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| {{ComboKey-SF6}} | | {{ComboKey-SF6}} |
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| | ===Charge Buffering=== |
| | Charge buffering is the act of charging your special moves as soon as another action is input. Importantly, this is a concept used for Guile to maximize the usage of his powerful special moves. Whether used to throw Sonic Booms in neutral as quickly as possible, or to add leeway to input specials in a combo, charge buffering is an important concept to understand. |
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| == Links and Starters ==
| | Notably, some of Guile's strongest core combos require the use of quick and precise charge buffering to make the combo as consistent as possible. |
| === Normal Hit === | | |
| | == Beginner Combos == |
| | {{BeginnerComboDef}} |
| | <tabber> |
| | Preface= |
| {{TheoryBox | | {{TheoryBox |
| | Title = 5MP Somersault Kick confirm | | | Title = Simple Combos Ending in Flash Kick |
| | Oneliner = "Too easy." | | | Oneliner = Click the tabs above this box to navigate. |
| | Difficulty = {{clr|1|Very Easy}}, {{clr|2|Easy}} | | | Difficulty = |
| | Damage = 2160(2320)
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| | Meter =
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Video = |
| | Recipe = 5MP, 2MP(~2MP) > 28HK | | | Recipe = |
| | content = <p>Simple confirm after Guile's go-to pressure normal, 5MP. At close range, 2MP chains into the Double Shot target combo (2MP~2MP). Double Shot provides extra charge time but places the opponent in a juggle state, limiting follow-ups such as clean hit Super Art 3.</p> | | | content = |
| | Flash Kick is one of Guile's most powerful combo enders, being a fast combo ender giving a hard knockdown and plenty of advantage. Routing combos into Flash Kick is a key part of establishing a lead and maximizing advantage on hits in neutral. |
| | |
| | All the combos in this box are simple, versatile combos able to be used after jump ins, confirms after pressure, deal damage after a punish counter Drive Impact, punish unsafe moves on block, etc. |
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| <p>By immediately charging after 5MP and canceling into Somersault Kick as late as possible, Double Shot can be omitted. Keeping the opponent grounded is key to Guile's highest damage routes, so it's worth practicing.</p>
| | The combos are intended to give plenty of time to charge Flash Kick either before or during the combo. |
| }} | | }} |
| | |-| |
| | From Light= |
| | {{TheoryBox |
| | | Title = Basic Light Confirm |
| | | Oneliner = |
| | | Difficulty = {{clr|1|Very Easy}} |
| | | Anchor = Guile Beginner Combo 1 |
| | | Video = |
| | | Recipe = 2LP/2LK > 2LP > [2]8HK |
| | | content = |
| | Basic pressure string that doubles as a confirm. The extra hits can allow time to react to if the starter connected or was blocked. |
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| | A quick combo starting from Guile's fastest normal or fastest low, it can be used as a way to get out of a sticky situation, a quick punish, or in your pressure, while ending with a good knockdown. |
| | }} |
| | |-| |
| | From Medium= |
| {{TheoryBox | | {{TheoryBox |
| | Title = Low Light Confirm | | | Title = Double Shot Confirm |
| | Oneliner = | | | Oneliner = |
| | | Difficulty = {{clr|4|Easy}} |
| | | Anchor = Guile Beginner Combo 2 |
| | | Video = |
| | | Recipe = (5MP) 2MP~2MP > [2]8HK |
| | | content = |
| | This combo requires 5MP to hit relatively closer to Guile. To perform this combo, one must relatively quickly start holding down after inputting 5MP. The Double Shot target combo gives ample time to charge Flash Kick. |
| | }} |
| | |-| |
| | From Heavy= |
| | {{TheoryBox |
| | | Title = Guile High Kick Punish |
| | | Oneliner = |
| | Difficulty = {{clr|1|Very Easy}} | | | Difficulty = {{clr|1|Very Easy}} |
| | Damage = 710 | | | Anchor = Guile Beginner Combo 3 |
| | Meter = | | | Video = |
| | Anchor =
| | | Recipe = (PC 2HK~) 3HK > [2]8HK |
| | Youtube =
| | | content = |
| | Recipe = 2LK, 2LP, 5LK | | Whiffs on crouching opponents but is Guile's highest damaging meterless route. |
| | content = Basic pressure string that doubles as a confirm. Guile can cancel into DR~2LP or Somersault Kick, though the latter's cancel window is incredibly tight. | | |
| | 2HK can be is used when punishing whiffed moves from a distance. |
| }} | | }} |
| | </tabber> |
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| === WIP ===
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| {{TheoryBox | | {{TheoryBox |
| | Title = Light Confirm | | | Title = Recoil Cannon Confirm |
| | Oneliner = | | | Oneliner = |
| | Difficulty = | | | Difficulty = {{clr|1|Very Easy}} |
| | Damage = | | | Anchor = Guile Beginner Combo 4 |
| | Meter = | | | Video = |
| | Anchor = | | | Recipe = 5MP~4HP > [4]6HP |
| | Youtube = | | | content = |
| | Recipe = 2LP > 2LP xx 28HK <br> 2LK > 2LP xx 28HK <br> 2LP > 2LP xx 46HP <br> 2LK > 2LP xx 46HP <br> 2LP > 5LK xx 28HK <br> 2LP > 5LK xx 46HP <br> 5LK xx 28HK <br> 5LK xx 46HP <br> | | A strong combo able to convert off of max range hits of Guile's 5MP. Finishing with Sonic Boom makes this safe even on block. |
| | content = | |
| }} | | }} |
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| {{TheoryBox | | {{TheoryBox |
| | Title = Light counter Confirm | | | Title = Burning Straight Confirm |
| | Oneliner = | | | Oneliner = |
| | Difficulty = | | | Difficulty = {{clr|1|Very Easy}} |
| | Damage = | | | Anchor = Guile Beginner Combo 5 |
| | Meter = | | | Video = |
| | Anchor = | | | Recipe = 4HP > [4]6P |
| | Youtube = | | | content = |
| | Recipe = 2LP,2MP xx 28HK <br> 2LP,2MP~MP xx 28HK <br> 2LP,2MP xx 46HP <br> 2LP,2MP~MP xx 46HP <br> 2LP,5MP,2MP xx 28HK <br> 2LP,5MP,2MP~MP xx 28HK <br> 2LP,5MP,2MP xx 46HP <br> 2LP,5MP,2MP~MP xx 46HP <br> 2LP,5MP~4HP xx 46HP <br> 2LP,5MP~4HP xx 28HK <br> | | Burning Straight is a powerful command normal which allows Guile to maintain back charge. This combo allows Guile to remain safe whether Burning Straight connects with the opponent or if it was blocked. |
| | content = | |
| }} | | }} |
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| {{TheoryBox | | {{TheoryBox |
| | Title = Mid Confirm | | | Title = Drive Rush 2MK |
| | Oneliner = | | | Oneliner = |
| | Difficulty = | | | Difficulty = {{clr|1|Very Easy}} |
| | Damage = | | | Anchor = Guile Beginner Combo 6 |
| | Meter = | | | Video = |
| | Anchor = | | | Recipe = DR > 2MK, [2]8HK |
| | Youtube = | | | content = |
| | Recipe = 2MP xx 28 HK <br> 2MP~MP xx 28 HK <br> 2MP xx 46 HP <br> 2MP~MP xx 46 HP <br> 5MP~4HP xx 46 HP <br> 5MP~4HP xx 28 HK <br> 5MP,2MP xx 28 HK <br> 5MP,2MP~MP xx 28 HK <br> 5MP,2MP xx 46 HP <br> 5MP,2MP~MP xx 46 HP <br> 5MK,2LP xx 28 HK <br> 5MK,2LP xx 46 HP <br> 4/6MK,2LP xx 28 HK <br> 4/6MK,2LP xx 46 HP <br> | | A quick, safe, long ranged low confirming into Flash Kick on hit, pressuring the opponent from further ranges than would normally be possible with normals. |
| | content = | | |
| | DR > 2MK can catch even backwards recoveries from Guile's back throw. |
| }} | | }} |
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| {{TheoryBox | | {{TheoryBox |
| | Title = Mid counter Confirm | | | Title = Drive Rush Knee Bazooka |
| | Oneliner = | | | Oneliner = |
| | Difficulty = | | | Difficulty = {{clr|4|Easy}} |
| | Damage = | | | Anchor = Guile Beginner Combo 7 |
| | Meter = | | | Video = |
| | Anchor = | | | Recipe = DR > 4LK, 2LP, 2LP > [2]8HK |
| | Youtube = | | | content = Drive Rush Knee Bazooka is a powerful option for Guile, ranging from +0 to +4 on block with the Drive Rush. This combo allows Guile to threaten additional damage and a strong knockdown on the option. |
| | Recipe = 2MP > 5MP > 2MP xx 28HK <br> 2MP > 5MP > 2MP~MP xx 28HK <br> 2MP > 5MP > 2MP xx 46HP <br> 2MP > 5MP > 2MP~MP xx 46HP <br> 2MP > 5MP~4HP xx 46HP <br> 2MP > 5MP~4HP xx 28HK <br> 5MP > 5MP~4HP xx 46HP <br> 5MP > 5MP~4HP xx 28HK <br> 5MP > 5MP > 2MP xx 28HK <br> 5MP > 5MP > 2MP~MP xx 28HK <br> 5MP > 5MP > 2MP xx 46HP <br> 5MP > 5MP > 2MP~MP xx 46HP <br> 5MK > 2MP xx 28HK <br> 5MK > 2MP~MP xx 28HK <br> 5MK > 2MP xx 46HP <br> 5MK > 2MP~MP xx 46HP <br> 4/6MK > 2MP xx 28HK <br> 4/6MK > 2MP~MP xx 28HK <br> 4/6MK > 2MP xx 46HP <br> 4/6MK > 2MP~MP xx 46HP <br> | |
| | content = | |
| }} | | }} |
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| {{TheoryBox | | {{TheoryBox |
| | Title = Heavy Confirm | | | Title = Guile Drive Rush Meter Dump |
| | Oneliner = | | | Oneliner = |
| | Difficulty = | | | Difficulty = {{clr|2|Medium}} |
| | Damage = | | | Anchor = Guile Beginner Combo 8 |
| | Meter = | | | Video = |
| | Anchor = | | | Recipe = ... > DR > 5HK > 5MP~4HP > SA1/SA3 |
| | Youtube = | | | content = |
| | Recipe = 5HP xx 28HK <br> 5HP xx 46HP <br> 4HP xx 28HK <br> 4HP xx 46HP <br> 6HP > 2LP > 2LP xx 28HK <br> 6HP > 2LP > 2LP xx 46HP <br> | | A simple combo for when an opportunity to spend meter on an opening is found. The 5HK in the combo can be substituted for different attacks depending on the attack preceding the Drive Rush cancel (i.e. if 2LP were to be canceled into Drive Rush, the 5HK needs to be substituted with 2LP for the combo to connect). |
| | content = | | |
| | In order to charge enough for the supers, the back direction can be held through 5HK and 5MP. Once 4HP is pressed, the super can be input to cancel Recoil Cannon into super. |
| }} | | }} |
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| == Drive Impact == | | == Core Combos == |
| | {{CoreComboDef}} |
| {{TheoryBox | | {{TheoryBox |
| | Title = PC DI | | | Title = Guile Light Confirm |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|2|Easy}}, {{clr|3|Medium}} | | | Difficulty = {{clr|3|Hard}} |
| | Damage = 2600(2740)<br>3220(3340)<br>3180(3300)<br>4580(4700)<br>3080(3148) | | | Anchor = Guile Core Combo 1 |
| | Meter = | | | Video = |
| | Anchor = | | | Size = |
| | Youtube =
| | | Recipe = 2LK > 2LP > 5LK > [2]8HK |
| | Recipe = 3HK > [2]8HK<br>d.2HK~3HK > [2]8HK, LP/MP SA1<br>3HK > SA2, 3HK > [2]8HK<br>5MP, 2MP > SA3<br>3HK > DR~5MP, 5MP, 2MP > [2]8HK | |
| | content = | | | content = |
| | Basic pressure string that doubles as a confirm. In order to special cancel 5LK, down charge must be held until 5LK is input, and then the special must be input immediately after. Flash Kick may be replaced with Drive Rush to extend the combo for more damage. It is possible to perform this combo without prior charge, but you must delay the chain from 2LK to 2LP for as long as possible in order for it to work. |
| }} | | }} |
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| {{TheoryBox | | {{TheoryBox |
| | Title = Corner DI wall splat | | | Title = 5MP to Flash Kick Routes |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|2|Easy}}, {{clr|3|Medium}} | | | Difficulty = {{clr|2|Medium}}, {{clr|2|Medium}} |
| | Damage = | | | Anchor = Guile Core Combo 2 |
| | Meter = | | | Video = |
| | Anchor = | | | Size = |
| | Youtube =
| | | Recipe = 5MP~4HP > [2]8HK<br>5MP, 2MP > [2]8HK |
| | Recipe = 5HP > 214LP, [2]8HK<br>4HP > [4]6P, [2]8HK | | | content = |
| | content = <p>Guile gets good damage off wall splats, so it's worth checking your opponent's reactions.</p> At far range, Sonic Boom can hit for extra damage. Otherwise, LP Sonic Blade or DR~3HK are the juggle tools of choice. Most of the high-value routes will end in Somersault Kick. 5HP can be replaced with 3HK if the DI is not blocked, causing a high splat. | | To charge enough for Flash Kick, down charge must be held a few frames after 5MP is pressed, and Flash Kick input 45-55 frames after 5MP was input. |
| }} | | }} |
| | | === Counter Hits === |
| === Drive Impact combos === | | {{TheoryBox |
| {{SF6-ComboTable | | | Title = Counter-hit Light Confirms |
| | Items = | | | Oneliner = |
| {{SF6-ComboTableItem
| | | Difficulty = {{clr|4|Easy}} |
| | Combo = 5HP > 214LP, [2]8HK
| | | Anchor = Guile Core Combo 3 |
| | Position = Corner
| | | Video = |
| | Damage = 1936
| | | Size = |
| | Drive = 1
| | | Recipe = CH 2LP, (5MP), 2MP > [2]8HK<br>CH 2LP, 5MP ~ 4HP > [2]8HK<br>CH 2LP, 5HP > Drive Rush... |
| | Super = 0
| | | content = |
| | Difficulty = [2] {{clr|2|Easy}}
| | These combos convert from 2LP for more damage than 2LP > 2LP. All routes are also optimal for Punish Counter 2LP. |
| | Notes = 2640 damage if DI is not blocked.
| |
| | Video =
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| }}
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| {{SF6-ComboTableItem
| |
| | Combo = 4HP > LP/MP SA1, [2]8KK
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| | Position = Corner
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| | Damage = 3104
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| | Drive = 3
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| | Super = 1
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| | Difficulty = [3] {{clr|3|Medium}}
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| | Notes = 3660 damage if DI is not blocked.
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| | Video =
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| }}
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| {{SF6-ComboTableItem
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| | Combo = 5HP > SA2, d.[2]8PP~P~P, [2]8HK
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| | Position = Corner
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| | Damage = 3240
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| | Drive = 3
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| | Super = 2
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| | Difficulty = [3] {{clr|3|Medium}}
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| | Notes = 3690 damage if DI is not blocked.
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| | Video =
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| }}
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| {{SF6-ComboTableItem
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| | Combo = 5HP > 214LP, [2]8HK > SA3
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| | Position = Corner
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| | Damage = 3856
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| | Drive = 1
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| | Super = 3
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| | Difficulty = [3] {{clr|3|Medium}}
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| | Notes = 4640 damage if DI is not blocked.
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| | Video =
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| }}
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| {{SF6-ComboTableItem
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| | Combo = Microwalk back 4HP > [4]6P, [2]8HK > SA3
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| | Position = Corner
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| | Damage = 4016
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| | Drive = 1
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| | Super = 3
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| | Difficulty = [4] {{clr|4|Hard}}
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| | Notes = DI must hit at far range. Delay the Sonic Boom cancel as long as possible. 4700 damage if DI is not blocked.
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| | Video =
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| }}
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| {{SF6-ComboTableItem
| |
| | Combo = 5HP > DR~3HK > 214LP, [2]8HK > SA3
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| | Position = Corner
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| | Damage = 4274
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| | Drive = 4
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| | Super = 3
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| | Difficulty = [4] {{clr|4|Hard}}
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| | Notes = Substitute 5HP starter for 3HK if DI is not blocked, for a total of 4982 damage.
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| | Video =
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| }}
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| }} | | }} |
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| == Punishes ==
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| <tabber> 4-5F =
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| {{TheoryBox | | {{TheoryBox |
| | Title = Simple 4F punishes | | | Title = Counter-hit Crouching Medium Kick |
| | Oneliner = "Easy operation." | | | Oneliner = |
| | Difficulty = {{clr|1|Very Easy}} | | | Difficulty = {{clr|2|Medium}} |
| | Damage = 1900(2020)<br>2220(2360)<br>4260(4420) | | | Anchor = Guile Core Combo 4 |
| | Meter = | | | Video = |
| | Anchor = | | | Size = |
| | Youtube =
| | | Recipe = CH 2MK, [2]8MK<br>CH 2MK, 2MP > [2]8HK |
| | Recipe = 2LP, 2MP(~2MP) > 28HK<br>2LP, 5MP, 2MP > 28HK<br>2LP, 2MP, 28HK > SA3 | | | content = |
| | content = Go-to choice for conserving Drive Gauge. At close range, Guile can add 5MP if not confirming into SA3. 2MP can link into Double Shot (2MP~2MP) for more charge, but a clean hit SA3 won't be possible. | | Very range dependent, cannot convert at max 2MK range. OD Flash Kick can hit from slightly further away. CH 2MK > 2MP only combos close up. |
| }} | | }} |
| | |
| | === Punish Counters === |
| | |
| | <tabber> -4 = |
| | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: left" |
| | |+ -4 Punishes |
| | |- |
| | ! Combo !! Notes |
| | |- |
| | | PC {{clr|L|2LP}}, {{clr|M|5MP}} ~ {{clr|H|4HP}} > Ender || |
| | |- |
| | | PC {{clr|L|2LP}}, {{clr|H|5HP}} > {{clr|4|DR...}} |
| | |} |
| | |
| | |-| -6 = |
| | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: left" |
| | |+ -6 Punishes |
| | |- |
| | ! Combo !! Notes |
| | |- |
| | | PC {{clr|M|2MP}}, {{clr|M|5MP}} ~ {{clr|H|4HP}} > Ender || |
| | |- |
| | | PC {{clr|M|2MP}}, {{clr|H|5HP}} > {{clr|4|DR...}} |
| | |} |
| | |
| | |-| -7 = |
| | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: left" |
| | |+ -7 Punishes |
| | |- |
| | ! Combo !! Notes |
| | |- |
| | | PC {{clr|M|5MP}}, {{clr|H|5HP}} > {{clr|4|DR...}} |
| | |- |
| | | PC {{clr|H|5HP}}, {{clr|H|5HP}} > {{clr|4|DR...}} || 5HP has 20% scaling penalty as a starter. Easy to use but gives up damage. |
| | |- |
| | | PC {{clr|H|5HP}}, {{clr|H|3HK}} > {{clr|H|[2]8K}} |
| | |} |
| | |
| | |-| -8 = |
| | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: left" |
| | |+ -8 Punishes |
| | |- |
| | ! Combo !! Notes |
| | |- |
| | | PC {{clr|M|2MK}}, [2]8K || |
| | |- |
| | | PC {{clr|M|2MK}}, SA1 || |
| | |- |
| | | PC {{clr|M|2MK}}, {{clr|M|2MP}} > [2]8K || Limited Range |
| | |- |
| | | PC {{clr|M|2MK}}, {{clr|H|5HP}} > {{clr|4|DR...}}, || Limited Range |
| | |} |
| | |
| | |-| -9 = |
| | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: left" |
| | |+ -9 Punishes |
| | |- |
| | ! Combo !! Notes |
| | |- |
| | | PC {{clr|H|2HK}} ~ {{clr|H|3HK}} > [2]8HK || 2HK has a scaling penalty when starting combo; used only when needed for its long range. |
| | |- |
| | | PC {{clr|H|2HK}} ~ {{clr|H|3HK}} > [2]8HK > SA1 || |
| | |} |
| | |
| | |-| -13 = |
| | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: left" |
| | |+ -13 Punishes |
| | |- |
| | ! Combo !! Notes |
| | |- |
| | | PC {{clr|H|5HK}}, {{clr|M|5MP}} ~ {{clr|H|4HP}} > (SA1 / SA3) |
| | |- |
| | | PC {{clr|H|5HK}}, {{clr|H|5HP}} > {{clr|4|DR...}} |
| | |} |
| | |
| | |-| Other = |
| | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: left" |
| | |+ Opponent whiffs big |
| | |- |
| | ! Combo !! Notes |
| | |- |
| | | {{clr|4|DR}} > PC {{clr|H|5HK}}, {{clr|H|3HK}} > {{clr|H|[2]8K}} || |
| | |- |
| | | {{clr|4|DR}} > PC {{clr|H|5HK}}, {{clr|H|4HP}} > (SA1 / SA3) |
| | |} |
| | </tabber> |
| | |
| | === Drive Rush Extensions === |
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| {{TheoryBox | | {{TheoryBox |
| | Title = 4F DR opener | | | Title = Drive Rush Extensions |
| | Oneliner = "Mission start!" | | | Oneliner = |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = |
| | Damage = 1646<br>1782 | | | Damage = |
| | Meter = 3DR | | | Meter = -3 Drive |
| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = 2LP, 5HP > DR~6MK, ...<br>2LP, 5HP > DR~2HP, ...<br>2LP, 5HP > DR~5HP, ... | | | Recipe = |
| | content = 4F DR starter. DR~6MK is the most versatile option as it allows Guile to hold charge and set up MP links, but 2HP and 5HP also have uses. | | {{clr|L|Light Normal}} > {{clr|4|DR}} > {{clr|L|2LP}}, {{clr|H|5HP}} > {{clr|4|DR...}} <br> |
| | {{clr|L|Light Normal}} > {{clr|4|DR}} > {{clr|L|2LP}}, {{clr|M|5MP}} ~ {{clr|H|4HP}} > (SA1 / SA3) <br> |
| | {{clr|M|Medium Normal}} > {{clr|4|DR}} > {{clr|M|2MP}}, {{clr|H|5HP}} > {{clr|4|DR...}} <br> |
| | {{clr|M|Medium Normal}} > {{clr|4|DR}} > {{clr|M|2MP}}, {{clr|M|5MP}} ~ {{clr|H|4HP}} > (SA1 / SA3) <br> |
| | {{clr|H|Heavy Normal}} > {{clr|4|DR}} > {{clr|H|5HK}}, {{clr|H|5HP}} > {{clr|4|DR...}} <br> |
| | {{clr|H|Heavy Normal}} > {{clr|4|DR}} > {{clr|H|5HK}}, {{clr|M|5MP}} ~ {{clr|H|4HP}} > (SA1 / SA3) <br> |
| | {{clr|H|Heavy Normal}} > {{clr|4|DR}} > {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|H|[2]8K}} > SA3 <br> |
| | | content = |
| }} | | }} |
|
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| === Drive Rush combos (2LP, 5HP > DR~...) === | | == Combo List == |
|
| |
|
| | === Light Starter === |
| {{SF6-ComboTable | | {{SF6-ComboTable |
| | Items = | | | Items = |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ... DR~2HP, 2LP, 2LP, 28HK | | | Combo = 2LP > 2LP > [2]8HK |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 2616(2700) | | | Damage = 1520 |
| | Drive = 2 | | | Drive = 0 |
| | Super = 0 | | | Super = 0 |
| | Difficulty = [2] {{clr|2|Easy}} | | | Difficulty = [1] {{clr|1|Very Easy}} |
| | Notes = | | | Notes = |
| | Video = | | | Video = |
| }} | | }} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ... DR~2HP, 2LP, 2LP, 28HK > SA3 | | | Combo = 2LP > 2LP > SA1, [2]8KK |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 4616(4700) | | | Damage = 2160 |
| | Drive = 2 | | | Drive = 2 |
| | Super = 3 | | | Super = 1 |
| | Difficulty = [2] {{clr|2|Easy}} | | | Difficulty = [2] {{clr|4|Easy}} |
| | Notes = | | | Notes = Only 1 hit of OD Flash kick, maybe you can microwalk to get both but i cant do it |
| | Video = | | | Video = |
| |}} | | |}} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ... DR~6MK, 2MP, 28HK > SA3 | | | Combo = 2LP > 2LP, 5LK > DR > 5LP, 5MP, 2MP > [2]8HK |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 4612(4714) | | | Damage = 1709 |
| | Drive = 2 | | | Drive = 3 |
| | Super = 3 | | | Super = 0 |
| | Difficulty = [2] {{clr|2|Easy}} | | | Difficulty = [3] {{clr|2|Medium}} |
| | Notes = | | | Notes = |
| | Video = | | | Video = |
| |}} | | |}} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ... DR~6MK, 5MP, 2MP > 28HK | | | Combo = 2LP > 2LP, 5LK > DR > 5LP, 5MP~4HP > SA1 > [2]8KK |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 2810(2894) | | | Damage = 2120 |
| | Drive = 2 | | | Drive = 5 |
| | Super = 0 | | | Super = 1 |
| | Difficulty = [3] {{clr|3|Medium}} | | | Difficulty = [2] {{clr|4|Easy}} |
| | Notes = Somersault Kick must be delayed as long as possible to build enough charge.
| |
| | Video =
| |
| |}}
| |
| {{SF6-ComboTableItem
| |
| | Combo = ... DR~5H > SA2, 4HP > 46P~P~P~P~P
| |
| | Position = Anywhere
| |
| | Damage = 3110(3136)
| |
| | Drive = 2
| |
| | Super = 2
| |
| | Difficulty = [3] {{clr|3|Medium}}
| |
| | Notes = | | | Notes = |
| | Video = | | | Video = |
| |}} | | |}} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ... DR~6MK, 5MP, 2MP > SA2, 4HP > 46P~P~P~P~P | | | Combo = 2LP > 2LP, 5LK > DR > 5LP, 5HP > DR > 5HK, 5MP~4HP > [2]8HK |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 3147(3164) | | | Damage = 1917 |
| | Drive = 2 | | | Drive = 6 |
| | Super = 2 | | | Super = 0 |
| | Difficulty = [3] {{clr|3|Medium}} | | | Difficulty = [3] {{clr|2|Medium}} |
| | Notes = | | | Notes = |
| | Video = | | | Video = |
| |}} | | |}} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ... DR~6MK, 5MP, 2MP > LP/MP SA1 | | | Combo = 2LP > 2LP, 5LK > DR > 5LP, 5HP > DR > 5HK, 5MP~4HP > SA1 |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 3146 | | | Damage = 2345 |
| | Drive = 2 | | | Drive = 6 |
| | Super = 1 | | | Super = 1 |
| | Difficulty = [3] {{clr|4|Hard}} | | | Difficulty = [2] {{clr|4|Easy}} |
| | Notes = | | | Notes = |
| | Video = | | | Video = |
| |}} | | |}} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ... DR~6MK, 5MP, 2MP > DR~2HP, 2LP > 28HK > SA3 | | | Combo = 2LP > 2LP, 5LK > DR > 5LP, 5HP > DR > 5HK, 2MP > [2]8HK > SA3 |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 5086(5136) | | | Damage = 3941 |
| | Drive = 6 | | | Drive = 6 |
| | Super = 3 | | | Super = 3 |
| | Difficulty = [4] {{clr|4|Hard}} | | | Difficulty = [3] {{clr|2|Medium}} |
| | Notes = | | | Notes = |
| | Video = | | | Video = |
Line 298: |
Line 361: |
| }} | | }} |
|
| |
|
| |-| 6F =
| | === Medium Starter === |
| {{TheoryBox
| |
| | Title = Simple 6F punishes
| |
| | Oneliner = "Easy operation."
| |
| | Difficulty = {{clr|1|Very Easy}}
| |
| | Damage = 2280(2440)<br>2640(2740)<br>4680(4840)
| |
| | Meter =
| |
| | Anchor =
| |
| | Youtube =
| |
| | Recipe = 2MP, 2MP(~2MP) > 28HK<br>2MP, 5MP, 2MP > 28HK<br>2MP, 2MP, 28HK > SA3
| |
| | content = Go-to choice for conserving Drive Gauge. At close range, Guile can add 5MP if not confirming into SA3. 2MP can link into Double Shot (2MP~2MP) for more charge, but a clean hit SA3 won't be possible.
| |
| }}
| |
| | |
| {{TheoryBox
| |
| | Title = 6F DR opener
| |
| | Oneliner = "Mission start!"
| |
| | Difficulty = {{clr|2|Easy}}
| |
| | Damage = 2096<br>2232
| |
| | Meter = 3DR
| |
| | Anchor =
| |
| | Youtube =
| |
| | Recipe = 2MP, 5HP > DR~6MK, ...<br>2MP, 5HP > DR~2HP, ...<br>2MP, 5HP > DR~5HP, ...
| |
| | content = 6F DR starter. DR~6MK is the most versatile option as it allows Guile to hold charge and set up MP links, but 2HP and 5HP also have uses.
| |
| }}
| |
| | |
| === Drive Rush combos (2MP, 5HP > DR~...) ===
| |
| | |
| {{SF6-ComboTable | | {{SF6-ComboTable |
| | Items = | | | Items = |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ... DR~2HP, 2LP, 2LP, 28HK | | | Combo = 5MP, 2MP, [2]8HK |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 3066(3150) | | | Damage = 2320 |
| | Drive = 2 | | | Drive = 0 |
| | Super = 0 | | | Super = 0 |
| | Difficulty = [2] {{clr|2|Easy}} | | | Difficulty = [3] {{clr|2|Medium}} |
| | Notes = | | | Notes = Hold downback the moment you press 5MP and delay flashkick |
| | Video = | | | Video = [https://youtu.be/xYVcgsoWBGc?si=1Ms8n6n1hCMmVILp/ Example] |
| }} | | }} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ... DR~2HP, 2LP, 2LP, 28HK > SA3 | | | Combo = 5MP, 2MP > DR > 2MP, 5MP, 2MP > [2]8HK |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 5066(5150) | | | Damage = 2856 |
| | Drive = 2 | | | Drive = 3 |
| | Super = 3 | | | Super = 0 |
| | Difficulty = [2] {{clr|2|Easy}} | | | Difficulty = [3] {{clr|2|Medium}} |
| | Notes = | | | Notes = Avoid doing the 2MP 2MP target combo because it will drop the combo aside from the last one where it will only do 2754 |
| | Video = | | | Video = [https://youtu.be/xYVcgsoWBGc?si=miAzjadUnjmTpdl8&t=3/ Example] |
| |}} | | |}} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ... DR~6MK, 2MP, 28HK > SA3 | | | Combo = 5MP, 2MP > DR > 2MP, 5MP~4HP > SA1 > [2]8KK |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 5062(5164) | | | Damage = 3466 |
| | Drive = 2 | | | Drive = 5 |
| | Super = 3 | | | Super = 1 |
| | Difficulty = [2] {{clr|2|Easy}} | | | Difficulty = [2] {{clr|4|Easy}} |
| | Notes = | | | Notes = |
| | Video = | | | Video = [https://youtu.be/xYVcgsoWBGc?si=BAVFKD16S2BeTyam&t=8/ Example] |
| |}} | | |}} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ... DR~6MK, 5MP, 2MP > 28HK | | | Combo = 5MP, 2MP > DR > 2MP, 5HP > DR > 5HK, 5MP~4HP > [2]8HK |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 3260(3344) | | | Damage = 3353 |
| | Drive = 2 | | | Drive = 6 |
| | Super = 0 | | | Super = 0 |
| | Difficulty = [3] {{clr|3|Medium}} | | | Difficulty = [3] {{clr|2|Medium}} |
| | Notes = Somersault Kick must be delayed as long as possible to build enough charge. | | | Notes = |
| | Video = | | | Video = [https://youtu.be/xYVcgsoWBGc?si=bYe4OYii5UP_Pgco&t=15/ Example] |
| |}} | | |}} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ... DR~5H > SA2, 4HP > 46P~P~P~P~P | | | Combo = 5MP, 2MP > DR > 2MP, 5HP > DR > 5HK, 5MP~4HP > SA1 |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 3560(3586) | | | Damage = 3543 |
| | Drive = 2 | | | Drive = 6 |
| | Super = 2 | | | Super = 1 |
| | Difficulty = [3] {{clr|3|Medium}} | | | Difficulty = [2] {{clr|2|Easy}} |
| | Notes = | | | Notes = |
| | Video = | | | Video = [https://youtu.be/xYVcgsoWBGc?si=ho3v-ugmTEd6TEsA&t=22/ Example] |
| |}} | | |}} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ... DR~6MK, 5MP, 2MP > SA2, 4HP > 46P~P~P~P~P | | | Combo = 5MP, 2MP > DR > 2MP, 5HP > DR > 5HK, 2MP > [2]8HK > SA3 |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 3597(3614) | | | Damage = 5275 |
| | Drive = 2 | | | Drive = 6 |
| | Super = 2 | | | Super = 3 |
| | Difficulty = [3] {{clr|3|Medium}} | | | Difficulty = [3] {{clr|2|Medium}} |
| | Notes = | | | Notes = |
| | Video = | | | Video = [https://youtu.be/xYVcgsoWBGc?si=UvO--4VQ3vPQZI1-&t=30/ Example] |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = CH 6MK, 5LK > DR > 5LP, 5MP, 2MP > [2]8HK |
| | | Position = Anywhere |
| | | Damage = 2592 |
| | | Drive = 3 |
| | | Super = 0 |
| | | Difficulty = [3] {{clr|2|Medium}} |
| | | Notes = Replacing 5MP, 2MP with the 5MP~4HP target combo deals the same damage |
| | | Video = [https://youtu.be/xYVcgsoWBGc?si=XYKGMJu_NPyBmA4t&t=44/ Example] |
| |}} | | |}} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ... DR~6MK, 5MP, 2MP > LP/MP SA1 | | | Combo = CH 6MK, 5LK > DR > 5LP, 5MP~4HP > SA1 > [2]8KK |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 3596 | | | Damage = 3202 |
| | Drive = 2 | | | Drive = 5 |
| | Super = 1 | | | Super = 1 |
| | Difficulty = [4] {{clr|4|Hard}} | | | Difficulty = [2] {{clr|4|Easy}} |
| | Notes = | | | Notes = 6MK must be done close enough for 5LK to link afterwards |
| | Video = | | | Video = [https://youtu.be/xYVcgsoWBGc?si=VraDZ2GyEXoPR6fF=49/ Example] |
| |}} | | |}} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ... DR~6MK, 5MP, 2MP > DR~2HP, 2LP > 28HK > SA3 | | | Combo = PC 2MK > [2]8KK |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 5536(5586) | | | Damage = 1880 |
| | Drive = 6 | | | Drive = 2 |
| | Super = 3 | | | Super = 0 |
| | Difficulty = [4] {{clr|4|Hard}} | | | Difficulty = [3] {{clr|2|Medium}} |
| | Notes = | | | Notes = At closer ranges you can do [2]8HK to save drive |
| | Video = | | | Video = [https://youtu.be/xYVcgsoWBGc?si=QCRNjQMPoMiZaYLy&t=56/ Example] |
| |}} | | |}} |
| }} | | }} |
|
| |
|
| |-| 7F =
| | === Heavy Starter === |
| {{TheoryBox
| |
| | Title = Simple 7F punishes
| |
| | Oneliner = "Easy operation."
| |
| | Difficulty = {{clr|3|Medium}}, {{clr|4|Hard}}
| |
| | Damage = 3000(3140)<br>5000(5140)<br>3905(3940)<br>3870(5586)
| |
| | Meter =
| |
| | Anchor =
| |
| | Youtube =
| |
| | Recipe = 5HP, microwalk~5MP, 2MP > 28HK<br>5HP, microwalk~5MP, 2MP > 28H<br>5HP, 5HP > SA2, 4HP > 46P~P~P~P~P<br>[4]MP, 4HP > HP SA1, 28KK
| |
| | content = Go-to choice for conserving Drive Gauge. Microwalks must be fewer than 8 frames.
| |
| }}
| |
| | |
| {{TheoryBox
| |
| | Title = 7F DR opener
| |
| | Oneliner = "Mission start!"
| |
| | Difficulty = {{clr|2|Easy}}
| |
| | Damage = 2096<br>2232
| |
| | Meter = 3DR
| |
| | Anchor =
| |
| | Youtube =
| |
| | Recipe = 5HP, 5HP > DR~6MK, ...<br>5HP, 5HP > DR~2HP, ...<br>5HP, 5HP > DR~5HP, ...
| |
| | content = 7F DR starter. DR~6MK is the most versatile option as it allows Guile to hold charge and set up MP links, but 2HP and 5HP also have uses.
| |
| }}
| |
| | |
| === Drive Rush combos (5HP, 5HP > DR~...) ===
| |
| | |
| {{SF6-ComboTable | | {{SF6-ComboTable |
| | Items = | | | Items = |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ... DR~2HP, 2LP, 2LP, 28HK | | | Combo = jHK, 5HP > DR > 5HK, 2MP > [4]6LP, 2MP > [4]6LP, 4HP > [4]6LP > [2]8HK |
| | Position = Anywhere | | | Position = Corner |
| | Damage = 3426(3510) | | | Damage = 3774 |
| | Drive = 2 | | | Drive = 3 |
| | Super = 0 | | | Super = 0 |
| | Difficulty = [2] {{clr|2|Easy}} | | | Difficulty = [5] {{clr|5|Very Hard}} |
| | Notes = | | | Notes = |
| | Video = | | | Video = |
| }} | | }} |
| | }} |
| | |
| | === Boom Loops === |
| | {{SF6-ComboTable |
| | | Items = |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ... DR~2HP, 2LP, 2LP, 28HK > SA3 | | | Combo = ... > DR > 5MP, 5MP, 2MP > [4]6LP, 4HP > [4]6LP, [2]8HK |
| | Position = Anywhere | | | Position = Corner |
| | Damage = 5426(5510) | | | Damage = 3000 |
| | Drive = 2 | | | Drive = 3 |
| | Super = 3 | | | Super = 0 |
| | Difficulty = [2] {{clr|2|Easy}} | | | Difficulty = [4] {{clr|3|Hard}} |
| | Notes = | | | Notes = |
| | Video = | | | Video = |
| |}} | | }} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ... DR~6MK, 2MP, 28HK > SA3 | | | Combo = ... > DR > 5HK, 2MP > [4]6LP, 2MP > [4]6LP, 4HP > [4]6LP, [2]8HK |
| | Position = Anywhere | | | Position = Corner |
| | Damage = 5422(5524) | | | Damage = 3300 |
| | Drive = 2 | | | Drive = 3 |
| | Super = 3 | | | Super = 0 |
| | Difficulty = [2] {{clr|2|Easy}} | | | Difficulty = [5] {{clr|5|Very Hard}} |
| | Notes = | | | Notes = |
| | Video = | | | Video = |
| |}} | | }} |
| | }} |
| | |
| | === Drive Impact Combos === |
| | {{SF6-ComboTable |
| | | Items = |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ... DR~6MK, 5MP, 2MP > 28HK | | | Combo = DI w! 2HK~3HK > [2]8HK |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 3620(3704) | | | Damage = 2340 |
| | Drive = 2 | | | Drive = 1 |
| | Super = 0 | | | Super = 0 |
| | Difficulty = [3] {{clr|3|Medium}} | | | Difficulty = [2] {{clr|4|Easy}} |
| | Notes = Somersault Kick must be delayed as long as possible to build enough charge. | | | Notes = 2180 damage on wallsplat |
| | Video = | | | Video = |
| |}} | | }} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ... DR~5H > SA2, 4HP > 46P~P~P~P~P | | | Combo = DI w! 2HK~3HK > [2]8HK > [2]8KK |
| | Position = Anywhere | | | Position = Corner |
| | Damage = 3920(3946) | | | Damage = 3140 |
| | Drive = 2 | | | Drive = 1 |
| | Super = 2 | | | Super = 0 |
| | Difficulty = [3] {{clr|3|Medium}} | | | Difficulty = [2] {{clr|4|Easy}} |
| | Notes = | | | Notes = 2980 damage on wallsplat |
| | Video = | | | Video = |
| |}} | | }} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ... DR~6MK, 5MP, 2MP > SA2, 4HP > 46P~P~P~P~P | | | Combo = DI w! 5HP > 214LP > [2]8HK |
| | Position = Anywhere | | | Position = Corner |
| | Damage = 3957(3974) | | | Damage = 2640 |
| | Drive = 2 | | | Drive = 1 |
| | Super = 2 | | | Super = 0 |
| | Difficulty = [3] {{clr|3|Medium}} | | | Difficulty = [3] {{clr|2|Medium}} |
| | Notes = | | | Notes = |
| | Video = | | | Video = |
| |}} | | }} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ... DR~6MK, 5MP, 2MP > LP/MP SA1 | | | Combo = DI w! 5HK > SA1(H) > [2]8KK |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 3956 | | | Damage = 3640 |
| | Drive = 2 | | | Drive = 3 |
| | Super = 1 | | | Super = 1 |
| | Difficulty = [4] {{clr|4|Hard}} | | | Difficulty = [2] {{clr|4|Easy}} |
| | Notes = | | | Notes = 3480 damage on wallsplat |
| | Video = | | | Video = |
| |}} | | }} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ... DR~6MK, 5MP, 2MP > DR~2HP, 2LP > 28HK > SA3 | | | Combo = DI w! 5HK > SA3 |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 5896(5946) | | | Damage = 4400 |
| | Drive = 6 | | | Drive = 1 |
| | Super = 3 | | | Super = 3 |
| | Difficulty = [4] {{clr|4|Hard}} | | | Difficulty = [1] {{clr|1|Very Easy}} |
| | Notes = | | | Notes = 4240 damage on wallsplat |
| | Video = | | | Video = |
| |}} | | }} |
| }} | | }} |
|
| |
| </tabber>
| |
|
| |
|
| {{Navbox-SF6}} | | {{Navbox-SF6}} |
| [[Category: Street Fighter 6]] | | [[Category: Street Fighter 6]] |
| [[Category: Guile]] | | [[Category: Guile]] |