Street Fighter 6/Terry/Data: Difference between revisions

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Line 860: Line 860:
| hitAdv        = KD +
| hitAdv        = KD +
| blockAdv      = -
| blockAdv      = -
| punishAdv    = HKD +
| driveDmgHit  = [10000]
| driveGain    = 2000
| superGainHit  = 2000(1400) [4000(2800)]
| notes        =
}}
===== Air Throw =====
{{FrameData-SF6 | chara = Terry | moveId = terry_jlplk | moveType = throw
| input        = j.LPLK
| name          =
| images        = SF6_Terry_jlplk.png
| hitboxes      = SF6_Terry_jlplk.png
| damage        = 1200 (2040)
| startup      = 5
| active        = 3
| recovery      = 3 land
| total        =
| hitAdv        = KD +
| blockAdv      = -
| guard        = T
| cancel        = -
| punishAdv    = HKD +
| punishAdv    = HKD +
| driveDmgHit  = [10000]
| driveDmgHit  = [10000]

Revision as of 20:41, 20 August 2024


Character Vitals

Terry
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Terry Portrait.png SF6 Terry Face.png 10000 /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance


Normals

Standing Normals

5LP
Terry
terry_5lp

5LP

Standing Light Punch
SF6 Terry 5lp.png
SF6 Terry 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
5MP
Terry
terry_5mp

5MP

Standing Medium Punch
SF6 Terry 5mp.png
SF6 Terry 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
5HP
Terry
terry_5hp

5HP

Standing Heavy Punch
SF6 Terry 5hp.png
SF6 Terry 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
5LK
Terry
terry_5lk

5LK

Standing Light Kick
SF6 Terry 5lk.png
SF6 Terry 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
5MK
Terry
terry_5mk

5MK

Standing Medium Kick
SF6 Terry 5mk.png
SF6 Terry 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
5HK
Terry
terry_5hk

5HK

Standing Heavy Kick
SF6 Terry 5hk.png
SF6 Terry 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes

Crouching Normals

2LP
Terry
terry_2lp

2LP

Crouching Light Punch
SF6 Terry 2lp.png
SF6 Terry 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
2MP
Terry
terry_2mp

2MP

Crouching Medium Punch
SF6 Terry 2mp.png
SF6 Terry 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
2HP
Terry
terry_2hp

2HP

Crouching Heavy Punch
SF6 Terry 2hp.png
SF6 Terry 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
2LK
Terry
terry_2lk

2LK

Crouching Light Kick
SF6 Terry 2lk.png
SF6 Terry 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
2MK
Terry
terry_2mk

2MK

Crouching Medium Kick
SF6 Terry 2mk.png
SF6 Terry 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
2HK
Terry
terry_2hk

2HK

Crouching Heavy Kick
SF6 Terry 2hk.png
SF6 Terry 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes

Jumping Normals

j.LP
Terry
terry_jlp

j.LP

Jumping Light Punch
SF6 Terry jlp.png
SF6 Terry jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-2
Hit Advantage Block Advantage
Notes
j.MP
Terry
terry_jmp

j.MP

Jumping Medium Punch
SF6 Terry jmp.png
SF6 Terry jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-2
Hit Advantage Block Advantage
Notes
j.HP
Terry
terry_jhp

j.HP

Jumping Heavy Punch
SF6 Terry jhp.png
SF6 Terry jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-2
Hit Advantage Block Advantage
Notes
j.LK
Terry
terry_jlk

j.LK

Jumping Light Kick
SF6 Terry jlk.png
SF6 Terry jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-2
Hit Advantage Block Advantage
Notes
j.MK
Terry
terry_jmk

j.MK

Jumping Medium Kick
SF6 Terry jmk.png
SF6 Terry jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-2
Hit Advantage Block Advantage
Notes
j.HK
Terry
terry_jhk

j.HK

Jumping Heavy Kick
SF6 Terry jhk.png
SF6 Terry jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-2
Hit Advantage Block Advantage
Notes

Command Normals

Target Combos

?~?
Terry
terry_?_?

?~?

Passing Sway
File:SF6 Terry ? ?.png
File:SF6 Terry ? ? hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
Passes through opponent; can be followed up with Jumping Lariat or Jumping Knee
?~?~?
Terry
terry_?_?_?

?~?~?

Jumping Lariat
File:SF6 Terry ? ? ?.png
File:SF6 Terry ? ? ? hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
Follow-up from Passing Sway
?~?~??
Terry
terry_?_?_??

?~?~??

Jumping Knee
File:SF6 Terry ? ? ??.png
File:SF6 Terry ? ? ?? hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
Follow-up from Passing Sway

Throws

Forward Throw
Terry
terry_lplk

LPLK

SF6 Terry lplk.png
SF6 Terry lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 - [10000] 2000 2000(1400) [4000(2800)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD + -
Hit Advantage Block Advantage
KD + -
Notes
Back Throw
Terry
terry_4lplk

4LPLK

SF6 Terry 4lplk.png
SF6 Terry lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 - [10000] 2000 2000(1400) [4000(2800)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD + -
Hit Advantage Block Advantage
KD + -
Notes

Drive Moves

HPHK
Terry
terry_hphk

HPHK

SF6 Terry hphk.png
SF6 Terry hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 20% Starter LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
26 2 35 - 34 25
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
62 5000 10000 [15000] -10000 [3000(2100)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 1-27 - 0 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
Crumple (Standing +21, Juggle +46, HKD +104) -35
Hit Advantage Block Advantage
KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
6HPHK
Terry
terry_6hphk

6HPHK

? (Block)
SF6 Terry 6hphk.png
SF6 Terry 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
20 3 26(31) - 23 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
48(53) - - -20000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 Full Break - 200 100 1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +23 -27
Hit Advantage Block Advantage
KD +23 -6
Notes
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal.
Terry
terry_6hphk_recovery

6HPHK

? (Recovery)
SF6 Terry 6hphk.png
SF6 Terry 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
18 3 26(31) - 23 20
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
46(51) - - -20000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-20 Full Break - 200 100 1
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +23 -27
Hit Advantage Block Advantage
KD +23 -6
Notes
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal.
MPMK
Terry
terry_mpmk

MPMK

Drive Parry
SF6 Terry mpmk.png
SF6 Terry mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 50% Multiplier (Perfect) - - -
Startup Active Recovery Hitstun Blockstun Hitstop
1 12 or until released 33(1)(11) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
45(3) - - -5000,250~ - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6 Full (after Perfect Parry) - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo.
MPMK~66
Terry
terry_mpmk_66_pdr

MPMK~66

Parry Drive Rush
SF6 Terry 66.png
SF6 Terry 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 15% Multiplier (Mid-Combo) - - -
Startup Active Recovery Hitstun Blockstun Hitstop
3+8 - 15(37) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
26(48) - - -10000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: ? (min/throw), ? (min/block), ? (max/final DR frame)
Terry
terry_mpmk_66_drc

MPMK or 66

Drive Rush Cancel
SF6 Terry 66.png
SF6 Terry 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 15% Multiplier (Mid-Combo) - - -
Startup Active Recovery Hitstun Blockstun Hitstop
9 - 15(37) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
24(46) - - -30000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties

Special Moves

Power Wave

236LP
Terry
terry_236lp

236LP

Power Wave
SF6 Terry 236lp.png
SF6 Terry 236lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
236MP
Terry
terry_236mp

236MP

Power Wave
SF6 Terry 236mp.png
SF6 Terry 236mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes


Round Wave

236HP
Terry
terry_236hp

236HP

Round Wave
SF6 Terry 236hp.png
SF6 Terry 236hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes

Quick Burn

214LP
Terry
terry_214lp

214LP

Quick Burn
SF6 Terry 214lp.png
SF6 Terry 214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes

Burn Knuckle

214MP
Terry
terry_214mp

214MP

Burn Knuckle
File:SF6 Terry 214mp.png
File:SF6 Terry 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
214HP
Terry
terry_214hp

214HP

Burn Knuckle
SF6 Terry 214hp.png
SF6 Terry 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes

Power Charge

?
Terry
terry_?

?

Power Charge
File:SF6 Terry ?.png
File:SF6 Terry ? hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
??
Terry
terry_??

??

Power Charge
File:SF6 Terry ??.png
File:SF6 Terry ?? hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] -20000 () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
Causes Wall Bounce on hit

Crack Shoot

?

Rising Tackle

?

Super Arts

Lv.1 Placeholder
Terry
terry_?

Buster Wolf
File:SF6 Terry ?.png
File:SF6 Terry ? hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
30% Minimum - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- -10000 -10000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
-
Notes
Lv.2 Placeholder
Terry
terry_?

Power Geyser
File:SF6 Terry ?.png
File:SF6 Terry ? hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
40% Minimum - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- -20000 -20000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
-
Notes
??
Terry
terry_?

Twin Geyser
File:SF6 Terry ?.png
File:SF6 Terry ? hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
40% Minimum - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
-30000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
-
Notes
Follow-up to Power Geyser for 3 Drive bars
??
Terry
terry_?

Triple Geyser
File:SF6 Terry ?.png
File:SF6 Terry ? hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
40% Minimum - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- -10000 -10000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
-
Notes
Follow-up to Twin Geyser for 1 extra Super bar
Lv.3 Placeholder
Terry
terry_?

Rising Fang
File:SF6 Terry ?.png
File:SF6 Terry ? hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
50% Minimum; 10% Immediate (Sp) - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- -30000 -30000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
-
Notes
Cinematic time regenerates ~? Drive bars for Terry
Lv.3 Placeholder (CA)
Terry
terry_?(ca)

Rising Fang (CA)
File:SF6 Terry ? ca.png
File:SF6 Terry ? hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
50% Minimum; 10% Immediate (Sp) - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- -30000 -30000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
-
Notes
Available at 25% HP or below; cinematic time regenerates ~? Drive bars for Terry

Taunts

5PPPKKK
Terry
terry_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Terry 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""
6PPPKKK
Terry
terry_6pppkkk

6PPPKKK

Forward Taunt
SF6 Terry 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""
4PPPKKK
Terry
terry_4pppkkk

4PPPKKK

Back Taunt
SF6 Terry 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""



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