Marvel vs Capcom/Spider Man: Difference between revisions

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{{MVC1 Character Subnav|name=Spider Man}}
[[File:mvc1spiderman.gif|right]]
[[File:mvc1spiderman.gif|right]]
{{TOClimit|3}}


= Introducion =
==Introduction==
Pros:
Needs updated pros/cons.
{{ ProConTable
| pros =
* Good normals for rushdown
* Good normals for rushdown
* His Ground only Hyper Combo can OTG
* His Ground only Hyper Combo can OTG
* Not different of his MSH vs SF version
* Easy, rewarding crossup setups off of any basic air combo
 
| cons =
Cons:
* Lower than average health
* Lower Stamina
* His Specials are too weak
* His Specials are too weak
* Aerial Game needs a lot of Stocks for finishers
* Aerial Game needs a lot of Stocks for finishers
}}
= Move List =
==Normals==
===Ground Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground, Launcher
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


= Basic Tips =
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Launchers:<br>
===== <span class="invisible-header"></span> =====
SP<br>
<font style="visibility:hidden" size="0">c.HP</font>
RK (if opponent is hit out of air)<br><br>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


AC Finisher:<br>
===== <span class="invisible-header"></span> =====
FP, RK, Web Swing, Web Ball<br><br>
<font style="visibility:hidden" size="0">c.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Magic Series:<br>
===== <span class="invisible-header"></span> =====
Ground Magic Series: Weakest to Strongest<br>
<font style="visibility:hidden" size="0">c.MK</font>
Jump Magic Series: Hunter Series<br>
{{MoveData
Super Jump Magic Series: Hunter Series<br><br>
|image=
= Move List =
|subtitle=
|caption=
|name=c.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===Air Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===Command Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">Wall Jump</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Wall Jump
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">Air Dash</font>
{{MoveData
|image=
|subtitle=(Air) 66 or 44 + PPP
|caption=
|name=Air Dash
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


==Special Moves==
==Special Moves==
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Web Ball
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = QCF + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Spider-Man shoots out a large webbing from his wrists and when it connects, it captures the opponent in a large web for a very short amount of time. If it hits on the ground, you can begin a ground combo, but not with air starters since the opponent recovers too fast.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}


Web Ball: QCF + P (also in air)
===== <span class="invisible-header"></span> =====
Spider-Man shoots out a large webbing from his wrists
{{MoveData
and when it connects, it captures the opponent in a large
| name    = Web Swing
web for a very short amount of time. If it hits on the ground, you can begin a combo(Without air starters)
| input    = QCB + P
| subtitle =
| image    =
| caption  =
| linkname = QCB
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = QCB + LK
  | subtitle    = LK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Air
  | description = Spider-Man arcs forward as he does a swinging kick while holding on to a web.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCB + MK
  | subtitle    = MK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Air
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCB + HK
  | subtitle    = HK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Air
  | description =
}}
}}


Web Swing: QCB + K (only in air)
===== <span class="invisible-header"></span> =====
Spider-Man arcs forward as he does a swinging kick while
{{MoveData
holding on to a web.
| name    = Spider Sting
| input    = DP + P~P
| subtitle =
| image    =
| caption  =
| linkname = DP
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = DP + LP~P
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Spider-Man does a rising punch similar to his standing MP and ends with a standing HP in the air if the first part of the attack hits.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = DP + MP~P
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = DP + HP~P
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


Spider Sting: F, D, DF + P then P (if it hits):
===== <span class="invisible-header"></span> =====
Spider-Man does a rising punch similar to his standing MP
{{MoveData
and ends with a standing HP in the air if the first part of the
| name    = Web Throw
attack hits.
| input    = HCB + P
 
| subtitle =
Web Throw: HCB + P
| image    =
Spider-Man throws out a web from his wrist and when it  
| caption  =
connects, he twirls the opponent like a lasso then swings
| linkname = HCB
them to the other side of the screen. P strength varies upon
| data  =
how up the web will shoot.
  {{AttackData-Marvel vs Capcom
  | version    = HCB + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Spider-Man throws out a web from his wrist and when it connects, he twirls the opponent like a lasso then swings them to the other side of the screen. P strength varies upon how up the web will shoot.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = HCB + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = HCB + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


==Hyper Combos==
==Hyper Combos==
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + PP
|caption=
|name=Maximum Spider
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground/air super
|description=Spider-Man jumps to the nearest wall and does a fast punch to the opponent. Once it connects, it chains out to other rushing attacks as Spider-Man bounces from wall to wall.
}}
}}


Maximum Spider: QCF + Px2
===== <span class="invisible-header"></span> =====
Spider-Man jumps to the nearest wall and does a fast
<font style="visibility:hidden" size="0"></font>
punch to the opponent. Once it connects, it chains out
{{MoveData
to other rushing attacks as Spider-Man bounces from
|image=
wall to wall.
|subtitle=QCF + KK
|caption=
|name=Crawler Assault
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Spider-Man rushes down with a barrage normals on the ground.
}}
}}


Crawler Assualt: QCF + Kx2
===== <span class="invisible-header"></span> =====
Spider-Man rushes down with a barrage normals on the
<font style="visibility:hidden" size="0"></font>
ground.
{{MoveData
|image=
|subtitle=QCB + PP
|caption=
|name=Ultimate Web Throw
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Introduced in MvC, Spider-Man jumps back as he shoots out a large web-trap. Once it connects, Spider-Man does a few flips while catching the opponent and does an overhead throw after.
}}
}}


Ultimate Web Throw: QCB + Px2
= Strategy =
Introduced in MvC, Spider-Man jumps back as he shoots
==Basic Tips==
out a large web-trap. Once it connects, Spider-Man does
Launchers: MP, HK (if opponent is hit out of the air)
a few flips while catching the opponent and does an
overhead throw after.


= Combos =
AC Finisher: HP, HK, Web Ball, Web Swing


Easy Combos:
Magic Series:
* Ground Magic Series: Weakest to Strongest
* Jump Magic Series: Hunter Series
* Super Jump Magic Series: Hunter Series


1) c. SK, c. RK, cancel Crawler Assault<br>
==Advanced==
2)d.SK, FK, c. RK cancel Crawler Assault or Web-Swing<br>
==Team Setups==
3)d.SK, FK, s. RK cancel Spider Sting<br>
4) j. JP, j. SP, j. FP, c. SK, c. FK, RK, sj. JP, sj. SK, sj. SP, sj. FK, AC Finisher<br>
5) meet opponent in air, j. JP, j. SP, jump, j. JP, j. SK, j. SP, j. FK, AC Finisher<br>


= Combos =
{| border="1em" cellpadding="3" cellMPacing="0"
| align="center"|'''Combo'''
| align="center"|'''Damage'''
| align="center"|'''Notes'''
|-
| align="center"|'''Easy Combos'''
| align="center"|-
| align="center"|-
|-
|c.LK > c.HK > Crawler Assault (qcf + KK)
|
|
|-
|c.LK > s.MK > c.HK > Crawler Assault (qcf + KK) / Web-Swing (qcb + K)
|
|
|-
|c.LK > s.MK > s.HK > MP Spider Sting (dp + MP > P)
|
|
|-
|j.LP > j.MP > j.HP, c.LK > c.MK > s.HK, sj.LP > sj.LK > sj.MP > sj.MK > AC Finisher
|
|
|-
|j.LP > j.MP, jump again, j.LP > j.LK > j.MP > j.MK > AC Finisher
|
|
|-
|}


{{Navbox-MVC1}}
[[Category:Marvel vs Capcom]]
[[Category:Marvel vs Capcom]]

Latest revision as of 01:43, 1 July 2024

Mvc1spiderman.gif

Introduction

Needs updated pros/cons.

Strengths Weaknesses
  • Good normals for rushdown
  • His Ground only Hyper Combo can OTG
  • Easy, rewarding crossup setups off of any basic air combo
  • Lower than average health
  • His Specials are too weak
  • Aerial Game needs a lot of Stocks for finishers

Move List

Normals

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Command Normals

Wall Jump

Wall Jump
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Dash

Air Dash
(Air) 66 or 44 + PPP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Web Ball
QCF + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LP
LP Version
- - - - - - - - - Ground/air

Spider-Man shoots out a large webbing from his wrists and when it connects, it captures the opponent in a large web for a very short amount of time. If it hits on the ground, you can begin a ground combo, but not with air starters since the opponent recovers too fast.

QCF + MP
MP Version
- - - - - - - - - Ground/air
QCF + HP
HP Version
- - - - - - - - - Ground/air
Web Swing
QCB + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCB + LK
LK Version
- - - - - - - - - Air

Spider-Man arcs forward as he does a swinging kick while holding on to a web.

QCB + MK
MK Version
- - - - - - - - - Air
QCB + HK
HK Version
- - - - - - - - - Air
Spider Sting
DP + P~P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
DP + LP~P
LP Version
- - - - - - - - - Ground

Spider-Man does a rising punch similar to his standing MP and ends with a standing HP in the air if the first part of the attack hits.

DP + MP~P
MP Version
- - - - - - - - - Ground
DP + HP~P
HP Version
- - - - - - - - - Ground
Web Throw
HCB + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
HCB + LP
LP Version
- - - - - - - - - Ground

Spider-Man throws out a web from his wrist and when it connects, he twirls the opponent like a lasso then swings them to the other side of the screen. P strength varies upon how up the web will shoot.

HCB + MP
MP Version
- - - - - - - - - Ground
HCB + HP
HP Version
- - - - - - - - - Ground

Hyper Combos

Maximum Spider
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air super

Spider-Man jumps to the nearest wall and does a fast punch to the opponent. Once it connects, it chains out to other rushing attacks as Spider-Man bounces from wall to wall.

Crawler Assault
QCF + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Spider-Man rushes down with a barrage normals on the ground.

Ultimate Web Throw
QCB + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Introduced in MvC, Spider-Man jumps back as he shoots out a large web-trap. Once it connects, Spider-Man does a few flips while catching the opponent and does an overhead throw after.

Strategy

Basic Tips

Launchers: MP, HK (if opponent is hit out of the air)

AC Finisher: HP, HK, Web Ball, Web Swing

Magic Series:

  • Ground Magic Series: Weakest to Strongest
  • Jump Magic Series: Hunter Series
  • Super Jump Magic Series: Hunter Series

Advanced

Team Setups

Combos

Combo Damage Notes
Easy Combos - -
c.LK > c.HK > Crawler Assault (qcf + KK)
c.LK > s.MK > c.HK > Crawler Assault (qcf + KK) / Web-Swing (qcb + K)
c.LK > s.MK > s.HK > MP Spider Sting (dp + MP > P)
j.LP > j.MP > j.HP, c.LK > c.MK > s.HK, sj.LP > sj.LK > sj.MP > sj.MK > AC Finisher
j.LP > j.MP, jump again, j.LP > j.LK > j.MP > j.MK > AC Finisher

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