Strengths | Weaknesses |
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Lichmassacre (talk | contribs) m (→Introduction: Added tabs for Zangief and Mechagief. Will add to the rest of the page eventually.) |
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{{MVC1 Character Subnav|name=Zangief}} | |||
[[File:mvc1zangief.gif|right]] | [[File:mvc1zangief.gif|right]] | ||
{{TOClimit|3}} | {{TOClimit|3}} | ||
= | ==Introduction== | ||
Needs updated pros/cons. | |||
|- | <tabber> | ||
|-|Zangief= | |||
{{ ProConTable | |||
| | | pros = | ||
* High | * High health | ||
* Excellent command grabs | * Excellent command grabs | ||
* Great Hyper Combo anti-air | * Great Hyper Combo anti-air | ||
* | * Combos off of and into throws | ||
| | * Mechagief gains hyper armor | ||
| cons = | |||
* Technically difficult character | |||
* Huge target | * Huge target | ||
* Very slow, struggles to approach | * Very slow, struggles to approach | ||
* | * Almost zero magic series combos | ||
* Hyper Tag super | * Non-threat Hyper Tag super | ||
| | }} | ||
|} | |-|Mechagief= | ||
{{ ProConTable | |||
| pros = | |||
* Enter Mechagief pros here | |||
* Mechagief gains hyper armor | |||
| cons = | |||
* Enter Mechagief cons here | |||
* Mechagief locked behind meter | |||
* Mechagief also cannot block | |||
* Worse movement | |||
}} | |||
</tabber> | |||
= Move List = | = Move List = | ||
Line 853: | Line 868: | ||
==Advanced== | ==Advanced== | ||
===Super Jump Cancels=== | |||
<youtube>a4PyVMVmxiw</youtube> | |||
==Team Setups== | ==Team Setups== | ||
Line 861: | Line 879: | ||
| align="center"|'''Notes''' | | align="center"|'''Notes''' | ||
|- | |- | ||
|s.HP | |s.HP > Banisher (dp + P) | ||
| | | | ||
| | | | ||
|- | |- | ||
|s.HK | |s.HK > HK Air Grab (dp + HK) | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |air d + HP, s.HK > RAS (hcf + K) / FAB (360 + PP) / UFAB (360 + KK) | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |air d+ HP, SPD (360 + P) | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |air d + MP, FAB (360 + PP) | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |air d + HP, c.MP, sj.LP > sj.MK > Spinning Lariat (PPP), s.HK > RAS (hcf + K) / FAB (360 + PP) / UFAB (360 + KK) | ||
| | | | ||
| | | | ||
|- | |- | ||
|Air Grab, | |Air Grab (dp + K), air d + HP, c.LK > LK Air Grab (dp + LK), air d + HP | ||
| | | | ||
| | | | ||
Line 893: | Line 911: | ||
{{Navbox-MVC1}} | {{Navbox-MVC1}} | ||
[[Category:Marvel vs Capcom]] | [[Category:Marvel vs Capcom]] | ||
[[Category:Zangief]] |
Latest revision as of 03:31, 1 July 2024
Introduction
Needs updated pros/cons.
Strengths | Weaknesses |
---|---|
|
|
Move List
Normals
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Command Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Zangief does an elbow drop which acts as an overhead. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air | |
Zangief does a headbutt which can only be done in a super jump. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air | |
Zangief lands down to the ground body first as a surrounding-type rushing attack. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Special Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Zangief spins around in a clothesline position. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Zangief grabs the opponent as he launches him into the air in a pile driver position as he spins them around with an explosion upon impact to the ground. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Zangief walks forward in a grappling postition and when it connects, he grabs the opponent and jumps forward while landing them in a Powerbomb position. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Zangief does two German Suplexes one after the other with the last one having incredible air time. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Zangief rises up into the air in a grabbing position and when it connects, he simply throws the opponent down to the ground. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Normal Zangief only. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Mecha Zangief does a blue version of what resembles Dhalsim's Yoga Flame from MSHvSF. |
Hyper Combos
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Zangief does a Double Suplex, followed by a Spinning Pile Driver and ends it off with an elevated version of the Spinning Pile Driver as he launches the opponent up with great elevation. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Level 3 only. Zangief does an extended version of his Final Atomic Buster but the grab range is incredibly crap as it must be done close only. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Transforms into Mecha Zangief. Do this again and you will revert back to normal Zangief. However, while in this state, Mecha Zangief cannot block at all, and his speed and mobility are also greatly reduced as compensation for the Hyper Armor he gains. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Mecha Zangief does an extended version of his Lariat which does multiple hits as it goes vertically. |
Strategy
Basic Tips
Launchers: c.MP
Magic Series:
- Ground Magic Series: None
- Jump Magic Series: None
- Super Jump Magic Series: Weakest to Strongest
AC Finisher: HP, HK, Spinning Lariat (PPP), SPD (360 + P)
Advanced
Super Jump Cancels
Team Setups
Combos
Combo | Damage | Notes |
s.HP > Banisher (dp + P) | ||
s.HK > HK Air Grab (dp + HK) | ||
air d + HP, s.HK > RAS (hcf + K) / FAB (360 + PP) / UFAB (360 + KK) | ||
air d+ HP, SPD (360 + P) | ||
air d + MP, FAB (360 + PP) | ||
air d + HP, c.MP, sj.LP > sj.MK > Spinning Lariat (PPP), s.HK > RAS (hcf + K) / FAB (360 + PP) / UFAB (360 + KK) | ||
Air Grab (dp + K), air d + HP, c.LK > LK Air Grab (dp + LK), air d + HP |