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{{Character Subnav ROTD|name=Pepe}} | {{Character Subnav ROTD|name=Pepe}} | ||
<center>'''Move List Showcase''' <br> | <center>'''Move List Showcase''' <br> | ||
<youtube>lEuxzkUdKiE</youtube></center> | <youtube>lEuxzkUdKiE</youtube></center> | ||
==Command Moves== | ==Movelist== | ||
====Impact==== | |||
[[File:Snka.gif]][[File:Snkb.gif]][[File:Snkc.gif]][[File:Snkd.gif]][[File:Snkd.gif]] | |||
''(Air)'' [[File:Snkb.gif]][[File:Snka.gif]][[File:Snkc.gif]][[File:Snkd.gif]][[File:Snkd.gif]] | |||
====Command Normals==== | |||
{{f}}[[File:Snka.gif]] | |||
{{df}}[[File:Snkb.gif]] | |||
====Special Moves==== | |||
{{dp}}[[File:Snkb.gif]]/[[File:Snkd.gif]] - Green Rage | |||
{{qcb}}[[File:Snka.gif]]/[[File:Snkc.gif]] - Istak | |||
{{hcb}}[[File:Snkb.gif]]/[[File:Snkd.gif]] - Cuauhtli | |||
''(Air)'' {{qcb}}[[File:Snkb.gif]]/[[File:Snkd.gif]] - Témoc | |||
====Super Moves==== | |||
{{qcf}}{{qcf}}[[File:Snka.gif]]/[[File:Snkc.gif]] - Quetzalcoatl | |||
==Special | ==Close Normals== | ||
{{MoveData | |||
|image=ROTD_Pepe_clA.png | |||
|caption= | |||
|name=cl.A | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=6 | |||
|Guard=Mid | |||
|Stun=2 | |||
|Cancel=Chain, Command, Special | |||
|Startup=4 | |||
|Active=5 | |||
|Recovery=5 | |||
|Adv. Hit=+1 | |||
|Adv. Guard=0 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Pepe_clB.png | |||
|caption= | |||
|name=cl.B | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=8 | |||
|Guard=Mid | |||
|Stun=4 | |||
|Cancel=Command, Special | |||
|Startup=5 | |||
|Active=3 | |||
|Recovery=6 | |||
|Adv. Hit=+2 | |||
|Adv. Guard=+1 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Pepe_clC.png | |||
|caption= | |||
|name=cl.C | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=20 (8+12) | |||
|Guard=Mid | |||
|Stun=11 (5+6) | |||
|Cancel=Command, Special | |||
|Startup=6 | |||
|Active=6+(5)+4 | |||
|Recovery=12 | |||
|Adv. Hit=+3 | |||
|Adv. Guard=-3 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Pepe_clD.png | |||
|caption= | |||
|name=cl.D | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=20 (8+12) | |||
|Guard=Mid | |||
|Stun=11 (6+7) | |||
|Cancel=Command, Special | |||
|Startup=5 | |||
|Active=2+(1)+3 | |||
|Recovery=15 | |||
|Adv. Hit=-2/+1 | |||
|Adv. Guard=-5 | |||
|description= | |||
}} | |||
}} | |||
==Standing Normals== | |||
{{MoveData | |||
|image=ROTD_Pepe_stA.png | |||
|caption= | |||
|name=st.A | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=8 | |||
|Guard=Mid | |||
|Stun=2 | |||
|Cancel=Chain, Command, Special | |||
|Startup=4 | |||
|Active=2 | |||
|Recovery=8 | |||
|Adv. Hit=+1 | |||
|Adv. Guard=0 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Pepe_stB.png | |||
|caption= | |||
|name=st.B | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=10 | |||
|Guard=Mid | |||
|Stun=5 | |||
|Cancel= | |||
|Startup=5 | |||
|Active=3 | |||
|Recovery=13 | |||
|Adv. Hit=-5 | |||
|Adv. Guard=-6 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Pepe_stC.png | |||
|caption= | |||
|name=st.C | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=18 | |||
|Guard=Mid | |||
|Stun=10 | |||
|Cancel= | |||
|Startup=9 | |||
|Active=3 | |||
|Recovery=19 | |||
|Adv. Hit=-6/-3 | |||
|Adv. Guard=-9 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Pepe_stD.png | |||
|caption= | |||
|name=st.D | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=20 | |||
|Guard=Mid | |||
|Stun=12 | |||
|Cancel= | |||
|Startup=11 | |||
|Active=4+4 | |||
|Recovery=19 | |||
|Adv. Hit=-11/-8 | |||
|Adv. Guard=-14 | |||
|description=Big, chunky anti-air to throw out. Not a poke. | |||
}} | |||
}} | |||
==Crouching Normals== | |||
{{MoveData | |||
|image=ROTD_Pepe_crA.png | |||
|caption= | |||
|name=cr.A | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=6 | |||
|Guard=Mid | |||
|Stun=2 | |||
|Cancel=Chain, Command, Special | |||
|Startup=4 | |||
|Active=3 | |||
|Recovery=7 | |||
|Adv. Hit=+1 | |||
|Adv. Guard=0 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Pepe_crB.png | |||
|caption= | |||
|name=cr.B | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=8 | |||
|Guard=Low | |||
|Stun=4 | |||
|Cancel=Chain, Command, Special | |||
|Startup=4 | |||
|Active=2 | |||
|Recovery=6 | |||
|Adv. Hit=+3 | |||
|Adv. Guard=+2 | |||
|description=Combos into command grab at point blank and Duplex — nothing else. Still a fast, plus-on-block low. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Pepe_crC.png | |||
|caption= | |||
|name=cr.C | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=16 | |||
|Guard=Mid | |||
|Stun=8 | |||
|Cancel=Command, Special | |||
|Startup=6 | |||
|Active=3 | |||
|Recovery=10 | |||
|Adv. Hit=+6 | |||
|Adv. Guard=0 | |||
|description=Another good, quick anti-air. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Pepe_crD.png | |||
|caption= | |||
|name=cr.D | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=20 | |||
|Guard=Low | |||
|Stun=15 | |||
|Cancel= | |||
|Startup=7 | |||
|Active=4 | |||
|Recovery=16 | |||
|Adv. Hit=KD | |||
|Adv. Guard=-3 | |||
|description=Huge, safe sweep. It's great for quick punishes, it's great as a poke and its range works well with 6A's. Overall a blessed move. | |||
}} | |||
}} | |||
==Jumping Normals== | |||
{{MoveData | |||
|image=ROTD_Pepe_jA.png | |||
|caption= | |||
|name=j.A | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=8 | |||
|Guard=High/Air | |||
|Stun=6 | |||
|Cancel=Special | |||
|Startup=3 | |||
|Active=16 | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Pepe_jB.png | |||
|caption= | |||
|name=j.B | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=10 | |||
|Guard=High/Air | |||
|Stun=8 | |||
|Cancel=Special | |||
|Startup=3 | |||
|Active=16 | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Pepe_jC.png | |||
|caption= | |||
|name=j.C | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=14 | |||
|Guard=High/Air | |||
|Stun=12 | |||
|Cancel=Special | |||
|Startup=6 | |||
|Active=10 | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Pepe_jD.png | |||
|caption= | |||
|name=j.D | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=16 | |||
|Guard=High/Air | |||
|Stun=12 | |||
|Cancel=Special | |||
|Startup=6 | |||
|Active=12 | |||
|Recovery= | |||
|Adv. Hit= | |||
|Adv. Guard= | |||
|description= | |||
}} | |||
}} | |||
' | ==Command Normals== | ||
: | {{MoveData | ||
|image=ROTD_Pepe_jC.png | |||
|caption= | |||
|name=6A | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=12 | |||
|Guard=High | |||
|Stun=14 | |||
|Cancel=Special | |||
|Startup=23 | |||
|Active=1 | |||
|Recovery=19 | |||
|Adv. Hit=-1 | |||
|Adv. Guard=-7 | |||
|description=Pepe hops slightly and punches overhead. Does not link off or into normals, but combos into Témoc. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Pepe_3B.png | |||
|caption= | |||
|name=3B | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=16 (8+8) | |||
|Guard=Mid | |||
|Stun=10 (3+7) | |||
|Cancel=Special | |||
|Startup=14 | |||
|Active=2+(10)+4 | |||
|Recovery=30 | |||
|Adv. Hit=KD | |||
|Adv. Guard=-17 | |||
|description=Pepe's combo glue... is not as plug-and-play as it looks, as the first hit whiffs on most crouchers: namely Billy, Cassandra, Oni, Pepe, Pupa, Alice, Jones and Jimmy. This means you often have to settle for just the heavy starter in combos. The second hit launches, which restricts his combo routes a little, but it goes into DP which is what you want. Because of the launching second hit, you can try for funky combos like [https://www.youtube.com/watch?v=BrMezoVLbUU this]. | |||
}} | |||
}} | |||
==Throws== | |||
{{MoveData | |||
|image=ROTD_Pepe_throw.png | |||
|caption= | |||
|name=4/6C | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=20 | |||
|Guard= | |||
|Stun=0 | |||
|Cancel= | |||
|Startup=1 | |||
|Active=1 | |||
|Recovery= | |||
|Adv. Hit=KD | |||
|Adv. Guard= | |||
|description=A leg clutch which throws the opponent about midscreen. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Pepe_airthrow.png | |||
|caption= | |||
|name=j.6C | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=20 | |||
|Guard= | |||
|Stun=0 | |||
|Cancel= | |||
|Startup=1 | |||
|Active=1 | |||
|Recovery= | |||
|Adv. Hit=KD | |||
|Adv. Guard= | |||
|description=Throws the opponent fullscreen. An excellent tool for air wars. | |||
}} | |||
}} | |||
==System== | |||
{{MoveData | |||
|image=ROTD_Pepe_BC.png | |||
|caption=BC | |||
|name=Tag-In | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=16 | |||
|Guard=Mid | |||
|Stun=0 | |||
|Cancel=Command, Special | |||
|Startup=6 | |||
|Active=2 | |||
|Recovery=25 | |||
|Adv. Hit=KD | |||
|Adv. Guard=-10 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Pepe_GC.png | |||
|caption=gcCD | |||
|name=Guard Cancel | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=10 | |||
|Guard=Mid | |||
|Stun=10 | |||
|Cancel= | |||
|Startup=13 | |||
|Active=8 | |||
|Recovery=17 | |||
|Adv. Hit=KD | |||
|Adv. Guard=-8 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Pepe_CD.png | |||
|caption=CD | |||
|name=First Impact | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=5+5×5 | |||
|Guard=Mid | |||
|Stun=0 | |||
|Cancel=Hit: Command, Special | |||
|Startup=14 | |||
|Active=3 | |||
|Recovery=32 | |||
|Adv. Hit=KD | |||
|Adv. Guard=-18 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Pepe_run.png | |||
|image2=ROTD_Pepe_236BC.png | |||
|caption=236CD | |||
|caption2=236CD~236CD | |||
|name=Duplex Attack | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=30 | |||
|Guard=Mid | |||
|Stun=0 | |||
|Cancel= | |||
|Startup=3 | |||
|Active=60 | |||
|Recovery=29 | |||
|Adv. Hit=KD | |||
|Adv. Guard=-13 | |||
|description=Your partner must be alive and able to tag in. Pepe is one of two characters who can cancel into his Duplex, the other being Oni. | |||
}} | |||
{{AttackData-ROTD | |||
|Damage=27 (27 with Pupa) | |||
|Guard= | |||
|Stun=0 | |||
|Cancel= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit=KD | |||
|Adv. Guard= | |||
|description=Follow up with another 236BC for more damage. Costs an extra bar. | |||
}} | |||
}} | |||
==Special Moves== | |||
{{MoveData | |||
|image=ROTD_Pepe_623K.png | |||
|image2=ROTD_Pepe_623D.png | |||
|caption=623B/D | |||
|caption2=623D | |||
|name=Green Rage | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=18 (6+12) | |||
|Guard=Mid, Mid/Air | |||
|Stun=6 (3+3) | |||
|Cancel= | |||
|Startup=3 (1-10 invuln) | |||
|Active=4+(2)+15 | |||
|Recovery=27 | |||
|Adv. Hit=KD | |||
|Adv. Guard=-22 | |||
|description=The first four active frames are where this move cannot be air blocked, as Pepe remains grounded then. Overall excellent as an anti-air for its angle. This move is more invincible than the heavy version and less risky to throw out. | |||
}} | |||
{{AttackData-ROTD | |||
|Damage=24 (6+8+10) | |||
|Guard=Mid, Mid/Air | |||
|Stun=9 (3×3) | |||
|Cancel= | |||
|Startup=3 (1-6 invuln) | |||
|Active=4+(2)+20+(5)+2 | |||
|Recovery=39 | |||
|Adv. Hit=KD | |||
|Adv. Guard=-46 | |||
|description=This move is infamous because the final kick guarantees a wall hit from pretty much anywhere on the stage, save for when Pepe's cornered. It is a staple of his combos and a great way to turn the tides, and it's still an effective anti-air and reversal on top of this. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Pepe_214P.png | |||
|caption=214A/C | |||
|name=Istak | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=18 (3+2×4+7) | |||
|Guard=Mid | |||
|Stun=7 (1×5+2) | |||
|Cancel= | |||
|Startup=15 | |||
|Active=4+(2)+2+(14)+[2+(2)]×3+12 | |||
|Recovery=11 | |||
|Adv. Hit=KD | |||
|Adv. Guard=-4 | |||
|description=Pepe rushes from halfscreen and chips with an electric clench. Doesn't juggle, so it's only used in grounded combos or strings to chip. Safe on block, but expect to eat guard cancels later in the game. | |||
}} | |||
{{AttackData-ROTD | |||
|Damage=20 (3+2×6+1+4) | |||
|Guard=Mid | |||
|Stun=10 (3+1×7) | |||
|Cancel= | |||
|Startup=23 | |||
|Active=12+(2)+2+(15)+[2+(2)]×5+36 | |||
|Recovery=11 | |||
|Adv. Hit=KD | |||
|Adv. Guard=-28 | |||
|description=Doesn't combo from anything, has one hitbox which stays out forever and makes it supremely unsafe, rushes from fullscreen, only deals two points more damage. Possibly the best move ever? | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Pepe_63214K.png | |||
|caption=63214B/D | |||
|name=Cuauhtli | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=18 | |||
|Guard= | |||
|Stun=0 | |||
|Cancel= | |||
|Startup=1 | |||
|Active=1 | |||
|Recovery=43 | |||
|Adv. Hit=KD | |||
|Adv. Guard= | |||
|description=Command grab. Pepe kicks the shit out of the opponent and shocks them with a lightning bolt. This actually deals a bit less damage than his normal throw, but it builds good meter and it can't be teched. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Pepe_j214K_1.png | |||
|image2=ROTD_Pepe_j214K_2.png | |||
|caption2=j.214B/D | |||
|name=Témoc | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=20 (10+10) | |||
|Guard=Mid/Air, High | |||
|Stun=7 (3+4) | |||
|Cancel= | |||
|Startup=4 | |||
|Active=Until landing+(11)+1+(2)+2+(2)+2 | |||
|Recovery=15 | |||
|Adv. Hit=KD | |||
|Adv. Guard=-4 | |||
|description=The divekick is an air-blockable mid, while everything after hits overhead. Strength determines the angle Pepe flies. Its utility includes using it to combo from 6A, getting knockdowns from high jump-ins and using the tiger knee input to create a wall of lightning. Most of the time on block, there will be a wide-enough gap between the hits for his opponent to sneak a heavy in and punish him. | |||
}} | |||
}} | |||
==Super Moves== | ==Super Moves== | ||
{{MoveData | |||
|image=ROTD_Pepe_236236P.png | |||
|caption=236236A/C | |||
|name=Quetzalcoatl | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=40 (10+30) | |||
|Guard=Mid | |||
|Stun=0 | |||
|Cancel= | |||
|Startup=11 (1-9 invuln) | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit=KD | |||
|Adv. Guard=-30 | |||
|description=Pepe powers up, dashes in, rams the opponent and shocks them with an upward lightning bolt. His hurtbox stays low, so some close heavies may miss when trying to punish. Not a true reversal. | |||
}} | |||
{{AttackData-ROTD | |||
|Damage=60 (5+10+45) | |||
|Guard=Mid | |||
|Stun=0 | |||
|Cancel= | |||
|Startup=11 (1-11 invuln) | |||
|Active= | |||
|Recovery= | |||
|Adv. Hit=KD | |||
|Adv. Guard=-36 | |||
|description=The C version deals more damage and has a bigger lightning explosion. It's also a true reversal. Both supers go through projectiles. | |||
}} | |||
}} | |||
[[Category:Rage of the Dragons]] | [[Category:Rage of the Dragons]] | ||
{{Rage Of The Dragons}} | {{Rage Of The Dragons}} |
Revision as of 08:58, 4 November 2024
Movelist
Impact
Command Normals
Special Moves
Super Moves
Close Normals
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
6 | Mid | 2 | Chain, Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 5 | 5 | +1 | 0 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
8 | Mid | 4 | Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
5 | 3 | 6 | +2 | +1 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
20 (8+12) | Mid | 11 (5+6) | Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6 | 6+(5)+4 | 12 | +3 | -3 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
20 (8+12) | Mid | 11 (6+7) | Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
5 | 2+(1)+3 | 15 | -2/+1 | -5 |
Standing Normals
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
8 | Mid | 2 | Chain, Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 2 | 8 | +1 | 0 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
10 | Mid | 5 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
5 | 3 | 13 | -5 | -6 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
18 | Mid | 10 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
9 | 3 | 19 | -6/-3 | -9 |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20 | Mid | 12 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
11 | 4+4 | 19 | -11/-8 | -14 | |
Big, chunky anti-air to throw out. Not a poke. |
Crouching Normals
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
6 | Mid | 2 | Chain, Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 3 | 7 | +1 | 0 |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
8 | Low | 4 | Chain, Command, Special | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
4 | 2 | 6 | +3 | +2 | |
Combos into command grab at point blank and Duplex — nothing else. Still a fast, plus-on-block low. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
16 | Mid | 8 | Command, Special | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
6 | 3 | 10 | +6 | 0 | |
Another good, quick anti-air. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20 | Low | 15 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
7 | 4 | 16 | KD | -3 | |
Huge, safe sweep. It's great for quick punishes, it's great as a poke and its range works well with 6A's. Overall a blessed move. |
Jumping Normals
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
8 | High/Air | 6 | Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
3 | 16 | - | - | - |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
10 | High/Air | 8 | Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
3 | 16 | - | - | - |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
14 | High/Air | 12 | Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6 | 10 | - | - | - |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
16 | High/Air | 12 | Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6 | 12 | - | - | - |
Command Normals
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
12 | High | 14 | Special | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
23 | 1 | 19 | -1 | -7 | |
Pepe hops slightly and punches overhead. Does not link off or into normals, but combos into Témoc. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
16 (8+8) | Mid | 10 (3+7) | Special | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
14 | 2+(10)+4 | 30 | KD | -17 | |
Pepe's combo glue... is not as plug-and-play as it looks, as the first hit whiffs on most crouchers: namely Billy, Cassandra, Oni, Pepe, Pupa, Alice, Jones and Jimmy. This means you often have to settle for just the heavy starter in combos. The second hit launches, which restricts his combo routes a little, but it goes into DP which is what you want. Because of the launching second hit, you can try for funky combos like this. |
Throws
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20 | - | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | KD | - | |
A leg clutch which throws the opponent about midscreen. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20 | - | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | KD | - | |
Throws the opponent fullscreen. An excellent tool for air wars. |
System
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
16 | Mid | 0 | Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6 | 2 | 25 | KD | -10 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
10 | Mid | 10 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
13 | 8 | 17 | KD | -8 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
5+5×5 | Mid | 0 | Hit: Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
14 | 3 | 32 | KD | -18 |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
30 | Mid | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
3 | 60 | 29 | KD | -13 | |
Your partner must be alive and able to tag in. Pepe is one of two characters who can cancel into his Duplex, the other being Oni. | |||||
Damage | Guard | Stun | Cancel | ||
27 (27 with Pupa) | - | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | KD | - | |
Follow up with another 236BC for more damage. Costs an extra bar. |
Special Moves
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
18 (6+12) | Mid, Mid/Air | 6 (3+3) | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
3 (1-10 invuln) | 4+(2)+15 | 27 | KD | -22 | |
The first four active frames are where this move cannot be air blocked, as Pepe remains grounded then. Overall excellent as an anti-air for its angle. This move is more invincible than the heavy version and less risky to throw out. | |||||
Damage | Guard | Stun | Cancel | ||
24 (6+8+10) | Mid, Mid/Air | 9 (3×3) | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
3 (1-6 invuln) | 4+(2)+20+(5)+2 | 39 | KD | -46 | |
This move is infamous because the final kick guarantees a wall hit from pretty much anywhere on the stage, save for when Pepe's cornered. It is a staple of his combos and a great way to turn the tides, and it's still an effective anti-air and reversal on top of this. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
18 (3+2×4+7) | Mid | 7 (1×5+2) | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
15 | 4+(2)+2+(14)+[2+(2)]×3+12 | 11 | KD | -4 | |
Pepe rushes from halfscreen and chips with an electric clench. Doesn't juggle, so it's only used in grounded combos or strings to chip. Safe on block, but expect to eat guard cancels later in the game. | |||||
Damage | Guard | Stun | Cancel | ||
20 (3+2×6+1+4) | Mid | 10 (3+1×7) | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
23 | 12+(2)+2+(15)+[2+(2)]×5+36 | 11 | KD | -28 | |
Doesn't combo from anything, has one hitbox which stays out forever and makes it supremely unsafe, rushes from fullscreen, only deals two points more damage. Possibly the best move ever? |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
18 | - | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | 43 | KD | - | |
Command grab. Pepe kicks the shit out of the opponent and shocks them with a lightning bolt. This actually deals a bit less damage than his normal throw, but it builds good meter and it can't be teched. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20 (10+10) | Mid/Air, High | 7 (3+4) | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
4 | Until landing+(11)+1+(2)+2+(2)+2 | 15 | KD | -4 | |
The divekick is an air-blockable mid, while everything after hits overhead. Strength determines the angle Pepe flies. Its utility includes using it to combo from 6A, getting knockdowns from high jump-ins and using the tiger knee input to create a wall of lightning. Most of the time on block, there will be a wide-enough gap between the hits for his opponent to sneak a heavy in and punish him. |
Super Moves
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
40 (10+30) | Mid | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
11 (1-9 invuln) | - | - | KD | -30 | |
Pepe powers up, dashes in, rams the opponent and shocks them with an upward lightning bolt. His hurtbox stays low, so some close heavies may miss when trying to punish. Not a true reversal. | |||||
Damage | Guard | Stun | Cancel | ||
60 (5+10+45) | Mid | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
11 (1-11 invuln) | - | - | KD | -36 | |
The C version deals more damage and has a bigger lightning explosion. It's also a true reversal. Both supers go through projectiles. |