Night Warriors: Darkstalkers' Revenge/Lei Lei (Hsien Ko): Difference between revisions

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|movef=
|movef=
|moveb=
|moveb=
|dasht=Teleport/Backdash
|dasht= Teleport
|jumpf=
|jumpf=
|jumpn=
|jumpn=
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= Moves List =
= Moves List =


== Normal Moves ==
=== Standing Normal Moves ===
{{MoveData
| name    = LP
| input    = {{Icon-Capcom|lp}}
| subtitle =
| image    = VHUNT_LeiLei_Standing_LP.png
| caption  =
| linkname =
| hitbox = VHUNT_LeiLei_Standing_LP_Hitbox.png
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 6
  | Active      = 3
  | Recovery    = 8
  | Hit Adv    = +3
  | Block Adv  = +1
  | Property    =
  | description = Standard quick jab.
}}
}}
<br>
{{MoveData
| name    = MP
| input    = {{Icon-Capcom|mp}}
| subtitle =
| image    = VHUNT_LeiLei_Standing_MP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 7
  | Active      = 3
  | Recovery    = 17
  | Hit Adv    = +2
  | Block Adv  = 0
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = HP
| input    = {{Icon-Capcom|hp}}
| subtitle =
| image    = VHUNT_LeiLei_Standing_HP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 12
  | Active      = 4・4・4
  | Recovery    = 23
  | Hit Adv    = -4
  | Block Adv  = -6
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = LK
| input    = {{Icon-Capcom|lk}}
| subtitle =
| image    = VHUNT_LeiLei_Standing_LK.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 6
  | Active      = 3
  | Recovery    = 10
  | Hit Adv    = +4
  | Block Adv  = +2
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = MK
| input    = {{Icon-Capcom|mk}}
| subtitle =
| image    = VHUNT_LeiLei_Standing_MK.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 12
  | Active      = 8
  | Recovery    = 30
  | Hit Adv    = -15
  | Block Adv  = -17
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = HK
| input    = {{Icon-Capcom|hk}}
| subtitle =
| image    = VHUNT_LeiLei_Standing_HK.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 9
  | Active      = 4
  | Recovery    = 25
  | Hit Adv    = -6
  | Block Adv  = -8
  | Property    =
  | description =
}}
}}


Standing LP - Whiff crouching opponents, can be Rapid Fire Weak Attack Chained
==Normal Crouching Moves==
{{MoveData
| name    = C.LP
| input    = {{Motion|2}}+{{Icon-Capcom|lp}}
| subtitle =
| image    = VHUNT_LeiLei_Crouching_LP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 6
  | Active      = 3
  | Recovery    = 8
  | Hit Adv    = +3
  | Block Adv  = +1
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = C.MP
| input    = {{Motion|2}}+{{Icon-Capcom|mp}}
| subtitle =
| image    = VHUNT_LeiLei_Crouching_MP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 8
  | Active      = 6
  | Recovery    = 21
  | Hit Adv    = -8
  | Block Adv  = -10
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = C.HP
| input    = {{Motion|2}}+{{Icon-Capcom|hp}}
| subtitle =
| image    = VHUNT_LeiLei_Crouching_HP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Low
  | Startup    = 10
  | Active      = 14
  | Recovery    = 20
  | Hit Adv    = Knockdown
  | Block Adv  = -13
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = C.LK
| input    = {{Motion|2}}+{{Icon-Capcom|lk}}
| subtitle =
| image    = VHUNT_LeiLei_Crouching_LK.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Low
  | Startup    = 6
  | Active      = 3
  | Recovery    = 6
  | Hit Adv    = +5
  | Block Adv  = +3
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = C.MK
| input    = {{Motion|2}}+{{Icon-Capcom|mk}}
| subtitle =
| image    = VHUNT_LeiLei_Crouching_MK.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Low
  | Startup    = 7
  | Active      = 3
  | Recovery    = 16
  | Hit Adv    = 0
  | Block Adv  = -2
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = C.HK
| input    = {{Motion|2}}+{{Icon-Capcom|hk}}
| subtitle =
| image    = VHUNT_LeiLei_Crouching_HK.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 12
  | Active      = 8
  | Recovery    = 28
  | Hit Adv    = Knockdown
  | Block Adv  = -15
  | Property    =
  | description =
}}
}}


Standing MK - it can be a good anti air
==Jumping Normal Moves==
{{MoveData
| name    = J.LP
| input    = (In Air){{Icon-Capcom|lp}}
| subtitle =
| image    = VHUNT_LeiLei_Jumping_LP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = High
  | Startup    = 6
  | Active      = 16
  | Recovery    = 3
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = J.MP
| input    = (In Air){{Icon-Capcom|mp}}
| subtitle =
| image    = VHUNT_LeiLei_Jumping_MP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = High
  | Startup    = 8
  | Active      = 15
  | Recovery    = 7
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = J.HP
| input    = (In Air){{Icon-Capcom|hp}}
| subtitle =
| image    = VHUNT_LeiLei_Jumping_HP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = High
  | Startup    = 9
  | Active      = 2・2・2・2・2・2・1
  | Recovery    = 7
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = J.LK
| input    = (In Air){{Icon-Capcom|lk}}
| subtitle =
| image    = VHUNT_LeiLei_Jumping_LK.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = High
  | Startup    = 6
  | Active      = 15
  | Recovery    = 4
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = J.MK
| input    = (In Air){{Icon-Capcom|mk}}
| subtitle =
| image    = VHUNT_LeiLei_Jumping_MK.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = High
  | Startup    = 8
  | Active      = 8
  | Recovery    = 11
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = J.HK
| input    = (In Air){{Icon-Capcom|hk}}
| subtitle =
| image    = VHUNT_LeiLei_Jumping_HK.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = High
  | Startup    = 9
  | Active      = 5
  | Recovery    = 13
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}


Standing HP - your far range combo ender.
==Unique Normal Moves==
   
{{MoveData
Standing HK - your close range combo ender and can chain her pursuit super.
| name    = Close LP
| input    = (When Close) {{Icon-Capcom|lp}}
| subtitle =
| image    = VHUNT_LeiLei_Close_Standing_LP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 6
  | Active      = 3
  | Recovery    = 7
  | Hit Adv    = +4
  | Block Adv  = +2
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = Close HP
| input    = (When Close){{Icon-Capcom|hp}}
| subtitle =
| image    = VHUNT_LeiLei_Close_Standing_HP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 8
  | Active      = 3
  | Recovery    = 22
  | Hit Adv    = +1
  | Block Adv  = -1
  | Property    =
  | description =
}}
}}
{{MoveData
| name    = Forward MP
| input    = {{Motion|6}}+{{Icon-Capcom|mp}}
| subtitle =
| image    = VHUNT_LeiLei_Forward_Standing_MP.png
| caption  =
| linkname =
| data =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 8
  | Active      = 4(1)3(2)5
  | Recovery    = 13
  | Hit Adv    = -9
  | Block Adv  = -11
  | Property    =
  | description =
  }}
}}
{{MoveData
| name    = Forward HP
| input    = {{Motion|6}}+{{Icon-Capcom|hp}}
| subtitle =
| image    = VHUNT_LeiLei_Forward_Standing_HP.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      = Mid
  | Startup    = 12
  | Active      = 15
  | Recovery    = 24
  | Hit Adv    = -4
  | Block Adv  = -18
  | Property    =
  | description =
}}
}}


Crouching LK - best crouching combo starter, hits low.
==Throws==
{{MoveData
| name    = Throw
| input    = (Close){{Motion|6}}/{{Motion|4}}{{Icon-Capcom|p}}/{{Icon-Capcom|k}}
| subtitle =
| image    = VHUNT_LeiLei_Throw.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      =
  | Startup    = 2
  | Active      = 1(5)1
  | Recovery    = 43
  | Hit Adv    = Knockdown
  | Block Adv  = (Soft Throw) +29
  | Property    =
  | description =
}}
}}{{MoveData
| name    = Air Throw
| input    = (Close in Air){{Motion|6}}{{Icon-Capcom|p}}
| subtitle =
| image    = VHUNT_LeiLei_AirThrow.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      =
  | Startup    = 2
  | Active      = 1(5)1
  | Recovery    = 43
  | Hit Adv    = Knockdown
  | Block Adv  = (Soft Throw) +29
  | Property    =
  | description =
}}
}}


Crouching MP - it had good horizontal range.
===Special Moves===
{{MoveData
| name    = Houten Geki
| input    = (Close){{Motion|63214}}+{{Icon-Capcom|mp}}/{{Icon-Capcom|hp}}
| subtitle =
| image    = VHUNT_LeiLei_Command_Throw.png
| caption  =
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
<br>
{{MoveData
| name    = Anki Hou
| input    = {{Motion|236}}+{{Icon-Capcom|p}}
| subtitle =
| image    = VHUNT_LeiLei_Light_Item_Throw.png
| image2  = VHUNT_LeiLei_Medium_Item_Throw.png
| image3  = VHUNT_LeiLei_ES_Item_Throw.png
| caption  = Light
| caption2 = Medium/Heavy
| caption3 = ES
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
<br>
{{MoveData
| name    = Henkyou Ki
| input    = {{Motion|214}}+{{Icon-Capcom|p}}
| subtitle =
| image    = VHUNT_LeiLei_Gong.png
| image2  = VHUNT_LeiLei_ES_Gong.png
| caption  = Normal
| caption2 = ES
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
<br>
{{MoveData
| name    = Senpuu Bu
| input    = {{Motion|623}}+{{Icon-Capcom|p}}
| subtitle =
| image    = VHUNT_LeiLei_Pendulum.png
| image2  = VHUNT_LeiLei_ES_Pendulum.png
| caption  = Normal
| caption2 = ES
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
<br>
{{MoveData
| name    = Pursuit
| input    = {{Motion|8}}+{{Icon-Capcom|k}}
| subtitle =
| image    = VHUNT_LeiLei_Pursuit.png
| image2  = VHUNT_LeiLei_ESPursuit.png
| caption  = Normal
| caption2 = ES
| linkname =
| data  =
  {{AttackData-VHUNT
  | version    =
  | subtitle    =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}


Crouching HP - your low combo ender.
=== EX Moves ===
 
{{MoveData
Crouching HK - your crouching anti air and can chain her pursuit super at corner.
| name    = Tenrei Ha
| input    = {{Icon-Capcom|lk}}{{Icon-Capcom|hk}}{{Icon-Capcom|mp}}{{Icon-Capcom|mp}}{{Motion|8}}
Jumping MK -  best horizontal range one for air ot air.
| subtitle =
 
| image    = VHUNT_LeiLei_Tenraiha_1.png
Jumping HP - it had a good hitbox for jump in combos.
| image2  = VHUNT_LeiLei_Tenraiha_2.png
 
| image3  = VHUNT_LeiLei_Tenraiha_3.png
Jumping HK - Useful for quick air dash overheads.
| caption  =
 
| linkname =
 
| data  =  
== Special Moves ==
  {{AttackData-VHUNT
 
  | version     =
'''Anki Hou:''' QCF + P [ES]
  | subtitle    =
 
  | Guard      =
Hsien-Ko throws parabolically an object randomly, the height depends of the button you press , the variations mades the same damage anyway , you can use it as a overhead mind game if you teleport dash and as a chain addition when low rush your opponent.
  | Startup    =
 
  | Active      =
ES version its a low ground two times projectiles.
  | Recovery    =
----
  | Hit Adv    =
 
  | Block Adv  =
'''Henkyou Ki:''' QCB + K (useable in air) (Guard Reversal) [ES]
  | Property    =
 
  | description =
Hsienko drums her Gong as a wave shield and its considered a keepaway move due to her low startup speed, but can reflect normal projectiles.
}}
 
}}
ES version had more distance.
<br>
----
{{MoveData
 
| name    = Chireitou
'''Houten Geki:''' Close, HCB + MP or HP [ES]
| input    = {{Motion|41236}}+{{Icon-Capcom|k}}{{Icon-Capcom|k}}
 
| subtitle =
Her Command Grab and only throws the opponent to behind with a high attitude, it doesn't make much damage alone, but had the enough recovery to be comboed with a Pursuit easily
| image    = VHUNT_LeiLei_Chireitou_1.png
 
| image2  = VHUNT_LeiLei_Chireitou_2.png
ES version it dont have too much difference.
| image3  = VHUNT_LeiLei_Chireitou_3.png
----
| caption  =
 
| linkname =
'''Senpuu Bu:''' F, D, DF + P, press K to detach (useable in air) [ES]
| data  =  
 
  {{AttackData-VHUNT
Hsien-Ko nails her chain to the top of the screen front diagonally and mades a pendulum movement with her body, the lenght of the chain and also the movement depends of the stregth of the button you mash, anyway the recovery isn't short enough to land safe and can be a risky move, its only useful against large hitboxes characters or to cross up  it if the opponent is cornered.
  | version    =
 
  | subtitle    =
ES version makes more hits and had faster start up
  | Guard      =
 
  | Startup    =
== Super Moves ==
  | Active      =
 
  | Recovery    =
'''Tenrai Ha:''' Press LK, HK, MP, MP, U
  | Hit Adv    =
 
  | Block Adv  =
Hsien Ko hits the floor with a chained anvil to make rain spikeballs, her startup is faster and its your main Super Move due that it can be comboed as a Pursuit substitute.
  | Property    =
 
  | description =
----
}}
 
}}
'''Chireitou:''' HCF + 2K
 
Hsien-Ko summons giant blades that rises and buries from the floor continuosly as a wave, use it as a keepaway supermove only, her recovery its slow and you are unsafe.
 
= The Basics =
Your objective as Hsien Ko its too keep away your opponent or teleport dash trap it if he jumps towards to you and punish it with your low rushdowns.


= Combos =
= Combos =

Latest revision as of 12:53, 18 August 2024

Introduction

VHLeiLeiportrait.gif
"Close though you may come, you will never defeat us, nor sway our course!"


Hsien-Ko and Mei-Ling were twin girls born in a village of Senjutsushis. Both of them were raised to be Senjutsushis as they were taught of its art by their beloved master.

On the ceremonial night when they were sixteen-year olds, who were close to becoming Senjutsushi by their master, their village and people were attacked by a group of supernatural beings known as Darkstalkers. After their master was murdered, their mother gave her life to protect them, but because of this, her soul was trapped in darkness by their powers. To release their mother's soul from the darkness, Hsien-Ko uses the Igyo Tenshin technique to turn into a Jiang-Shi. Mei-Ling, her older sister, turns into a ward to make sure Hsien-Ko doesn't lose control of her darker half that has been building inside her. The two set off to hunt down the Darkstalkers who attacked their people, and help innocent people as a Darkhunter of the night.


Strengths Weaknesses

Color Options

LP MP HP Hold Start
VHUNT LeiLei Color LP.png VHUNT LeiLei Color MP.png VHUNT LeiLei Color HP.png VHUNT LeiLei Color Start.png
LK MK HK Hold LP+MK
VHUNT LeiLei Color LK.png VHUNT LeiLei Color MK.png VHUNT LeiLei Color HK.png VHUNT LeiLei Color LP+MK.png
Lei Lei (Hsien-Ko)
VHUNT LeiLei Artwork.png
Stats
Defense Light
Standing Height 80px
Crouching Height 53px
Ground Movement
Forward Walk Speed
Backward Walk Speed
Dash Type Teleport
Jumping
Forward Jump Speed
Back Jump Speed

Moves List

Standing Normal Moves

LP
Lp.png
VHUNT LeiLei Standing LP.png
VHUNT LeiLei Standing LP Hitbox.png
Show Hitboxes
Hide Hitboxes
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 6 3 8 +3 +1 -

Standard quick jab.


MP
Mp.png
VHUNT LeiLei Standing MP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 7 3 17 +2 0 -
HP
Hp.png
VHUNT LeiLei Standing HP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 12 4・4・4 23 -4 -6 -
LK
Lk.png
VHUNT LeiLei Standing LK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 6 3 10 +4 +2 -
MK
Mk.png
VHUNT LeiLei Standing MK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 12 8 30 -15 -17 -
HK
Hk.png
VHUNT LeiLei Standing HK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 9 4 25 -6 -8 -

Normal Crouching Moves

C.LP
D.png+Lp.png
VHUNT LeiLei Crouching LP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 6 3 8 +3 +1 -
C.MP
D.png+Mp.png
VHUNT LeiLei Crouching MP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 8 6 21 -8 -10 -
C.HP
D.png+Hp.png
VHUNT LeiLei Crouching HP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Low 10 14 20 Knockdown -13 -
C.LK
D.png+Lk.png
VHUNT LeiLei Crouching LK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Low 6 3 6 +5 +3 -
C.MK
D.png+Mk.png
VHUNT LeiLei Crouching MK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Low 7 3 16 0 -2 -
C.HK
D.png+Hk.png
VHUNT LeiLei Crouching HK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 12 8 28 Knockdown -15 -

Jumping Normal Moves

J.LP
(In Air)Lp.png
VHUNT LeiLei Jumping LP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
High 6 16 3 - - -
J.MP
(In Air)Mp.png
VHUNT LeiLei Jumping MP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
High 8 15 7 - - -
J.HP
(In Air)Hp.png
VHUNT LeiLei Jumping HP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
High 9 2・2・2・2・2・2・1 7 - - -
J.LK
(In Air)Lk.png
VHUNT LeiLei Jumping LK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
High 6 15 4 - - -
J.MK
(In Air)Mk.png
VHUNT LeiLei Jumping MK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
High 8 8 11 - - -
J.HK
(In Air)Hk.png
VHUNT LeiLei Jumping HK.png
Guard Startup Active Recovery Hit Adv Block Adv Property
High 9 5 13 - - -

Unique Normal Moves

Close LP
(When Close) Lp.png
VHUNT LeiLei Close Standing LP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 6 3 7 +4 +2 -
Close HP
(When Close)Hp.png
VHUNT LeiLei Close Standing HP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 8 3 22 +1 -1 -
Forward MP
F.png+Mp.png
VHUNT LeiLei Forward Standing MP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 8 4(1)3(2)5 13 -9 -11 -
Forward HP
F.png+Hp.png
VHUNT LeiLei Forward Standing HP.png
Guard Startup Active Recovery Hit Adv Block Adv Property
Mid 12 15 24 -4 -18 -

Throws

Throw
(Close)F.png/B.pngP.png/K.png
VHUNT LeiLei Throw.png
Guard Startup Active Recovery Hit Adv Block Adv Property
- 2 1(5)1 43 Knockdown (Soft Throw) +29 -
Air Throw
(Close in Air)F.pngP.png
VHUNT LeiLei AirThrow.png
Guard Startup Active Recovery Hit Adv Block Adv Property
- 2 1(5)1 43 Knockdown (Soft Throw) +29 -

Special Moves

Houten Geki
(Close)Hcb.png+Mp.png/Hp.png
VHUNT LeiLei Command Throw.png
Guard Startup Active Recovery Hit Adv Block Adv Property
- - - - - - -


Anki Hou
Qcf.png+P.png
VHUNT LeiLei Light Item Throw.png
Light
VHUNT LeiLei Medium Item Throw.png
Medium/Heavy
VHUNT LeiLei ES Item Throw.png
ES
Guard Startup Active Recovery Hit Adv Block Adv Property
- - - - - - -


Henkyou Ki
Qcb.png+P.png
VHUNT LeiLei Gong.png
Normal
VHUNT LeiLei ES Gong.png
ES
Guard Startup Active Recovery Hit Adv Block Adv Property
- - - - - - -


Senpuu Bu
Dp.png+P.png
VHUNT LeiLei Pendulum.png
Normal
VHUNT LeiLei ES Pendulum.png
ES
Guard Startup Active Recovery Hit Adv Block Adv Property
- - - - - - -


Pursuit
U.png+K.png
VHUNT LeiLei Pursuit.png
Normal
VHUNT LeiLei ESPursuit.png
ES
Guard Startup Active Recovery Hit Adv Block Adv Property
- - - - - - -

EX Moves

Tenrei Ha
Lk.pngHk.pngMp.pngMp.pngU.png
VHUNT LeiLei Tenraiha 1.png
VHUNT LeiLei Tenraiha 2.png
VHUNT LeiLei Tenraiha 3.png
Guard Startup Active Recovery Hit Adv Block Adv Property
- - - - - - -


Chireitou
Hcf.png+K.pngK.png
VHUNT LeiLei Chireitou 1.png
VHUNT LeiLei Chireitou 2.png
VHUNT LeiLei Chireitou 3.png
Guard Startup Active Recovery Hit Adv Block Adv Property
- - - - - - -

Combos

Crouching LK, MP, MK, HP - 4 hits, 21% Damage

Toss Anki Hou and Dash Teleport, Crouching LP, MP, HP - 4 hits, 25% Damage

Standing LK, HK, Tenraiha - 4 hits, 26% Damage

Cross Up Senpu Bu, Stop , Crouching LK x n, MP, HP -

ES Henkyou K , Dash, Crouching LP, MP, HP - 7 hits, 40% Damage

Near Corner Chireitou , Forward HP - 6 hits, 51% Damage

Advanced Strategy

Quick Air Dash

Only Tap uf,f and you air dash and got the enough attitude to overhead an opponent.


Game Navigation

General
Controls
System
FAQ
Characters
Anakaris
Aulbath (Rikuo)
Bishamon
Demitri Maximoff
Donovan
Felicia
Gallon (J. Talbain)
Lei Lei (Hsien Ko)
Morrigan
Phobos (Huitzil)
Pyron
Sasquatch
Victor
Zabel (Lord Raptor)