Marvel vs Capcom/Zangief: Difference between revisions

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{{MVC1 Character Subnav|name=Zangief}}
[[File:mvc1zangief.gif|right]]
[[File:mvc1zangief.gif|right]]
{{TOClimit|3}}


= Introducion =
==Introduction==
Pros:
Needs updated pros/cons.
* He had nice stamina
<tabber>
* Excellent Special Throws
|-|Zangief=
* Great Hyper Combo anti air
{{ ProConTable
* Can change Normal and Mecha Zangief anytime
| pros =
 
* High health
Cons:
* Excellent command grabs
* Big Cross up Target
* Great Hyper Combo anti-air
* Low options for Magic Combos
* Combos off of and into throws
* Hyper Tag Team Combo is dull
* Mechagief gains hyper armor
 
| cons =
= Basic Tips =
* Technically difficult character
Launchers:<br>
* Huge target
c. SP<br><br>
* Very slow, struggles to approach
 
* Almost zero magic series combos
Magic Series:<br>
* Non-threat Hyper Tag super
Ground Magic Series: None<br>
}}
Jump Magic Series: None<br>
|-|Mechagief=
Super Jump Magic Series: Weakest to Strongest<br><br>
{{ ProConTable
 
| pros =  
AC Finisher:<br>
* Enter Mechagief pros here
FP, RK, Spinning Lariat, SPD<br><br>
* Mechagief gains hyper armor
| cons =
* Enter Mechagief cons here
* Mechagief locked behind meter
* Mechagief also cannot block
* Worse movement
}}
</tabber>


= Move List =
= Move List =
Line 426: Line 436:


===Command Normals===
===Command Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=66 + MP/HP (close)
|caption=
|name=Dash Throw
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Mega Mode: B, D, DB + LK (1 level required):
===== <span class="invisible-header"></span> =====
First introduced in MSHvSF, this transforms Zangief's skin
<font style="visibility:hidden" size="0"></font>
into iron metal. During this state, Zangief can't block and
{{MoveData
his speed and agility are shot down.
|image=
|subtitle=66 + MK/HK (close)
|caption=
|name=Dash Bites
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Fun Facts:
===== <span class="invisible-header"></span> =====
-Mega Mode and Double Final Atomic Buster were first
<font style="visibility:hidden" size="0"></font>
introduced in MSHvSF.
{{MoveData
|image=
|subtitle=6MP
|caption=
|name=Elbow Drop
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Zangief does an elbow drop which acts as an overhead.
}}
}}


Dashing Grab: Fx2
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=Air 2MP
|caption=
|name=Elbow Dive
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Air
|description=
}}
}}


Zangief's dash as he dashes forward slightly in a grappling
===== <span class="invisible-header"></span> =====
position.
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=Air 8MP
|caption=
|name=Headbutt
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Air
|description=Zangief does a headbutt  which can only be done in a super jump.
}}
}}


Elbow Drop: F + MP (in air, D + MP)
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=Air 2HP
|caption=
|name=Body Press
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Air
|description=Zangief lands down to the ground body first as a surrounding-type rushing attack.
}}
}}


Zangief does an elbow drop which can act as an overhead.
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=Air 6HP
|caption=
|name=Long Punch
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Air
|description=
}}
}}


Headbutt: U + MP/HP (super jump only)
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=Air 2MK
|caption=
|name=Double Knee Drop
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Air
|description=
}}
}}


Zangief does a headbutt which can only be done in a
===Special Moves===
super jump.
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle={{Icon-Capcom|3p}}/{{Icon-Capcom|3k}}
|caption=
|name=Double Lariat
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground/air
|description=Zangief spins around in a clothesline position.
  }}
}}


Body Press: D + HP (only in air)
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=360 + P; Mash any button
|caption=
|name=Screw Piledriver
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground/air
|description=Zangief grabs the opponent as he launches him into the air in a pile driver position as he spins them around with an explosion upon impact to the ground.
}}
}}


Zangief lands down to the ground body first as a surrounding-
===== <span class="invisible-header"></span> =====
type rushing attack.
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=HCF + K
|caption=
|name=Flying Powerbomb
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Zangief walks forward in a grappling postition and when it connects, he grabs the opponent and jumps forward while landing them in a Powerbomb position.
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=HCF + K (Close)
|caption=
|name=Atomic Suplex
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Zangief does two German Suplexes one after the other with the last one having incredible air time.
}}
}}


Special Moves
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=DP + K
|caption=
|name=Aerial Russian Slam
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Zangief rises up into the air in a grabbing position and when it connects, he simply throws the opponent down to the ground.
}}
}}


Lariat: P/Kx3
===== <span class="invisible-header"></span> =====
Zangief spins around in a clothesline position.
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=DP + P
|caption=
|name=Banishing Flat
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Normal Zangief only.
}}
}}


Spinning Pile Driver: 360 + P
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + P
|caption=
|name=Vodka Fire
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Mecha Zangief does a blue version of what resembles Dhalsim's Yoga Flame from MSHvSF.
}}
}}


Zangief grabs the opponent as he launches him into the
===Hyper Combos===
air in a pile driver position as he spins them around with
===== <span class="invisible-header"></span> =====
an explosion upon impact to the ground.
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=360 + PP; Mash any button
|caption=
|name=Final Atomic Buster
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Zangief does a Double Suplex, followed by a Spinning Pile Driver and ends it off with an elevated version of the Spinning Pile Driver as he launches the opponent up with great elevation.
}}
}}


Rising Powerbomb: HCF + K
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=360 + PP
|caption=
|name=Ultra Final Atomic Buster
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Level 3 only. Zangief does an extended version of his Final Atomic Buster but the grab range is incredibly crap as it must be done close only.
}}
}}


Zangief walks forward in a grappling postition and when
===== <span class="invisible-header"></span> =====
it connects, he grabs the opponent and jumps forward
<font style="visibility:hidden" size="0"></font>
while landing them in a Powerbomb position.
{{MoveData
|image=
|subtitle=RDP + LK
|caption=
|name=Iron Body
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Transforms into Mecha Zangief. Do this again and you will revert back to normal Zangief. However, while in this state, Mecha Zangief cannot block at all, and his speed and mobility are also greatly reduced as compensation for the Hyper Armor he gains.
}}
}}


Double Suplex: HCF + K (close only)
===== <span class="invisible-header"></span> =====
 
<font style="visibility:hidden" size="0"></font>
Zangief does two German Suplexes one after the other
{{MoveData
with the last one having incredible air time.
|image=
 
|subtitle=360 + KK
Rising Aerial Slam: F, D, DF + K
|caption=
 
|name=Siberian Blizzard
Zangief rises up into the air in a grabbing position and
|data=
when it connects, he simply throws the opponent down
{{AttackData-Marvel vs Capcom
to the ground.
|Damage=
 
|Guard=
Vodka Fire: QCF + P (Mega Mode only)
|Startup=
 
|Active=
Zangief does a blue version of what resembles Dhalsim's
|Recovery=
Yoga Flame from MSHvSF.
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Mecha Zangief does an extended version of his Lariat which does multiple hits as it goes vertically.
}}
}}


= Strategy =
==Basic Tips==
Launchers: c.MP


Hyper Combos
Magic Series:
* Ground Magic Series: None
* Jump Magic Series: None
* Super Jump Magic Series: Weakest to Strongest


Final Atomic Buster: 360 + Px2
AC Finisher: HP, HK, Spinning Lariat (PPP), SPD (360 + P)


Zangief does a Double Suplex, followed by a Spinning
==Advanced==
Pile Driver and ends it off with an elevated version of
===Super Jump Cancels===
the Spinning Pile Driver as he launches the opponent
<youtube>a4PyVMVmxiw</youtube>
up with great elevation.


Ultra Final Atomic Buster: 360 + Kx2 (Level 3 only)
==Team Setups==
 
Zangief does an extended version of his Final Atomic
Buster but the grab range is incredibly crap as it must
be done close only.
 
Siberian Blizzard: 360 + Kx2 (Mega Mode only)
 
Zangief does an extended version of his Lariat which
does multiple hits as it goes vertically.


= Combos =
= Combos =
{| border="1em" cellpadding="3" cellMPacing="0"
| align="center"|'''Combo'''
| align="center"|'''Damage'''
| align="center"|'''Notes'''
|-
|s.HP > Banisher (dp + P)
|
|
|-
|s.HK > HK Air Grab (dp + HK)
|
|
|-
|air d + HP, s.HK > RAS (hcf + K) / FAB (360 + PP) / UFAB (360 + KK)
|
|
|-
|air d+ HP, SPD (360 + P)
|
|
|-
|air d + MP, FAB (360 + PP)
|
|
|-
|air d + HP, c.MP, sj.LP > sj.MK > Spinning Lariat (PPP), s.HK > RAS (hcf + K) / FAB (360 + PP) / UFAB (360 + KK)
|
|
|-
|Air Grab (dp + K), air d + HP, c.LK > LK Air Grab (dp + LK), air d + HP
|
|
|-
|}


1) FP, cancel Banisher<br>
{{Navbox-MVC1}}
2) RK, cancel RK Air Grab<br>
1) j. D FP, RK, cancel RBG/FAB/DFAB<br>
2) j. D FP, cancel SPD<br>
3) j./sj. D SP, FAB<br>
1) j. D FP, c. SP, sj. JP, sj. FK, cancel Spinning Lariat, RK, cancel RBG/FAB/D FAB<br>
2) Air Grab, j. D FP, c. SK, cancel, SK Air Grab, j. D FP<br>
 
[[Category:Marvel vs Capcom]]
[[Category:Marvel vs Capcom]]
[[Category:Zangief]]

Latest revision as of 03:31, 1 July 2024

Mvc1zangief.gif

Introduction

Needs updated pros/cons.

Strengths Weaknesses
  • High health
  • Excellent command grabs
  • Great Hyper Combo anti-air
  • Combos off of and into throws
  • Mechagief gains hyper armor
  • Technically difficult character
  • Huge target
  • Very slow, struggles to approach
  • Almost zero magic series combos
  • Non-threat Hyper Tag super

Strengths Weaknesses
  • Enter Mechagief pros here
  • Mechagief gains hyper armor
  • Enter Mechagief cons here
  • Mechagief locked behind meter
  • Mechagief also cannot block
  • Worse movement

Move List

Normals

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Command Normals

Dash Throw
66 + MP/HP (close)
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Dash Bites
66 + MK/HK (close)
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Elbow Drop
6MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Zangief does an elbow drop which acts as an overhead.

Elbow Dive
Air 2MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Headbutt
Air 8MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Zangief does a headbutt which can only be done in a super jump.

Body Press
Air 2HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Zangief lands down to the ground body first as a surrounding-type rushing attack.

Long Punch
Air 6HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Double Knee Drop
Air 2MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Special Moves

Double Lariat
3p.png/3k.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Zangief spins around in a clothesline position.

Screw Piledriver
360 + P; Mash any button
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Zangief grabs the opponent as he launches him into the air in a pile driver position as he spins them around with an explosion upon impact to the ground.

Flying Powerbomb
HCF + K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Zangief walks forward in a grappling postition and when it connects, he grabs the opponent and jumps forward while landing them in a Powerbomb position.

Atomic Suplex
HCF + K (Close)
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Zangief does two German Suplexes one after the other with the last one having incredible air time.

Aerial Russian Slam
DP + K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Zangief rises up into the air in a grabbing position and when it connects, he simply throws the opponent down to the ground.

Banishing Flat
DP + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Normal Zangief only.

Vodka Fire
QCF + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Mecha Zangief does a blue version of what resembles Dhalsim's Yoga Flame from MSHvSF.

Hyper Combos

Final Atomic Buster
360 + PP; Mash any button
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Zangief does a Double Suplex, followed by a Spinning Pile Driver and ends it off with an elevated version of the Spinning Pile Driver as he launches the opponent up with great elevation.

Ultra Final Atomic Buster
360 + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Level 3 only. Zangief does an extended version of his Final Atomic Buster but the grab range is incredibly crap as it must be done close only.

Iron Body
RDP + LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Transforms into Mecha Zangief. Do this again and you will revert back to normal Zangief. However, while in this state, Mecha Zangief cannot block at all, and his speed and mobility are also greatly reduced as compensation for the Hyper Armor he gains.

Siberian Blizzard
360 + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Mecha Zangief does an extended version of his Lariat which does multiple hits as it goes vertically.

Strategy

Basic Tips

Launchers: c.MP

Magic Series:

  • Ground Magic Series: None
  • Jump Magic Series: None
  • Super Jump Magic Series: Weakest to Strongest

AC Finisher: HP, HK, Spinning Lariat (PPP), SPD (360 + P)

Advanced

Super Jump Cancels

Team Setups

Combos

Combo Damage Notes
s.HP > Banisher (dp + P)
s.HK > HK Air Grab (dp + HK)
air d + HP, s.HK > RAS (hcf + K) / FAB (360 + PP) / UFAB (360 + KK)
air d+ HP, SPD (360 + P)
air d + MP, FAB (360 + PP)
air d + HP, c.MP, sj.LP > sj.MK > Spinning Lariat (PPP), s.HK > RAS (hcf + K) / FAB (360 + PP) / UFAB (360 + KK)
Air Grab (dp + K), air d + HP, c.LK > LK Air Grab (dp + LK), air d + HP

Game Navigation

General
Controls
Notation
HUD
Assists
System
FAQ
Capcom Characters
Captain Commando
Chun Li
Jin
Lilith
Mega Man
Morrigan
Roll
Ryu
Shadow Lady
Strider
Zangief
Marvel Characters
Captain America
Gambit
Gold War Machine
Hulk
Hyper Venom
Orange Hulk
Spider Man
Venom
War Machine
Wolverine