimberly 6hk 8 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
20 - 30+3 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
33 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD) - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-6(-5) -
Hit Advantage Block Advantage
-10(-9) -22
Notes
Startup refers to earliest frame that Kimberly can perform air follow-ups after Hop
6HK~9
Kimberly
kimberly_6hk_9

6HK~9

Step Up (forward hop)
SF6 Kimberly 6hk 9.png
SF6 Kimberly 6hk 9 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
20 - 30+3 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
33 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD) - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-6(-5) -
Hit Advantage Block Advantage
-10(-9) -22
Notes
Crosses over the opponent; startup refers to earliest frame that Kimberly can perform air follow-ups after Hop
6HK~7
Kimberly
kimberly_6hk_7

6HK~7

Step Up (backward hop)
SF6 Kimberly 6hk 7.png
SF6 Kimberly 6hk 7 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
16 - 30+3 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
33 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD) - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-6(-5) -
Hit Advantage Block Advantage
-10(-9) -22
Notes
Startup refers to earliest frame that Kimberly can perform air follow-ups after Hop

Target Combos

5LP~MP
Kimberly
kimberly_5lp_mp

5LP~MP

Bushin Prism Strikes 1
SF6 Kimberly 5lp mp.png
SF6 Kimberly 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
360(288) - - LH TC 29
Startup Active Recovery Hitstun Blockstun Hitstop
6 3 18 22 15 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
26 2000 [4000] 800 400 (280) 200 (100)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 3
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
+5 -
Hit Advantage Block Advantage
+1 -6
Notes
() refers to scaled damage from 5LP combo starter; difficult for most characters to punish if well spaced (e.g. 2LP, 5LP, 5LP~MP)
5LP~MP~HP
Kimberly
kimberly_5lp_mp_hp

5LP~MP~HP

Bushin Prism Strikes 2
SF6 Kimberly 5lp mp hp.png
SF6 Kimberly 5lp mp hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
440(308) - - LH TC 50-51
Startup Active Recovery Hitstun Blockstun Hitstop
12 2 25 - 17 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
38 2000 - 1500 700 (490) 350 (175)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 4
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +47 -10
Notes
() refers to scaled damage from 5LP combo starter; puts opponent into limited juggle state; can juggle with Bushin Senpukyaku in the corner; gives strong KD Adv. for oki, such as Spray Can setups
5LP~MP~HP~HK
Kimberly
kimberly_5lp_mp_hp_hk

5LP~MP~HP~HK

Bushin Prism Strikes 3
SF6 Kimberly 5lp mp hp hk.png
SF6 Kimberly 5lp mp hp hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
520(312) - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
26 3 24 - 15 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
52 2000 [4000] 1500 800 (560) 400 (200)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 5
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +21 -25
Hit Advantage Block Advantage
KD +26 -12
Notes
() refers to scaled damage from 5LP combo starter; 10f gap between final 2 hits on block
5LP~MP~2HP
Kimberly
kimberly_5lp_mp_2hp

5LP~MP~2HP

Bushin Hellchain 1
SF6 Kimberly 5lp mp 2hp.png
SF6 Kimberly 5lp mp 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
580(406) - - LH TC 50-51
Startup Active Recovery Hitstun Blockstun Hitstop
10 2 25 29 17 11
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
36 2000 - 1500 700 (490) 350 (175)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 4
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 -10
Notes
() refers to scaled damage from 5LP combo starter; useful against Drive Impacts, as this hit will land as a +4 counter-hit at point blank range; on hit, leaves Kimberly close for a strike/throw mixup
5LP~MP~2HP~HK
Kimberly
kimberly_5lp_mp_2hp_hk

5LP~MP~2HP~HK

Bushin Hellchain 2
SF6 Kimberly 5lp mp 2hp hk.png
SF6 Kimberly 5lp mp 2hp hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
750(450) - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
15 3 24 - 15 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
41 2000 - 1500 800 (560) 400 (200)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 5
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +26(+45) -12
Notes
() refers to scaled damage from 5LP combo starter; knocks opponent far away on hit; true blockstring even at max delay; (better KD Adv. after a DR juggle, maintains limited juggle state)
5LP~MP~2HP~2HK
Kimberly
kimberly_5lp_mp_2hp_2hk

5LP~MP~2HP~2HK

Bushin Hellchain Throw
SF6 Kimberly 5lp mp 2hp 2hk.png
SF6 Kimberly 5lp mp 2hp 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
750(450) - - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
15 3 23 - 14 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
40 2000 - 1500 700 (490) 400 (200)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +16 -12
Notes
() refers to scaled damage from 5LP combo starter; throws opponent backwards for a side switch; very useful when Kimberly is cornered; has a strike hitbox, but will not connect properly in juggles; true blockstring even at max delay
5MP~HP
Kimberly
kimberly_5mp_hp

5MP~HP

Bushin Tiger Fangs
SF6 Kimberly 5mp hp.png
SF6 Kimberly 5mp hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
360 - - LH Sp SA 38-40
Startup Active Recovery Hitstun Blockstun Hitstop
10 3 26 - 17 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
38 4000 [8000] 1500 800 (560) 400 (200)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - KD +47 +7
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +28 -12
Notes
Puts opponent into a limited juggle state; will not combo into 236HP; Run~Stop cancel: KD+34/-6 (OD: KD+37/-3)

Throws

LPLK
Kimberly
kimberly_lplk

LPLK

Ripcord Throw
SF6 Kimberly lplk.png
SF6 Kimberly lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1082 (1838) - 20% Starter; 20% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 - [10000] 2000 2000(1400) [4000(2800)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 0.80 - -
Punish Advantage Perfect Parry Advantage
HKD +17 -
Hit Advantage Block Advantage
KD +17 -
Notes
Can walk forward for a strong manually-timed corner throw loop; starter scaling applies to Spraycan juggle follow-ups
4LPLK
Kimberly
kimberly_4lplk

4LPLK

Bell Ringer
SF6 Kimberly 4lplk.png
SF6 Kimberly lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1082 (1839) - 20% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 - [10000] 2000 2000(1400) [4000(2800)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 0.80 - -
Punish Advantage Perfect Parry Advantage
HKD +8 -
Hit Advantage Block Advantage
KD +8 -
Notes
Side switches; no throw oki after back throwing opponent into corner, but can meaty with strikes

Drive Moves

HPHK
Kimberly
kimberly_hphk

HPHK

Steadfast Strike
SF6 Kimberly hphk.png
SF6 Kimberly hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
720 180 20% Starter (Hit)
20% Multiplier (Block)
LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
26 2 35 - 34 25
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
62 5000 10000 [15000] -10000 [3000(2100)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 1-27 - 0 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 2.543 - -
Punish Advantage Perfect Parry Advantage
Crumple (Standing +21, Juggle +46, HKD +104) -35
Hit Advantage Block Advantage
KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
6HPHK
Kimberly
kimberly_6hphk

6HPHK

Shapeless State (Block)
SF6 Kimberly 6hphk.png
SF6 Kimberly 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
20 3 26(31) - 23 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
48(53) - - -20000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 Full Break - 200 100 1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.515 - -
Punish Advantage Perfect Parry Advantage
KD +23 -27
Hit Advantage Block Advantage
KD +23 -6
Notes
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal; SA3 install increases recoverable damage to 555
Kimberly
kimberly_6hphk_recovery

6HPHK

Shapeless State (Recovery)
SF6 Kimberly 6hphk.png
SF6 Kimberly 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
18 3 26(31) - 23 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
46(51) - - -20000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-20 Full Break - 200 100 1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.515 - -
Punish Advantage Perfect Parry Advantage
KD +23 -27
Hit Advantage Block Advantage
KD +23 -6
Notes
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; SA3 install increases recoverable damage to 555; see Drive Reversal.
MPMK
Kimberly
kimberly_mpmk

MPMK

Drive Parry
SF6 Kimberly mpmk.png
SF6 Kimberly mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 50% Multiplier (Perfect) - - -
Startup Active Recovery Hitstun Blockstun Hitstop
1 12 or until released 33(1)(11) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
45(3) - - -5000,250~ - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6 Full (after Perfect Parry) - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo.
MPMK~66
Kimberly
kimberly_mpmk_66_pdr

MPMK~66

Parry Drive Rush
SF6 Kimberly 66.png
SF6 Kimberly 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 15% Multiplier (Mid-Combo) - - -
Startup Active Recovery Hitstun Blockstun Hitstop
3+8 - 15(37) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
26(48) - - -10000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.817 (min/throw), 2.479 (min/block), 3.565 (max/final DR frame)
Kimberly
kimberly_mpmk_66_drc

MPMK or 66

Drive Rush Cancel
SF6 Kimberly 66.png
SF6 Kimberly 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 15% Multiplier (Mid-Combo) - - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 - 15(37) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
24(46) - - -30000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties

Special Moves

Bushin Senpukyaku

214LK
Kimberly
kimberly_214lk

214LK

Bushin Senpukyaku
SF6 Kimberly 214lk.png
SF6 Kimberly 214lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
360,270,360 (990) 90 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
6 6(1)6(1)6(8)3 6+17 land - 24 13 / 3,3,9(13)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
59 1000 [5000] 500x2,1000 (500) 250x2,500 (175x2,350) 125 (62)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
5-11 Air, 7-11 Throw, 7-42 Lower Body Projectile - 7-42 (FKD) 1 1/1/1 4/8/9
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 0.95 (1st) - -
Punish Advantage Perfect Parry Advantage
KD +23 -52
Hit Advantage Block Advantage
KD +23 -30
Notes
Cannot hit cross-up; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 90 damage
214MK
Kimberly
kimberly_214mk

214MK

Bushin Senpukyaku
File:SF6 Kimberly 214mk.png
SF6 Kimberly 214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
360x3 (1080) 90 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
7 6(1)6(1)6(8)3 8+17 land - 24 13 / 3,3,9(13)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
62 1000 [5000] 500x2,1000 (500) 250x2,500 (175x2,350) 125 (62)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6-12 Air, 8-12 Throw, 8-45 Lower Body Projectile - 8-45 (FKD) 1 1/1/1 4/8/9
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.00 (1st) - -
Punish Advantage Perfect Parry Advantage
KD +22 -54
Hit Advantage Block Advantage
KD +22 -32
Notes
Cannot hit cross-up; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 90 damage
214HK
Kimberly
kimberly_214hk

214HK

Bushin Senpukyaku
File:SF6 Kimberly 214hk.png
SF6 Kimberly 214hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450,360x2 (1170) 112 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 6(1)6(1)6(8)3 11+17 land - 24 13 / 3,3,9(13)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
66 1000 [5000] 500x2,1000 (500) 250x2,500 (175x2,350) 125 (62)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
7-13 Air, 9-13 Throw, 9-49 Lower Body Projectile - 9-49 (FKD) 1 1/1/1 4/8/9
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.05 (1st) - -
Punish Advantage Perfect Parry Advantage
KD +21 -57
Hit Advantage Block Advantage
KD +21 -35
Notes
Cannot hit cross-up; often too slow to work in juggles; if first hit (active frames 1-6) whiffs, still hits 3 times but the first hit only does 180 damage
214KK
Kimberly
kimberly_214kk

214KK

Bushin Senpukyaku
SF6 Kimberly 214kk.png
SF6 Kimberly 214hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450,200x3,360 (1410) 112 30% Starter LH SA2 (4th) 36 SA
Startup Active Recovery Hitstun Blockstun Hitstop
6 6(1)6(1)6(1)6(1)2 12+17 land - 19 13 / 2x4,9(13)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
64 1000 [5000] -20000 200x4,400 (140x4,280) 100 (50)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Air, 7-11 Throw, 7-47 Lower Body Projectile - 7-47 (FKD) 1 1/1/1/1/1 10/11/12/13/14
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.05 (1st) - -
Punish Advantage Perfect Parry Advantage
KD +21 -57
Hit Advantage Block Advantage
KD +21 -40
Notes
Cannot hit cross-up; higher juggle potential than other versions; other than SA2 cancel, starter scaling only occurs if Spraycan detonates immediately after first grounded hit, or after a high-connect 4-hit 214KK

Aerial Bushin Senpukyaku

j.214K
Kimberly
kimberly_j214k

j.214K

Aerial Bushin Senpukyaku
File:SF6 Kimberly j214k.png
SF6 Kimberly j214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
225x2,450 (900) 56x2,112 20% Starter LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 2(7)2(7)2 12 land 21 17 13 / 7,7,9(13)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 1000x2,2000 [1700x2,1600] 500x2,1000 250x2,500 (175x2,350) 125x2,250 (62x2,125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD) 1 1/1/1 15/16/17
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
+8(+12) -16(-11)
Hit Advantage Block Advantage
+4(+8)
KD +38(42)
-1(+4)
Notes
Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); listed KD Adv. refers to air juggled version
j.214KK
Kimberly
kimberly_j214kk

j.214KK

Aerial Bushin Senpukyaku
File:SF6 Kimberly j214kk.png
SF6 Kimberly j214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450,90x2,270,450 (1350) 112,22,112 20% Starter; Combo (2 hits) LH SA2 -
Startup Active Recovery Hitstun Blockstun Hitstop
8 2(2)3(2)2(2)3(2)2 12 land 21 17 13 / 3x4,9(13)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 1000x3 [1000x5] -20000 200x4,400 (140x4,280) 100x2,200 (50x2,100)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD) 1 1/1/1/1/1 10/11/12/13/14
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
+8(12) -19(-11)
Hit Advantage Block Advantage
+5(+8)
KD +46(51)
-1(+4)
Notes
Only possible during forward jump or after 6HK Forward Hop; can be done immediately with Tiger Knee motion (2149K); inputting at the end of Kimberly's jump arc allows 3 hits vs. standing, 1 hit vs. crouching (otherwise, 1 hit vs. standing and whiffs on crouching); can cross-up at close range vs. standing opponents (useful to escape corner throw loops); listed KD Adv. refers to air juggled version; can cancel into SA2 mid-air, or follow up with SA3 after landing in the corner

Vagabond Edge

236LP
Kimberly
kimberly_236lp

236LP

Vagabond Edge
SF6 Kimberly 236lp.png
SF6 Kimberly 236lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
810 202 20% Starter LH SA3 18
Startup Active Recovery Hitstun Blockstun Hitstop
10 3 21 27 20 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
33 4000 [6000] 2000 800 (560) 400 (200)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 10
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.838 (1.624) - -
Punish Advantage Perfect Parry Advantage
+7 -22
Hit Advantage Block Advantage
+3(+5) (KD +30~36) -4(-2)
Notes
Has juggle potential; good for safe pressure against opponents in Burnout and can confirm into SA3; strongest 236P version when Super canceling; (KD Adv. when juggled into); 3rd active frame has extra range, allowing it to be spaced for safety or combo extensions
236MP
Kimberly
kimberly_236mp

236MP

Vagabond Edge
SF6 Kimberly 236mp.png
SF6 Kimberly 236mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
540x2 (1080) 135 - LH SA3 (1st) 14
Startup Active Recovery Hitstun Blockstun Hitstop
17 2 28 - 21 13 / 9,13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
46 4000 [4000x2] 1200x2 (1200) 600x2 (420x2) 300 (150)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1/1 20/21
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 2.19 (2.138) - -
Punish Advantage Perfect Parry Advantage
KD +37(+26) -28
Hit Advantage Block Advantage
KD +37(+26) -12
Notes
2nd hit only comes out on hit; worse KD Adv. when juggled into; (note: frame display shows 3f extra block recovery, but this is a bug - total frame count remains unchanged)
236HP
Kimberly
kimberly_236hp

236HP

Vagabond Edge
SF6 Kimberly 236hp.png
SF6 Kimberly 236hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
360,180 (540) 90 - LH SA3 (1st) / Jmp 14
Startup Active Recovery Hitstun Blockstun Hitstop
24 2 28 - 21 13 / 9,13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
53 4000 [3000x2] 1000x2 (1000) 500x2 (350x2) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1/2 1/1 1/2
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 2.747 (2.698) - -
Punish Advantage Perfect Parry Advantage
KD +56 -28
Hit Advantage Block Advantage
KD +56 -12
Notes
Puts opponent into limited juggle state; no juggle potential, so it won't combo from 5MP~HP; 2nd hit only comes out on hit; forward jump cancelable on hit only; (note: frame display shows 3f extra block recovery, but this is a bug - total frame count remains unchanged)
236PP
Kimberly
kimberly_236pp

236PP

Vagabond Edge
SF6 Kimberly 236pp.png
SF6 Kimberly 236hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
360,180 (540) 90 - LH SA2 SA3 (1st) / Jmp 14
Startup Active Recovery Hitstun Blockstun Hitstop
17 2 28 - 21 13 / 9,13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
46 4000 [3000x2] -20000 500x2 (350x2) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1/2 1/1 1/2
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 2.375 (2.317) - -
Punish Advantage Perfect Parry Advantage
KD +56 -28
Hit Advantage Block Advantage
KD +56 -12
Notes
Puts opponent into limited juggle state; 2nd hit only comes out on hit; forward jump cancelable on hit only; gives the launch of 236HP with the startup and juggle potential of 236MP; (note: frame display shows 3f extra block recovery, but this is a bug - total frame count remains unchanged)

Sprint

236K
Kimberly
kimberly_236k

236K

Sprint
SF6 Kimberly 236k.png
SF6 Kimberly 236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
55 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Holding forward causes Kimberly to continue running without activating Arc Step; can hold forward + button to activate follow-up at the earliest possible timing (e.g. 23[6MK] gives fastest possible Run~Slide); Movement speed: 11.23/frame during cancelable frames
236K~LK
Kimberly
kimberly_236k_lk

236K~LK

Torso Cleaver
SF6 Kimberly 236k lk.png
SF6 Kimberly 236k lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 225 - LH SA3 27
Startup Active Recovery Hitstun Blockstun Hitstop
8+21 7 16 - 24 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
43 4000 [6000] 2000 1200 (840) 600 (300)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 5
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 2.128 (+Run) - -
Punish Advantage Perfect Parry Advantage
KD +41 -21
Hit Advantage Block Advantage
KD +41 (+53~56) +1
Notes
Kicking legs are Anti-Air Invuln 18-27f (cannot hit cross-up); active frames 3-7 hit airborne opponents above Kimberly; puts opponent into limited juggle state; (higher KD Adv. when juggled into)
236K~MK
Kimberly
kimberly_236k_mk

236K~MK

Shadow Slide
SF6 Kimberly 236k mk.png
SF6 Kimberly 236k mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
720 180 20% Starter L SA3 16
Startup Active Recovery Hitstun Blockstun Hitstop
8+10 12 19 - 19 6
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
40 4000 [8000] 2000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 3
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 3.61 (2.08) (+Run) - -
Punish Advantage Perfect Parry Advantage
KD +39(+50) -29(-18)
Hit Advantage Block Advantage
KD +39(+50) -12(-1)
Notes
6-21f low profile and upper body projectile invuln (only on the Slide itself); puts opponent into limited juggle state; (higher KD Adv. when juggled into); cancel to SA3 can whiff when used from longer range
236K~HK
Kimberly
kimberly_236k_hk

236K~HK

Neck Hunter
SF6 Kimberly 236k hk.png
SF6 Kimberly 236k hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 225 - H SA3 -
Startup Active Recovery Hitstun Blockstun Hitstop
8+19 5 19 - 21 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
42 4000 [8000] 2000 1200 (840) 600 (300)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 10
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 2.287 (+Run) - -
Punish Advantage Perfect Parry Advantage
KD +23 -22
Hit Advantage Block Advantage
KD +23 -3
Notes
SA3 cancel can only combo in high connect juggles, or if overhead is absorbed by armor
236K~P
Kimberly
kimberly_236k_p

236K~P

Emergency Stop
SF6 Kimberly 236k p.png
SF6 Kimberly 236k p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
8+14 - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
22 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Latest possible stop is 55f (41+14) if Kimberly runs fullscreen without colliding with opponent; shortest Run~Stop distance: 1.64
236K (close)
Kimberly
kimberly_236k_prox

236K (close)

Arc Step
SF6 Kimberly 236k prox.png
SF6 Kimberly 236k prox hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
270,180 (450) 67,45 (112) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
15+6 2(6)2 25(26+4 land) 43 total 34 total 6,12(6)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
46(60) 1500x2 [2500x2] 500x2 100x2 (70x2) 50x2 (25x2)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 24-58 (FKD), hit/block only 1/0 1/0 1/2
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
+3 -30
Hit Advantage Block Advantage
+3 -6
Notes
Can only hit grounded opponents (if opponent becomes airborne after startup, attack has 1f active + 25f recovery); can frame trap vs. 4f normals when canceled from 2HP, 5HP, or 5MP
236K (close)~K
Kimberly
kimberly_236k_prox_k

236K (close)~K

Bushin Hojin Kick
SF6 Kimberly 236k prox k.png
SF6 Kimberly 236k prox k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
630 157 - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
8+15+13 6 20 land - 15 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
38 5000 [10000] 2000 1000 (700) 500 (250)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD) 1 1 3
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +29(+31) -21
Hit Advantage Block Advantage
KD +29(+31) -8
Notes
KD Adv. is +31 if Arc Step is blocked, +30 on hit midscreen, +29 on hit in the corner
236K (close)~P
Kimberly
kimberly_236k_prox_p

236K (close)~P

Bushin Izuna Otoshi
SF6 Kimberly 236k prox p.png
SF6 Kimberly 236k prox p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1440 - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
8+15+13 6 40 land - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
58 - [10000] 2000 3000 (2100) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD) 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +31 -
Hit Advantage Block Advantage
HKD +31 -
Notes
Grabs standing/crouching opponents, whiffs vs. airborne (can be backdashed)

OD Sprint

236KK
Kimberly
kimberly_236kk

236KK

Sprint
SF6 Kimberly 236kk.png
SF6 Kimberly 236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
8(7) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
53 - - -20000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Holding forward causes Kimberly to continue running without activating Arc Step; cancels into follow-ups after 8 frames minimum (can cancel into OD Stop 1f earlier); Movement speed: 13.47/frame during cancelable frames
236KK~LK
Kimberly
kimberly_236kk_lk

236KK~LK

Torso Cleaver
SF6 Kimberly 236kk lk.png
SF6 Kimberly 236k lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
540x2 135x2 - LH SA2 SA3 34
Startup Active Recovery Hitstun Blockstun Hitstop
8+17 7 16 - 26 total 7,13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
39 3000x2 [4000x2] - 600x2 (420x2) 300x2 (150x2)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 0/1 0/1 7/8
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 2.128 (+Run) - -
Punish Advantage Perfect Parry Advantage
KD +43 -21
Hit Advantage Block Advantage
KD +43 (+56~60) +3
Notes
Kicking legs are Anti-Air Invuln 14-23f (cannot hit cross-up); active frames 3-7 hit airborne opponents above Kimberly; puts opponent into limited juggle state (launches high in juggles, allowing Drive Rush 2HP loops); (higher KD Adv. when juggled into)
236KK~MK
Kimberly
kimberly_236kk_mk

236KK~MK

Shadow Slide
SF6 Kimberly 236kk mk.png
SF6 Kimberly 236k mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700,200 (900) 175,50 (225) 20% Starter L,L SA2 SA3 (1st) 16
Startup Active Recovery Hitstun Blockstun Hitstop
8+8 8,4 19 26(-) 19,13 (21) 4,6
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
38 2500x2 [4000x2] - 500x2 (350x2) 250x2 (125x2)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 0/1 0/1 3/4
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 3.61 (2.08) (+Run) - -
Punish Advantage Perfect Parry Advantage
KD +47(+50) -21(-18)
Hit Advantage Block Advantage
KD +47(+50) -10(-7)
Notes
4-19f low profile and upper body projectile invuln (only on the Slide itself); puts opponent into limited juggle state; (higher KD Adv. when juggled into); 1st hit forces stand vs. grounded opponents
236KK~HK
Kimberly
kimberly_236kk_hk

236KK~HK

Neck Hunter
SF6 Kimberly 236kk hk.png
SF6 Kimberly 236kk hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
810,270 (1080) 202,67 (269) - H SA2 SA3 (2nd) -
Startup Active Recovery Hitstun Blockstun Hitstop
8+15 2,3 19 - 23 total 7,13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
38 2500x2 [4000x2] - 600x2 (420x2) 300x2 (150x2)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 0/1 0/1 10
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 2.287 (+Run) - -
Punish Advantage Perfect Parry Advantage
KD +25 -22
Hit Advantage Block Advantage
KD +25(+44) -1
Notes
Puts airborne opponents into short OTG juggle state (only SA2/SA3 cancels can follow up); Super cancels whiff vs. grounded opponents
236KK~P
Kimberly
kimberly_236kk_p

236KK~P

Emergency Stop
File:SF6 Kimberly 236kk p.png
SF6 Kimberly 236k p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
6+13 - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
19 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Allows combo extensions from 5HP or 2HP, like a Drive Rush cancel for 2 bars with no damage scaling; latest possible stop is 54f (41+13) if Kimberly runs fullscreen without colliding with opponent; shortest OD Run~Stop distance: 1.48
236KK (close)
Kimberly
kimberly_236kk_prox

236KK (close)

Arc Step
SF6 Kimberly 236kk prox.png
SF6 Kimberly 236k prox hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
180,90 (270) 45,22 (67) - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
13+6 2(6)2 25(26+4 land) 43 total 34 total 6,12(6)
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
44(58/60) 1500x2 [2500x2] - 100x2 (70x2) 50x2 (25x2)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 22-56 (FKD), hit/block only 1/0 1/0 1/2
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
+3 -30
Hit Advantage Block Advantage
+3 -6
Notes
Can only hit grounded opponents (if opponent becomes airborne after startup, attack has 1f active + 25f recovery); true blockstring when canceled from 2HP; can frame trap vs. 4f normals when canceled from 5HP, 5MP, 5MK, or 5MP~HP
236KK (close)~K
Kimberly
kimberly_236kk_prox_k

236KK (close)~K

Bushin Hojin Kick
SF6 Kimberly 236kk prox k.png
SF6 Kimberly 236kk prox k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
420,210 (630) 105 - LH SA2 -
Startup Active Recovery Hitstun Blockstun Hitstop
8+13+13 6 20 land - 15 13 / 6,13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
38 2500 [5000x2] - 500x2 (350x2) 250 (125)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD) 3/1 1/1 3/5
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +43 (Wall Splat +86) -21
Hit Advantage Block Advantage
KD +43 (Wall Splat +86) -8
Notes
Causes Wall Splat on hit near the corner; 2nd hit of the divekick occurs on hit only (1 hit on whiff or block); SA2 cancel works on either hit
236KK (close)~P
Kimberly
kimberly_236kk_prox_p

236KK (close)~P

Bushin Izuna Otoshi
SF6 Kimberly 236kk prox p.png
SF6 Kimberly 236k prox p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - 20% Starter T - -
Startup Active Recovery Hitstun Blockstun Hitstop
8+13+13 6 40 land - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
58 - [10000] - 1000 (700) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD) 1 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD +94 (OTG) -
Hit Advantage Block Advantage
HKD +94 (OTG) -
Notes
Grabs standing/crouching opponents, whiffs vs. airborne; opponent bounces for an OTG juggle

Hidden Variable

214P
Kimberly
kimberly_214p

214P

Hidden Variable
SF6 Kimberly 214p.png
SF6 Kimberly 214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
19 8 17(7) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
43(33) - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
19-26 Full - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
After reappearing, 7f recovery is cancelable into any attack except Parry or another 214P (otherwise 17f recovery); grants forward momentum when canceled into attacks, unlocking some unique combo routes due to pushback (slower attacks do not benefit from this momentum)
214PP
Kimberly
kimberly_214pp

214PP

Hidden Variable
SF6 Kimberly 214pp.png
SF6 Kimberly 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
19 8 16(7)+3 land - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
45(33) - - -20000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
19-26 Full - 22-42 (FKD) - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
After reappearing, can act after 7f recovery; air follow-ups have the same properties as regular jump attacks (including 3 landing recovery frames); if Kimberly does not act, she has 1 punishable landing recovery frame, then 2 landing frames where she can block or cancel into an attack; cannot use j.236P after reappearing mid-air


Genius at Play

22P (refill)
Kimberly
kimberly_22p_0stock

22P (refill)

Genius at Play
SF6 Kimberly 22p(0).png
SF6 Kimberly 22p(0) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
42 - 2 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
44 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Refills 1 spray can; cannot reload if a spray can is currently stocked or is active on-screen
22PP (refill)
Kimberly
kimberly_22pp_0stock

22PP (refill)

Genius at Play
File:SF6 Kimberly 22pp(0).png
SF6 Kimberly 22p(0) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
42 - 2 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
44 - - -20000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
Refills 2 spray cans; cannot reload if a spray can is currently stocked or is active on-screen

Shuriken Bomb

22P (1 stock)
Kimberly
kimberly_22p_1stock

22P (1 stock)

Shuriken Bomb
SF6 Kimberly 22p(1).png
SF6 Kimberly 22p(1) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450 112 10% Starter LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
18(103) [10] 26 - 30 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
44 4000 [6000] 1000 600 (420) 300 (150)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 0 0 4
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +88 -
Hit Advantage Block Advantage
KD +88 -
Notes
Button strength determines distance; cannot use if another spraycan is active; bomb can juggle after well-timed throw; puts opponent into free juggle state (limited juggle state if juggled into); important tool for corner oki scenarios; spraycan disappears if SA2 is activated
22PP (2 stock)
Kimberly
kimberly_22pp_2stock

22PP (2 stock)

Shuriken Bomb Spread
SF6 Kimberly 22p(2).png
SF6 Kimberly 22p(2) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450x2 (900) 112x2 (224) 10% Starter LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
19(103) [10 each] 26 - 30-35 15~17
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
44 4000x2 [6000] 1000x2 600x2 (420x2) 300x2 (150x2)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 0 0 4
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +90-93 -
Hit Advantage Block Advantage
KD +90-93 -
Notes
Button strengths determine distance of each can; bomb can juggle after well-timed throw; puts opponent into free juggle state (limited juggle state if juggled into); important tool for corner oki scenarios; can be used in conjunction with Drive Impact to break armor if the opponent counters with their own Drive Impact; spraycan disappears if SA2 is activated

Nue Twister

j.236P
Kimberly
kimberly_j236p

j.236P

Nue Twister
SF6 Kimberly j236p.png
SF6 Kimberly j236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1440 - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 20 land - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - [10000] 2000 2500 (1750) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD) 2 2 2
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.00 - -
Punish Advantage Perfect Parry Advantage
HKD +22 -
Hit Advantage Block Advantage
HKD +22 -
Notes
Air throw that can be comboed into; good combo ender due to damage and decent okizeme, especially in the corner; no minimum height requirement; the first 15 landing recovery frames put Kimberly in a crouching state; Range: 1.0
j.236PP
Kimberly
kimberly_j236pp

j.236PP

Nue Twister
SF6 Kimberly j236pp.png
SF6 Kimberly j236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - 20% Starter; Combo (2 hits) T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 20 land - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - [10000] -20000 1000 (700) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD) 2 2 2
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.00 - -
Punish Advantage Perfect Parry Advantage
HKD +98 OTG -
Hit Advantage Block Advantage
HKD +98 OTG -
Notes
Air throw with low juggle potential; causes OTG bounce (limited juggle state); no minimum height requirement; the first 15 landing recovery frames put Kimberly in a crouching state; Range: 1.0

Super Arts

236236K (0 stock)
Kimberly
kimberly_236236k_0stock

236236K

Bushin Beats
SF6 Kimberly 236236k.pngSF6 Kimberly 236236k 2.png
SF6 Kimberly 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1800 500 30% Minimum LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
10 15 40 - 16 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
66 2500 5000 - -10000 -10000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-12 Strike/Throw Break - 1 100 100
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 3.564 (1.678) - -
Punish Advantage Perfect Parry Advantage
KD +22 -39
Hit Advantage Block Advantage
KD +22 -25
Notes
Travels ~75% screen length; does not throw spraycan without holding the button
236236K (1 stock)
Kimberly
kimberly_236236k_1stock

236236[K]

Bushin Thunderous Beats
SF6 Kimberly 236236k.png
SF6 Kimberly 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2200 500 30% Minimum LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
10 15 40 - 16 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
66 2500 5001 - -10000 -10000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-12 Strike/Throw Break - 1 100 100
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 3.564 (1.678) - -
Punish Advantage Perfect Parry Advantage
KD +38 -39
Hit Advantage Block Advantage
KD +38 -25
Notes
Holding the button consumes 1 can for better damage and oki; travels ~75% screen length; spraycan only does 1 Drive damage to prevent opponent from recovering Drive meter too quickly
214214P
Kimberly
kimberly_214214p

214214P

Bushin Scramble
SF6 Kimberly 214214p.png
SF6 Kimberly 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2800 750 40% Minimum LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
13 until land 39 land - 20 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
59 5000 10000 - -20000 -20000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- Break 2-20 (FKD) - - 100
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 2.74 - -
Punish Advantage Perfect Parry Advantage
KD +22 -44(-38)
Hit Advantage Block Advantage
KD +22 -26(-20)
Notes
Becomes airborne during screen freeze (can dodge grounded attacks despite not having invincibility); screen freeze causes active spraycans to disappear; first hit before cinematic does 300 damage
j.214214P
Kimberly
kimberly_j214214p

j.214214P

Soaring Bushin Scramble
File:SF6 Kimberly j214214p.png
SF6 Kimberly 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2800 750 40% Minimum LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
13(2) until land 39 land - 20 13
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- 5000 10000 - -20000 -20000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- Break Until Land (FKD) - - 100
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +22 -43(-38)
Hit Advantage Block Advantage
KD +22 -26(-20)
Notes
Can only be used from Forward Jump; screen freeze causes active spraycans to disappear; first hit before cinematic does 300 damage; 2f startup when canceled from OD special moves only
236236P
Kimberly
kimberly_236236p

236236P

Bushin Ninjastar Cypher
SF6 Kimberly 236236p.png
SF6 Kimberly 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4000 1110 50% Minimum; 10% Immediate (Sp) LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 6 51 - 22 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
64 7500 15000 - -30000 -30000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-13 Full Break - - - 100
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.842 (1.578) - -
Punish Advantage Perfect Parry Advantage
HKD +16 -55
Hit Advantage Block Advantage
HKD +16 -35
Notes
Immediately upon activation, Kimberly gains 11% buff to attack damage and walk speed for the rest of the match; cinematic time regenerates ~1.9 Drive bars for Kimberly
236236P (CA)
Kimberly
kimberly_236236p(ca)

236236P

Bushin Ninjastar Cypher (CA)
SF6 Kimberly 236236p(ca).png
SF6 Kimberly 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4500 1387 50% Minimum; 10% Immediate (Sp) LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
8 6 51 - 22 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
64 10000 20000 - -30000 -30000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-13 Full Break - - - 100
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - 1.842 (1.578) - -
Punish Advantage Perfect Parry Advantage
HKD +16 -55
Hit Advantage Block Advantage
HKD +16 -35
Notes
Immediately upon activation, Kimberly gains 11% buff to attack damage and walk speed for the rest of the match; available at 25% HP or below; cinematic time regenerates ~2.1 Drive bars for Kimberly

Taunts

5PPPKKK
Kimberly
Kimberly_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Kimberly 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
200 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
200 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"Man, come on, I'm ready to go!"; during SA3 install, this taunt can be input with 2PPPKKK instead
5PPPKKK Install
Kimberly
Kimberly_5pppkkk_install

5PPPKKK

Neutral Taunt
SF6 Kimberly 5pppkkk install.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
545 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
545 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
(Dance animation during SA3 only)
6PPPKKK
Kimberly
Kimberly_6pppkkk

6PPPKKK

Forward Taunt
SF6 Kimberly 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
290 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
290 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"Dōmo arigatō, from the Bushinryu!"
4PPPKKK
Kimberly
Kimberly_4pppkkk

4PPPKKK

Back Taunt
SF6 Kimberly 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
328 (total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
328 - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
"Rin Pyo To Sha Kai Jin Retsu Zai Zen!"



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