Marvel vs Capcom/Orange Hulk: Difference between revisions

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{{MVC1 Character Subnav|name=Orange Hulk}}
[[File:mvc1orangehulk.gif|right]]
[[File:mvc1orangehulk.gif|right]]
{{TOClimit|3}}
==Introduction==
'''How to Select Orange Hulk'''
Highlight Chun-Li and draw a "34".  Enter [[File:Right.gif]]×2, [[File:Down.gif]]×2, [[File:Left.gif]]×2, [[File:Right.gif]]×2, [[File:Down.gif]]×2, [[File:Left.gif]]×2, [[File:Up.gif]]×4, [[File:Down.gif]]×2, [[File:Right.gif]]×2, [[File:Up.gif]]×2, [[File:Down.gif]]×4, [[File:Up.gif]]×4, [[File:Left.gif]], [[File:Up.gif]].
Needs updated pros/cons.
{{ ProConTable
| pros =
* Slightly faster movement
* Faster startup on several attacks
* Faster magic series combos than Hulk
* Second Hulk for the team
| cons =
* Lost all super armor, like MSH Hulk
* Much lower health
* Huge target
* Important normals like j.HP have worse recovery
* You're playing a worse Hulk
}}
= Move List =
==Normals==
===Ground Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


= Introduction =
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


= Basic Tips =
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Launchers<br>
===== <span class="invisible-header"></span> =====
D+FP<br><br>
<font style="visibility:hidden" size="0">s.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Magic Series:<br>
===== <span class="invisible-header"></span> =====
Ground Magic Series                  Weak Start<br>
<font style="visibility:hidden" size="0">s.MK</font>
Jump Magic Series                  Stronger<br>
{{MoveData
Super Magic Series                Hunter Series<br><br>
|image=
|subtitle=
|caption=
|name=s.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Air Combo Finishers  <br>                  
===== <span class="invisible-header"></span> =====
FP<br>
<font style="visibility:hidden" size="0">s.HK</font>
RK<br>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground, Launcher
|description=
}}
}}


= Move List =
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===Air Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
==Throws==
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">Normal Throw</font>
{{MoveData
|image=
|subtitle=4/6 + MP/HP
|caption=
|name=Normal Throw
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
==Special Moves==
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Ground Smash
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
{{AttackData-Marvel vs Capcom
  | version    = QCF + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = First Introduced in MSHvSF, Hulk does a crouching HP which rises the ground in front of him a bit.
}}
{{AttackData-Marvel vs Capcom
  | version    = QCF + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
{{AttackData-Marvel vs Capcom
  | version    = QCF + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}
 
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Gamma Tornado
| input    = HCB + P
| subtitle =
| image    =
| caption  =
| linkname = HCB
| data  =
{{AttackData-Marvel vs Capcom
  | version    = HCB + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Hulk's command grab as he grabs the opponents head and swings the around with them thrown to the other side of the screen.
}}
{{AttackData-Marvel vs Capcom
  | version    = HCB + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
{{AttackData-Marvel vs Capcom
  | version    = HCB + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}
 
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Gamma Charge
| input    = [4]~6 / [2]~8 + K
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
{{AttackData-Marvel vs Capcom
  | version    = [4]~6 / [2]~8 + LK
  | subtitle    = LK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Hulk does a charging attack which can be followed up by another one but only using the horizontal version of it.
}}
{{AttackData-Marvel vs Capcom
  | version    = [4]~6 / [2]~8 + MK
  | subtitle    = MK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
{{AttackData-Marvel vs Capcom
  | version    = [4]~6 / [2]~8 + HK
  | subtitle    = HK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}
 
==Hyper Combos==
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Gamma Wave
| input    = QCF + PP
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
{{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Hulk does an extended version of Ground Smash which can land the opponent to the other side of the screen.
}}
}}
 
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Gamma Crush
| input    = QCB + PP
| subtitle =
| image    =
| caption  =
| linkname = QCB
| data  =
{{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Hulk does a vertical Gamma Charge at the start and comes down from above with a giant rock which engulfs the opponent in flames.
}}
}}
 
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Gamma Quake
| input    = QCF + KK
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
{{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Introduced in MvC, Hulk punches the ground as a barrage of rocks come from the top of the screen.
}}
}}
 
=Strategy=
==Basic Tips==
Launchers: c.HP
 
Magic Series:
* Ground Magic Series: Weaker to Stronger
* Jump Magic Series: Weaker to Stronger
* Super Magic Series: Hunter Series


Special Moves
Air Combo Finishers: HP, HK


1) Gamma Charge - Hold B...F+K
==Advanced==
                                                                     
==Team Setups==
        This is what the computer alomst always does, and you should learn
  from that. ALWAYS use this move as a ground combo ender and dash-in
  counter but only for that, not like the dumb computer who uses it for
  chipping---which can always be punished by a combo to super. You can
  hold any direction + any K afterwards for a second Gamma Charge, a two
  hit combo. An alternative code would be Hold D...U+K to produce an
  upward version of the Gamma Charge, but that should only be used as
  an anti-air, nothing more.
                                                                     
2) Gamma Slam - D,DF,F+P
                                                                     
        Hulk's Onslaught Mode does what he would in a crouching HP, but
  this time chunks of land rise from the ground in a wave-like manner
  and hit the opponent repeatedly. Good chipper, but nothing more. I
  really don't recommend using this move much.
                                                                     
3) Gamma Tornado - F,DF,D,DB,B+P
                                                                     
        THE proof that Hulk's Onslaught Mode is sheer strength! He grabs
  the opponent's face with one hand(and that's even larger than the opponent's
  head!) and whirls him round and round and finally throws him to the
  edge of the arena. Can be comboed from a standing or crouching LP-> MP,
  but only if you REALLY wanna land this move. Otherwise follow the LP->MP
  with a Gamma Charge-> U+K(second hit of Gamma Charge)


Super Moves
1) Gamma Crush - D,DB,B+2P
                                                                     
        Hulk's Onslaught Mode does his best rising Gamma Charge which
  knocks the opponent off his feet, and it turns out that Gamma Charge
  has breached the Earth's atmosphere cause as he comes down, a meteorite
  is with him (and he's actually holding it!) and this is what he uses
  to crush his helpless victim. Try to look at the shadow he leaves behind
  to keep track of him cause you CAN control the direction with which
  he will land.
                                                                     
2) Gamma Wave - D,DF,F+2P
                                                                     
        Same as his Gamma Slam, but hits the opponent way too many times.
  Takes much, MUCH life off an opponent, and has equal priority to a beam
  super, not to mention better chipping ability so, unlike the special
  version, use this super very frequently.
                                                                     
3) Gamma Quake - D,DF,F+2K
                                                                     
        Hulk's Onslaught Mode does what he would in a crouching LP, but
  this time chunks of land fall from the sky and hit the opponent repeatedly.
  Has the same strategies that could apply to helpers that allow things
  to fall from the sky like Iceman, Pure and Fur, etc. Use it to nail
  people with lotsa keep-themselves-in-the-air moves but not for jump-ins,
  where the Gamma Crush is a lot better.
= Combos =
= Combos =
1. s.SK, s.FK,Gamma Charge,UB+K <br>
{| border="1em" cellpadding="3" cellMPacing="0"
2. c. SK,c. FK,Gamma Charge,UB+K <br>
| align="center"|'''Combo'''
3. c. JP,c. SP,Gamma Charge,UB+K <br>
| align="center"|'''Damage'''
4. s.JP,s.SP,Gamma Tornado <br>
| align="center"|'''Notes'''
5. c. SK,c. FP,JP,SP,SK,FK,HK <br>
|-
6. c. SK,c. FP,Gamma Crush <br>
|s.LK, s.MK, Gamma Charge~7K
7. c. SK,c. FP,Gamma Wave <br>
|
8. c. SK,c. FP,Gamma Quake <br>
|
9. s.JP,c. SP,Gamma Quake <br>
|-
10. s.SK,c. FK,Gamma Quake <br>
|c.LK, c.MK, Gamma Charge~7K
|
|
|-
|c.LP, c.MP, Gamma Charge~7K
|
|
|-
|s.LP, s.MP, Gamma Tornado
|
|
|-
|c.LK, c.HP, s.j.LP, s.j.MP, s.j.LK, s.j.MK, s.j.HK
|
|
|-
|c.LK, c.HP, Gamma Crush or Tornado or Quake or Wave
|
|
|-
|s.LP, c.MP, Gamma Quake
|
|
|-
|s.LK, c.MK, Gamma Quake
|
|
|-
|}
 
{{Navbox-MVC1}}
[[Category:Marvel_vs_Capcom]]
[[Category:Marvel_vs_Capcom]]

Latest revision as of 01:43, 1 July 2024

Mvc1orangehulk.gif

Introduction

How to Select Orange Hulk

Highlight Chun-Li and draw a "34". Enter Right.gif×2, Down.gif×2, Left.gif×2, Right.gif×2, Down.gif×2, Left.gif×2, Up.gif×4, Down.gif×2, Right.gif×2, Up.gif×2, Down.gif×4, Up.gif×4, Left.gif, Up.gif.

Needs updated pros/cons.

Strengths Weaknesses
  • Slightly faster movement
  • Faster startup on several attacks
  • Faster magic series combos than Hulk
  • Second Hulk for the team
  • Lost all super armor, like MSH Hulk
  • Much lower health
  • Huge target
  • Important normals like j.HP have worse recovery
  • You're playing a worse Hulk

Move List

Normals

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Throws

Normal Throw

Normal Throw
4/6 + MP/HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Ground Smash
QCF + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LP
LP Version
- - - - - - - - - Ground

First Introduced in MSHvSF, Hulk does a crouching HP which rises the ground in front of him a bit.

Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + MP
MP Version
- - - - - - - - - Ground
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + HP
HP Version
- - - - - - - - - Ground
Gamma Tornado
HCB + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
HCB + LP
LP Version
- - - - - - - - - Ground

Hulk's command grab as he grabs the opponents head and swings the around with them thrown to the other side of the screen.

Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
HCB + MP
MP Version
- - - - - - - - - Ground
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
HCB + HP
HP Version
- - - - - - - - - Ground
Gamma Charge
[4]~6 / [2]~8 + K
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
[4]~6 / [2]~8 + LK
LK Version
- - - - - - - - - Ground/air

Hulk does a charging attack which can be followed up by another one but only using the horizontal version of it.

Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
[4]~6 / [2]~8 + MK
MK Version
- - - - - - - - - Ground/air
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
[4]~6 / [2]~8 + HK
HK Version
- - - - - - - - - Ground/air

Hyper Combos

Gamma Wave
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Hulk does an extended version of Ground Smash which can land the opponent to the other side of the screen.

Gamma Crush
QCB + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Hulk does a vertical Gamma Charge at the start and comes down from above with a giant rock which engulfs the opponent in flames.

Gamma Quake
QCF + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Introduced in MvC, Hulk punches the ground as a barrage of rocks come from the top of the screen.

Strategy

Basic Tips

Launchers: c.HP

Magic Series:

  • Ground Magic Series: Weaker to Stronger
  • Jump Magic Series: Weaker to Stronger
  • Super Magic Series: Hunter Series

Air Combo Finishers: HP, HK

Advanced

Team Setups

Combos

Combo Damage Notes
s.LK, s.MK, Gamma Charge~7K
c.LK, c.MK, Gamma Charge~7K
c.LP, c.MP, Gamma Charge~7K
s.LP, s.MP, Gamma Tornado
c.LK, c.HP, s.j.LP, s.j.MP, s.j.LK, s.j.MK, s.j.HK
c.LK, c.HP, Gamma Crush or Tornado or Quake or Wave
s.LP, c.MP, Gamma Quake
s.LK, c.MK, Gamma Quake

Game Navigation

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