Marvel Super Heroes vs Street Fighter/Captain America: Difference between revisions
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[[File: | [[File:MSHvsSF CaptainAmerica Splash.png|500px|right|]] | ||
== Introduction == | |||
===Story=== | |||
=== Strengths and Weaknesses=== | |||
{{ProConTable | |||
|pros= | |||
|cons= | |||
}} | |||
== | === Character Traits === | ||
{| border="1em" cellpadding="5" cellspacing="0" width="400" border-style: solid; border-collapse:collapse;" border="1" | |||
|- | |||
| Ground Combo Chain || Hunter {{Icon-Capcom|lp}} , {{Icon-Capcom|lk}} , {{Icon-Capcom|mp}} , {{Icon-Capcom|mk}} , {{Icon-Capcom|hp}} or {{Icon-Capcom|hk}} | |||
|- | |||
| Air Combo Chain || Weak to Strong | |||
|- | |||
| Super Jump Chain || Hunter {{Icon-Capcom|lp}} , {{Icon-Capcom|lk}} , {{Icon-Capcom|mp}} , {{Icon-Capcom|mk}} , {{Icon-Capcom|hp}} or {{Icon-Capcom|hk}} | |||
|- | |||
| Ariel Rave Combo Launcher || 5MP / 2HP | |||
|- | |||
| Ariel Rave Combo Finishers || HP / HK / 2HK / 236+P | |||
|- | |||
| Knockback Attack || HP | |||
|- | |||
| Knockdown Attack || 2HK | |||
|} | |||
=== Variables === | |||
{| border="1em" cellpadding="5" cellspacing="0" width="400" border-style: solid; border-collapse:collapse;" border="1" | |||
|- | |||
| Variable Assist || {{Icon-Capcom|mk}} Charging Star | |||
|- | |||
| Variable Counter || {{Icon-Capcom|hp}} Stars & Stripes | |||
|- | |||
| Variable Combination || Hyper Charging Star / Hyper Stars & Stripes | |||
|} | |||
== | == Movelist == | ||
= | ===Command Normals=== | ||
<font style="visibility:hidden" size="0">Sankaku Tobi</font> | |||
{{MoveData | |||
|image= | |||
|subtitle= {{Icon-Capcom|mk}}{{Icon-Capcom|mk}} | |||
|caption= | |||
|name= Double Kick | |||
|data= | |||
{{AttackData-MSHXSF | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground | |||
|description= | |||
}} | |||
}} | |||
<font style="visibility:hidden" size="0">Sankaku Tobi</font> | |||
{{MoveData | |||
|image= | |||
|subtitle= {{Motion|2}}{{Icon-Capcom|hk}} (AIR) | |||
|caption= | |||
|name= Heel Kick | |||
|data= | |||
{{AttackData-MSHXSF | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Air | |||
|description= | |||
}} | |||
}} | |||
<font style="visibility:hidden" size="0">Sankaku Tobi</font> | |||
{{MoveData | |||
|image= | |||
|subtitle= {{Motion|8}}{{Motion|8}} | |||
|caption= | |||
|name= Double Jump | |||
|data= | |||
{{AttackData-MSHXSF | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Air | |||
|description= | |||
}} | |||
}} | |||
= | ===Special Moves=== | ||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
| name = Shield Slash | |||
| input = {{Motion|236}} + {{Icon-Capcom|p}} | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-MSHXSF | |||
| version = {{Icon-Capcom|lp}} | |||
| subtitle = LP Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground/Air | |||
| description = | |||
}} | |||
{{AttackData-MSHXSF | |||
| header = no | |||
| version = {{Icon-Capcom|mp}} | |||
| subtitle = MP Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground/Air | |||
| description = | |||
}} | |||
{{AttackData-MSHXSF | |||
| header = no | |||
| version = {{Icon-Capcom|hp}} | |||
| subtitle = HP Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground/Air | |||
| description = Captain America throws his shield at the opponent, which will ricochet off and return to him (or miss). Depending on the strength button pressed, Captain will throw his shield in a different direction. He can also lose his shield, which can be picked back up by running over it. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
| name = Charging Star | |||
| input = {{Motion|236}} + {{Icon-Capcom|k}} | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-MSHXSF | |||
| version = {{Icon-Capcom|lk}} | |||
| subtitle = LK Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = | |||
}} | |||
{{AttackData-MSHXSF | |||
| header = no | |||
| version = {{Icon-Capcom|mk}} | |||
| subtitle = MK Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = | |||
}} | |||
{{AttackData-MSHXSF | |||
| header = no | |||
| version = {{Icon-Capcom|hk}} | |||
| subtitle = HK Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = Captain America charges forward with American justice. Will slow down if his attack collides with another attack or projectile. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
| name = Stars & Stripes | |||
| input = {{Motion|623}} + {{Icon-Capcom|p}} | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-MSHXSF | |||
| version = {{Icon-Capcom|lp}} | |||
| subtitle = LP Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = | |||
}} | |||
{{AttackData-MSHXSF | |||
| header = no | |||
| version = {{Icon-Capcom|mp}} | |||
| subtitle = MP Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = | |||
}} | |||
{{AttackData-MSHXSF | |||
| header = no | |||
| version = {{Icon-Capcom|hp}} | |||
| subtitle = HP Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = Good ol American uppercut. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
| name = Zenten | |||
| input = {{Motion|63214}} + {{Icon-Capcom|p}} | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-MSHXSF | |||
| version = | |||
| subtitle = | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = Captain will backflip behind the opponent. During the backflip, he is invincible for a certain period of time during the animation. | |||
}} | |||
}} | |||
=== Super Moves === | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= {{Motion|236}} + {{Icon-Capcom|k}}{{Icon-Capcom|k}} | |||
|caption= | |||
|name= Hyper Charging Star | |||
|data= | |||
{{AttackData-MSHXSF | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground | |||
|description= More powerful, multi hitting version of Charging Star. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= {{Motion|623}} + {{Icon-Capcom|p}}{{Icon-Capcom|p}} | |||
|caption= | |||
|name= Hyper Stars & Stripes | |||
|data= | |||
{{AttackData-MSHXSF | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground | |||
|description= Multi hitting uppercut super. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= {{Motion|236}} + {{Icon-Capcom|p}}{{Icon-Capcom|p}} | |||
|caption= | |||
|name= Final Justice | |||
|data= | |||
{{AttackData-MSHXSF | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground | |||
|description= Captain America does a Charging Star which acts as a command grab and when it connects, does a barrage of normals and ends it with a slam thrown from above. | |||
}} | |||
}} | |||
== Strategies == | |||
=== Best Partners === | |||
=== Combos/Infinites === | |||
{| border="1em" cellpadding="3" cellMPacing="0" | |||
| align="center"|'''#''' | |||
| align="center"|'''Combo''' | |||
| align="center"|'''Notes''' | |||
|- | |||
| #1 | |||
| 66LK > 5MK > 5HK xx 236+LP | |||
| | |||
|- | |||
| #2 | |||
| 66LK > 5MK > 5HK xx 236+HK | |||
| | |||
|- | |||
| #3 | |||
| 66 > 2LK > 2HK xx 236+LP (OTG) | |||
| | |||
|- | |||
| #4 | |||
| 66LK > 5MK > 2HK xx 236+LP (OTG) | |||
| | |||
|- | |||
| #5 | |||
| j.HP > 5LP > HP | |||
| | |||
|- | |||
| #6 | |||
| j.HP > 5HK xx 236+HK | |||
| | |||
|- | |||
| #7 | |||
| j.HP > 2MK XX 623+PP | |||
| | |||
|- | |||
| #8 | |||
| 66 > 2LK > 2MK > 2HP xx 236+LP (OTG) | |||
| | |||
|- | |||
| #9 | |||
| 66LK > 5MK > 2HP > Sj.LP > Sj.LK > Sj.MK > Sj.HK (FS) | |||
|Flying Screen Ender | |||
|- | |||
| #10 | |||
| 66LK > 5MK > 2HK xx 236+MK (OTG) | |||
| | |||
|- | |||
| #11 | |||
| j.HP > 2LP > 2MP > 2HK xx 236+LP (OTG) | |||
| | |||
|- | |||
| #12 | |||
| j.HP > 66LP > 5MP xx 623+MP | |||
| In corner, can do 623+HP instead | |||
|- | |||
| #13 | |||
| j.HP > 2MK > 2HP > Sj.LK > Sj.MK > Sj.HP (FS) | |||
| Flying Screen Ender | |||
|- | |||
| #14 | |||
| | |||
| | |||
|- | |||
| #15 | |||
| | |||
| | |||
|- | |||
|} | |||
14. D.C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Forward -> SJ.Fierce (FS)<br> | 14. D.C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Forward -> SJ.Fierce (FS)<br> | ||
15. J.Short -> J.Roundhouse, D.S.Short -> C.Forward -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Fierce (FS)<br> | 15. J.Short -> J.Roundhouse, D.S.Short -> C.Forward -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Fierce (FS)<br> | ||
Line 64: | Line 444: | ||
22. D.C.Short -> C.Forward XX Hyper Stars `n' Stripes, S.Fierce<br> | 22. D.C.Short -> C.Forward XX Hyper Stars `n' Stripes, S.Fierce<br> | ||
{{Navbox-MSHvsSF}} | |||
[[Category:Marvel Super Heroes vs Street Fighter]] | [[Category:Marvel Super Heroes vs Street Fighter]] | ||
[[Category: Captain America]] |
Latest revision as of 16:14, 6 July 2024
Introduction
Story
Strengths and Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Character Traits
Variables
Variable Assist | ![]() |
Variable Counter | ![]() |
Variable Combination | Hyper Charging Star / Hyper Stars & Stripes |
Movelist
Command Normals
Sankaku Tobi
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Sankaku Tobi
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Sankaku Tobi
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Special Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Captain will backflip behind the opponent. During the backflip, he is invincible for a certain period of time during the animation. |
Super Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
More powerful, multi hitting version of Charging Star. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Multi hitting uppercut super. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Captain America does a Charging Star which acts as a command grab and when it connects, does a barrage of normals and ends it with a slam thrown from above. |
Strategies
Best Partners
Combos/Infinites
# | Combo | Notes |
#1 | 66LK > 5MK > 5HK xx 236+LP | |
#2 | 66LK > 5MK > 5HK xx 236+HK | |
#3 | 66 > 2LK > 2HK xx 236+LP (OTG) | |
#4 | 66LK > 5MK > 2HK xx 236+LP (OTG) | |
#5 | j.HP > 5LP > HP | |
#6 | j.HP > 5HK xx 236+HK | |
#7 | j.HP > 2MK XX 623+PP | |
#8 | 66 > 2LK > 2MK > 2HP xx 236+LP (OTG) | |
#9 | 66LK > 5MK > 2HP > Sj.LP > Sj.LK > Sj.MK > Sj.HK (FS) | Flying Screen Ender |
#10 | 66LK > 5MK > 2HK xx 236+MK (OTG) | |
#11 | j.HP > 2LP > 2MP > 2HK xx 236+LP (OTG) | |
#12 | j.HP > 66LP > 5MP xx 623+MP | In corner, can do 623+HP instead |
#13 | j.HP > 2MK > 2HP > Sj.LK > Sj.MK > Sj.HP (FS) | Flying Screen Ender |
#14 | ||
#15 |
14. D.C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Forward -> SJ.Fierce (FS)
15. J.Short -> J.Roundhouse, D.S.Short -> C.Forward -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Fierce (FS)
16. J.D+Roundhouse, D.S.Jab -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong, Strong Air Throw, Hyper Charging Star (OTG)
17. D.S.Jab -> S.Forward -> S.Forward -> S.Fierce
18. J.Short -> J.Forward -> J.Roundhouse, D.C.Short -> C.Forward XX Hyper Stars `n' Stripes
19. D.C.Short -> C.Forward -> C.Roundhouse XX Hyper Charging Star (OTG)
20. J.Fierce, D.S.Short -> C.Strong XX Fierce Stars `n' Stripes
21. J.Jab -> J.Fierce, D.C.Short -> C.Forward XX Team Super
22. D.C.Short -> C.Forward XX Hyper Stars `n' Stripes, S.Fierce