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{{MVC1 Character Subnav|name=Spider Man}} | |||
[[File:mvc1spiderman.gif|right]] | [[File:mvc1spiderman.gif|right]] | ||
{{TOClimit|3}} | {{TOClimit|3}} | ||
= | ==Introduction== | ||
Needs updated pros/cons. | |||
{{ ProConTable | |||
| pros = | |||
* Good normals for rushdown | * Good normals for rushdown | ||
* His Ground only Hyper Combo can OTG | * His Ground only Hyper Combo can OTG | ||
* | * Easy, rewarding crossup setups off of any basic air combo | ||
| cons = | |||
* Lower than average health | |||
* Lower | |||
* His Specials are too weak | * His Specials are too weak | ||
* Aerial Game needs a lot of Stocks for finishers | * Aerial Game needs a lot of Stocks for finishers | ||
}} | |||
= Move List = | = Move List = | ||
==Normals== | ==Normals== | ||
Line 450: | Line 441: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"> | <font style="visibility:hidden" size="0">Air Dash</font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|subtitle=(Air) 66 or 44 + PPP | |subtitle=(Air) 66 or 44 + PPP | ||
|caption= | |caption= | ||
|name= | |name=Air Dash | ||
|data= | |data= | ||
{{AttackData-Marvel vs Capcom | {{AttackData-Marvel vs Capcom | ||
Line 693: | Line 684: | ||
==Hyper Combos== | ==Hyper Combos== | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle=QCF + PP | |||
|caption= | |||
|name=Maximum Spider | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground/air super | |||
|description=Spider-Man jumps to the nearest wall and does a fast punch to the opponent. Once it connects, it chains out to other rushing attacks as Spider-Man bounces from wall to wall. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle=QCF + KK | |||
|caption= | |||
|name=Crawler Assault | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground super | |||
|description=Spider-Man rushes down with a barrage normals on the ground. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle=QCB + PP | |||
|caption= | |||
|name=Ultimate Web Throw | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground super | |||
|description=Introduced in MvC, Spider-Man jumps back as he shoots out a large web-trap. Once it connects, Spider-Man does a few flips while catching the opponent and does an overhead throw after. | |||
}} | |||
}} | |||
= Strategy = | |||
==Basic Tips== | |||
Launchers: MP, HK (if opponent is hit out of the air) | |||
AC Finisher: HP, HK, Web Ball, Web Swing | |||
Magic Series: | |||
* Ground Magic Series: Weakest to Strongest | |||
* Jump Magic Series: Hunter Series | |||
* Super Jump Magic Series: Hunter Series | |||
==Advanced== | |||
==Team Setups== | |||
= Combos = | = Combos = | ||
Line 720: | Line 774: | ||
| align="center"|- | | align="center"|- | ||
|- | |- | ||
|c.LK | |c.LK > c.HK > Crawler Assault (qcf + KK) | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |c.LK > s.MK > c.HK > Crawler Assault (qcf + KK) / Web-Swing (qcb + K) | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |c.LK > s.MK > s.HK > MP Spider Sting (dp + MP > P) | ||
| | | | ||
| | | | ||
|- | |- | ||
|j.LP | |j.LP > j.MP > j.HP, c.LK > c.MK > s.HK, sj.LP > sj.LK > sj.MP > sj.MK > AC Finisher | ||
| | | | ||
| | | | ||
|- | |- | ||
|j.LP | |j.LP > j.MP, jump again, j.LP > j.LK > j.MP > j.MK > AC Finisher | ||
| | | | ||
| | | |
Latest revision as of 01:43, 1 July 2024
Introduction
Needs updated pros/cons.
Strengths | Weaknesses |
---|---|
|
|
Move List
Normals
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Command Normals
Wall Jump
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Dash
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCF + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
Spider-Man shoots out a large webbing from his wrists and when it connects, it captures the opponent in a large web for a very short amount of time. If it hits on the ground, you can begin a ground combo, but not with air starters since the opponent recovers too fast. | |||||||||||
QCF + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
QCF + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground/air |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCB + LK LK Version |
- | - | - | - | - | - | - | - | - | Air | |
Spider-Man arcs forward as he does a swinging kick while holding on to a web. | |||||||||||
QCB + MK MK Version |
- | - | - | - | - | - | - | - | - | Air | |
QCB + HK HK Version |
- | - | - | - | - | - | - | - | - | Air |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
DP + LP~P LP Version |
- | - | - | - | - | - | - | - | - | Ground | |
Spider-Man does a rising punch similar to his standing MP and ends with a standing HP in the air if the first part of the attack hits. | |||||||||||
DP + MP~P MP Version |
- | - | - | - | - | - | - | - | - | Ground | |
DP + HP~P HP Version |
- | - | - | - | - | - | - | - | - | Ground |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
HCB + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground | |
Spider-Man throws out a web from his wrist and when it connects, he twirls the opponent like a lasso then swings them to the other side of the screen. P strength varies upon how up the web will shoot. | |||||||||||
HCB + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground | |
HCB + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground |
Hyper Combos
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air super | |
Spider-Man jumps to the nearest wall and does a fast punch to the opponent. Once it connects, it chains out to other rushing attacks as Spider-Man bounces from wall to wall. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Spider-Man rushes down with a barrage normals on the ground. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Introduced in MvC, Spider-Man jumps back as he shoots out a large web-trap. Once it connects, Spider-Man does a few flips while catching the opponent and does an overhead throw after. |
Strategy
Basic Tips
Launchers: MP, HK (if opponent is hit out of the air)
AC Finisher: HP, HK, Web Ball, Web Swing
Magic Series:
- Ground Magic Series: Weakest to Strongest
- Jump Magic Series: Hunter Series
- Super Jump Magic Series: Hunter Series
Advanced
Team Setups
Combos
Combo | Damage | Notes |
Easy Combos | - | - |
c.LK > c.HK > Crawler Assault (qcf + KK) | ||
c.LK > s.MK > c.HK > Crawler Assault (qcf + KK) / Web-Swing (qcb + K) | ||
c.LK > s.MK > s.HK > MP Spider Sting (dp + MP > P) | ||
j.LP > j.MP > j.HP, c.LK > c.MK > s.HK, sj.LP > sj.LK > sj.MP > sj.MK > AC Finisher | ||
j.LP > j.MP, jump again, j.LP > j.LK > j.MP > j.MK > AC Finisher |