Marvel vs Capcom/Orange Hulk: Difference between revisions

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{{MVC1 Character Subnav|name=Orange Hulk}}
[[File:mvc1orangehulk.gif|right]]
[[File:mvc1orangehulk.gif|right]]
{{TOClimit|3}}
==Introduction==
'''How to Select Orange Hulk'''
Highlight Chun-Li and draw a "34".  Enter [[File:Right.gif]]×2, [[File:Down.gif]]×2, [[File:Left.gif]]×2, [[File:Right.gif]]×2, [[File:Down.gif]]×2, [[File:Left.gif]]×2, [[File:Up.gif]]×4, [[File:Down.gif]]×2, [[File:Right.gif]]×2, [[File:Up.gif]]×2, [[File:Down.gif]]×4, [[File:Up.gif]]×4, [[File:Left.gif]], [[File:Up.gif]].
Needs updated pros/cons.
{{ ProConTable
| pros =
* Slightly faster movement
* Faster startup on several attacks
* Faster magic series combos than Hulk
* Second Hulk for the team
| cons =
* Lost all super armor, like MSH Hulk
* Much lower health
* Huge target
* Important normals like j.HP have worse recovery
* You're playing a worse Hulk
}}
= Move List =
==Normals==
===Ground Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


= Introduction =
===== <span class="invisible-header"></span> =====
Pros:
<font style="visibility:hidden" size="0">s.MK</font>
* He is faster than Green one
{{MoveData
*
|image=
*
|subtitle=
*
|caption=
*
|name=s.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Cons:
===== <span class="invisible-header"></span> =====
* His Stamina is nerfed from the green one
<font style="visibility:hidden" size="0">s.HK</font>
*
{{MoveData
*
|image=
*
|subtitle=
|caption=
|name=s.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground, Launcher
|description=
}}
}}


= Basic Tips =
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Launchers<br>
===== <span class="invisible-header"></span> =====
D+FP<br><br>
<font style="visibility:hidden" size="0">c.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Magic Series:<br>
===== <span class="invisible-header"></span> =====
Ground Magic Series                  Weak Start<br>
<font style="visibility:hidden" size="0">c.HP</font>
Jump Magic Series                  Stronger<br>
{{MoveData
Super Magic Series                Hunter Series<br><br>
|image=
|subtitle=
|caption=
|name=c.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Air Combo Finishers  <br>                  
===== <span class="invisible-header"></span> =====
FP<br>
<font style="visibility:hidden" size="0">c.LK</font>
RK<br>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


= Move List =
===== <span class="invisible-header"></span> =====
==Special Moves==
<font style="visibility:hidden" size="0">c.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===Air Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Ground Smash: QCF + P
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


First Introduced in MSHvSF, Hulk does a crouching HP which rises the ground in from of him a bit.
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Gamma Tornado: HCB + P
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Hulk's command grab as he grabs the opponents head and swings the around with them thrown to the other side of the screen.
==Throws==
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">Normal Throw</font>
{{MoveData
|image=
|subtitle=4/6 + MP/HP
|caption=
|name=Normal Throw
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Gamma Charge: Charge B, F or D, U + K
==Special Moves==
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Ground Smash
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
{{AttackData-Marvel vs Capcom
  | version    = QCF + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = First Introduced in MSHvSF, Hulk does a crouching HP which rises the ground in front of him a bit.
}}
{{AttackData-Marvel vs Capcom
  | version    = QCF + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
{{AttackData-Marvel vs Capcom
  | version    = QCF + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


Hulk does a charging attack which can be followed up by another one but only using the horizontal version of it.
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Gamma Tornado
| input    = HCB + P
| subtitle =
| image    =
| caption  =
| linkname = HCB
| data  =
{{AttackData-Marvel vs Capcom
  | version    = HCB + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Hulk's command grab as he grabs the opponents head and swings the around with them thrown to the other side of the screen.
}}
{{AttackData-Marvel vs Capcom
  | version    = HCB + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
{{AttackData-Marvel vs Capcom
  | version    = HCB + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Gamma Charge
| input    = [4]~6 / [2]~8 + K
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
{{AttackData-Marvel vs Capcom
  | version    = [4]~6 / [2]~8 + LK
  | subtitle    = LK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Hulk does a charging attack which can be followed up by another one but only using the horizontal version of it.
}}
{{AttackData-Marvel vs Capcom
  | version    = [4]~6 / [2]~8 + MK
  | subtitle    = MK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
{{AttackData-Marvel vs Capcom
  | version    = [4]~6 / [2]~8 + HK
  | subtitle    = HK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}


==Hyper Combos==
==Hyper Combos==
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Gamma Wave
| input    = QCF + PP
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
{{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Hulk does an extended version of Ground Smash which can land the opponent to the other side of the screen.
}}
}}


Gamma Wave: QCF + Px2
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Gamma Crush
| input    = QCB + PP
| subtitle =
| image    =
| caption  =
| linkname = QCB
| data  =
{{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Hulk does a vertical Gamma Charge at the start and comes down from above with a giant rock which engulfs the opponent in flames.
}}
}}


Hulk does an extended version of Ground Smash which can land the opponent to the other side of the screen.
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Gamma Quake
| input    = QCF + KK
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
{{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Introduced in MvC, Hulk punches the ground as a barrage of rocks come from the top of the screen.
}}
}}


Gamma Crush: QCB + Px2
=Strategy=
==Basic Tips==
Launchers: c.HP


Hulk does a vertical Gamma Charge at the start and comes down from above with a giant rock which engulfs the opponent in flames.
Magic Series:
* Ground Magic Series: Weaker to Stronger
* Jump Magic Series: Weaker to Stronger
* Super Magic Series: Hunter Series


Gamma Quake: QCF + Kx2
Air Combo Finishers: HP, HK


Introduced in MvC, Hulk punches the ground as a barrage
==Advanced==
of rocks come from the top of the screen.
==Team Setups==


= Combos =
= Combos =
1. s.SK, s.FK,Gamma Charge,UB+K <br>
{| border="1em" cellpadding="3" cellMPacing="0"
2. c. SK,c. FK,Gamma Charge,UB+K <br>
| align="center"|'''Combo'''
3. c. JP,c. SP,Gamma Charge,UB+K <br>
| align="center"|'''Damage'''
4. s.JP,s.SP,Gamma Tornado <br>
| align="center"|'''Notes'''
5. c. SK,c. FP,JP,SP,SK,FK,HK <br>
|-
6. c. SK,c. FP,Gamma Crush <br>
|s.LK, s.MK, Gamma Charge~7K
7. c. SK,c. FP,Gamma Wave <br>
|
8. c. SK,c. FP,Gamma Quake <br>
|
9. s.JP,c. SP,Gamma Quake <br>
|-
10. s.SK,c. FK,Gamma Quake <br>
|c.LK, c.MK, Gamma Charge~7K
|
|
|-
|c.LP, c.MP, Gamma Charge~7K
|
|
|-
|s.LP, s.MP, Gamma Tornado
|
|
|-
|c.LK, c.HP, s.j.LP, s.j.MP, s.j.LK, s.j.MK, s.j.HK
|
|
|-
|c.LK, c.HP, Gamma Crush or Tornado or Quake or Wave
|
|
|-
|s.LP, c.MP, Gamma Quake
|
|
|-
|s.LK, c.MK, Gamma Quake
|
|
|-
|}
 
{{Navbox-MVC1}}
[[Category:Marvel_vs_Capcom]]
[[Category:Marvel_vs_Capcom]]

Latest revision as of 01:43, 1 July 2024

Mvc1orangehulk.gif

Introduction

How to Select Orange Hulk

Highlight Chun-Li and draw a "34". Enter Right.gif×2, Down.gif×2, Left.gif×2, Right.gif×2, Down.gif×2, Left.gif×2, Up.gif×4, Down.gif×2, Right.gif×2, Up.gif×2, Down.gif×4, Up.gif×4, Left.gif, Up.gif.

Needs updated pros/cons.

Strengths Weaknesses
  • Slightly faster movement
  • Faster startup on several attacks
  • Faster magic series combos than Hulk
  • Second Hulk for the team
  • Lost all super armor, like MSH Hulk
  • Much lower health
  • Huge target
  • Important normals like j.HP have worse recovery
  • You're playing a worse Hulk

Move List

Normals

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Throws

Normal Throw

Normal Throw
4/6 + MP/HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Ground Smash
QCF + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LP
LP Version
- - - - - - - - - Ground

First Introduced in MSHvSF, Hulk does a crouching HP which rises the ground in front of him a bit.

Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + MP
MP Version
- - - - - - - - - Ground
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + HP
HP Version
- - - - - - - - - Ground
Gamma Tornado
HCB + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
HCB + LP
LP Version
- - - - - - - - - Ground

Hulk's command grab as he grabs the opponents head and swings the around with them thrown to the other side of the screen.

Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
HCB + MP
MP Version
- - - - - - - - - Ground
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
HCB + HP
HP Version
- - - - - - - - - Ground
Gamma Charge
[4]~6 / [2]~8 + K
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
[4]~6 / [2]~8 + LK
LK Version
- - - - - - - - - Ground/air

Hulk does a charging attack which can be followed up by another one but only using the horizontal version of it.

Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
[4]~6 / [2]~8 + MK
MK Version
- - - - - - - - - Ground/air
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
[4]~6 / [2]~8 + HK
HK Version
- - - - - - - - - Ground/air

Hyper Combos

Gamma Wave
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Hulk does an extended version of Ground Smash which can land the opponent to the other side of the screen.

Gamma Crush
QCB + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Hulk does a vertical Gamma Charge at the start and comes down from above with a giant rock which engulfs the opponent in flames.

Gamma Quake
QCF + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Introduced in MvC, Hulk punches the ground as a barrage of rocks come from the top of the screen.

Strategy

Basic Tips

Launchers: c.HP

Magic Series:

  • Ground Magic Series: Weaker to Stronger
  • Jump Magic Series: Weaker to Stronger
  • Super Magic Series: Hunter Series

Air Combo Finishers: HP, HK

Advanced

Team Setups

Combos

Combo Damage Notes
s.LK, s.MK, Gamma Charge~7K
c.LK, c.MK, Gamma Charge~7K
c.LP, c.MP, Gamma Charge~7K
s.LP, s.MP, Gamma Tornado
c.LK, c.HP, s.j.LP, s.j.MP, s.j.LK, s.j.MK, s.j.HK
c.LK, c.HP, Gamma Crush or Tornado or Quake or Wave
s.LP, c.MP, Gamma Quake
s.LK, c.MK, Gamma Quake

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