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(added health bar reference for minimum SA3/CA damage scaling) |
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7. '''Super Art Gauge:''' Spend this gauge to perform a devastating Super Art. Every attack that lands will fill up the Super Art gauge, and you can fill it up to 3 stocks. Super Art gauge also carries over between rounds. | 7. '''Super Art Gauge:''' Spend this gauge to perform a devastating Super Art. Every attack that lands will fill up the Super Art gauge, and you can fill it up to 3 stocks. Super Art gauge also carries over between rounds. | ||
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| Lock || [[File:SF6_icon_lock.png|x35px|class=sc-img-responsive]] || Appears when '''Drive Impact''' connects against the opponent in a true blockstring. Cornered opponents will bounce off as though blocking a midscreen Drive Impact (no Wall Splat). | | Lock || [[File:SF6_icon_lock.png|x35px|class=sc-img-responsive]] || Appears when '''Drive Impact''' connects against the opponent in a true blockstring. Cornered opponents will bounce off as though blocking a midscreen Drive Impact (no Wall Splat). | ||
|} | |} | ||
<big>'''Health Bar References to calculate SA3/CA Damage at Minimum Scaling'''</big><br>Note: At minimum scaling, Akuma's Raging Demon deals ~24%; depending on Medal count, Manon's SA3 deals 20~23% and CA deals 23~26% | |||
[[File:SF6_Health_Bars_SA3_Scaling.png|class=sc-img-responsive]] | |||
{{Navbox-SF6}} | {{Navbox-SF6}} | ||
[[Category: Street Fighter 6]] | [[Category: Street Fighter 6]] |
Revision as of 00:40, 14 August 2024
Battle HUD
1. Vitality Gauge: Indicates the health remaining for each character.
2. Drive Gauge: Drive gives you the ability to perform various actions in SF6. When this gauge is empty, it turns gray and begins slowly replenishing. The fighter will enter Burnout and will not be able to use Drive-related techniques until the gauge is fully replenished.
3. Timer: Indicates the time remaining in the round.
4. Round Count: Indicates the current round count. The type of icon indicates how the round was won.
5. Attribute Icon: Some characters have unique icons that indicate some property. Examples include Kimberly's Spray Can stock, Ryu's Denjin charge, and Juri's Fuha stock.
6. Character Icon: Indicates the character and control type (Classic/Modern/Dynamic) being used.
7. Super Art Gauge: Spend this gauge to perform a devastating Super Art. Every attack that lands will fill up the Super Art gauge, and you can fill it up to 3 stocks. Super Art gauge also carries over between rounds.
Health Bar References to calculate SA3/CA Damage at Minimum Scaling
Note: At minimum scaling, Akuma's Raging Demon deals ~24%; depending on Medal count, Manon's SA3 deals 20~23% and CA deals 23~26%