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{{Character Subnav ROTD|name=Lynn}} | {{Character Subnav ROTD|name=Lynn}} | ||
<center>'''Move List Showcase''' <br> | <center>'''Move List Showcase''' <br> | ||
<youtube>GEV-guguZjA</youtube></center> | <youtube>GEV-guguZjA</youtube></center> | ||
==Movelist== | ==Movelist== | ||
====Impact==== | ====Impact==== | ||
[[File: | [[File:Snka.gif]][[File:Snka.gif]][[File:Snka.gif]][[File:Snkc.gif]][[File:Snkc.gif]] | ||
''(Air)'' [[File:Snka.gif]][[File: | ''(Air)'' [[File:Snka.gif]][[File:Snka.gif]][[File:Snka.gif]][[File:Snkc.gif]][[File:Snkc.gif]] | ||
====Command Normals==== | ====Command Normals==== | ||
{{f}}[[File:Snka.gif]] | {{f}}[[File:Snka.gif]] | ||
''(Air)'' {{b}}[[File:Snkb.gif]] | |||
====Special Moves==== | ====Special Moves==== | ||
{{ | {{hcb}}[[File:Snka.gif]]/[[File:Snkc.gif]] - Enrenken | ||
{{qcf}}[[File: | {{qcf}}[[File:Snka.gif]]/[[File:Snkc.gif]] - Kouryuu Shouzan Ha | ||
{{ | {{dp}}[[File:Snka.gif]]/[[File:Snkc.gif]]~{{qcf}}[[File:Snkb.gif]]/[[File:Snkd.gif]]~[[File:Snkb.gif]]/[[File:Snkd.gif]] - Ryuuenhou | ||
{{qcf}}[[File:Snkb.gif]]/[[File:Snkd.gif]] - | {{qcf}}[[File:Snkb.gif]]/[[File:Snkd.gif]] - Kouryuu Kyaku | ||
====Super Moves==== | ====Super Moves==== | ||
{{qcb}}{{hcf}}[[File: | {{qcb}}{{hcf}}[[File:Snkb.gif]]/[[File:Snkd.gif]] - Kouryuuken Ougi Hiryuu | ||
Line 68: | Line 39: | ||
|Stun=2 | |Stun=2 | ||
|Cancel=Chain, Command, Special | |Cancel=Chain, Command, Special | ||
|Startup= | |Startup=4 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery=7 | ||
|Adv. Hit= | |Adv. Hit=+2 | ||
|Adv. Guard= | |Adv. Guard=+1 | ||
|description= | |description= | ||
}} | }} | ||
Line 86: | Line 57: | ||
|Stun=4 | |Stun=4 | ||
|Cancel=Command, Special | |Cancel=Command, Special | ||
|Startup= | |Startup=5 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery=8 | ||
|Adv. Hit= | |Adv. Hit=+1 | ||
|Adv. Guard= | |Adv. Guard=0 | ||
|description= | |description= | ||
}} | }} | ||
Line 104: | Line 75: | ||
|Stun=8 | |Stun=8 | ||
|Cancel=Command, Special | |Cancel=Command, Special | ||
|Startup= | |Startup=6 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery=12 | ||
|Adv. Hit= | |Adv. Hit=+2/+5 | ||
|Adv. Guard= | |Adv. Guard=-1 | ||
|description= | |description= | ||
}} | }} | ||
Line 122: | Line 93: | ||
|Stun=10 | |Stun=10 | ||
|Cancel=Command, Special | |Cancel=Command, Special | ||
|Startup= | |Startup=6 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery=15 | ||
|Adv. Hit= | |Adv. Hit=-1/+2 | ||
|Adv. Guard= | |Adv. Guard=-4 | ||
|description= | |description= | ||
}} | }} | ||
Line 142: | Line 113: | ||
|Stun=2 | |Stun=2 | ||
|Cancel=Chain, Command, Special | |Cancel=Chain, Command, Special | ||
|Startup= | |Startup=4 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery=10 | ||
|Adv. Hit= | |Adv. Hit=-1 | ||
|Adv. Guard= | |Adv. Guard=-2 | ||
|description= | |description= | ||
}} | }} | ||
Line 160: | Line 131: | ||
|Stun=5 | |Stun=5 | ||
|Cancel= | |Cancel= | ||
|Startup= | |Startup=5 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery=13 | ||
|Adv. Hit= | |Adv. Hit=-4 | ||
|Adv. Guard= | |Adv. Guard=-5 | ||
|description= | |description= | ||
}} | }} | ||
Line 178: | Line 149: | ||
|Stun=10 | |Stun=10 | ||
|Cancel= | |Cancel= | ||
|Startup= | |Startup=11 | ||
|Active= | |Active=3 | ||
|Recovery= | |Recovery=19 | ||
|Adv. Hit= | |Adv. Hit=-3 | ||
|Adv. Guard= | |Adv. Guard=-9 | ||
|description= | |description= | ||
}} | }} | ||
Line 196: | Line 167: | ||
|Stun=12 | |Stun=12 | ||
|Cancel= | |Cancel= | ||
|Startup= | |Startup=11 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery=21 | ||
|Adv. Hit= | |Adv. Hit=-7/-4 | ||
|Adv. Guard= | |Adv. Guard=-10 | ||
|description= | |description= | ||
}} | }} | ||
Line 216: | Line 187: | ||
|Stun=2 | |Stun=2 | ||
|Cancel=Chain, Command, Special | |Cancel=Chain, Command, Special | ||
|Startup= | |Startup=4 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery=9 | ||
|Adv. Hit= | |Adv. Hit=0 | ||
|Adv. Guard= | |Adv. Guard=-1 | ||
|description= | |description= | ||
}} | }} | ||
Line 234: | Line 205: | ||
|Stun=4 | |Stun=4 | ||
|Cancel=Command, Special | |Cancel=Command, Special | ||
|Startup= | |Startup=4 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery=6 | ||
|Adv. Hit= | |Adv. Hit=+3 | ||
|Adv. Guard= | |Adv. Guard=+2 | ||
|description= | |description= | ||
}} | }} | ||
Line 252: | Line 223: | ||
|Stun=8 | |Stun=8 | ||
|Cancel=Command, Special | |Cancel=Command, Special | ||
|Startup= | |Startup=5 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery=12 | ||
|Adv. Hit= | |Adv. Hit=+5 | ||
|Adv. Guard= | |Adv. Guard=-1 | ||
|description= | |description=Long-ranged cancel option essential to her fireball pressure. Also sports a decent hitbox to catch opponents jumping out. | ||
}} | }} | ||
}} | }} | ||
Line 270: | Line 241: | ||
|Stun=15 | |Stun=15 | ||
|Cancel= | |Cancel= | ||
|Startup= | |Startup=7 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery=18 | ||
|Adv. Hit=KD | |Adv. Hit=KD | ||
|Adv. Guard= | |Adv. Guard=-3 | ||
|description= | |description=Serves additional utility as Lynn's meterless option when she links from fireball. | ||
}} | }} | ||
}} | }} | ||
Line 289: | Line 260: | ||
|Guard=High/Air | |Guard=High/Air | ||
|Stun=6 | |Stun=6 | ||
|Cancel= | |Cancel= | ||
|Startup= | |Startup=3 | ||
|Active= | |Active=10 | ||
|Recovery= | |Recovery= | ||
|Adv. Hit= | |Adv. Hit= | ||
Line 307: | Line 278: | ||
|Guard=High/Air | |Guard=High/Air | ||
|Stun=8 | |Stun=8 | ||
|Cancel= | |Cancel= | ||
|Startup= | |Startup=4 | ||
|Active= | |Active=8 | ||
|Recovery= | |Recovery= | ||
|Adv. Hit= | |Adv. Hit= | ||
Line 325: | Line 296: | ||
|Guard=High/Air | |Guard=High/Air | ||
|Stun=12 | |Stun=12 | ||
|Cancel= | |Cancel= | ||
|Startup= | |Startup=6 | ||
|Active= | |Active=10 | ||
|Recovery= | |Recovery= | ||
|Adv. Hit= | |Adv. Hit= | ||
Line 343: | Line 314: | ||
|Guard=High/Air | |Guard=High/Air | ||
|Stun=12 | |Stun=12 | ||
|Cancel= | |Cancel= | ||
|Startup= | |Startup=6 | ||
|Active= | |Active=8 | ||
|Recovery= | |Recovery= | ||
|Adv. Hit= | |Adv. Hit= | ||
Line 361: | Line 332: | ||
|Guard=High/Air | |Guard=High/Air | ||
|Stun=12 | |Stun=12 | ||
|Cancel= | |Cancel= | ||
|Startup= | |Startup=6 | ||
|Active= | |Active=10+3 | ||
|Recovery= | |Recovery= | ||
|Adv. Hit= | |Adv. Hit= | ||
Line 379: | Line 350: | ||
|Guard=High/Air | |Guard=High/Air | ||
|Stun=12 | |Stun=12 | ||
|Cancel= | |Cancel= | ||
|Startup= | |Startup=6 | ||
|Active= | |Active=3+7 | ||
|Recovery= | |Recovery= | ||
|Adv. Hit= | |Adv. Hit= | ||
Line 391: | Line 362: | ||
==Command Normals== | ==Command Normals== | ||
{{MoveData | {{MoveData | ||
|image= | |image=ROTD_Lynn_6A.png | ||
|caption= | |caption= | ||
|name= | |name=6A | ||
|data= | |data= | ||
{{AttackData-ROTD | {{AttackData-ROTD | ||
|Damage= | |Damage=16 | ||
|Guard=High/ | |Guard=High | ||
|Stun= | |Stun=12 | ||
|Cancel= | |Cancel= | ||
|Startup= | |Startup=23 | ||
|Active= | |Active=2 | ||
|Recovery=22 | |||
|Adv. Hit=+4 | |||
|Adv. Guard=-7 | |||
|description=A fast but short-ranged overhead. Can only be linked from. +4 doesn't seem like much, but with a rapid chain, Lynn can rack up respectable damage and stun. She and Billy hail from the same school. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Lynn_j4B.png | |||
|caption= | |||
|name=j.4B | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=12 | |||
|Guard=High/Air | |||
|Stun=12 | |||
|Cancel= | |||
|Startup=7 | |||
|Active=8 | |||
|Recovery= | |Recovery= | ||
|Adv. Hit= | |Adv. Hit= | ||
|Adv. Guard= | |Adv. Guard= | ||
|description= | |description=Crossup kick with a load of hitstun. Can confirm into First Impact. If you know KOF, this is similar to Iori's j.4B — just can't backdash taco. In the midst of fireball pressure, it's great to just throw in. Despite being a command normal, it does not behave like one at all, given it can't be cancelled into from other air normals or Air Impact. Think of it as just another normal. | ||
}} | }} | ||
}} | }} | ||
Line 425: | Line 414: | ||
|Adv. Hit=KD | |Adv. Hit=KD | ||
|Adv. Guard= | |Adv. Guard= | ||
|description= | |description=Lynn heave-hos the opponent three quarters of the screen away. | ||
}} | }} | ||
}} | }} | ||
Line 443: | Line 432: | ||
|Adv. Hit=KD | |Adv. Hit=KD | ||
|Adv. Guard= | |Adv. Guard= | ||
|description= | |description=A very strong option for air-to-air interactions. Very few characters have air throws, and Lynn's tosses them fullscreen away. Practically guaranteed to hit a wall if none are broken yet. | ||
}} | }} | ||
}} | }} | ||
Line 449: | Line 438: | ||
==System== | ==System== | ||
{{MoveData | {{MoveData | ||
|image= | |image=ROTD_Lynn_stD.png | ||
|caption=BC | |caption=BC | ||
|name=Tag-In | |name=Tag-In | ||
Line 458: | Line 447: | ||
|Stun=0 | |Stun=0 | ||
|Cancel=Command, Special | |Cancel=Command, Special | ||
|Startup=6 | |Startup=6 (1-7 invuln) | ||
|Active=2 | |Active=2 | ||
|Recovery=25 | |Recovery=25 | ||
Line 476: | Line 465: | ||
|Stun=10 | |Stun=10 | ||
|Cancel= | |Cancel= | ||
|Startup=13 | |Startup=13 (1-16 invuln) | ||
|Active=8 | |Active=8 | ||
|Recovery=17 | |Recovery=17 | ||
Line 494: | Line 483: | ||
|Stun=0 | |Stun=0 | ||
|Cancel=Hit: Command, Special | |Cancel=Hit: Command, Special | ||
|Startup= | |Startup=14 | ||
|Active= | |Active=5 | ||
|Recovery= | |Recovery=32 | ||
|Adv. Hit=KD | |Adv. Hit=KD | ||
|Adv. Guard= | |Adv. Guard=-20 | ||
|description= | |description= | ||
}} | }} | ||
Line 522: | Line 511: | ||
}} | }} | ||
{{AttackData-ROTD | {{AttackData-ROTD | ||
|Damage=27 ( | |Damage=27 (22 with Billy) | ||
|Guard= | |Guard= | ||
|Stun=0 | |Stun=0 | ||
Line 537: | Line 526: | ||
==Special Moves== | ==Special Moves== | ||
{{MoveData | {{MoveData | ||
|image= | |image=ROTD_Lynn_63214P.png | ||
|caption= | |caption=63214A/C | ||
|name= | |name=Enrenken | ||
|data= | |||
{{AttackData-ROTD | |||
|Damage=16 | |||
|Guard=Mid | |||
|Stun=6 | |||
|Cancel= | |||
|Startup=12 | |||
|Active=2 | |||
|Recovery=34 | |||
|Adv. Hit=KD | |||
|Adv. Guard=-19 | |||
|description=Has really good blowback/wall carry potential, but very poor damage in combos. Little utility outside of this. | |||
}} | |||
{{AttackData-ROTD | |||
|Damage=20 (8+12) | |||
|Guard=Mid | |||
|Stun=8 (4+4) | |||
|Cancel= | |||
|Startup=16 | |||
|Active=2+(6)+2 | |||
|Recovery=21 | |||
|Adv. Hit=KD | |||
|Adv. Guard=-6 | |||
|description=Hits twice, deals a bit more damage and is safer. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Lynn_236P.png | |||
|caption=236A/C | |||
|name=Kouryuu Shouzan Ha | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=16 | |||
|Guard=Mid/Air | |||
|Stun=8 | |||
|Cancel= | |||
|Startup=18 | |||
|Active=∞ | |||
|Recovery=33 | |||
|Adv. Hit=+10/+14 | |||
|Adv. Guard=+3 | |||
|description=Possibly the best fireball in the game. It's quick and can be linked from; typically a sweep is the choice, but a Duplex works or even super if close enough. Lynn's pressure more or less involves running in with cr.C, cancelling it into fireball and either repeating or switching it up until the opponent cracks. Note when shot at point blank, the fireball will spawn behind some characters. | |||
}} | |||
{{AttackData-ROTD | |||
|Damage=16 | |||
|Guard=Mid/Air | |||
|Stun=8 | |||
|Cancel= | |||
|Startup=18 | |||
|Active=∞ | |||
|Recovery=33 | |||
|Adv. Hit=+10/+14 | |||
|Adv. Guard=+3 | |||
|description=Travels faster than the light version, which can tighten gaps in pressure. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Lynn_623P.png | |||
|image2=ROTD_Lynn_623P_236K.png | |||
|image3=ROTD_Lynn_623P_236K_K.png | |||
|caption=623A/C | |||
|caption2=623A/C~236B/D | |||
|caption3=623A/C~236B/D~B/D | |||
|name=Ryuuenhou | |||
|data= | |data= | ||
{{AttackData-ROTD | {{AttackData-ROTD | ||
|Damage= | |Damage=10 | ||
|Guard= | |Guard=Mid | ||
|Stun= | |Stun=2 | ||
|Cancel= | |||
|Startup=12/17 | |||
|Active=6 | |||
|Recovery=37 | |||
|Adv. Hit=KD | |||
|Adv. Guard=-26 | |||
|description=The first hit is a palm thrust, with the only difference between the light and heavy versions being the startup. Light is faster, so use light. The rekkas' cancel windows allow for flexibility. | |||
}} | |||
{{AttackData-ROTD | |||
|Damage=5 | |||
|Guard=Mid/Air | |||
|Stun=2 | |||
|Cancel= | |||
|Startup=8 | |||
|Active=9 | |||
|Recovery=45 | |||
|Adv. Hit=KD | |||
|Adv. Guard=-30 | |||
|description=Lynn takes to the skies. Like her actual upkicks, this can be airblocked, but the move before it can't. | |||
}} | |||
{{AttackData-ROTD | |||
|Damage=10 | |||
|Guard=Air | |||
|Stun=3 | |||
|Cancel= | |Cancel= | ||
|Startup= | |Startup=5 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
|Adv. Hit= | |Adv. Hit=KD | ||
|Adv. Guard= | |Adv. Guard= | ||
|description= | |description=The only part of the rekka which activates a wall hit. | ||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Lynn_2,8K.png | |||
|image2=ROTD_Lynn_2,8D.png | |||
|caption=[2]8B/D | |||
|caption2=[2]8D | |||
|name=Kouryuu Kyaku | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=16 | |||
|Guard=Mid/Air | |||
|Stun=4 | |||
|Cancel= | |||
|Startup=9 (1-8 invuln) | |||
|Active=3 | |||
|Recovery=48 | |||
|Adv. Hit=KD | |||
|Adv. Guard=-28 | |||
|description=Billy has this move, too. Sort of. Upward flash kick, has a few invinciblity frames on startup. Not a true reversal, and there are no frames where it can't be airblocked. | |||
}} | }} | ||
{{AttackData-ROTD | {{AttackData-ROTD | ||
|Damage= | |Damage=16 (6+10) | ||
|Guard= | |Guard=Mid/Air | ||
|Stun= | |Stun=8 (4+4) | ||
|Cancel= | |Cancel= | ||
|Startup= | |Startup=7 (1-6 invuln) | ||
|Active= | |Active=4+4 | ||
|Recovery= | |Recovery=53 | ||
|Adv. Hit= | |Adv. Hit=KD | ||
|Adv. Guard= | |Adv. Guard=-34 | ||
|description= | |description=More prone to damage scaling, but adds a little more stun. Not a true reversal either, and not a great defensive option overall. Fun fact: only charge move in the game! | ||
}} | }} | ||
}} | }} | ||
Line 569: | Line 666: | ||
==Super Moves== | ==Super Moves== | ||
{{MoveData | {{MoveData | ||
|image= | |image=ROTD_Lynn_2141236K.png | ||
|caption= | |caption=2141236B/D | ||
|name= | |name=Kouryuuken Ougi Hiryuu | ||
|data= | |data= | ||
{{AttackData-ROTD | {{AttackData-ROTD | ||
|Damage= | |Damage=40 (20+20) | ||
|Guard= | |Guard=Mid | ||
|Stun= | |Stun=0 | ||
|Cancel= | |Cancel= | ||
|Startup= | |Startup=6 (1-9 invuln) | ||
|Active= | |Active=4+4+(34)+14 | ||
|Recovery= | |Recovery=41 | ||
|Adv. Hit=KD | |Adv. Hit=KD | ||
|Adv. Guard= | |Adv. Guard=-28 | ||
|description= | |description=Good anti-air, but can miss opponents above Lynn's head. | ||
}} | }} | ||
{{AttackData-ROTD | {{AttackData-ROTD | ||
|Damage= | |Damage=60 (20+10+30) | ||
|Guard= | |Guard=Mid | ||
|Stun= | |Stun=0 | ||
|Cancel= | |Cancel= | ||
|Startup= | |Startup=6 (1-9 invuln) | ||
|Active= | |Active=4+4+(34)+14 | ||
|Recovery= | |Recovery=41 | ||
|Adv. Hit=KD | |Adv. Hit=KD | ||
|Adv. Guard= | |Adv. Guard=-28 | ||
|description=The | |description=The heavy version deals extra damage with a body surf at the end. | ||
}} | }} | ||
}} | }} |
Latest revision as of 18:24, 15 November 2024
Movelist
Impact
Command Normals
Special Moves
Super Moves
Close Normals
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
6 | Mid | 2 | Chain, Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 2 | 7 | +2 | +1 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
8 | Mid | 4 | Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
5 | 2 | 8 | +1 | 0 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
16 | Mid | 8 | Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6 | 2 | 12 | +2/+5 | -1 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
18 | Mid | 10 | Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6 | 2 | 15 | -1/+2 | -4 |
Standing Normals
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
8 | Mid | 2 | Chain, Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 2 | 10 | -1 | -2 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
10 | Mid | 5 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
5 | 2 | 13 | -4 | -5 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
18 | Mid | 10 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
11 | 3 | 19 | -3 | -9 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
20 | Mid | 12 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
11 | 2 | 21 | -7/-4 | -10 |
Crouching Normals
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
6 | Mid | 2 | Chain, Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 2 | 9 | 0 | -1 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
8 | Low | 4 | Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 2 | 6 | +3 | +2 |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
16 | Mid | 8 | Command, Special | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
5 | 2 | 12 | +5 | -1 | |
Long-ranged cancel option essential to her fireball pressure. Also sports a decent hitbox to catch opponents jumping out. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20 | Low | 15 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
7 | 2 | 18 | KD | -3 | |
Serves additional utility as Lynn's meterless option when she links from fireball. |
Jumping Normals
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
8 | High/Air | 6 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
3 | 10 | - | - | - |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
10 | High/Air | 8 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 8 | - | - | - |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
14 | High/Air | 12 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6 | 10 | - | - | - |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
14 | High/Air | 12 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6 | 8 | - | - | - |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
16 | High/Air | 12 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6 | 10+3 | - | - | - |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
16 | High/Air | 12 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6 | 3+7 | - | - | - |
Command Normals
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
16 | High | 12 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
23 | 2 | 22 | +4 | -7 | |
A fast but short-ranged overhead. Can only be linked from. +4 doesn't seem like much, but with a rapid chain, Lynn can rack up respectable damage and stun. She and Billy hail from the same school. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
12 | High/Air | 12 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
7 | 8 | - | - | - | |
Crossup kick with a load of hitstun. Can confirm into First Impact. If you know KOF, this is similar to Iori's j.4B — just can't backdash taco. In the midst of fireball pressure, it's great to just throw in. Despite being a command normal, it does not behave like one at all, given it can't be cancelled into from other air normals or Air Impact. Think of it as just another normal. |
Throws
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20 | - | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | KD | - | |
Lynn heave-hos the opponent three quarters of the screen away. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20 | - | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | KD | - | |
A very strong option for air-to-air interactions. Very few characters have air throws, and Lynn's tosses them fullscreen away. Practically guaranteed to hit a wall if none are broken yet. |
System
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
16 | Mid | 0 | Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6 (1-7 invuln) | 2 | 25 | KD | -10 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
10 | Mid | 10 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
13 (1-16 invuln) | 8 | 17 | KD | -8 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
5+5×5 | Mid | 0 | Hit: Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
14 | 5 | 32 | KD | -20 |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
30 | Mid | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
4 | 60 | 29 | KD | -13 | |
Your partner must be alive and able to tag in. | |||||
Damage | Guard | Stun | Cancel | ||
27 (22 with Billy) | - | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | KD | - | |
Follow up with another 236BC for more damage. Costs an extra bar. |
Special Moves
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
16 | Mid | 6 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
12 | 2 | 34 | KD | -19 | |
Has really good blowback/wall carry potential, but very poor damage in combos. Little utility outside of this. | |||||
Damage | Guard | Stun | Cancel | ||
20 (8+12) | Mid | 8 (4+4) | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
16 | 2+(6)+2 | 21 | KD | -6 | |
Hits twice, deals a bit more damage and is safer. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
16 | Mid/Air | 8 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
18 | ∞ | 33 | +10/+14 | +3 | |
Possibly the best fireball in the game. It's quick and can be linked from; typically a sweep is the choice, but a Duplex works or even super if close enough. Lynn's pressure more or less involves running in with cr.C, cancelling it into fireball and either repeating or switching it up until the opponent cracks. Note when shot at point blank, the fireball will spawn behind some characters. | |||||
Damage | Guard | Stun | Cancel | ||
16 | Mid/Air | 8 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
18 | ∞ | 33 | +10/+14 | +3 | |
Travels faster than the light version, which can tighten gaps in pressure. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
10 | Mid | 2 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
12/17 | 6 | 37 | KD | -26 | |
The first hit is a palm thrust, with the only difference between the light and heavy versions being the startup. Light is faster, so use light. The rekkas' cancel windows allow for flexibility. | |||||
Damage | Guard | Stun | Cancel | ||
5 | Mid/Air | 2 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
8 | 9 | 45 | KD | -30 | |
Lynn takes to the skies. Like her actual upkicks, this can be airblocked, but the move before it can't. | |||||
Damage | Guard | Stun | Cancel | ||
10 | Air | 3 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
5 | - | - | KD | - | |
The only part of the rekka which activates a wall hit. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
16 | Mid/Air | 4 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
9 (1-8 invuln) | 3 | 48 | KD | -28 | |
Billy has this move, too. Sort of. Upward flash kick, has a few invinciblity frames on startup. Not a true reversal, and there are no frames where it can't be airblocked. | |||||
Damage | Guard | Stun | Cancel | ||
16 (6+10) | Mid/Air | 8 (4+4) | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
7 (1-6 invuln) | 4+4 | 53 | KD | -34 | |
More prone to damage scaling, but adds a little more stun. Not a true reversal either, and not a great defensive option overall. Fun fact: only charge move in the game! |
Super Moves
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
40 (20+20) | Mid | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
6 (1-9 invuln) | 4+4+(34)+14 | 41 | KD | -28 | |
Good anti-air, but can miss opponents above Lynn's head. | |||||
Damage | Guard | Stun | Cancel | ||
60 (20+10+30) | Mid | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
6 (1-9 invuln) | 4+4+(34)+14 | 41 | KD | -28 | |
The heavy version deals extra damage with a body surf at the end. |