Marvel Super Heroes vs Street Fighter/Captain America: Difference between revisions

From SuperCombo Wiki
No edit summary
 
(15 intermediate revisions by 3 users not shown)
Line 1: Line 1:
= Introduction =
[[File:MSHvsSF CaptainAmerica Splash.png|500px|right|]]


== Introduction ==
===Story===
=== Strengths and Weaknesses===
{{ProConTable
|pros=


|cons=


}}




=== Character Traits ===
{| border="1em" cellpadding="5" cellspacing="0" width="400" border-style: solid; border-collapse:collapse;" border="1"
|-
| Ground Combo Chain || Hunter {{Icon-Capcom|lp}} , {{Icon-Capcom|lk}} , {{Icon-Capcom|mp}} , {{Icon-Capcom|mk}} , {{Icon-Capcom|hp}} or {{Icon-Capcom|hk}}
|-
| Air Combo Chain || Weak to Strong
|-
| Super Jump Chain || Hunter {{Icon-Capcom|lp}} , {{Icon-Capcom|lk}} , {{Icon-Capcom|mp}} , {{Icon-Capcom|mk}} , {{Icon-Capcom|hp}} or {{Icon-Capcom|hk}}
|-
| Ariel Rave Combo Launcher || 5MP / 2HP
|-
| Ariel Rave Combo Finishers || HP / HK / 2HK / 236+P
|-
| Knockback Attack || HP
|-
| Knockdown Attack || 2HK
|}


Ground Combo Chain:    Hunter
=== Variables ===
Jumping Combo Chain:   Weak to Strong
{| border="1em" cellpadding="5" cellspacing="0" width="400" border-style: solid; border-collapse:collapse;" border="1"
Super Jumping Chain:   Hunter
|-
Aerial Rave Launcher:  Standing MP / Crouching HP
| Variable Assist || {{Icon-Capcom|mk}} Charging Star
Aerial Rave Finisher:  HP, HK, Heel Kick, Shield Slash
|-
Flying Attack:        Standing HP
| Variable Counter || {{Icon-Capcom|hp}} Stars & Stripes
Knockdown Attack:      Crouching HK
|-
Ground Throws:        b / f + MP / HP / MK / HK
| Variable Combination || Hyper Charging Star / Hyper Stars & Stripes
Aerial Throws:        any direction but d / u + MP / HP
|}
Variable Assist:      MK Charging Star
Variable Counter:      HP Stars & Stripes
Variable CombinationHyper Stars & Stripes / Hyper Charging Star
== Normal Moves ==
(double kick)                    Press MK,MK
(heel kick)                      In air, d + HK
2 Dan Jump                      ub~uf (x2)


== Movelist ==


== Special Moves ==
===Command Normals===
Shield Slash                    qcf + P (air)
<font style="visibility:hidden" size="0">Sankaku Tobi</font>
  Charging Star                    qcf + K
{{MoveData
  Stars & Stripes                  f,d,df + P
|image=
  Zenten                          hcb + P
|subtitle= {{Icon-Capcom|mk}}{{Icon-Capcom|mk}}
|caption=
|name= Double Kick
|data=
{{AttackData-MSHXSF
|Damage=
|Guard=
|Startup=
  |Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
<font style="visibility:hidden" size="0">Sankaku Tobi</font>
{{MoveData
|image=
|subtitle= {{Motion|2}}{{Icon-Capcom|hk}} (AIR)
|caption=
|name= Heel Kick
|data=
  {{AttackData-MSHXSF
  |Damage=
|Guard=
|Startup=
  |Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Air
|description=
}}
}}
<font style="visibility:hidden" size="0">Sankaku Tobi</font>
{{MoveData
|image=
|subtitle= {{Motion|8}}{{Motion|8}}
|caption=
|name= Double Jump
|data=
{{AttackData-MSHXSF
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Air
|description=
}}
}}


===Special Moves===
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Shield Slash
| input    = {{Motion|236}} + {{Icon-Capcom|p}}
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-MSHXSF
  | version    = {{Icon-Capcom|lp}}
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/Air
  | description =
}}
  {{AttackData-MSHXSF
  | header      = no
  | version    = {{Icon-Capcom|mp}}
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/Air
  | description =
}}
  {{AttackData-MSHXSF
  | header      = no
  | version    = {{Icon-Capcom|hp}}
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/Air
  | description = Captain America throws his shield at the opponent, which will ricochet off and return to him (or miss). Depending on the strength button pressed, Captain will throw his shield in a different direction. He can also lose his shield, which can be picked back up by running over it. 
}}
}}


== Super Moves ==
===== <span class="invisible-header"></span> =====
Final Justice                    qcf + PP
{{MoveData
Hyper Charging Star             qcf + KK
| name    = Charging Star
  Hyper Stars & Stripes            f,d,df + PP
| input    = {{Motion|236}} + {{Icon-Capcom|k}}
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-MSHXSF
  | version    = {{Icon-Capcom|lk}}
  | subtitle    = LK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-MSHXSF
  | header      = no
  | version    = {{Icon-Capcom|mk}}
  | subtitle    = MK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
  }}
  {{AttackData-MSHXSF
  | header      = no
  | version    = {{Icon-Capcom|hk}}
  | subtitle    = HK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Captain America charges forward with American justice. Will slow down if his attack collides with another attack or projectile.
}}
}}


= The Basics =
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Stars & Stripes
| input    = {{Motion|623}} + {{Icon-Capcom|p}}
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-MSHXSF
  | version    = {{Icon-Capcom|lp}}
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-MSHXSF
  | header      = no
  | version    = {{Icon-Capcom|mp}}
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-MSHXSF
  | header      = no
  | version    = {{Icon-Capcom|hp}}
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Good ol American uppercut.
}}
}}


= Advanced Strategy =
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Zenten
| input    = {{Motion|63214}} + {{Icon-Capcom|p}}
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-MSHXSF
  | version    =
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Captain will backflip behind the opponent. During the backflip, he is invincible for a certain period of time during the animation.
}}
}}


=== Super Moves ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle= {{Motion|236}} + {{Icon-Capcom|k}}{{Icon-Capcom|k}}
|caption=
|name= Hyper Charging Star
|data=
{{AttackData-MSHXSF
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description= More powerful, multi hitting version of Charging Star.
}}
}}


== Combos/Infinites ==
===== <span class="invisible-header"></span> =====
*BASIC COMBOS*
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle= {{Motion|623}} + {{Icon-Capcom|p}}{{Icon-Capcom|p}}
|caption=
|name= Hyper Stars & Stripes
|data=
{{AttackData-MSHXSF
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description= Multi hitting uppercut super.
}}
}}


1.  D.S.Short -> S.Forward -> S.Roundhouse XX Jab Shield Slash
===== <span class="invisible-header"></span> =====
2.  D.S.Short -> S.Forward -> S.Roundhouse XX Roundhouse Charging Star
<font style="visibility:hidden" size="0"></font>
3. D.C.Jab -> C.Roundhouse XX Jab Shield Slash (OTG)
{{MoveData
4. D.S.Short -> S.Forward -> C.Roundhouse XX Jab Shield Slash (OTG)
|image=
5. J.Fierce, S.Jab -> S.Fierce
|subtitle= {{Motion|236}} + {{Icon-Capcom|p}}{{Icon-Capcom|p}}
6. J.Fierce, S.Roundhouse XX Roundhouse Charging Star
|caption=
7. J.Fierce -> C.Forward XX Hyper Stars `n' Stripes
|name= Final Justice
8.  D.C.Short -> C.Forward -> C.Roundhouse XX Jab Shield Slash (OTG)
|data=
  {{AttackData-MSHXSF
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
  |Block Adv=
  |Property=Ground
  |description= Captain America does a Charging Star which acts as a command grab and when it connects, does a barrage of normals and ends it with a slam thrown from above.
  }}
}}


*INTERMEDIATE COMBOS*
== Strategies ==


9.  D.S.Short -> S.Forward -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Forward ->
=== Best Partners ===
    SJ.Roundhouse (FS)
10. D.S.Short -> S.Forward -> C.Roundhouse XX Forward Charging Star (OTG)
11. J.Fierce, C.Jab -> C.Strong -> C.Roundhouse XX Jab Shield Slash (OTG)
12. J.Fierce, D.S.Jab -> S.Strong XX Strong Stars `n' Stripes (or Fierce in
    the corner)
13. J.Fierce -> C.Forward -> C.Fierce -> SJ.Short -> SJ.Forward ->
    SJ.Fierce (FS)
14. D.C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Forward -> SJ.Fierce
    (FS)
15. J.Short -> J.Roundhouse, D.S.Short -> C.Forward -> C.Fierce -> SJ.Jab
    -> SJ.Short -> SJ.Fierce (FS)
16. J.D+Roundhouse, D.S.Jab -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong,
    Strong Air Throw, Hyper Charging Star (OTG)
17. D.S.Jab -> S.Forward -> S.Forward -> S.Fierce
18. J.Short -> J.Forward -> J.Roundhouse, D.C.Short -> C.Forward XX Hyper
    Stars `n' Stripes
19. D.C.Short -> C.Forward -> C.Roundhouse XX Hyper Charging Star (OTG)
20. J.Fierce, D.S.Short -> C.Strong XX Fierce Stars `n' Stripes
21. J.Jab -> J.Fierce, D.C.Short -> C.Forward XX Team Super
22. D.C.Short -> C.Forward XX Hyper Stars `n' Stripes, S.Fierce
 
= Match-ups =


=== Combos/Infinites ===
{| border="1em" cellpadding="3" cellMPacing="0"
| align="center"|'''#'''
| align="center"|'''Combo'''
| align="center"|'''Notes'''
|-
| #1
| 66LK > 5MK > 5HK xx 236+LP
|
|-
| #2
| 66LK > 5MK > 5HK xx 236+HK
|
|-
| #3
| 66 > 2LK > 2HK xx 236+LP (OTG)
|
|-
| #4
| 66LK > 5MK > 2HK xx 236+LP (OTG)
|
|-
| #5
| j.HP > 5LP > HP
|
|-
| #6
| j.HP > 5HK xx 236+HK
|
|-
| #7
| j.HP > 2MK XX 623+PP
|
|-
| #8
| 66 > 2LK > 2MK > 2HP xx 236+LP (OTG)
|
|-
| #9
| 66LK > 5MK > 2HP > Sj.LP > Sj.LK > Sj.MK > Sj.HK (FS)
|Flying Screen Ender
|-
| #10
| 66LK > 5MK > 2HK xx 236+MK (OTG)
|
|-
| #11
| j.HP > 2LP > 2MP > 2HK xx 236+LP (OTG)
|
|-
| #12
| j.HP > 66LP > 5MP xx 623+MP
| In corner, can do 623+HP instead
|-
| #13
| j.HP > 2MK > 2HP > Sj.LK > Sj.MK > Sj.HP (FS)
| Flying Screen Ender
|-
| #14
|
|
|-
| #15
|
|-
|}


14. D.C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Forward -> SJ.Fierce (FS)<br>
15. J.Short -> J.Roundhouse, D.S.Short -> C.Forward -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Fierce (FS)<br>
16. J.D+Roundhouse, D.S.Jab -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong, Strong Air Throw, Hyper Charging Star (OTG)<br>
17. D.S.Jab -> S.Forward -> S.Forward -> S.Fierce<br>
18. J.Short -> J.Forward -> J.Roundhouse, D.C.Short -> C.Forward XX Hyper Stars `n' Stripes<br>
19. D.C.Short -> C.Forward -> C.Roundhouse XX Hyper Charging Star (OTG)<br>
20. J.Fierce, D.S.Short -> C.Strong XX Fierce Stars `n' Stripes<br>
21. J.Jab -> J.Fierce, D.C.Short -> C.Forward XX Team Super<br>
22. D.C.Short -> C.Forward XX Hyper Stars `n' Stripes, S.Fierce<br>


{{Navbox-MSHvsSF}}
[[Category:Marvel Super Heroes vs Street Fighter]]
[[Category:Marvel Super Heroes vs Street Fighter]]
[[Category: Captain America]]

Latest revision as of 16:14, 6 July 2024

MSHvsSF CaptainAmerica Splash.png

Introduction

Story

Strengths and Weaknesses

Strengths Weaknesses
  • Coming soon
  • Coming soon


Character Traits

Ground Combo Chain Hunter Lp.png , Lk.png , Mp.png , Mk.png , Hp.png or Hk.png
Air Combo Chain Weak to Strong
Super Jump Chain Hunter Lp.png , Lk.png , Mp.png , Mk.png , Hp.png or Hk.png
Ariel Rave Combo Launcher 5MP / 2HP
Ariel Rave Combo Finishers HP / HK / 2HK / 236+P
Knockback Attack HP
Knockdown Attack 2HK

Variables

Variable Assist Mk.png Charging Star
Variable Counter Hp.png Stars & Stripes
Variable Combination Hyper Charging Star / Hyper Stars & Stripes

Movelist

Command Normals

Sankaku Tobi

Double Kick
Mk.pngMk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Sankaku Tobi

Heel Kick
D.pngHk.png (AIR)
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Sankaku Tobi

Double Jump
U.pngU.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Special Moves

Shield Slash
Qcf.png + P.png
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Lp.png
LP Version
- - - - - - - - - Ground/Air
Mp.png
MP Version
- - - - - - - - - Ground/Air
Hp.png
HP Version
- - - - - - - - - Ground/Air

Captain America throws his shield at the opponent, which will ricochet off and return to him (or miss). Depending on the strength button pressed, Captain will throw his shield in a different direction. He can also lose his shield, which can be picked back up by running over it.

Charging Star
Qcf.png + K.png
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Lk.png
LK Version
- - - - - - - - - Ground
Mk.png
MK Version
- - - - - - - - - Ground
Hk.png
HK Version
- - - - - - - - - Ground

Captain America charges forward with American justice. Will slow down if his attack collides with another attack or projectile.

Stars & Stripes
Dp.png + P.png
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Lp.png
LP Version
- - - - - - - - - Ground
Mp.png
MP Version
- - - - - - - - - Ground
Hp.png
HP Version
- - - - - - - - - Ground

Good ol American uppercut.

Zenten
Hcb.png + P.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Captain will backflip behind the opponent. During the backflip, he is invincible for a certain period of time during the animation.

Super Moves

Hyper Charging Star
Qcf.png + K.pngK.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

More powerful, multi hitting version of Charging Star.

Hyper Stars & Stripes
Dp.png + P.pngP.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Multi hitting uppercut super.

Final Justice
Qcf.png + P.pngP.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Captain America does a Charging Star which acts as a command grab and when it connects, does a barrage of normals and ends it with a slam thrown from above.

Strategies

Best Partners

Combos/Infinites

# Combo Notes
#1 66LK > 5MK > 5HK xx 236+LP
#2 66LK > 5MK > 5HK xx 236+HK
#3 66 > 2LK > 2HK xx 236+LP (OTG)
#4 66LK > 5MK > 2HK xx 236+LP (OTG)
#5 j.HP > 5LP > HP
#6 j.HP > 5HK xx 236+HK
#7 j.HP > 2MK XX 623+PP
#8 66 > 2LK > 2MK > 2HP xx 236+LP (OTG)
#9 66LK > 5MK > 2HP > Sj.LP > Sj.LK > Sj.MK > Sj.HK (FS) Flying Screen Ender
#10 66LK > 5MK > 2HK xx 236+MK (OTG)
#11 j.HP > 2LP > 2MP > 2HK xx 236+LP (OTG)
#12 j.HP > 66LP > 5MP xx 623+MP In corner, can do 623+HP instead
#13 j.HP > 2MK > 2HP > Sj.LK > Sj.MK > Sj.HP (FS) Flying Screen Ender
#14
#15

14. D.C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Forward -> SJ.Fierce (FS)
15. J.Short -> J.Roundhouse, D.S.Short -> C.Forward -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Fierce (FS)
16. J.D+Roundhouse, D.S.Jab -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong, Strong Air Throw, Hyper Charging Star (OTG)
17. D.S.Jab -> S.Forward -> S.Forward -> S.Fierce
18. J.Short -> J.Forward -> J.Roundhouse, D.C.Short -> C.Forward XX Hyper Stars `n' Stripes
19. D.C.Short -> C.Forward -> C.Roundhouse XX Hyper Charging Star (OTG)
20. J.Fierce, D.S.Short -> C.Strong XX Fierce Stars `n' Stripes
21. J.Jab -> J.Fierce, D.C.Short -> C.Forward XX Team Super
22. D.C.Short -> C.Forward XX Hyper Stars `n' Stripes, S.Fierce

Game Navigation

General
Controls
HUD
System
FAQ
Marvel Characters
Blackheart
Captain America
Cyclops
Hulk
Omega Red
Shuma Gorath
Spider-man
Wolverine
Capcom Characters
Akuma (Gouki)
Chun-Li
Dan
Dhalsim
Ken
M. Bison
Ryu
Sakura
Zangief
Secret Characters
Armored Spider-man
Dark Sakura
Mech Zangief
Mephisto
Shadow
U.S. Agent
Bosses
Apocalypse
Cyber Akuma
Region Specific
Norimaro