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{{MVC1 Character Subnav|name=Gambit}} | |||
[[File:mvc1gambit.gif|right]] | [[File:mvc1gambit.gif|right]] | ||
{{TOClimit|3}} | {{TOClimit|3}} | ||
= | ==Introduction== | ||
Needs updated pros/cons. | |||
{{ ProConTable | |||
| pros = | |||
| | |||
* Excellent zoning all around | * Excellent zoning all around | ||
* Directional Hyper Combo | * Directional Hyper Combo | ||
* Royal Flush can OTG | * Royal Flush can OTG | ||
* Corner infinite and midscreen TOD combo | * Corner infinite and midscreen TOD combo | ||
| | | cons = | ||
* Blocked Cajun Specials are risky, unsafe if blocked | * Blocked Cajun Specials are risky, unsafe if blocked | ||
* Kinetick Cards have slow startup | * Kinetick Cards have slow startup | ||
* Air Magic Series combos are very limiting | * Air Magic Series combos are very limiting | ||
}} | |||
= Move List = | = Move List = | ||
Line 761: | Line 760: | ||
| align="center"|- | | align="center"|- | ||
|- | |- | ||
|c.LK | |c.LK > c.HK > Royal Flush (qcf + PP) (OTG) | ||
| | | | ||
| | | | ||
|- | |- | ||
|s.LK | |s.LK > s.MK > s.HK > LP Cajun Slash (dp + LP) | ||
| | | | ||
| | | | ||
|- | |- | ||
|j.HP | |j.HP > j.HK, c.LK > c.MK > HK Cajun Strike ((d) U + HK) | ||
| | | | ||
| | | | ||
|- | |- | ||
|j.HP, c.LK | |j.HP, c.LK > c.HP, sj.LP > sj.LK > sj.MP > sj.MK > AC Finisher | ||
| | | | ||
| | | | ||
|- | |- | ||
|LP Kinetic Card, LP Cajun Slash | |LP Kinetic Card (qcf + LP), LP Cajun Slash (dp + LP) | ||
| | | | ||
| | | | ||
|- | |- | ||
|Trick Card, Kinetic Card, Royal Flush | |Trick Card (qcb + P), Kinetic Card (qcf + P), Royal Flush (qcf + PP) | ||
| | | | ||
| | | | ||
Line 789: | Line 788: | ||
| align="center"|- | | align="center"|- | ||
|- | |- | ||
|j.HP | |j.HP > j.HK, dash > c.LK > c.HP > Royal Flush (qcf + PP) | ||
| | | | ||
| | | | ||
|- | |- | ||
|j.HP | |j.HP > j.HK, dash > s.LK > s.HK > LP Kinetic Card (qcf + LP), HP Cajun Slash (dp + HP) | ||
| | | | ||
| | | | ||
|- | |- | ||
|Cornering Strategy: LP Kinetic Card, LP Cajun Slash, LP Cajun Slash, repeat Many, many times | |Cornering Strategy: LP Kinetic Card (qcf + LP), LP Cajun Slash (dp + LP), LP Cajun Slash (dp + LP), repeat Many, many times | ||
| | | | ||
| | | | ||
|- | |- | ||
|j.HP | |j.HP > j.HK, dash > c.LP > c.LK > c.MP > c.HP > Trick Card (qcb + P), Kinectic Card (qcf + P), Royal Flush (qcf + PP) | ||
| | | | ||
| | | | ||
Line 809: | Line 808: | ||
| align="center"|- | | align="center"|- | ||
|- | |- | ||
|214+LP > 66LP > LK > MP > MK > Juggernaut (MP+MK) > 66 623+HP > MK > LK > MP > MK > LP > LK > 66LP > LK > MP > MK > Juggernaut > 66 623+HP > MK > LK > MP > MK > LP > LK > 66LP > LK > MP > MK > Juggernaut > 66 623+HP > MK > LP > LK > MP > MK > LP > LK > 66LK > MP > MK > LK > MP > MK > LP > LK > LP > LK > MP > MK > LP > LK > 66LP > LK > 66LP > LK > 8~j.LP > j.LK > j.MP > j.MK > j.HP > j.HK > MK > MP > MK > HK > LK > MP > MK > HK > LK > 6LK > 6LK > HK > LK > HK > LK > HK > LK > HK > LK > HK > MK > LK > HK > LK > 8~j.LK > j.MP > j.LK > j.HP | | 214+LP > 66LP > LK > MP > MK > Juggernaut (MP+MK) > 66 623+HP > MK > LK > MP > MK > LP > LK > 66LP > LK > MP > MK > Juggernaut > 66 623+HP > MK > LK > MP > MK > LP > LK > 66LP > LK > MP > MK > Juggernaut > 66 623+HP > MK > LP > LK > MP > MK > LP > LK > 66LK > MP > MK > LK > MP > MK > LP > LK > LP > LK > MP > MK > LP > LK > 66LP > LK > 66LP > LK > 8~j.LP > j.LK > j.MP > j.MK > j.HP > j.HK > MK > MP > MK > HK > LK > MP > MK > HK > LK > 6LK > 6LK > HK > LK > HK > LK > HK > LK > HK > LK > HK > MK > LK > HK > LK > 8~j.LK > j.MP > j.LK > j.HP | ||
| align="center"|TOD Combo | | align="center"|TOD Combo | ||
|Midscreen to corner combo. When using Juggernaut as an assist, Gambit can do a touch of death combo. However, it requires all three assists, as well as some strict timing. [https://www.youtube.com/watch?v=qI5lcpVnS9c&feature=emb_title This video] is an essential visual guide on how to do said combo. Practice, practice, practice. | |Midscreen to corner combo. When using Juggernaut as an assist, Gambit can do a touch of death combo. However, it requires all three assists, as well as some strict timing. [https://www.youtube.com/watch?v=qI5lcpVnS9c&feature=emb_title This video] is an essential visual guide on how to do said combo. Practice, practice, practice. |
Latest revision as of 01:42, 1 July 2024
Introduction
Needs updated pros/cons.
Strengths | Weaknesses |
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|
|
Move List
Normals
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCF + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
Gambit deals a hand of cards and throws it forward to the opponent. In the air, Gambit throws it downwards. | |||||||||||
QCF + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
QCF + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground/air |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCB + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
Same description as Kinetic Card except Gambit throws the cards at an upwards angle. | |||||||||||
QCB + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
QCB + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground/air |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
DP + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
Gambit uses his staff and unleashes a swipe. LP version is a quick swipe. | |||||||||||
DP + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
The MP version is a hop then underhand attacks for three hits. | |||||||||||
DP + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
The HP version is an up-and-down three hit combo. |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
[2]~8 + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
Gambit hops to the wall and does an attack. | |||||||||||
[2]~8 + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
[2]~8 + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground/air |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|---|
[2]~8 + LK LK Version |
- | - | - | - | - | - | - | - | - | Ground/air |
[2]~8 + MK MK Version |
- | - | - | - | - | - | - | - | - | Ground/air |
[2]~8 + HK HK Version |
- | - | - | - | - | - | - | - | - | Ground/air |
Hyper Combos
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Gambit throws his staff in the air as he throws a near-full deck of cards to the opponent. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Introduced in MvC, Gambit hops to a wall and does an extended version of an aerial Kinetic Card which does a series of waves after. |
Strategy
Basic Tips
Launchers: c.HP
Magic Series: Hunter Series across all moves
AC Finisher: HP, HK
Advanced
Team Setups
Combos
Combo | Damage | Notes |
Easy Combos | - | - |
c.LK > c.HK > Royal Flush (qcf + PP) (OTG) | ||
s.LK > s.MK > s.HK > LP Cajun Slash (dp + LP) | ||
j.HP > j.HK, c.LK > c.MK > HK Cajun Strike ((d) U + HK) | ||
j.HP, c.LK > c.HP, sj.LP > sj.LK > sj.MP > sj.MK > AC Finisher | ||
LP Kinetic Card (qcf + LP), LP Cajun Slash (dp + LP) | ||
Trick Card (qcb + P), Kinetic Card (qcf + P), Royal Flush (qcf + PP) | ||
Intermediate Combos | - | - |
j.HP > j.HK, dash > c.LK > c.HP > Royal Flush (qcf + PP) | ||
j.HP > j.HK, dash > s.LK > s.HK > LP Kinetic Card (qcf + LP), HP Cajun Slash (dp + HP) | ||
Cornering Strategy: LP Kinetic Card (qcf + LP), LP Cajun Slash (dp + LP), LP Cajun Slash (dp + LP), repeat Many, many times | ||
j.HP > j.HK, dash > c.LP > c.LK > c.MP > c.HP > Trick Card (qcb + P), Kinectic Card (qcf + P), Royal Flush (qcf + PP) | ||
Death Combos | - | - |
214+LP > 66LP > LK > MP > MK > Juggernaut (MP+MK) > 66 623+HP > MK > LK > MP > MK > LP > LK > 66LP > LK > MP > MK > Juggernaut > 66 623+HP > MK > LK > MP > MK > LP > LK > 66LP > LK > MP > MK > Juggernaut > 66 623+HP > MK > LP > LK > MP > MK > LP > LK > 66LK > MP > MK > LK > MP > MK > LP > LK > LP > LK > MP > MK > LP > LK > 66LP > LK > 66LP > LK > 8~j.LP > j.LK > j.MP > j.MK > j.HP > j.HK > MK > MP > MK > HK > LK > MP > MK > HK > LK > 6LK > 6LK > HK > LK > HK > LK > HK > LK > HK > LK > HK > MK > LK > HK > LK > 8~j.LK > j.MP > j.LK > j.HP | TOD Combo | Midscreen to corner combo. When using Juggernaut as an assist, Gambit can do a touch of death combo. However, it requires all three assists, as well as some strict timing. This video is an essential visual guide on how to do said combo. Practice, practice, practice. |