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| [[File:VHLeiLeiportrait.gif|left]]
| | {{Infobox Character VHUNT |
| [[File:VHLeiLeiWin.gif|right]]
| | |name= Lei Lei (Hsien-Ko) |
| | | |image=VHUNT_LeiLei_Artwork.png |
| = Introduction = | | |hp= Light |
| | | |sh=80px |
| A new character in the game, she is speciallized in low rushdown with pursuit enders and also had a lot of special projectiles for mind and defensive games.
| | |ch=53px |
| | |movef= |
| | |moveb= |
| | |dasht= Teleport |
| | |jumpf= |
| | |jumpn= |
| | |jumpb= |
| | |type= |
| | }} |
|
| |
|
| = Moves List = | | = Moves List = |
|
| |
|
| == Normal Moves == | | === Standing Normal Moves === |
| | {{MoveData |
| | | name = LP |
| | | input = {{Icon-Capcom|lp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Standing_LP.png |
| | | caption = |
| | | linkname = |
| | | hitbox = VHUNT_LeiLei_Standing_LP_Hitbox.png |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 6 |
| | | Active = 3 |
| | | Recovery = 8 |
| | | Hit Adv = +3 |
| | | Block Adv = +1 |
| | | Property = |
| | | description = Standard quick jab. |
| | }} |
| | }} |
| | <br> |
| | {{MoveData |
| | | name = MP |
| | | input = {{Icon-Capcom|mp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Standing_MP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 7 |
| | | Active = 3 |
| | | Recovery = 17 |
| | | Hit Adv = +2 |
| | | Block Adv = 0 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = HP |
| | | input = {{Icon-Capcom|hp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Standing_HP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 12 |
| | | Active = 4・4・4 |
| | | Recovery = 23 |
| | | Hit Adv = -4 |
| | | Block Adv = -6 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = LK |
| | | input = {{Icon-Capcom|lk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Standing_LK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 6 |
| | | Active = 3 |
| | | Recovery = 10 |
| | | Hit Adv = +4 |
| | | Block Adv = +2 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = MK |
| | | input = {{Icon-Capcom|mk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Standing_MK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 12 |
| | | Active = 8 |
| | | Recovery = 30 |
| | | Hit Adv = -15 |
| | | Block Adv = -17 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = HK |
| | | input = {{Icon-Capcom|hk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Standing_HK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 9 |
| | | Active = 4 |
| | | Recovery = 25 |
| | | Hit Adv = -6 |
| | | Block Adv = -8 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
|
| |
|
| Standing LP - Whiff crouching opponents, can be Rapid Fire Weak Attack Chained
| | ==Normal Crouching Moves== |
| | {{MoveData |
| | | name = C.LP |
| | | input = {{Motion|2}}+{{Icon-Capcom|lp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Crouching_LP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 6 |
| | | Active = 3 |
| | | Recovery = 8 |
| | | Hit Adv = +3 |
| | | Block Adv = +1 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = C.MP |
| | | input = {{Motion|2}}+{{Icon-Capcom|mp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Crouching_MP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 8 |
| | | Active = 6 |
| | | Recovery = 21 |
| | | Hit Adv = -8 |
| | | Block Adv = -10 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = C.HP |
| | | input = {{Motion|2}}+{{Icon-Capcom|hp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Crouching_HP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Low |
| | | Startup = 10 |
| | | Active = 14 |
| | | Recovery = 20 |
| | | Hit Adv = Knockdown |
| | | Block Adv = -13 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = C.LK |
| | | input = {{Motion|2}}+{{Icon-Capcom|lk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Crouching_LK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Low |
| | | Startup = 6 |
| | | Active = 3 |
| | | Recovery = 6 |
| | | Hit Adv = +5 |
| | | Block Adv = +3 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = C.MK |
| | | input = {{Motion|2}}+{{Icon-Capcom|mk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Crouching_MK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Low |
| | | Startup = 7 |
| | | Active = 3 |
| | | Recovery = 16 |
| | | Hit Adv = 0 |
| | | Block Adv = -2 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = C.HK |
| | | input = {{Motion|2}}+{{Icon-Capcom|hk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Crouching_HK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 12 |
| | | Active = 8 |
| | | Recovery = 28 |
| | | Hit Adv = Knockdown |
| | | Block Adv = -15 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
|
| |
|
| Standing MK - it can be a good anti air
| | ==Jumping Normal Moves== |
| | {{MoveData |
| | | name = J.LP |
| | | input = (In Air){{Icon-Capcom|lp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Jumping_LP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = High |
| | | Startup = 6 |
| | | Active = 16 |
| | | Recovery = 3 |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = J.MP |
| | | input = (In Air){{Icon-Capcom|mp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Jumping_MP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = High |
| | | Startup = 8 |
| | | Active = 15 |
| | | Recovery = 7 |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = J.HP |
| | | input = (In Air){{Icon-Capcom|hp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Jumping_HP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = High |
| | | Startup = 9 |
| | | Active = 2・2・2・2・2・2・1 |
| | | Recovery = 7 |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = J.LK |
| | | input = (In Air){{Icon-Capcom|lk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Jumping_LK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = High |
| | | Startup = 6 |
| | | Active = 15 |
| | | Recovery = 4 |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = J.MK |
| | | input = (In Air){{Icon-Capcom|mk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Jumping_MK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = High |
| | | Startup = 8 |
| | | Active = 8 |
| | | Recovery = 11 |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = J.HK |
| | | input = (In Air){{Icon-Capcom|hk}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Jumping_HK.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = High |
| | | Startup = 9 |
| | | Active = 5 |
| | | Recovery = 13 |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
|
| |
|
| Standing HP - your far range combo ender.
| | ==Unique Normal Moves== |
| | | {{MoveData |
| Standing HK - your close range combo ender and can chain her pursuit super.
| | | name = Close LP |
| | | input = (When Close) {{Icon-Capcom|lp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Close_Standing_LP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 6 |
| | | Active = 3 |
| | | Recovery = 7 |
| | | Hit Adv = +4 |
| | | Block Adv = +2 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = Close HP |
| | | input = (When Close){{Icon-Capcom|hp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Close_Standing_HP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 8 |
| | | Active = 3 |
| | | Recovery = 22 |
| | | Hit Adv = +1 |
| | | Block Adv = -1 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = Forward MP |
| | | input = {{Motion|6}}+{{Icon-Capcom|mp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Forward_Standing_MP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 8 |
| | | Active = 4(1)3(2)5 |
| | | Recovery = 13 |
| | | Hit Adv = -9 |
| | | Block Adv = -11 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | {{MoveData |
| | | name = Forward HP |
| | | input = {{Motion|6}}+{{Icon-Capcom|hp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Forward_Standing_HP.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = Mid |
| | | Startup = 12 |
| | | Active = 15 |
| | | Recovery = 24 |
| | | Hit Adv = -4 |
| | | Block Adv = -18 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
|
| |
|
| Crouching LK - best crouching combo starter, hits low.
| | ==Throws== |
| | {{MoveData |
| | | name = Throw |
| | | input = (Close){{Motion|6}}/{{Motion|4}}{{Icon-Capcom|p}}/{{Icon-Capcom|k}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Throw.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = |
| | | Startup = 2 |
| | | Active = 1(5)1 |
| | | Recovery = 43 |
| | | Hit Adv = Knockdown |
| | | Block Adv = (Soft Throw) +29 |
| | | Property = |
| | | description = |
| | }} |
| | }}{{MoveData |
| | | name = Air Throw |
| | | input = (Close in Air){{Motion|6}}{{Icon-Capcom|p}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_AirThrow.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = |
| | | Startup = 2 |
| | | Active = 1(5)1 |
| | | Recovery = 43 |
| | | Hit Adv = Knockdown |
| | | Block Adv = (Soft Throw) +29 |
| | | Property = |
| | | description = |
| | }} |
| | }} |
|
| |
|
| Crouching MP - it had good horizontal range.
| | ===Special Moves=== |
| | {{MoveData |
| | | name = Houten Geki |
| | | input = (Close){{Motion|63214}}+{{Icon-Capcom|mp}}/{{Icon-Capcom|hp}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Command_Throw.png |
| | | caption = |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = |
| | | Startup = |
| | | Active = |
| | | Recovery = |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | <br> |
| | {{MoveData |
| | | name = Anki Hou |
| | | input = {{Motion|236}}+{{Icon-Capcom|p}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Light_Item_Throw.png |
| | | image2 = VHUNT_LeiLei_Medium_Item_Throw.png |
| | | image3 = VHUNT_LeiLei_ES_Item_Throw.png |
| | | caption = Light |
| | | caption2 = Medium/Heavy |
| | | caption3 = ES |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = |
| | | Startup = |
| | | Active = |
| | | Recovery = |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | <br> |
| | {{MoveData |
| | | name = Henkyou Ki |
| | | input = {{Motion|214}}+{{Icon-Capcom|p}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Gong.png |
| | | image2 = VHUNT_LeiLei_ES_Gong.png |
| | | caption = Normal |
| | | caption2 = ES |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = |
| | | Startup = |
| | | Active = |
| | | Recovery = |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | <br> |
| | {{MoveData |
| | | name = Senpuu Bu |
| | | input = {{Motion|623}}+{{Icon-Capcom|p}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Pendulum.png |
| | | image2 = VHUNT_LeiLei_ES_Pendulum.png |
| | | caption = Normal |
| | | caption2 = ES |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = |
| | | Startup = |
| | | Active = |
| | | Recovery = |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
| | <br> |
| | {{MoveData |
| | | name = Pursuit |
| | | input = {{Motion|8}}+{{Icon-Capcom|k}} |
| | | subtitle = |
| | | image = VHUNT_LeiLei_Pursuit.png |
| | | image2 = VHUNT_LeiLei_ESPursuit.png |
| | | caption = Normal |
| | | caption2 = ES |
| | | linkname = |
| | | data = |
| | {{AttackData-VHUNT |
| | | version = |
| | | subtitle = |
| | | Guard = |
| | | Startup = |
| | | Active = |
| | | Recovery = |
| | | Hit Adv = |
| | | Block Adv = |
| | | Property = |
| | | description = |
| | }} |
| | }} |
|
| |
|
| Crouching HP - your low combo ender.
| | === EX Moves === |
| | | {{MoveData |
| Crouching HK - your crouching anti air and can chain her pursuit super at corner.
| | | name = Tenrei Ha |
|
| | | input = {{Icon-Capcom|lk}}{{Icon-Capcom|hk}}{{Icon-Capcom|mp}}{{Icon-Capcom|mp}}{{Motion|8}} |
| Jumping MK - best horizontal range one for air ot air.
| | | subtitle = |
| | | | image = VHUNT_LeiLei_Tenraiha_1.png |
| Jumping HP - it had a good hitbox for jump in combos.
| | | image2 = VHUNT_LeiLei_Tenraiha_2.png |
| | | | image3 = VHUNT_LeiLei_Tenraiha_3.png |
| Jumping HK - Useful for quick air dash overheads.
| | | caption = |
| | | | linkname = |
| | | | data = |
| == Special Moves == | | {{AttackData-VHUNT |
| | | | version = |
| '''Anki Hou:''' QCF + P [ES]
| | | subtitle = |
| | | | Guard = |
| Hsien-Ko throws parabolically an object randomly, the height depends of the button you press , the variations mades the same damage anyway , you can use it as a overhead mind game if you teleport dash and as a chain addition when low rush your opponent.
| | | Startup = |
| | | | Active = |
| ES version its a low ground two times projectiles.
| | | Recovery = |
| ----
| | | Hit Adv = |
| | | | Block Adv = |
| '''Henkyou Ki:''' QCB + K (useable in air) (Guard Reversal) [ES]
| | | Property = |
| | | | description = |
| Hsienko drums her Gong as a wave shield and its considered a keepaway move due to her low startup speed, but can reflect normal projectiles.
| | }} |
| | | }} |
| ES version had more distance.
| | <br> |
| ----
| | {{MoveData |
| | | | name = Chireitou |
| '''Houten Geki:''' Close, HCB + MP or HP [ES]
| | | input = {{Motion|41236}}+{{Icon-Capcom|k}}{{Icon-Capcom|k}} |
| | | | subtitle = |
| Her Command Grab and only throws the opponent to behind with a high attitude, it doesn't make much damage alone, but had the enough recovery to be comboed with a Pursuit easily
| | | image = VHUNT_LeiLei_Chireitou_1.png |
| | | | image2 = VHUNT_LeiLei_Chireitou_2.png |
| ES version it dont have too much difference.
| | | image3 = VHUNT_LeiLei_Chireitou_3.png |
| ----
| | | caption = |
| | | | linkname = |
| '''Senpuu Bu:''' F, D, DF + P, press K to detach (useable in air) [ES]
| | | data = |
| | | {{AttackData-VHUNT |
| Hsien-Ko nails her chain to the top of the screen front diagonally and mades a pendulum movement with her body, the lenght of the chain and also the movement depends of the stregth of the button you mash, anyway the recovery isn't short enough to land safe and can be a risky move, its only useful against large hitboxes characters or to cross up it if the opponent is cornered.
| | | version = |
| | | | subtitle = |
| ES version makes more hits and had faster start up
| | | Guard = |
| | | | Startup = |
| == Super Moves == | | | Active = |
| | | | Recovery = |
| '''Tenrai Ha:''' Press LK, HK, MP, MP, U
| | | Hit Adv = |
| | | | Block Adv = |
| Hsien Ko hits the floor with a chained anvil to make rain spikeballs, her startup is faster and its your main Super Move due that it can be comboed as a Pursuit substitute.
| | | Property = |
| | | | description = |
| ----
| | }} |
| | | }} |
| '''Chireitou:''' HCF + 2K
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| | |
| Hsien-Ko summons giant blades that rises and buries from the floor continuosly as a wave, use it as a keepaway supermove only, her recovery its slow and you are unsafe.
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| | |
| = The Basics =
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|
| |
|
| = Combos = | | = Combos = |
Line 95: |
Line 720: |
|
| |
|
| Only Tap uf,f and you air dash and got the enough attitude to overhead an opponent. | | Only Tap uf,f and you air dash and got the enough attitude to overhead an opponent. |
|
| |
| = Frame Data =
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|
| |
| <table class="data">
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|
| |
| <TR>
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| <TD colspan="11" class="color1-center attack-name">Normals</TD>
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| </TR>
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| <TR>
| |
| <TD class="color1-center attack-header1"></TD>
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| <TD class="color1-center attack-header2">Strenght</TD>
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| <TD class="color1-center attack-header3">Startup</TD>
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| <TD class="color1-center attack-header4">Active</TD>
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| <TD class="color1-center attack-header5">Recovery</TD>
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| <TD class="color1-center attack-header6">Hit</TD>
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| <TD class="color1-center attack-header7">Guard</TD>
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| <TD class="color1-center attack-header8">Gauge Increase<br>
| |
| ((miss/hit/equivalent))</TD>
| |
| <TD class="color1-center attack-header9">Guard Height</TD>
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| <TD class="color1-center attack-header10">Cancel</TD>
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| <TD class="color1-center attack-header11">Notes</TD>
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| </TR>
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| <TR>
| |
| <TD rowspan="6" class="color1-center attack-header1">近<br>
| |
| 立<br>
| |
| ち</TD>
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| <TD class="color1-center">LP</TD>
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| <TD class="color2-center">6</TD>
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| <TD class="color2-center">3</TD>
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| <TD class="color2-center">7</TD>
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| <TD class="color2-center">+4</TD>
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| <TD class="color2-center">+2</TD>
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| <TD class="color2-center">//</TD>
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| <TD class="color2-center">LM</TD>
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| <TD class="color2-center">○/連打可</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">MP</TD>
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| <TD class="color3-center">7</TD>
| |
| <TD class="color3-center">3</TD>
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| <TD class="color3-center">17</TD>
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| <TD class="color3-center">+2</TD>
| |
| <TD class="color3-center">0</TD>
| |
| <TD class="color3-center">//</TD>
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| <TD class="color3-center">LM</TD>
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| <TD class="color3-center">○</TD>
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| <TD class="color3-center"></TD>
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| </TR>
| |
| <TR>
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| <TD class="color1-center">HP</TD>
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| <TD class="color2-center">8</TD>
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| <TD class="color2-center">3</TD>
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| <TD class="color2-center">22</TD>
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| <TD class="color2-center">+1</TD>
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| <TD class="color2-center">-1</TD>
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| <TD class="color2-center">//</TD>
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| <TD class="color2-center">LM</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">LK</TD>
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| <TD class="color3-center">6</TD>
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| <TD class="color3-center">3</TD>
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| <TD class="color3-center">10</TD>
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| <TD class="color3-center">+4</TD>
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| <TD class="color3-center">+2</TD>
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| <TD class="color3-center">//</TD>
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| <TD class="color3-center">LM</TD>
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| <TD class="color3-center">○/連打可</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">MK</TD>
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| <TD class="color2-center">12</TD>
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| <TD class="color2-center">8</TD>
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| <TD class="color2-center">30</TD>
| |
| <TD class="color2-center">-15</TD>
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| <TD class="color2-center">-17</TD>
| |
| <TD class="color2-center">//</TD>
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| <TD class="color2-center">LM</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">HK</TD>
| |
| <TD class="color3-center">9</TD>
| |
| <TD class="color3-center">4</TD>
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| <TD class="color3-center">25</TD>
| |
| <TD class="color3-center">-6</TD>
| |
| <TD class="color3-center">-8</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">LM</TD>
| |
| <TD class="color3-center">×</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
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| <TR>
| |
| <TD rowspan="6" class="color1-center attack-header1">遠<br>
| |
| 立<br>
| |
| ち</TD>
| |
| <TD class="color1-center">LP</TD>
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| <TD class="color2-center">6</TD>
| |
| <TD class="color2-center">3</TD>
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| <TD class="color2-center">8</TD>
| |
| <TD class="color2-center">+3</TD>
| |
| <TD class="color2-center">+1</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">LM</TD>
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| <TD class="color2-center">○/連打可</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
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| <TR>
| |
| <TD class="color1-center">MP</TD>
| |
| <TD class="color3-center">7</TD>
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| <TD class="color3-center">3</TD>
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| <TD class="color3-center">17</TD>
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| <TD class="color3-center">+2</TD>
| |
| <TD class="color3-center">0</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">LM</TD>
| |
| <TD class="color3-center">○</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">HP</TD>
| |
| <TD class="color2-center">12</TD>
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| <TD class="color2-center">4・4・4</TD>
| |
| <TD class="color2-center">23</TD>
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| <TD class="color2-center">-4</TD>
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| <TD class="color2-center">-6</TD>
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| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">LM</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">LK</TD>
| |
| <TD class="color3-center">6</TD>
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| <TD class="color3-center">3</TD>
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| <TD class="color3-center">10</TD>
| |
| <TD class="color3-center">+4</TD>
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| <TD class="color3-center">+2</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">LM</TD>
| |
| <TD class="color3-center">○/連打可</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">MK</TD>
| |
| <TD class="color2-center">12</TD>
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| <TD class="color2-center">8</TD>
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| <TD class="color2-center">30</TD>
| |
| <TD class="color2-center">-15</TD>
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| <TD class="color2-center">-17</TD>
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| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">LM</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
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| <TR>
| |
| <TD class="color1-center">HK</TD>
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| <TD class="color3-center">9</TD>
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| <TD class="color3-center">4</TD>
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| <TD class="color3-center">25</TD>
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| <TD class="color3-center">-6</TD>
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| <TD class="color3-center">-8</TD>
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| <TD class="color3-center">//</TD>
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| <TD class="color3-center">LM</TD>
| |
| <TD class="color3-center">×</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
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| <TR>
| |
| <TD rowspan="2" class="color1-center attack-header1">特<br>
| |
| 殊</TD>
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| <TD class="color1-center">[[File:F.gif]] + MP</TD>
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| <TD class="color2-center">8</TD>
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| <TD class="color2-center">4(1)3(2)5</TD>
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| <TD class="color2-center">13</TD>
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| <TD class="color2-center">-9</TD>
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| <TD class="color2-center">-11</TD>
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| <TD class="color2-center">//</TD>
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| <TD class="color2-center">LM</TD>
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| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center">2段目以降の攻撃判定は地中に出現</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">[[File:F.gif]] + HP</TD>
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| <TD class="color3-center">12</TD>
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| <TD class="color3-center">15</TD>
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| <TD class="color3-center">24</TD>
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| <TD class="color3-center">-4</TD>
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| <TD class="color3-center">-18</TD>
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| <TD class="color3-center">//</TD>
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| <TD class="color3-center">LM</TD>
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| <TD class="color3-center">×</TD>
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| <TD class="color3-center">ヒット時吹き飛び</TD>
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| </TR>
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| <TR>
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| <TD rowspan="6" class="color1-center attack-header1">Crouching</TD>
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| <TD class="color1-center">LP</TD>
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| <TD class="color2-center">6</TD>
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| <TD class="color2-center">3</TD>
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| <TD class="color2-center">8</TD>
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| <TD class="color2-center">+3</TD>
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| <TD class="color2-center">+1</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">LM</TD>
| |
| <TD class="color2-center">○/連打可</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">MP</TD>
| |
| <TD class="color3-center">8</TD>
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| <TD class="color3-center">6</TD>
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| <TD class="color3-center">21</TD>
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| <TD class="color3-center">-8</TD>
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| <TD class="color3-center">-10</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">LM</TD>
| |
| <TD class="color3-center">×</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">HP</TD>
| |
| <TD class="color2-center">10</TD>
| |
| <TD class="color2-center">14</TD>
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| <TD class="color2-center">20</TD>
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| <TD class="color2-center">Fall</TD>
| |
| <TD class="color2-center">-13</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">L</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">LK</TD>
| |
| <TD class="color3-center">6</TD>
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| <TD class="color3-center">3</TD>
| |
| <TD class="color3-center">6</TD>
| |
| <TD class="color3-center">+5</TD>
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| <TD class="color3-center">+3</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">L</TD>
| |
| <TD class="color3-center">○/連打可</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">MK</TD>
| |
| <TD class="color2-center">7</TD>
| |
| <TD class="color2-center">3</TD>
| |
| <TD class="color2-center">16</TD>
| |
| <TD class="color2-center">0</TD>
| |
| <TD class="color2-center">-2</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">L</TD>
| |
| <TD class="color2-center">○</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">HK</TD>
| |
| <TD class="color3-center">12</TD>
| |
| <TD class="color3-center">8</TD>
| |
| <TD class="color3-center">28</TD>
| |
| <TD class="color3-center">KD</TD>
| |
| <TD class="color3-center">-15</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">LM</TD>
| |
| <TD class="color3-center">×</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="11" class="color3-left"> </TD>
| |
| </TR>
| |
|
| |
| </table>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <table class="data">
| |
|
| |
| <TR>
| |
| <TD colspan="11" class="color1-center attack-name">Jumping Normals</TD>
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| </TR>
| |
| <TR>
| |
| <TD class="color1-center attack-header1"></TD>
| |
| <TD class="color1-center attack-header2">Strenght</TD>
| |
| <TD class="color1-center attack-header3">Startup</TD>
| |
| <TD class="color1-center attack-header4">Active</TD>
| |
| <TD class="color1-center attack-header5">Recovery</TD>
| |
| <TD class="color1-center attack-header6">Hit</TD>
| |
| <TD class="color1-center attack-header7">Guard</TD>
| |
| <TD class="color1-center attack-header8">Gauge Increase<br>
| |
| ((miss/hit/equivalent))</TD>
| |
| <TD class="color1-center attack-header9">Guard Height</TD>
| |
| <TD class="color1-center attack-header10">Cancel</TD>
| |
| <TD class="color1-center attack-header11">Notes</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="6" class="color1-center attack-header1">垂<br>
| |
| 直<br>
| |
| /<br>
| |
| 斜<br>
| |
| め</TD>
| |
| <TD class="color1-center">LP</TD>
| |
| <TD class="color2-center">6</TD>
| |
| <TD class="color2-center">16</TD>
| |
| <TD class="color2-center">3</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">HM</TD>
| |
| <TD class="color2-center">○</TD>
| |
| <TD class="color2-center">Cancel after Startup</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">MP</TD>
| |
| <TD class="color3-center">8</TD>
| |
| <TD class="color3-center">15</TD>
| |
| <TD class="color3-center">7</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">HM</TD>
| |
| <TD class="color3-center">×</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">HP</TD>
| |
| <TD class="color2-center">9</TD>
| |
| <TD class="color2-center">2・2・2・2・2・2・1</TD>
| |
| <TD class="color2-center">7</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">HM</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center">3ヒットした時点でRecoveryへ移行</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">LK</TD>
| |
| <TD class="color3-center">6</TD>
| |
| <TD class="color3-center">15</TD>
| |
| <TD class="color3-center">4</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">HM</TD>
| |
| <TD class="color3-center">○</TD>
| |
| <TD class="color3-center">Cancel after Startup</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">MK</TD>
| |
| <TD class="color2-center">8</TD>
| |
| <TD class="color2-center">8</TD>
| |
| <TD class="color2-center">11</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">HM</TD>
| |
| <TD class="color2-center">×</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">HK</TD>
| |
| <TD class="color3-center">9</TD>
| |
| <TD class="color3-center">5</TD>
| |
| <TD class="color3-center">13</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">HM</TD>
| |
| <TD class="color3-center">×</TD>
| |
| <TD class="color3-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="11" class="color3-left"> </TD>
| |
| </TR>
| |
|
| |
| </table>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <table class="data">
| |
|
| |
| <TR>
| |
| <TD colspan="10" class="color1-center attack-name">Specials</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="5" class="color1-center sp-header1"><B>暗器砲</B><br>
| |
| <br>
| |
| [[File:Qcf.gif]] + P</TD>
| |
| <TD class="color1-center sp-header2">Strenght</TD>
| |
| <TD class="color1-center sp-header3">Startup</TD>
| |
| <TD class="color1-center sp-header4">Active</TD>
| |
| <TD class="color1-center sp-header5">Recovery</TD>
| |
| <TD class="color1-center sp-header6">Hit</TD>
| |
| <TD class="color1-center sp-header7">Guard</TD>
| |
| <TD class="color1-center sp-header8">Gauge Increase<br>
| |
| ((miss/hit/equivalent))</TD>
| |
| <TD class="color1-center sp-header9">Guard Height</TD>
| |
| <TD class="color1-center sp-header10">Notes</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">弱</TD>
| |
| <TD class="color2-center">弾:17</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">Total:51</TD>
| |
| <TD class="color2-center">-1</TD>
| |
| <TD class="color2-center">-3</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">HML</TD>
| |
| <TD rowspan="4" class="color2-left">空中ヒット時KD</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中</TD>
| |
| <TD class="color3-center">弾:18</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">Total:52</TD>
| |
| <TD class="color3-center">-1</TD>
| |
| <TD class="color3-center">-3</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">HML</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強</TD>
| |
| <TD class="color2-center">弾:18</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">Total:52</TD>
| |
| <TD class="color2-center">-1</TD>
| |
| <TD class="color2-center">-3</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">HM</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">ES</TD>
| |
| <TD class="color3-center">弾:17</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">Total:133</TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center">0/ 0/ 0</TD>
| |
| <TD class="color3-center">HML</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="5" class="color1-center sp-header1"><B>旋風舞</B><br>
| |
| <br>
| |
| [[File:Dp.gif]] + P(連打)<br>
| |
| (空中でも使用可<br>
| |
| Kで中断可)</TD>
| |
| <TD class="color1-center sp-header2">Strenght</TD>
| |
| <TD class="color1-center sp-header3">Startup</TD>
| |
| <TD class="color1-center sp-header4">Active</TD>
| |
| <TD class="color1-center sp-header5">Recovery</TD>
| |
| <TD class="color1-center sp-header6">Hit</TD>
| |
| <TD class="color1-center sp-header7">Guard</TD>
| |
| <TD class="color1-center sp-header8">Gauge Increase<br>
| |
| ((miss/hit/equivalent))</TD>
| |
| <TD class="color1-center sp-header9">Guard Height</TD>
| |
| <TD class="color1-center sp-header10">Notes</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">弱</TD>
| |
| <TD class="color2-center">29</TD>
| |
| <TD class="color2-center">78</TD>
| |
| <TD class="color2-center">9</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">HML</TD>
| |
| <TD rowspan="4" class="color2-left">空中ヒット時KD</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中</TD>
| |
| <TD class="color3-center">31</TD>
| |
| <TD class="color3-center">86</TD>
| |
| <TD class="color3-center">1</TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">HML</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強</TD>
| |
| <TD class="color2-center">33</TD>
| |
| <TD class="color2-center">94</TD>
| |
| <TD class="color2-center">1</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">HML</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">ES</TD>
| |
| <TD class="color3-center">31</TD>
| |
| <TD class="color3-center">173</TD>
| |
| <TD class="color3-center">1</TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center"></TD>
| |
| <TD class="color3-center">0/ 0/ 0</TD>
| |
| <TD class="color3-center">HML</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="5" class="color1-center sp-header1"><B>返響器</B><br>
| |
| (GC技)<br>
| |
| <br>
| |
| [[File:Qcb.gif]] + P<br>
| |
| (空中でも使用可)</TD>
| |
| <TD class="color1-center sp-header2">Strenght</TD>
| |
| <TD class="color1-center sp-header3">Startup</TD>
| |
| <TD class="color1-center sp-header4">Active</TD>
| |
| <TD class="color1-center sp-header5">Recovery</TD>
| |
| <TD class="color1-center sp-header6">Hit</TD>
| |
| <TD class="color1-center sp-header7">Guard</TD>
| |
| <TD class="color1-center sp-header8">Gauge Increase<br>
| |
| ((miss/hit/equivalent))</TD>
| |
| <TD class="color1-center sp-header9">Guard Height</TD>
| |
| <TD class="color1-center sp-header10">Notes</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">弱</TD>
| |
| <TD class="color2-center">弾:12</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">Total:41</TD>
| |
| <TD class="color2-center">+4</TD>
| |
| <TD class="color2-center">+2</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">HML</TD>
| |
| <TD rowspan="4" class="color2-left">空中版 着地Recovery:0</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中</TD>
| |
| <TD class="color3-center">弾:13</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">Total:48</TD>
| |
| <TD class="color3-center">-2</TD>
| |
| <TD class="color3-center">-4</TD>
| |
| <TD class="color3-center">//</TD>
| |
| <TD class="color3-center">HML</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強</TD>
| |
| <TD class="color2-center">弾:15</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">Total:55</TD>
| |
| <TD class="color2-center">-7</TD>
| |
| <TD class="color2-center">-9</TD>
| |
| <TD class="color2-center">//</TD>
| |
| <TD class="color2-center">HML</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">ES</TD>
| |
| <TD class="color3-center">弾:15</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">Total:63</TD>
| |
| <TD class="color3-center">0</TD>
| |
| <TD class="color3-center">-2</TD>
| |
| <TD class="color3-center">0/ 0/ 0</TD>
| |
| <TD class="color3-center">HML</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="5" class="color1-center sp-header1"><B>放天撃</B><br>
| |
| <br>
| |
| 相手の近くで<br>
| |
| [[File:Hcb.gif]]> + P</TD>
| |
| <TD class="color1-center sp-header2">Strenght</TD>
| |
| <TD class="color1-center sp-header3">Startup</TD>
| |
| <TD class="color1-center sp-header4">Active</TD>
| |
| <TD class="color1-center sp-header5">Recovery</TD>
| |
| <TD class="color1-center sp-header6">投げ成立</TD>
| |
| <TD class="color1-center sp-header7">Throw Escape</TD>
| |
| <TD class="color1-center sp-header8">Gauge Increase<br>
| |
| (空/当)</TD>
| |
| <TD class="color1-center sp-header9">Guard Height</TD>
| |
| <TD class="color1-center sp-header10">Notes</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">弱</TD>
| |
| <TD class="color2-center">2</TD>
| |
| <TD class="color2-center">1(5)1</TD>
| |
| <TD class="color2-center">43</TD>
| |
| <TD class="color2-center">KD</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">/</TD>
| |
| <TD class="color2-center">投げ</TD>
| |
| <TD rowspan="4" class="color2-left">間合いが遠い場合<br>
| |
| Startup:8<br>
| |
| 投げ空振り中<br>
| |
| 12F目~18F目はInvincible</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">中</TD>
| |
| <TD class="color3-center">2</TD>
| |
| <TD class="color3-center">1(5)1</TD>
| |
| <TD class="color3-center">43</TD>
| |
| <TD class="color3-center">KD</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">/</TD>
| |
| <TD class="color3-center">投げ</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">強</TD>
| |
| <TD class="color2-center">2</TD>
| |
| <TD class="color2-center">1(5)1</TD>
| |
| <TD class="color2-center">43</TD>
| |
| <TD class="color2-center">KD</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">/</TD>
| |
| <TD class="color2-center">投げ</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">ES</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">-</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="10" class="color3-left"> </TD>
| |
| </TR>
| |
|
| |
| </table>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <table class="data">
| |
|
| |
| <TR>
| |
| <TD colspan="9" class="color1-center attack-name"><A name="ex"></A>Supers</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="2" colspan="2" class="color1-center ex-header1"><B>地霊刀</B><br>
| |
| <br>
| |
| [[File:Hcf.gif]]+ KK</TD>
| |
| <TD class="color1-center ex-header2">Startup</TD>
| |
| <TD class="color1-center ex-header3">Active</TD>
| |
| <TD class="color1-center ex-header4">Recovery</TD>
| |
| <TD class="color1-center ex-header5">Hit</TD>
| |
| <TD class="color1-center ex-header6">Guard</TD>
| |
| <TD class="color1-center ex-header7">Guard Height</TD>
| |
| <TD class="color1-center ex-header8">Notes</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color2-center">弾:35</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">Total:85</TD>
| |
| <TD class="color2-center">KD</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">HML</TD>
| |
| <TD class="color2-left"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="4" class="color1-center ex-lv-header1"><B>天雷破</B><br>
| |
| <br>
| |
| LK HK MP MP [[File:Up.gif]]</TD>
| |
| <TD class="color1-center ex-lv-header2">攻撃</TD>
| |
| <TD class="color1-center ex-header2">Startup</TD>
| |
| <TD class="color1-center ex-header3">Active</TD>
| |
| <TD class="color1-center ex-header4">Recovery</TD>
| |
| <TD class="color1-center ex-header5">Hit</TD>
| |
| <TD class="color1-center ex-header6">Guard</TD>
| |
| <TD class="color1-center ex-header7">Guard Height</TD>
| |
| <TD class="color1-center ex-header8">Notes</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">分銅</TD>
| |
| <TD class="color2-center">16</TD>
| |
| <TD class="color2-center">2</TD>
| |
| <TD class="color2-center">72</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">立</TD>
| |
| <TD rowspan="3" class="color2-center">鉄球の跳ねる方向はランダム<br>
| |
| (上から落下する位置は一定)</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">地震</TD>
| |
| <TD class="color3-center">20</TD>
| |
| <TD class="color3-center">10</TD>
| |
| <TD class="color3-center">-</TD>
| |
| <TD class="color3-center">Fall</TD>
| |
| <TD class="color3-center">-49</TD>
| |
| <TD class="color3-center">L</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">鉄球</TD>
| |
| <TD class="color2-center">22 (初弾)</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">-</TD>
| |
| <TD class="color2-center">KD</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">HML</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="9" class="color3-left"> </TD>
| |
| </TR>
| |
|
| |
| </table>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <table class="data">
| |
|
| |
| <TR>
| |
| <TD colspan="9" class="color1-center attack-name">Throws</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="2" class="color1-center throw-header1">Close [[File:B.gif]] or [[File:F.gif]] + MP or HP</TD>
| |
| <TD class="color1-center throw-header2">Startup</TD>
| |
| <TD class="color1-center throw-header3">Active</TD>
| |
| <TD class="color1-center throw-header4">Recovery</TD>
| |
| <TD class="color1-center throw-header5">投げ成立</TD>
| |
| <TD class="color1-center throw-header6">Throw Escape</TD>
| |
| <TD class="color1-center throw-header7">Gauge Increase</TD>
| |
| <TD class="color1-center throw-header8">投げ方向</TD>
| |
| <TD class="color1-center throw-header9">Notes</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color2-center">2</TD>
| |
| <TD class="color2-center">1(5)1</TD>
| |
| <TD class="color2-center">43</TD>
| |
| <TD class="color2-center">KD</TD>
| |
| <TD class="color2-center">+29</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">後方</TD>
| |
| <TD class="color2-center">K投げと同じ</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="2" class="color1-center throw-header1">Close [[File:B.gif]] or [[File:F.gif]] + MK or HK</TD>
| |
| <TD class="color1-center throw-header2">Startup</TD>
| |
| <TD class="color1-center throw-header3">Active</TD>
| |
| <TD class="color1-center throw-header4">Recovery</TD>
| |
| <TD class="color1-center throw-header5">投げ成立</TD>
| |
| <TD class="color1-center throw-header6">Throw Escape</TD>
| |
| <TD class="color1-center throw-header7">Gauge Increase</TD>
| |
| <TD class="color1-center throw-header8">投げ方向</TD>
| |
| <TD class="color1-center throw-header9">Notes</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color2-center">2</TD>
| |
| <TD class="color2-center">1(5)1</TD>
| |
| <TD class="color2-center">43</TD>
| |
| <TD class="color2-center">KD</TD>
| |
| <TD class="color2-center">+29</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">後方</TD>
| |
| <TD class="color2-center">P投げと同じ</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="9" class="color3-left">投げ空振り中の12F目~18F目はInvincible</TD>
| |
| </TR>
| |
|
| |
| </table>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <table class="data">
| |
|
| |
| <TR>
| |
| <TD colspan="9" class="color1-center attack-name"><A name="throw-air"></A>Air Throw</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="2" class="color1-center throw-header1">お互い空中&相手の近くで<br>
| |
| [[File:Up.gif]]以外 + MP or HP</TD>
| |
| <TD class="color1-center throw-header2">Startup</TD>
| |
| <TD class="color1-center throw-header3">Active</TD>
| |
| <TD class="color1-center throw-header4">Recovery</TD>
| |
| <TD class="color1-center throw-header5">投げ成立</TD>
| |
| <TD class="color1-center throw-header6">Throw Escape</TD>
| |
| <TD class="color1-center throw-header7">Gauge Increase</TD>
| |
| <TD class="color1-center throw-header8">投げ方向</TD>
| |
| <TD class="color1-center throw-header9">Notes</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color2-center">1</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">KD</TD>
| |
| <TD class="color2-center">不可</TD>
| |
| <TD class="color2-center"></TD>
| |
| <TD class="color2-center">レバー</TD>
| |
| <TD class="color2-center"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="9" class="color3-left"> </TD>
| |
| </TR>
| |
|
| |
| </table>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <br>
| |
| <table class="data">
| |
|
| |
| <TR>
| |
| <TD colspan="7" class="color1-center attack-name">追い討ち攻撃</</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD rowspan="3" class="color1-center pursuit-header1">相手KD or Fall時に<br>
| |
| <br>
| |
| [[File:Up.gif]]要素 + K</TD>
| |
| <TD class="color1-center pursuit-header2">Strenght</TD>
| |
| <TD class="color1-center pursuit-header3">Startup</TD>
| |
| <TD class="color1-center pursuit-header4">Active</TD>
| |
| <TD class="color1-center pursuit-header5">Recovery</TD>
| |
| <TD class="color1-center pursuit-header6">Gauge Increase<br>
| |
| (空/当)</TD>
| |
| <TD class="color1-center pursuit-header7">Notes</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">ノーマル</TD>
| |
| <TD class="color2-center">28</TD>
| |
| <TD class="color2-center">5</TD>
| |
| <TD class="color2-center">着地1</TD>
| |
| <TD class="color2-center">/</TD>
| |
| <TD rowspan="2" class="color2-left"></TD>
| |
| </TR>
| |
| <TR>
| |
| <TD class="color1-center">ES</TD>
| |
| <TD class="color3-center">28</TD>
| |
| <TD class="color3-center">5</TD>
| |
| <TD class="color3-center">着地1</TD>
| |
| <TD class="color3-center">0/ 0</TD>
| |
| </TR>
| |
| <TR>
| |
| <TD colspan="7" class="color3-left"> </TD>
| |
| </TR>
| |
|
| |
| </table>
| |
|
| |
| = Match-ups =
| |
|
| |
|
|
| |
|
| Back to - [[Night Warriors: Darkstalkers' Revenge]]
| | {{Navbox-VHUNT}} |
| [[Category:Night Warriors: Darkstalkers' Revenge]] | | [[Category:Night Warriors: Darkstalkers' Revenge]] |