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{{SF6-MU-2Row | {{clr|OD|[2]8KK}}<br>(OD Jackknife Maximum) | {{clr|DR|[2]}} Walk back, {{clr|H|2HP}} Forced Knockdown, {{clr|OD|j.236PP}} ... | {{SF6-MU-2Row | {{clr|OD|[2]8KK}}<br>(OD Jackknife Maximum) | {{clr|DR|[2]}} Walk back, {{clr|H|2HP}} Forced Knockdown, {{clr|OD|j.236PP}} ... | ||
}} | }} | ||
{{SF6-MU-2Row | {{clr|SA|SA2}} | {{clr|DR|[2]}} {{clr|H|2HP}} > {{clr|L|236LP}}{{clr|12|*}}, {{clr|OD|j.236PP}} ... | {{SF6-MU-2Row | {{clr|SA|SA2}} | {{clr|DR|[1]}} {{clr|H|2HP}}{{clr|12|*}} > {{clr|L|Delayed 236K~LK}}, {{clr|DR|DR~}}{{clr|H|2HP}} > {{clr|L|236K~LK}} ...<br> | ||
* Can safely use a meaty {{clr|L|2LP}} before | {{clr|DR|[2]}} {{clr|H|2HP}} > {{clr|L|236LP}}{{clr|12|*}}, {{clr|OD|j.236PP}} ... | ||
* Can safely use a meaty {{clr|L|2LP}} before blocking {{clr|SA|SA2}} | |||
}} | }} | ||
{{SF6-MU-2Row | {{clr|SA|SA3}} | {{clr|DR|[2]}} {{clr|H|2HP}} > {{clr|L|236LP}}{{clr|12|*}}, {{clr|OD|j.236PP}} ... | {{SF6-MU-2Row | {{clr|SA|SA3}} | {{clr|DR|[2]}} {{clr|H|2HP}} > {{clr|L|236LP}}{{clr|12|*}}, {{clr|OD|j.236PP}} ... |
Revision as of 07:45, 10 July 2024
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Matchup Favorability
Favorability ratings are based on data collected by @CatCammy6 on Twitter based on ranked matches of similarly-skilled high rank players. This should not be taken as 100% factual, as even highly ranked players may lack information due to the rarity of certain matchups. These stats may also differ from those found at other levels of play. |
Click the character's portrait to open their Wiki page.
A.K.I.

Important Punishes:
- 2HP -
Safe Jump setups to watch for:
- ?
Spraycan Setup - Reversal Baits:
A.K.I.'s Reversal | Punish Starter |
---|---|
SA1 | [1] Dash + 2HP* > 236K~LK, DR~2HP > 236K~LK ... [2] 2HP > 236LP*, j.236PP ... |
SA3 | [1] Dash + 2HP* > 236K~LK, DR~2HP > 236K~LK ... [2] 5MP > 236LP*, j.236PP ... |
236KK Escape | Immediate Throw punishes reversal OD Snake Step, juggles into spraycan
|
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK, DR~2HP > 236K~LK ...
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
A.K.I.'s Super | Kimberly's Options |
---|---|
SA1 | Kimberly SA1 wins |
SA2 | Kimberly SA3 wins from around max 5MK range At very close range, can interrupt with CH 2MP, 5HP (no invincibility) |
SA3 | Kimberly SA1 wins |
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 2LP (+13) | 236LP (+3) / SA1 / SA3 / Microwalk 5MK |
Trade vs. 5LK (+10) | 236LP (+3) / SA1 / SA3 |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | A.K.I.'s 4f Normal |
---|---|
2LK~5LP, 5HP | 2LP |
2LK~2LK, 5HP | 5LK, 2LP |
Akuma

Important Punishes:
- 2HK -
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Akuma's Reversal | Punish Starter |
---|---|
623PP (OD Gou Shoryuken) |
[2] Walk + 2HP Forced Knockdown, j.236PP ...
|
SA1 | [1] nj.HP, 2HP* > 236K~LK, DR~2HP > 236K~LK ... [1] (Parry for meter), 5MP* > 236K~LK, DR~2HP > 236K~LK ...
|
SA2 | [1] Walk/Dash + 2HP* > 236K~LK, DR~2HP > 236K~LK ... |
SA3 | [1] Walk/Dash + 2HP* > 236K~LK, DR~2HP > 236K~LK ... [2] 2HP > 236LP*, j.236PP ... |
CA Demon | Loses to meaty strike/throw, but be careful if blocking to bait other reversals
|
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
Akuma's Super | Kimberly's Options |
---|---|
SA1 | Kim should neutral jump for a full punish |
SA2 | Kim SA1 wins |
SA3 | Kim SA1 wins |
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 5LP (+14) | 236LP (+5) / SA1 / SA3 / Microwalk 5MK |
Trade vs. 2LP (+12) | 236LP (+5) / SA1 / SA3 |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Akuma's 4f Normal |
---|---|
2LK~2LK, 5HP | 5LP, 2LP |
Blanka

NOTE: The Instant Overhead j.LK corner spraycan setup does NOT work against Blanka because his head hurtbox is shifted backward.
Important Punishes:
- 2HK -
- SA3 Raw Activation - can't jump out; whiff 214LK to dodge (leaves Kimberly +13)
Safe Jump setups to watch for:
- 2PP~P Launch, DR~5LK > 2PP~K Raid Jump
Spraycan Setup - Reversal Baits:
Blanka's Reversal | Punish Starter |
---|---|
[2]8KK (OD Vertical Roll) |
[1] Walk + 2HP* > 236K~LK, DR~2HP > 236K~LK ...
|
j.[4]6P/j.[4]6PP (Aerial Rolling Attack) |
All versions punish Throw, and escape the Spraycan explosion on hit OD version escapes the explosion even on block |
SA1 | [1] Walk + 2HP* > 236K~LK, DR~2HP > 236K~LK ...
|
SA3 | [1] Walk + 2HP* > 236K~LK, DR~2HP > 236K~LK ... [2] 2HP > 236LP*, j.236PP ... |
Drive Reversal (Wakeup) |
[1] Block, 5MP* > 236K~LK, DR~2HP > 236K~LK ...
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
Blanka's Super | Kimberly's Options |
---|---|
SA1 | Kim SA2 whiffs over Blanka for full punish (or hits Blanka from farther out)
|
SA3 | Whiff 214LK (+13) and punish with 5HP combo
|
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 5LK (+12) | 236LP (+5, links to 5LK) / SA1 / SA3 |
Spacing Traps vs. 4f Normals:
- N/A
Cammy

Important Punishes:
- 2HK -
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Cammy's Reversal | Punish Starter |
---|---|
623KK (OD Cannon Spike) |
[1] Walk + 2HP* > 236K~LK, DR~2HP > 236K~LK ... [2] Immediate 236K~LK*, DR~2HP > 236K~LK, DR~2HP > 236K~LK ... |
Instant j.214KK (OD Cannon Strike) |
If Cammy avoids a throw with this, she can dodge the explosion with 4MP~HK
|
SA1 | Standard 5HP punish |
SA2 | [1] Parry, Dash + 2HP* > 236K~LK, DR~2HP > 236K~LK ...
|
SA3 | Standard 5HP punish |
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
Cammy's Super | Kimberly's Options |
---|---|
SA1 | Kim SA1 wins |
SA2 | Can avoid the attack for a full punish
|
SA3 | Kim Delayed SA1 wins
|
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 5LP (+13) | 236LP (+5, links to 5LK) / SA1 / SA3 / Microwalk 5MK |
Trade vs. 2LP (+13) | 236LP (+4, links to 2LP) / SA1 / SA3 / Microwalk 5MK |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Cammy's 4f Normal |
---|---|
2LK~2LK, 5HP | 5LP, 2LP |
Chun-Li

Important Punishes:
- 2HK - Difficult to punish if well spaced (-7)
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Chun-Li's Reversal | Punish Starter |
---|---|
22KK (OD Tensho Kicks) |
[2] 2HP > 236LP*, j.236PP ... |
j.236K (Aerial Lightning Kicks) |
Chun-Li can punish a Throw mixup attempt, but explosion will punish any combo longer than 2LP > SA3 |
SA1 | [1] Immediate 5MP* > 236K~LK, DR~2HP > 236K~LK ...
|
SA2 | [2] Immediate j.236PP when explosion hits during 2nd set of kicks
|
SA3 | [1] Immediate 236K~LK*, DR~2HP > 236K~LK ... [2] Immediate j.236PP when explosion hits near end of blockstun |
Drive Reversal (Wakeup) |
[1] Block, then slightly delayed *236K~LK, DR~2HP > 236K~LK ... Block, then 5MP into Free Juggle Explosion* (not worth spending meter on j.236PP)
|
Drive Reversal (Blockstun) |
Explosion* starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
Chun-Li's Super | Kimberly's Options |
---|---|
SA1 | Kim SA2 whiffs over Chun-Li from close range (full punish)
|
SA2 | Kim should jump forward for a full punish
|
SA3 | Kim SA1 wins |
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 5LP (+13) | 236LP (+5, links to 5LK) / SA1 / SA3 |
Trade vs. 2LP (+14) | 236LP (+3) / SA1 / SA3 / Microwalk 5MK |
Whiff vs. 2LK (no Trade) | - |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Chun-Li's 4f Normal |
---|---|
2LK~2LP, 5HP 5LP~5LP, 5HP 2LK~5LP, 5HP |
2LP, 2LK |
2LK~2LK, 5HP | 5LP, 2LP, 2LK |
Serenity Stream stance will low-profile the following moves:
- 5LP
- 214K (all)
- j.214K (TK version; can still hit if used late in jump arc)
Dee Jay

Important Punishes:
- 2HK -
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Dee Jay's Reversal | Punish Starter |
---|---|
[2]8KK (OD Jackknife Maximum) |
[2] Walk back, 2HP Forced Knockdown, j.236PP ... |
SA2 | [1] 2HP* > Delayed 236K~LK, DR~2HP > 236K~LK ... [2] 2HP > 236LP*, j.236PP ...
|
SA3 | [2] 2HP > 236LP*, j.236PP ... |
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
Dee Jay's Super | Kimberly's Options |
---|---|
SA1 | Interrupt with CH 5LP, 5MP~HP if close enough
|
SA2 | Kim should neutral jump for a full punish
|
SA3 | Kim SA1 wins |
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 5LP (+15) | 236LP (+5, links to 5LK) / SA1 / SA3 / Microwalk 5MK |
Stand blocking 6MK leaves Dee Jay only +1, so you can jab if you expect a throw. Crouch blocking makes his mixup much stronger.
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Dee Jay's 4f Normal |
---|---|
2LK~2LK, 5HP | 5LP |
Dhalsim

Important Punishes:
- 2HK -
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Dhalsim's Reversal | Punish Starter |
---|---|
j.6KKK/4KKK (Air Teleport) |
If used to escape meaty Throw, can punish on reaction with 2HP Forced Knockdown
|
SA1 | Dhalsim can use this if he predicts a Throw, but loses to meaty strikes. Example punishes:
|
SA2 | [1] slight delay 2HP > 236LP*, DR~2HP > 236K~LK ...
|
SA3 | [1] 2HP* > delay 236K~LK, DR~2HP > 236K~LK ... [2] 2HP > 236LP*, j.236PP ...
|
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
Dhalsim's Super | Kimberly's Options |
---|---|
SA1 | CH 2MP, 5HP at close range, or use SA1 if preferred
|
SA2 | Use a crouching button to start a punish that avoids the downward projectile, or do a delayed Punish Counter Throw
|
SA3 | Kim Delayed SA1 wins (must know the proper timing; cannot react to the Super freeze ending)
|
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 5LP (+13) | 236LP (+5, links to 5LK) / SA1 / SA3 |
Whiff vs. 2LK (no Trade) | - |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Dhalsim's 4f Normal |
---|---|
2LK~2LP, 5HP 5LP~5LP, 5HP 2LK~5LP, 5HP 2LK~2LK, 5HP |
5LP |
Ed

Important Punishes:
- 2HP -
Safe Jump setups to watch for:
- 5MP~HP > 214HP (anywhere)
- Corner 214LP/214MP (low-height juggle)
Spraycan Setup - Reversal Baits:
Ed's Reversal | Punish Starter |
---|---|
623PP (OD Psycho Uppercut) |
[2] 5MP*, j.236PP ...
|
SA1 | [2] Immediate j.236PP when explosion connects on Hit or Block |
SA3 | [1] Walk + 2HP* > 236K~LK, DR~2HP > 236K~LK ... [2] 2HP > 236LP*, j.236PP ... |
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
Ed's Super | Kimberly's Options |
---|---|
SA1 | Kim should forward jump and land for a full 5HP punish
|
SA2 | Kim SA3 wins from ~1/3 screen or closer; if in range, CH 2MP, 5HP can interrupt
|
SA3 | Kim Delayed SA1 wins; can also whiff SA2 at close range, then 236K~MK punish
|
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 5LP (+14) | 236LP (+4, links to 2LP) / SA1 / SA3 / Microwalk 5MK |
Whiff vs. 2LP (no Trade) | - |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Ed's 4f Normal |
---|---|
2LK~2LP, 5HP 5LP~5LP, 5HP 2LK~5LP, 5HP |
5LP |
2LK~2LK, 5HP | 2LP, 5LP |
E.Honda

Important Punishes:
- 2HK -
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
E. Honda's Reversal | Punish Starter |
---|---|
[4]6PP (OD Sumo Headbutt) |
[1] 2HP* > 236K~LK, DR~2HP > 236K~LK ...
|
SA1 | [2] 2HP > 236LP*, j.236PP ... |
SA2 | [2] 2HP*, j.236PP ... |
SA3 | PARRY, then 5MP* > 236K~LK, DR~2HP > 236K~LK ...
|
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
E. Honda's Super | Kimberly's Options |
---|---|
SA1 | Kim SA1 wins |
SA2 | Kim should back jump and land for a full 5HP punish
|
SA3 | Kim SA1 wins |
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 2LP (+11) | 2HK / 236LP (+3) / SA1 / SA3 / Microwalk 5MK
|
Trade vs. 5LK (+12) | 236LP (+5) / SA1 / SA3 |
Spacing Traps vs. 4f Normals:
- N/A
Guile

Important Punishes:
- 2HK -
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Guile's Reversal | Punish Starter |
---|---|
[2]8KK (OD Somersault Kick) |
[1] After Guile lands, 2HP* > 236K~LK, DR~2HP > 236K~LK ... [2] 2HP Forced Knockdown, j.236PP ...
|
SA1 | [1] nj.HP, 5HP* > 236K~LK, DR~2HP > 236K~LK ...
Meter Gain: Parry, 5MP* > 236K~LK, DR~2HP > 236K~LK ...
|
SA3 | [1] Land, 2HP* > 236K~LK, DR~2HP > 236K~LK ... [2] 2HP Forced Knockdown, j.236PP ... |
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
Guile's Super | Kimberly's Options |
---|---|
SA1 | Kim can forward jump and punish the horizontal version; SA3 also wins
|
SA3 | Kim SA1 whiffs under Guile (+18); can punish with 236K~MK or SA2 midscreen, or a full combo in the corner
|
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 2LP (+12) | 236LP (+5, links to 5LK) / SA1 / SA3 |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Guile's 4f Normal |
---|---|
2LK~2LK, 5HP | 2LP |
Jamie

Important Punishes:
- 2HK -
- 214PP + 2 Drinks - immediate DR~5HK, 5HK, 5MP punish
- Must not back rise (don't hold DR input early)
- Immediate SA1 or 236K~MK also works if no Drive meter
Safe Jump setups to watch for:
- Corner 623LK, DL2 236LK, or grounded 214HP
Spraycan Setup - Reversal Baits:
Jamie's Reversal | Punish Starter |
---|---|
623KK (OD Arrow Kick) |
[1] Dash + slight delay 2HP* > 236K~LK, DR~2HP > 236K~LK ... [2] 2HP > 236LP*, j.236PP ... |
j.214K (Luminous Dive Kick) |
Punishes Kimberly's Throw mixup; on hit, Jamie avoids the explosion
|
SA1 | Block or Forward Jump, then standard 5HP punish
|
SA3 | [1] PARRY, then 2HP* > 236K~LK, DR~2HP > 236K~LK ...
|
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
Jamie's Super | Kimberly's Options |
---|---|
SA1 | Kim should neutral jump and land for a full 5HP punish (walk forward for a while to regain Drive meter)
|
SA3 | Kim should neutral jump and land for a full 5HP punish
|
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 2LP (+12) | 236LP (+5, links to 5LK) / SA1 / SA3 |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Jamie's 4f Normal |
---|---|
2LK~5LP, 5HP 2LK~2LK, 5HP |
2LP |
JP

Important Punishes:
- 2HK -
- 3HP -
- SA2 Raw Activation - Can punish with 12f counter-hit attack after freeze (depends on range; SA1 reaches the farthest)
Safe Jump setups to watch for:
OD Amnesia Bombs:
- After blocking/parrying the first bomb, instant j.MP makes the second bomb whiff
- Be careful if JP is nearby, as he can hit you during your prejump frames for a combo
Spraycan Setup - Reversal Baits:
JP's Reversal | Punish Starter |
---|---|
22KK (OD Amnesia) |
[2] Whiff: wait ~1/2 second, 2HP > 236LP*, j.236PP ... Counter: Kimberly has frame advantage after Lights or 2MP (but Spraycan explosion is no longer useful)
|
SA1 | [1] 2HP* > 236K~LK, DR~2HP > 236K~LK ...
|
SA3 | [1] Microwalk + 2HP* > 236K~LK, DR~2HP > 236K~LK ... |
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
JP's Super | Kimberly's Options |
---|---|
SA1 | Kim SA2 whiffs over JP at close range for a strict Walk + 5HP/5MK punish
|
SA2 | Interrupt the raw activation if close enough
|
SA3 | Kim should neutral jump to avoid chip, then full punish after landing
|
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 2LP (+11) | SA1 / SA3 |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | JP's 4f Normal |
---|---|
2LK~2LK, 5HP | 2LP |
Juri

Important Punishes:
- 2HK -
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Juri's Reversal | Punish Starter |
---|---|
623PP (OD Tensenrin) |
[2] 2HP Forced Knockdown, j.236PP ...
|
j.MP > j.214K~K (Shiku-Sen~Shiren-sen) |
Punishes Kimberly's Throw mixup and escapes the explosion
|
SA1 | [0~2] Wait for explosion, then instant j.236P/j.236PP
|
SA3 | [1] Delay 2HP* > 236K~LK, DR~2HP > 236K~LK ... [2] 2HP > 236LP*, j.236PP ... |
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
Juri's Super | Kimberly's Options |
---|---|
SA1 | Kim SA3 wins at closer ranges
|
SA2 | At close range, Kim can punish with CH 2MP, 5HP regardless of whether Juri does the dash attack
|
SA3 | Kim SA1 wins |
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 2LP (+13) | 236LP (+3 / SA1 / SA3 / Microwalk 5MK |
Trade vs. 5LP (+12) | 236LP (+5, links to 5LK) / SA1 / SA3 |
Be careful pressing your advantage on Spraycan setups if Juri has 3 bars of Super stocked. Many Juri players will exploit the fact that Kimberly players want to press their advantage, knowing that they get a combo even after Juri's 623PP.
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Juri's 4f Normal |
---|---|
2LK~2LP, 5HP 5LP~5LP, 5HP 2LK~5LP, 5HP 2LK~2LK, 5HP |
5LP, 2LP |
Ken

Important Punishes:
- 2HK -
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Ken's Reversal | Punish Starter |
---|---|
623PP (OD Shoryuken) |
Standard 5HP punish |
SA1 | [1] Walk + 2HP* > Delay 236K~LK, DR~2HP > 236K~LK ... [2] 5MP > 236LP*, j.236PP ... |
SA3 | Standard 5HP punish after landing |
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
Ken's Super | Kimberly's Options |
---|---|
SA1 | Kim SA1 wins |
SA2 | Kim SA1 wins, but at close range she can mash CH 2LP to interrupt |
SA3 | Kim Delayed SA1 wins (but very precise timing) |
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 5LP (+14) | 236LP (+5, links to 5LK) / SA1 / SA3 |
Trade vs. 2LP (+12) | 236LP (+5, links to 5LK) / SA1 / SA3 |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Ken's 4f Normal |
---|---|
2LK~2LP, 5HP 5LP~5LP, 5HP 2LK~5LP, 5HP |
2LP |
2LK~2LK, 5HP | 2LP, 5LP |
Kimberly

Important Punishes:
- 2HK - 2HK, 236LP, or SA3
- No punish if perfectly spaced at max range
Safe Jump setups to watch for:
- Corner juggles into 6HK~j.HP
- 5MP~HP > 236K~MK - can set up midscreen safe jump (but requires frame-perfect timing)
Spraycan Setup - Reversal Baits:
Ken's Reversal | Punish Starter |
---|---|
j.214KK (OD Air Senpukyaku) |
Punishes Throw attempt; if successful, she can avoid spraycan with immediate 214HK or 2HP > SA2/SA3
|
SA1 | [1] 2HP* > Delay 236K~LK, DR~2HP > 236K~LK ... [2] 2HP > 236LP*, j.236PP ... |
SA3 | [1] 2HP* > Delay 236K~LK, DR~2HP > 236K~LK ... |
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
Kimberly's Super (Opponent) |
Kimberly's Options (Self) |
---|---|
SA1 | Kim should jump back, then Walk + 5HP for a full punish
|
SA2 | Kim has several options to beat this non-invincible Super without spending meter
|
SA3 | Kim SA1 wins |
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 2LP (+14) | 236LP (+3) / SA1 / SA3 / Microwalk 5MK |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | JP's 4f Normal |
---|---|
2LK~2LK, 5HP | 2LP |
Lily

Important Punishes:
- 2HK -
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Lily's Reversal | Punish Starter |
---|---|
623PP (OD Tomahawk Buster) |
Standard 5HP punish; can keep Lily cornered with immediate Run~Stop out of the corner first
|
j.PP/j.PPP (Condor Dive) |
Lily whiffs vs. crouch block, lands on explosion vs. stand block
|
SA1 | [0~2] Wait for explosion, then instant j.236P/j.236PP
|
SA2 | Standard 5HP punish [1] 2HP Forced Knockdown > 236K~LK, DR~2HP > 236K~LK ... |
SA3 | [1] nj.HP, 2HP* > 236K~LK, DR~2HP > 236K~LK ...
|
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
Lily's Super | Kimberly's Options |
---|---|
SA1 | Kim should neutral jump and land for a full punish
|
SA2 | No escape (Lily has too much invincibility) |
SA3 | Kim should neutral jump and land for a full punish |
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 5LK (+12) | 236LP (+5, links to 5LK) / SA1 / SA3 |
Lily's Windclad 623LP/623PP have 4f startup, meaning she cannot be safe jumped with wind stocks. If you think the opponent knows this and will recognize your safe jump setups, you can instead empty jump to bait the reversal.
Careful when trying to anti-air Lily as she jumps out of the corner, as she can use Air SA2 after crossing up as a read against anti-airs
Lily can use 623PP or tiger knee Condor Dive against throw loops, so corner mixup should probably be weighted in favor of strikes
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Lily's 4f Normal |
---|---|
2LK~2LP, 5HP 5LP~5LP, 5HP 2LK~5LP, 5HP 2LK~2LK, 5HP |
5LK |
Luke

Important Punishes:
- 2HK -
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Luke's Reversal | Punish Starter |
---|---|
623PP (OD Rising Uppercut) |
[1] Land, 2HP* > 236K~LK, DR~2HP > 236K~LK ...
|
SA1 | [1] Immediate *236K~LK, DR~2HP > 236K~LK ...
|
SA2 | [1] Walk + 2HP* > Delay 236K~LK, DR~2HP > 236K~LK ... [2] 5MP > 236LP*, j.236PP ... |
SA3 | [1] Walk/Dash + 2HP* > 236K~LK, DR~2HP > 236K~LK ... [2] 5MP > 236LP*, j.236PP ... |
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
Luke's Super | Kimberly's Options |
---|---|
SA1 | Kim SA2 whiffs over Luke at close range for a full 5HP punish
|
SA2 | Kim SA1 wins |
SA3 | Kim SA1 wins |
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 2LP (+12) | 236LP (+5, links to 5LK) / SA1 / SA3 |
Spacing Traps vs. 4f Normals:
- N/A
M.Bison

Important Punishes:
- 2HK -
- 3HK -
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
M. Bison's Reversal | Punish Starter |
---|---|
[2]8KK (OD Shadow Rise) |
Can escape a meaty Throw; follow-ups do not punish Kimberly, but there is no universal punish for all of them
|
SA1 | Standard 5HP punish |
SA2 | Walk + standard 5HP punish
|
SA3 | [1] Dash + 2HP* > 236K~LK, DR~2HP > 236K~LK ... [2] 2HP > 236LP*, j.236PP ... |
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
M. Bison's Super | Kimberly's Options |
---|---|
SA1 | Kim should neutral jump and land for a full 5HP punish
|
SA2 | Kim should jump to avoid the downward stomp and get a full punish
|
SA3 | Kim Delayed SA1 wins (must know the proper timing; cannot react to the Super freeze ending)
|
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 2LP (+12) | 236LP (+5, links to 5LK) / SA1 / SA3 |
Trade vs. 5LK (+13) | 5HP full combo |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | M. Bison's 4f Normal |
---|---|
2LK~2LK, 5HP | 5LK, 2LP |
Manon

Important Punishes:
- 2HK -
- SA2 - Interrupt with 5HP punish after Manon lands from first 2 kicks
- More optimal: Block/Parry, Backdash x2, LP Spraycan, immediate 2HP > 236MP*, j.236PP ...
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Manon's Reversal | Punish Starter |
---|---|
SA1 | [1] 2HP* > Delayed 236K~LK, DR~2HP > 236K~LK ... [2] 2HP > 236LP*, j.236PP ...
|
SA2 | [1] After 2 kicks, Walk + 2HP* > 236K~LK, DR~2HP > 236K~LK ...
|
SA3 | [1] nj.HP, 5HP* > 236K~LK, DR~2HP > 236K~LK ... |
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
Manon's Super | Kimberly's Options |
---|---|
SA1 | Kim should back jump and land for a full punish
|
SA2 | Kim SA1 wins |
SA3 | Kim should neutral jump and land for a full punish |
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 2LP (+12) | 236LP (+5, links to 5LK) / SA1 / SA3 |
Trade vs. 5LP (+11) | SA1 / 3MK (-3 oH, only meterless option) |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Manon's 4f Normal |
---|---|
2LK~2LK, 5HP | 5LP, 2LP |
Be sure you can identify when Manon uses reversal SA2 vs. SA3/CA; trying to jump out of the SA2 screen freeze will get you hit.
- "With Poise!" - SA2 voice line
- "Let's Begin!" - SA3 voice line, sticks foot up toward the camera
- "C'est Parti" - CA voice line, sticks foot up toward the camera
Marisa

Important Punishes:
- 5MP~MP - Reversal SA3 punishes TC and all cancels except DRC
- Even a DRC will lose to Super unless Marisa uses airtight 2LP/2LK
- 2HK -
Burnout Drive Impact Stun Routes:
- 2HP or DR~5MK to prevent 214K from armoring through
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Marisa's Reversal | Punish Starter |
---|---|
214KK (Armor) (OD Scutum) |
If counter-attack hits Kimberly, Marisa can force a Throw Tech or make you block 2LP
|
SA1 | [2] Immediate Throw punish into j.236PP
|
SA2 | [2] 2HP Forced Knockdown, j.236PP ...
|
SA3 | [1] 2HP* > Delayed 236K~LK, DR~2HP > 236K~LK ... [2] 2HP > 236LP*, j.236PP ...
|
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
Marisa's Super | Kimberly's Options |
---|---|
SA1 | Kim should Throw or forward jump for a full punish
|
SA2 | Kim Delayed SA1 wins |
SA3 | Kim should back jump and land for a full 5HP punish; if cornered, neutral jump instead to swap sides
|
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 2LP (+13) | 2HK / 236LP (+3) / SA1 / SA3 / Microwalk 5MK
|
Spacing Traps vs. 4f Normals:
- N/A
Rashid

Important Punishes:
- 2HK -
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Rashid's Reversal | Punish Starter |
---|---|
236PP (OD Spinning Mixer) |
[2] 2HP Forced Knockdown, j.236PP ... |
j.214K/j.214KK (Arabian Skyhigh) |
LK/OD versions punish Throw and escape safely; whiffs against crouch block
|
SA1 | [1] Dash + 2HP* > 236K~LK, DR~2HP > 236K~LK ... |
SA3 | [1] Wait + 2HP* > Delayed 236K~LK, DR~2HP > 236K~LK ... [2] 2HP > 236LP*, j.236PP ... |
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
Rashid's Super | Kimberly's Options |
---|---|
SA1 | Kim SA1 whiffs and stays in front of Rashid for a full punish
|
SA2 | Kim SA3 can win at close-mid range, or she can interrupt if within poke range |
SA3 | Kim Delayed SA1 wins
|
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 5LK (+12) | 236LP (+3) / SA1 / SA3 / Microwalk 5MK |
Trade vs. 5LP (+13) | 236LP (+5, links to 5LK) / SA1 / SA3 |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Rashid's 4f Normal |
---|---|
N/A | 5LP |
2LK~2LK, 5HP | 5LK |
Ryu

Important Punishes:
- 2HK -
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Ryu's Reversal | Punish Starter |
---|---|
623PP (OD Shoryuken) |
[2] Microwalk 2HP Forced Knockdown, j.236PP ...
|
SA1 | [1] PARRY, 2HP* > 236K~LK, DR~2HP > 236K~LK ...
|
SA2 | [1] nj.HP, 2HP* > 236K~LK, DR~2HP > 236K~LK ...
|
SA3 | [1] PARRY, 2HP* Forced Knockdown > 236K~LK, DR~2HP > 236K~LK ...
[2] 2HP Forced Knockdown, j.236PP ... |
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
Ryu's Super | Kimberly's Options |
---|---|
SA1 | Kim SA2 whiffs over Ryu at close range for a full 5HP punish
|
SA2 | Kim should neutral jump and come down with an early j.HP/j.HK to ensure she doesn't trade with Charged SA2
|
SA3 | Kim SA1 whiffs slightly behind Ryu for a full 5HP punish |
Misc. Info:
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Trade vs. 2LP (+13) | 236LP (+3) / SA1 / SA3 / Microwalk 5MK |
Trade vs. 5LP (+14) | 236LP (+4, links to 2LP) / SA1 / SA3 / Microwalk 5MK |
Spacing Traps vs. 4f Normals:
Kimberly's Spacing Trap | Ryu's 4f Normal |
---|---|
2LK~2LP, 5HP 5LP~5LP, 5HP 2LK~5LP, 5HP |
2LP |
2LK~2LK, 5HP | 2LP, 5LP |
Zangief

Important Punishes:
- 2HK -
- Lariat (PP) - After block or whiff, immediately use Drive Impact for crumple
- If too late or low on Drive gauge, be sure not to stand into later active frames
Burnout Drive Impact Stun Routes:
- 2HP or DR~5MK to prevent 5HP from armoring through
Safe Jump setups to watch for:
Spraycan Setup - Reversal Baits:
Zangief's Reversal | Punish Starter |
---|---|
SA1 | Escapes the corner; Throw him back, or use a standard midscreen 5HP punish |
SA2 | [1] nj.HP, 2HP* > 236K~LK, DR~2HP > 236K~LK ... Parry, then standard 5HP punish (builds more initial Drive gauge)
|
SA3 | [1] Neutral Jump, nj.HP, 2HP* > 236K~LK, DR~2HP > 236K~LK ... [1] Back Jump, Dash + 2HP* > 236K~LK, DR~2HP > 236K~LK ...
|
Drive Reversal (Wakeup) |
Block, 5MP* > 236K~LK
|
Drive Reversal (Blockstun) |
Explosion* usually starts the punish
|
Super vs. Super Interactions (after opponent's Super freeze):
Zangief's Super | Kimberly's Options |
---|---|
SA2 | Kim should jump forward to avoid chip, landing behind Zangief for a full punish
|
4F Trade Combo | Kimberly's Follow-up Combo |
---|---|
Whiff vs. 2LK (no Trade) | - |
Spacing Traps vs. 4f Normals:
- N/A