< Street Fighter 6 | Terry
Line 107: | Line 107: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Chains into 5LP/2LP/2LK | | atkRange = 1.01 | ||
| notes = Chains into 5LP/2LP/2LK; faster chain timing than 2LP (better vs. DI); more range than 2LP, but less hitstun (cannot combo naturally into 236LP, 214MP, or 236LK) | |||
}} | }} | ||
Line 143: | Line 144: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | atkRange = 1.298 (1.256) | ||
| notes = Moves Terry slightly forward; cancelable into 3 different Target Combo routes; good against opponents in Burnout due to its low pushback | |||
}} | }} | ||
Line 170: | Line 172: | ||
| hitstun = 27,23 (24 total) | | hitstun = 27,23 (24 total) | ||
| blockstun = 21,20 (21 total) | | blockstun = 21,20 (21 total) | ||
| hitstop = 12,10 | | hitstop = 12,10 / 13 (2nd only) | ||
| driveDmgBlk = 2000,3000 | | driveDmgBlk = 2000,3000 | ||
| driveDmgHit = [4000x2] | | driveDmgHit = [4000x2] | ||
Line 179: | Line 181: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = 2 hits; both hits are cancelable | | atkRange = 1.245 (0.983) | ||
| notes = 2 hits; both hits are cancelable, making it easy to hitconfirm; 1st hit has more hitstun, allowing combos into 236HK; Counter-hit/Punish Counter advantage carries through both hits; short range but good hitbox priority for counterpoking; 1st hit has much less range (only 2nd hit will connect as a ranged poke) | |||
}} | }} | ||
Line 216: | Line 219: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | atkRange = 1.19 | ||
| notes = Terry's longest range light normal for 5f punishes (but below average for a 5LK); useful in LK Power Charge loops when spaced | |||
}} | }} | ||
Line 249: | Line 253: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | atkRange = 1.542 | ||
| notes = Terry's main mid-range poke that can also link to 5LK at closer ranges; can easily link to SA1 on Counter-hit; front leg hurtbox is raised on frames 3-20 making it strong against low pokes | |||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Punish Counter puts grounded opponents into | | atkRange = 1.802 (1.774) | ||
| notes = Solid poke for chipping the opponent's Drive gauge with its good range and hitbox priority; Punish Counter puts grounded opponents into a free juggle crumple state; Punish Counter puts airborne opponents into limited juggle state; extends a hurtbox 1f before active that is vulnerable to projectiles; decent anti-air on frames 14-15 (strict timing to use effectively) | |||
}} | }} | ||
Line 320: | Line 326: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Chains into 5LP/2LP/2LK | | atkRange = 0.91 | ||
| notes = Chains into 5LP/2LP/2LK; shortest range of Terry's light normals, but naturally combos into 236LP, 214MP, and 236LK; topmost hurtbox on frames 1-6 is vulnerable only to aerial attacks, preventing its use as an anti-air | |||
}} | }} | ||
Line 356: | Line 363: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = 1f extra recovery on block/whiff | | atkRange = 1.16 | ||
| notes = 1f extra recovery on block/whiff; great poke, counterpoke, meaty, and combo tool that can be up to +3 on block; topmost hurtbox on frames 1-9 is vulnerable only to aerial attacks, preventing its use as an anti-air | |||
}} | }} | ||
Line 392: | Line 400: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Forces stand; good anti-air on frames 10-13 but cannot hit cross-up; very short horizontal range; only first 2 active frames are cancelable; if the attack connects on the first 2 active frames, it has 2 fewer active and recovery frames (meaty timing can be up to 2f worse on hit/block if 3rd active frame connects); active frames 4-6 whiff on crouching hurtboxes | | atkRange = 0.79 (0.78) | ||
| notes = Forces stand; good anti-air on frames 10-13 but cannot hit cross-up; very short horizontal range; only first 2 active frames are cancelable; if the attack connects on the first 2 active frames, it has 2 fewer active and recovery frames (meaty timing can be up to 2f worse on hit/block if 3rd active frame connects); active frames 4-6 whiff on crouching hurtboxes; delaying the cancel into 236PP can grant better frame advantage for combo extensions | |||
}} | }} | ||
Line 426: | Line 435: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Chains into 5LP/2LP/2LK | | atkRange = 1.10 | ||
| notes = Chains into 5LP/2LP/2LK; good range, hitbox priority, and low pushback for a 2LK make it a great combo/blockstring starter or Drive Rush starter that can link into 2MP/5MP on hit | |||
}} | }} | ||
Line 463: | Line 473: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | atkRange = 1.501 | ||
| notes = Very long range low poke with a launching TC extension | |||
}} | }} | ||
Line 495: | Line 506: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 3 | | jugLimit = 3 | ||
| notes = | | atkRange = 1.629 | ||
| notes = Good hitbox priority for counterpoking; can situationally anti-air at longer ranges; has juggle potential (not a Hard Knockdown when juggled into) | |||
}} | }} | ||
Line 526: | Line 538: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Fast air-to-air | ||
}} | }} | ||
Line 556: | Line 568: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 3 | | jugLimit = 3 | ||
| notes = | | notes = Puts airborne opponents into limited juggle state; has a large air-to-air hitbox; only the last active frame can connect on grounded opponents (standing only, strict timing) | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Causes spike knockdown vs. airborne opponents on Counter-hit/Punish Counter; good hitbox priority for close-range jump-ins | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Fast air-to-air that hits above Terry | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Cross-up | | notes = Cross-up with good horizontal range and forward hitbox priority | ||
}} | }} | ||
Line 676: | Line 688: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Strongest all-purpose jump-in with good range and horizontal/vertical hitbox priority | ||
}} | }} | ||
Revision as of 09:18, 29 September 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6HP
Target Combos
5MP~HP
5MP~HK
5MP~HK~HK
5MP~HK~HK (Just Frame)
5MP~MK
5MP~MK~MP
5MP~MK~MK
2MK~2HK
Throws
Forward Throw
Back Throw
Drive Moves
HPHK
Terry
terry_hphk
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HPHK Back Spin Kick
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Terry
terry_6hphk
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6HPHK Back Knuckle (Block)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Terry
terry_6hphk_recovery
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6HPHK Back Knuckle (Recovery)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Terry
terry_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Terry
terry_mpmk_66_pdr
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MPMK~66 Parry Drive Rush
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.634 (min/throw), 2.416 (min/block), 3.181 (max/final DR frame) |
Terry
terry_mpmk_66_drc
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MPMK or 66 Drive Rush Cancel
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Power Wave
236LP
236MP
236PP
Round Wave
236HP
Quick Burn
214LP
214LPMP
Burning Knuckle
214MP
Terry
terry_214mp
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214MP Burning Knuckle
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File:SF6 Terry 214mp.png File:SF6 Terry 214mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | - | LH | SA3 | 17 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 9 | 20 | - | 23 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
42 | 5000 | [6000] | 2000 | 1000 (700) | 275 (137) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +30~42 | -27(-19) | ||||
Hit Advantage | Block Advantage | ||||
KD +30~42 | -6(+2) | ||||
Notes | |||||
Travels about 50% of the screen; can be spaced safely from farther ranges; only cancelable on 1st active frame |
214HP
214MPHP or 214LPHP
Terry
terry_214mphp
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214MPHP or 214LPHP Burning Knuckle
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File:SF6 Terry 214mphp.png File:SF6 Terry 214mphp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1400 | 350 | 20% Starter; Combo (2 hits) | LH | SA2 SA3 | 23 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19 | 14 | 17 | - | 23 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
49 | 6000 | [10000] | -20000 | 1200 (840) | 600 (300) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +70~83 (+138~151) Tumble | -29(-16) | ||||
Hit Advantage | Block Advantage | ||||
KD +60~73 | -8(+5) | ||||
Notes | |||||
Punish Counter puts opponent into tumbling OTG state (wall splat if opponent reaches the corner); only cancelable on the first 7 active frames |
Rising Tackle
623LP
623MP
Terry
terry_623mp
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623MP Rising Tackle
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File:SF6 Terry 623mp.png File:SF6 Terry 623mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600x2 | 150x2 | 20% Starter | LH | SA3 | 14 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 4,6 | 28+12 land | - | 24 | 12,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
55 | 2000x2 | [5000] | 2000x2 | 600x2 (420x2) | 250x2 (125x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-10 Air | - | 7-43 (FKD) | 1 | 1,1 | 5(6),6 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +25 | -48(-41) | ||||
Hit Advantage | Block Advantage | ||||
KD +25 | -26 | ||||
Notes | |||||
Cannot hit cross-up; only 1st active frame is cancelable; if Perfect Parried, opponent must crouch to avoid 2nd hit |
623HP
Terry
terry_623hp
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623HP Rising Tackle
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File:SF6 Terry 623hp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700,300x2 (1300) | 175,75x2 (325) | 20% Starter | LH | SA3 | 14 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 2,4,14 | 27+15 land | - | 26(22) | 12,6,6 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
68 | 1400x3 | [5000] | 1000,500x2 oH / 2000,1000x2 oB | 400,300x2 (280,210x2) | 200x3 (100x3) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Air | - | 8-53 (FKD) | 1 | 0x3 | 6(8),8,8 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +27 | -60(-53) | ||||
Hit Advantage | Block Advantage | ||||
KD +27 | -36(-40) | ||||
Notes | |||||
Cannot hit cross-up; only 1st active frame is cancelable; 3rd hit whiffs on crouch block (reduced chip and Drive damage); if Perfect Parried, opponent must crouch to avoid 2nd hit |
623PP
Terry
terry_623pp
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623PP Rising Tackle
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File:SF6 Terry 623pp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,200x4,400 (1600) | 100,50 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 2,3,2,2,3,3 | 34+15 land | - | 22 total | 12,3x4,5 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
69 | 1000x2 | - | -20000 | 600,200x5 (420,140x5) | 150,100 (75,50) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-10 Full | - | 7-54 (FKD) | 100 | 0x5,100 | 9x5,10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +27 | -62 | ||||
Hit Advantage | Block Advantage | ||||
KD +27 | -42 | ||||
Notes | |||||
Cannot hit cross-up |
Power Charge
236LK
236MK
Terry
terry_236mk
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236MK Power Charge
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File:SF6 Terry 236mk.png File:SF6 Terry 236mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter; Combo (2 hits) | LH | SA3 | 19 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 6 | 23 | - | 18 | 12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | 3000 | [5000] | 2000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 4 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +42~47 | -27(-22) | ||||
Hit Advantage | Block Advantage | ||||
KD +42~47 | -11(-6) | ||||
Notes | |||||
Medium travel distance; comboable from mediums; puts opponent into limited juggle state |
236HK
Terry
terry_236hk
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236HK Power Charge
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File:SF6 Terry 236hk.png File:SF6 Terry 236hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | Sp* SA3 | 25 (36 Sp) |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
25 | 9 | 27 | - | 20 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
60 | 3000 | [5000] | 2000 | 500 (350) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 2 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +37~45 | -34(-26) | ||||
Hit Advantage | Block Advantage | ||||
KD +37~45 | -16(-8) | ||||
Notes | |||||
Farthest travel distance; cancelable into other special moves on hit only |
236KK
Terry
terry_236kk
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236KK Power Charge
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File:SF6 Terry 236kk.png File:SF6 Terry 236kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | Combo (2 hits) | LH | SA2 SA3 | 24 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19 | 8 | 24 | - | 18 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
50 | 3000 | [5000] | -20000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 3 | 2 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +55~76 Wall Bounce | -30(-23) | ||||
Hit Advantage | Block Advantage | ||||
KD +55~76 Wall Bounce | -14(-7) | ||||
Notes | |||||
Causes Wall Bounce on hit |
Crack Shoot
214LK
214MK
Terry
terry_214mk
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214MK Crack Shoot
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File:SF6 Terry 214mk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 / 450x2 | 175 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17(22) | 4,3 | 2+16 land | 21 | 17 | 10,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
41 | 2500 | [8000 / 3000x2 air] | 1000 / 700x2 air | 500x2 (350x2) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 9-25 (FKD) | 1 | 1,1 | 5,5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +28 | -18 | ||||
Hit Advantage | Block Advantage | ||||
+1 | -3 | ||||
Notes | |||||
2 hits vs. airborne, 1 hit vs. grounded (different damage values accordingly); first 5 active frames can only hit airborne opponents (functionally 22f startup); cannot hit cross-up; puts airborne opponents into limited juggle state |
214HK
Terry
terry_214hk
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214HK Crack Shoot
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File:SF6 Terry 214hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x3,800 (900~1400) | 75,200 (275) | Combo (2 hits) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23(30) | 3,3,2,3 | 1+18 land | - | 22 total | 8x3,12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
52 | 2000x2 | [3000x3] | 1000,2000 / 1000x3 air | 300x3,600 (210x3,420) | 150,300 (75,150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
14-31 Lower Body Projectile | - | 12-34 (FKD) | 1 | 1x4 | 5x3,6 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +43~45 | -21 | ||||
Hit Advantage | Block Advantage | ||||
KD +43~45 | -1 | ||||
Notes | |||||
2 hits vs. grounded, up to 3 hits vs. airborne; first 7 active frames can only hit airborne opponents (functionally 30f startup); cannot hit cross-up; puts airborne opponent into limited juggle state; kicking leg is anti-air invuln on frames 28-30; can be spaced out to hit once with 2f better advantage; technically has 4 hits, but up to 3 can land at once |
214KK
Terry
terry_214kk
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214KK Crack Shoot
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File:SF6 Terry 214kk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 300 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20(21) | 4 | 2+17 land | - | 20 | 12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
42 | 3000 | [10000] | -20000 | 1000 (700) | 200 (100) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 8-25 (FKD) | 1 | 1 | 8 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +29 | -20 | ||||
Hit Advantage | Block Advantage | ||||
KD +29 | -2 | ||||
Notes | |||||
Puts airborne opponents into limited juggle OTG state; first active frame does not connect on grounded opponents (functionally 21f startup); first 2 active frames have a good anti-air hitbox |
Super Arts
236236K
214214P
214214P~PP
214214P~PP~PP
Terry
terry_214214p_pp_pp
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214214P~PP~PP Triple Geyser
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![]() File:SF6 Terry 214214p pp pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2500 (1000 scaled) |
- | 20% Immediate; 40% Minimum | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 1 | 125 | - | - | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
139 | - | 2000 | - | -10000 | -10000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-139 Full | Break | - | 100 | 100 | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +18 | - | ||||
Notes | |||||
Follow-up to Twin Geyser for 1 extra Super bar; attempting to input without a full Super meter results in a whiffed attack that leaves Terry at -3 KD Advantage |
236236P
236236P (CA)
Taunts
5PPPKKK
5PPPKKK (Burnout)
6PPPKKK
4PPPKKK