Marvel Super Heroes vs Street Fighter/Captain America: Difference between revisions
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| Super Jump Chain || Hunter {{Icon-Capcom|lp}} , {{Icon-Capcom|lk}} , {{Icon-Capcom|mp}} , {{Icon-Capcom|mk}} , {{Icon-Capcom|hp}} or {{Icon-Capcom|hk}} | | Super Jump Chain || Hunter {{Icon-Capcom|lp}} , {{Icon-Capcom|lk}} , {{Icon-Capcom|mp}} , {{Icon-Capcom|mk}} , {{Icon-Capcom|hp}} or {{Icon-Capcom|hk}} | ||
|- | |- | ||
| Ariel Rave Combo Launcher || | | Ariel Rave Combo Launcher || 5MP / 2HP | ||
|- | |- | ||
| Ariel Rave Combo Finishers || | | Ariel Rave Combo Finishers || HP / HK / 2HK / 236+P | ||
|- | |- | ||
| Knockback Attack || | | Knockback Attack || HP | ||
|- | |- | ||
| Knockdown Attack || | | Knockdown Attack || 2HK | ||
|} | |} | ||
Revision as of 15:52, 6 July 2024
Introduction
Story
Strengths and Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Character Traits
Variables
Variable Assist | ![]() |
Variable Counter | ![]() |
Variable Combination | Hyper Charging Star / Hyper Stars & Stripes |
Movelist
Command Normals
Sankaku Tobi
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Sankaku Tobi
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Sankaku Tobi
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Special Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Captain will backflip behind the opponent. During the backflip, he is invincible for a certain period of time during the animation. |
Super Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
More powerful, multi hitting version of Charging Star. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Multi hitting uppercut super. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Captain America does a Charging Star which acts as a command grab and when it connects, does a barrage of normals and ends it with a slam thrown from above. |
Strategies
Best Partners
Combos/Infinites
# | Combo | Notes |
#1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
#2 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
#3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
#4 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
#5 | j.![]() ![]() ![]() |
|
#6 | j.![]() ![]() ![]() ![]() |
|
#7 | j.![]() ![]() ![]() ![]() ![]() ![]() |
|
#8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
#9 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
#10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
#11 | ||
#12 | ||
#13 | ||
#14 | ||
#15 |
Combos/Infinites
9. D.S.Short -> S.Forward -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Forward -> SJ.Roundhouse (FS)
10. D.S.Short -> S.Forward -> C.Roundhouse XX Forward Charging Star (OTG)
11. J.Fierce, C.Jab -> C.Strong -> C.Roundhouse XX Jab Shield Slash (OTG)
12. J.Fierce, D.S.Jab -> S.Strong XX Strong Stars `n' Stripes (or Fierce in the corner)
13. J.Fierce -> C.Forward -> C.Fierce -> SJ.Short -> SJ.Forward -> SJ.Fierce (FS)
14. D.C.Short -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Forward -> SJ.Fierce (FS)
15. J.Short -> J.Roundhouse, D.S.Short -> C.Forward -> C.Fierce -> SJ.Jab -> SJ.Short -> SJ.Fierce (FS)
16. J.D+Roundhouse, D.S.Jab -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong, Strong Air Throw, Hyper Charging Star (OTG)
17. D.S.Jab -> S.Forward -> S.Forward -> S.Fierce
18. J.Short -> J.Forward -> J.Roundhouse, D.C.Short -> C.Forward XX Hyper Stars `n' Stripes
19. D.C.Short -> C.Forward -> C.Roundhouse XX Hyper Charging Star (OTG)
20. J.Fierce, D.S.Short -> C.Strong XX Fierce Stars `n' Stripes
21. J.Jab -> J.Fierce, D.C.Short -> C.Forward XX Team Super
22. D.C.Short -> C.Forward XX Hyper Stars `n' Stripes, S.Fierce