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* '''IMPORTANT NOTE''': Poison does do some damage (420 for the full duration), but it's purpose is to extend combos so don't go full marsupial because it's on you | * '''IMPORTANT NOTE''': Poison does do some damage (420 for the full duration), but it's purpose is to extend combos so don't go full marsupial because it's on you | ||
* A.K.I.'s is especially good at snowballing from small hits with her great meterless oki and Toxic Blossom leading to huge burst damage from even seemingly innocuous hits. | * A.K.I.'s is especially good at snowballing from small hits with her great meterless oki and Toxic Blossom leading to huge burst damage from even seemingly innocuous hits. | ||
* Her pokes are strong but often don't cancel | * Her pokes are strong but often don't cancel: | ||
** {{clr|M|5MK}} controls the midrange well with a solid hitbox and long range | ** {{clr|M|5MK}} controls the midrange well with a solid hitbox and long range | ||
** {{clr|M|2MK}} and {{clr|H|6HK}} are +1 and +2 on block respectively and greatly benefit from Drive Rush, {{clr|H|6HK}} crushes lows so be careful checking with lows | ** {{clr|M|2MK}} and {{clr|H|6HK}} are +1 and +2 on block respectively and greatly benefit from Drive Rush, {{clr|H|6HK}} crushes lows so be careful checking with lows | ||
** {{clr|L|236LP}} goes '''MILES''', poisons on hit, and knocks down on {{clr|PC|Punish Counter}} and Toxic Blossom, it does beat one hit of fireballs but is a subpar for that purpose | ** {{clr|L|236LP}} goes '''MILES''', poisons on hit, and knocks down on {{clr|PC|Punish Counter}} and Toxic Blossom, it does beat one hit of fireballs but is a subpar for that purpose | ||
* Be aware her weird neutral skips too: | |||
** Coward Crouch Dive is an effective anti-fireball tool, she has to commit to Coward Crouch early in order for it to punish making it slightly predictive | |||
** {{clr|OD|214KK}} is a great surprise approach tool that is {{sf6-adv|P|+2}} on block, hard to anti air, you can't DI it by ducking the first few hits like the meterless ones\ | |||
** Her bubble ({{clr|L|214LP}}) is a very slow fireball in both speed and frame data making it great to {{clr|DR|Drive Rush}} behind but vulnerable to jump ins unless she spends an extra 2 bricks on {{clr|OD|236KK}} | |||
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Revision as of 00:16, 1 August 2024
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Matchup Favorability
Favorability ratings are based on data collected by @CatCammy6 on Twitter based on ranked matches of similarly-skilled high rank players. This should not be taken as 100% factual, as even highly ranked players may lack information due to the rarity of certain matchups. These stats may also differ from those found at other levels of play. |
Do take serious note of the above warning. Online Win Rate data is valuable but not to be 100% relied upon due to various factors including, but not limited to: the best players playing different characters, larger population of lower level players, lack of information, and so on.
Additionally, no match up chart is going to be perfect. A matchup that is seen to be advantageous by the community might not work for you or vice versa.
The favorability of a MU is divided between Ranked data and theoretical community ideas.
Click the character's portrait to open their Wiki page.
A.K.I.

She seems intimidating, but once you get past the initial strangeness it's pretty even:
- IMPORTANT NOTE: Poison does do some damage (420 for the full duration), but it's purpose is to extend combos so don't go full marsupial because it's on you
- A.K.I.'s is especially good at snowballing from small hits with her great meterless oki and Toxic Blossom leading to huge burst damage from even seemingly innocuous hits.
- Her pokes are strong but often don't cancel:
- 5MK controls the midrange well with a solid hitbox and long range
- 2MK and 6HK are +1 and +2 on block respectively and greatly benefit from Drive Rush, 6HK crushes lows so be careful checking with lows
- 236LP goes MILES, poisons on hit, and knocks down on Punish Counter and Toxic Blossom, it does beat one hit of fireballs but is a subpar for that purpose
- Be aware her weird neutral skips too:
- Coward Crouch Dive is an effective anti-fireball tool, she has to commit to Coward Crouch early in order for it to punish making it slightly predictive
- 214KK is a great surprise approach tool that is +2 on block, hard to anti air, you can't DI it by ducking the first few hits like the meterless ones\
- Her bubble (214LP) is a very slow fireball in both speed and frame data making it great to Drive Rush behind but vulnerable to jump ins unless she spends an extra 2 bricks on 236KK
Akuma
Blanka
Cammy
Chun-Li

Serenity Stream stance will low-profile the following moves:
- 5LP, 5HP, j.MP, 236P (all), 214LK, 214HK (1st hit), SA1
Dee Jay
Dhalsim
Ed
E.Honda
Guile
Jamie
JP

OD Amnesia Bombs:
- After blocking/parrying the first bomb, instant j.MP/j.MK makes the second bomb whiff
- Be careful if JP is nearby, as he can hit you during your prejump frames for a combo
Juri
Ken
Kimberly
Lily
Luke
M.Bison
Manon
Marisa
Rashid
Ryu
Zangief