< Street Fighter 6 | Terry
No edit summary |
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| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = | | notes = | ||
}} | }} | ||
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| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = | | notes = | ||
}} | }} | ||
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| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Cross-up | | notes = Cross-up | ||
}} | }} | ||
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| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = | | notes = | ||
}} | }} | ||
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| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Can link into 5LP/2LP with perfect meaty timing; leaves Terry slightly out of throw range when used from Drive Rush | | notes = Can link into 5LP/2LP with perfect meaty timing; leaves Terry slightly out of throw range when used from Drive Rush | ||
}} | }} | ||
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| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 4 | ||
| notes = Puts opponent into limited juggle state; high pushback on block keeps Terry relatively safe; 3f gap between hits on block | | notes = Puts opponent into limited juggle state; high pushback on block keeps Terry relatively safe; 3f gap between hits on block | ||
}} | }} | ||
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| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
| jugStart = | | jugStart = 45 | ||
| jugIncrease = | | jugIncrease = 45 | ||
| jugLimit = | | jugLimit = 4 | ||
| notes = Puts opponent into limited juggle state; does not combo naturally on grounded opponents (requires at least Counter-hit); can follow up with Power Dunk on hit only; | | notes = Puts opponent into limited juggle state; does not combo naturally on grounded opponents (requires at least Counter-hit); can follow up with Power Dunk on hit only; | ||
}} | }} | ||
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| superGainBlk = () | | superGainBlk = () | ||
| invuln = 20-40 Full (hit) | | invuln = 20-40 Full (hit) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 3 | ||
| notes = Invuln applies during recovery on hit only; follow-ups cause invuln to be extended until the attack active frames; can be followed up with Jumping Lariat or Jumping Knee; true blockstring but can be delayed for a 1f gap on block | | notes = Invuln applies during recovery on hit only; follow-ups cause invuln to be extended until the attack active frames; can be followed up with Jumping Lariat or Jumping Knee; true blockstring but can be delayed for a 1f gap on block | ||
}} | }} | ||
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| superGainBlk = () | | superGainBlk = () | ||
| airborne = 14-25 | | airborne = 14-25 | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 4 | ||
| notes = Follow-up from Passing Sway on hit only; can only hit on the same side (whiffs if holding forward for cross-up); in the corner, will hit even while holding forward; full invincibility from 5MP~MK is extended until end of active frames; leaves Terry close enough for follow-up link on hit, and slightly out of throw range on block; will counter-hit a 4f normal but can lose to specials with early anti-air invuln regardless of which side Terry recovers | | notes = Follow-up from Passing Sway on hit only; can only hit on the same side (whiffs if holding forward for cross-up); in the corner, will hit even while holding forward; full invincibility from 5MP~MK is extended until end of active frames; leaves Terry close enough for follow-up link on hit, and slightly out of throw range on block; will counter-hit a 4f normal but can lose to specials with early anti-air invuln regardless of which side Terry recovers | ||
}} | }} | ||
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| superGainBlk = () | | superGainBlk = () | ||
| airborne = 16-25 | | airborne = 16-25 | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = Follow-up from Passing Sway on hit; can only hit cross-up (must be holding forward); does not work against cornered opponents; full invincibility from 5MP~MK is extended until end of active frames; Terry recovers point blank on hit for a strike/throw mixup, and safely out of throw range on block; will counter-hit a 4f normal but can lose to specials with early anti-air invuln regardless of which side Terry recovers | | notes = Follow-up from Passing Sway on hit; can only hit cross-up (must be holding forward); does not work against cornered opponents; full invincibility from 5MP~MK is extended until end of active frames; Terry recovers point blank on hit for a strike/throw mixup, and safely out of throw range on block; will counter-hit a 4f normal but can lose to specials with early anti-air invuln regardless of which side Terry recovers | ||
}} | }} | ||
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| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
| jugStart = | | jugStart = 2 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 2 | ||
| notes = Puts opponent into limited juggle state; () refers to scaled damage from 2MK combo starter; can always be interrupted by an invincible reversal if DR canceled on block | | notes = Puts opponent into limited juggle state; () refers to scaled damage from 2MK combo starter; can always be interrupted by an invincible reversal if DR canceled on block | ||
}} | }} | ||
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| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 2 | ||
| jugLimit = | | jugLimit = 1 | ||
| projSpeed = 0.06 | | projSpeed = 0.06 | ||
| notes = Travels fullscreen, moving slowly along the ground; can pass underneath standard projectiles | | notes = Travels fullscreen, moving slowly along the ground; can pass underneath standard projectiles | ||
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| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 3 | ||
| projSpeed = 0.02~0.21 | | projSpeed = 0.02~0.21 | ||
| notes = Travels more quickly than LP version with a set maximum distance (around 2/3 screen); causes knockdown on Counter-hit/Punish Counter; hitbox is at ground level but reaches high enough to clash with standard projectiles; projectile speed starts slow and accelerates each active frame | | notes = Travels more quickly than LP version with a set maximum distance (around 2/3 screen); causes knockdown on Counter-hit/Punish Counter; hitbox is at ground level but reaches high enough to clash with standard projectiles; projectile speed starts slow and accelerates each active frame | ||
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| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 0,1 | ||
| jugLimit = | | jugLimit = 1 | ||
| projSpeed = 0.055 | | projSpeed = 0.055 | ||
| notes = 2 hits; travels fullscreen, moving slowly along the ground; hitbox is at ground level but reaches high enough to clash with standard OD projectiles; acts as a shield allowing Terry to Drive Rush for pressure | | notes = 2 hits; travels fullscreen, moving slowly along the ground; hitbox is at ground level but reaches high enough to clash with standard OD projectiles; acts as a shield allowing Terry to Drive Rush for pressure | ||
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| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = Stationary 1-hit projectile hitbox that can dissipate fireballs or apply meaty pressure; can be perfect parried like a strike (screen freeze) | | notes = Stationary 1-hit projectile hitbox that can dissipate fireballs or apply meaty pressure; can be perfect parried like a strike (screen freeze) | ||
}} | }} | ||
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| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
| jugStart = | | jugStart = 3 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 8,9 | ||
| notes = 2 hits; functionally 22f startup as an overhead | | notes = 2 hits; functionally 22f startup as an overhead | ||
}} | }} | ||
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| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
| jugStart = | | jugStart = 3 | ||
| jugIncrease = | | jugIncrease = 1x3 | ||
| jugLimit = | | jugLimit = 8,9,10 | ||
| notes = 3 hits; 3rd hit launches opponent into limited juggle state; functionally 22f startup as an overhead | | notes = 3 hits; 3rd hit launches opponent into limited juggle state; functionally 22f startup as an overhead | ||
}} | }} | ||
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| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = Travels about 50% of the screen; can be spaced safely from farther ranges; only cancelable on 1st active frame | | notes = Travels about 50% of the screen; can be spaced safely from farther ranges; only cancelable on 1st active frame | ||
}} | }} | ||
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| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 20 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = Travels about 80% of the screen; can be spaced for block advantage from farther ranges (especially useful when following behind Power Wave); Terry raises his hands for a reactable visual cue; only cancelable on 1st active frame | | notes = Travels about 80% of the screen; can be spaced for block advantage from farther ranges (especially useful when following behind Power Wave); Terry raises his hands for a reactable visual cue; only cancelable on 1st active frame | ||
}} | }} | ||
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| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = Punish Counter puts opponent into tumbling OTG state (wall splat if opponent reaches the corner); only cancelable on the first 7 active frames | | notes = Punish Counter puts opponent into tumbling OTG state (wall splat if opponent reaches the corner); only cancelable on the first 7 active frames | ||
}} | }} | ||
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| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 4 | ||
| notes = Short travel distance; comboable from lights; keeps opponent standing for strike/throw mixup on hit; can be spaced out to allow a follow-up combo on hit | | notes = Short travel distance; comboable from lights; keeps opponent standing for strike/throw mixup on hit; can be spaced out to allow a follow-up combo on hit | ||
}} | }} | ||
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| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 4 | ||
| notes = Medium travel distance; comboable from mediums; puts opponent into limited juggle state | | notes = Medium travel distance; comboable from mediums; puts opponent into limited juggle state | ||
}} | }} | ||
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| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 2 | ||
| notes = Farthest travel distance; cancelable into other special moves on hit only | | notes = Farthest travel distance; cancelable into other special moves on hit only | ||
}} | }} | ||
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| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
| jugStart = | | jugStart = 3 | ||
| jugIncrease = | | jugIncrease = 2 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = Causes Wall Bounce on hit | | notes = Causes Wall Bounce on hit | ||
}} | }} |
Revision as of 08:48, 27 September 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6HP
Target Combos
5MP~HP
5MP~HK
5MP~HK~HK
5MP~HK~HK (Just Frame)
5MP~MK
5MP~MK~MP
5MP~MK~MK
2MK~2HK
Throws
Forward Throw
Back Throw
Drive Moves
HPHK
Terry
terry_hphk
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HPHK Back Spin Kick
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Terry
terry_6hphk
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6HPHK Back Knuckle (Block)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Terry
terry_6hphk_recovery
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6HPHK Back Knuckle (Recovery)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Terry
terry_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Terry
terry_mpmk_66_pdr
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MPMK~66 Parry Drive Rush
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.634 (min/throw), 2.416 (min/block), 3.181 (max/final DR frame) |
Terry
terry_mpmk_66_drc
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MPMK or 66 Drive Rush Cancel
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Power Wave
236LP
236MP
236PP
Round Wave
236HP
Quick Burn
214LP
214LPMP
Burning Knuckle
214MP
Terry
terry_214mp
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214MP Burning Knuckle
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File:SF6 Terry 214mp.png File:SF6 Terry 214mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | - | LH | SA3 | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 9 | 20 | - | 23 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
42 | [6000] | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +30~42 | -27(-19) | ||||
Hit Advantage | Block Advantage | ||||
KD +30~42 | -6(+2) | ||||
Notes | |||||
Travels about 50% of the screen; can be spaced safely from farther ranges; only cancelable on 1st active frame |
214HP
214MPHP or 214LPHP
Terry
terry_214mphp
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214MPHP or 214LPHP Burning Knuckle
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File:SF6 Terry 214mphp.png File:SF6 Terry 214mphp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1400 | 350 | 20% Starter; Combo (2 hits) | LH | SA2 SA3 | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19 | 14 | 17 | - | 23 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
49 | [10000] | -20000 | () | () | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +70~83 (+138~151) Tumble | -29(-16) | ||||
Hit Advantage | Block Advantage | ||||
KD +60~73 | -8(+5) | ||||
Notes | |||||
Punish Counter puts opponent into tumbling OTG state (wall splat if opponent reaches the corner); only cancelable on the first 7 active frames |
Rising Tackle
623LP
623MP
Terry
terry_623mp
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623MP Rising Tackle
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File:SF6 Terry 623mp.png File:SF6 Terry 623mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600x2 | 150x2 | 20% Starter | LH | SA3 | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 4,6 | 28+12 land | - | 24 | 12,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
55 | [5000] | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-10 Air | - | 7-43 (FKD) | 1 | 1,1 | 5(6),6 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +25 | -48(-41) | ||||
Hit Advantage | Block Advantage | ||||
KD +25 | -26 | ||||
Notes | |||||
Cannot hit cross-up; only 1st active frame is cancelable; if Perfect Parried, opponent must crouch to avoid 2nd hit |
623HP
Terry
terry_623hp
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623HP Rising Tackle
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File:SF6 Terry 623hp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700,300x2 (1300) | 175,75x2 (325) | 20% Starter | LH | SA3 | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 2,4,14 | 27+15 land | - | 26(22) | 12,6,6 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
68 | [5000] | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Air | - | 8-53 (FKD) | 1 | 0x3 | 6(8),8,8 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +27 | -60(-53) | ||||
Hit Advantage | Block Advantage | ||||
KD +27 | -36(-40) | ||||
Notes | |||||
Cannot hit cross-up; only 1st active frame is cancelable; 3rd hit whiffs on crouch block (reduced chip and Drive damage); if Perfect Parried, opponent must crouch to avoid 2nd hit |
623PP
Terry
terry_623pp
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623PP Rising Tackle
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File:SF6 Terry 623pp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,200x4,400 (1600) | 100,50 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 2,3,2,2,3,3 | 34+15 land | - | 22 total | 12,3x4,5 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
69 | - | -20000 | () | () | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-10 Full | - | 7-54 (FKD) | 100 | 0x5,100 | 9x5,10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +27 | -62 | ||||
Hit Advantage | Block Advantage | ||||
KD +27 | -42 | ||||
Notes | |||||
Cannot hit cross-up |
Power Charge
236LK
236MK
Terry
terry_236mk
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236MK Power Charge
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File:SF6 Terry 236mk.png File:SF6 Terry 236mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter; Combo (2 hits) | LH | SA3 | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 6 | 23 | - | 18 | 12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | [5000] | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 4 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +42~47 | -27(-22) | ||||
Hit Advantage | Block Advantage | ||||
KD +42~47 | -11(-6) | ||||
Notes | |||||
Medium travel distance; comboable from mediums; puts opponent into limited juggle state |
236HK
Terry
terry_236hk
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236HK Power Charge
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File:SF6 Terry 236hk.png File:SF6 Terry 236hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | Sp* SA3 | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
25 | 9 | 27 | - | 20 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
60 | [5000] | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 2 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +37~45 | -34(-26) | ||||
Hit Advantage | Block Advantage | ||||
KD +37~45 | -16(-8) | ||||
Notes | |||||
Farthest travel distance; cancelable into other special moves on hit only |
236KK
Terry
terry_236kk
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236KK Power Charge
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File:SF6 Terry 236kk.png File:SF6 Terry 236kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | Combo (2 hits) | LH | SA2 SA3 | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19 | 8 | 24 | - | 18 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
50 | [5000] | -20000 | () | () | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 3 | 2 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +55~76 Wall Bounce | -30(-23) | ||||
Hit Advantage | Block Advantage | ||||
KD +55~76 Wall Bounce | -14(-7) | ||||
Notes | |||||
Causes Wall Bounce on hit |
Crack Shoot
214LK
214MK
Terry
terry_214mk
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214MK Crack Shoot
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File:SF6 Terry 214mk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 / 450x2 | 175 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17(22) | 4,3 | 2+16 land | 21 | 17 | 10,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
41 | [8000 / 3000x2 air] | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 9-25 (FKD) | 1 | 1,1 | 5,5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +28 | -18 | ||||
Hit Advantage | Block Advantage | ||||
+1 | -3 | ||||
Notes | |||||
2 hits vs. airborne, 1 hit vs. grounded (different damage values accordingly); first 5 active frames can only hit airborne opponents (functionally 22f startup); cannot hit cross-up; puts airborne opponents into limited juggle state |
214HK
Terry
terry_214hk
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214HK Crack Shoot
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File:SF6 Terry 214hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x3,800 (900~1400) | 75,200 (275) | Combo (2 hits) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23(30) | 3,3,2,3 | 1+18 land | - | 22 total | 8x3,12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
52 | [3000x3] | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
14-31 Lower Body Projectile | - | 12-34 (FKD) | 1 | 1x4 | 5x3,6 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +43~45 | -21 | ||||
Hit Advantage | Block Advantage | ||||
KD +43~45 | -1 | ||||
Notes | |||||
2 hits vs. grounded, up to 3 hits vs. airborne; first 7 active frames can only hit airborne opponents (functionally 30f startup); cannot hit cross-up; puts airborne opponent into limited juggle state; kicking leg is anti-air invuln on frames 28-30; can be spaced out to hit once with 2f better advantage; technically has 4 hits, but up to 3 can land at once |
214KK
Terry
terry_214kk
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214KK Crack Shoot
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File:SF6 Terry 214kk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 300 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20(21) | 4 | 2+17 land | - | 20 | 12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
42 | [10000] | -20000 | () | () | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 8-25 (FKD) | 1 | 1 | 8 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +29 | -20 | ||||
Hit Advantage | Block Advantage | ||||
KD +29 | -2 | ||||
Notes | |||||
Puts airborne opponents into limited juggle OTG state; first active frame does not connect on grounded opponents (functionally 21f startup); first 2 active frames have a good anti-air hitbox |
Super Arts
236236K
214214P
214214P~PP
214214P~PP~PP
Terry
terry_214214p_pp_pp
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214214P~PP~PP Triple Geyser
|
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![]() File:SF6 Terry 214214p pp pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | - | 20% Immediate; 40% Minimum | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 1 | 125 | - | - | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
139 | - | 2000 | - | -10000 | -10000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-139 Full | Break | - | 100 | 100 | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +18 | - | ||||
Notes | |||||
Follow-up to Twin Geyser for 1 extra Super bar; attempting to input without a full Super meter results in a whiffed attack that leaves Terry at -3 KD Advantage |
236236P
236236P (CA)
Taunts
5PPPKKK
5PPPKKK (Burnout)
6PPPKKK
4PPPKKK