Marvel vs Capcom/Gambit: Difference between revisions

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= Introducion =
{{MVC1 Character Subnav|name=Gambit}}


= Basic Tips =
[[File:mvc1gambit.gif|right]]
{{TOClimit|3}}


Launchers:
==Introduction==
 
Needs updated pros/cons.
c. FP
{{ ProConTable
 
| pros =
Magic Series:
* Excellent zoning all around
 
* Directional Hyper Combo
Ground Magic Series: Hunter Series
* Royal Flush can OTG
 
* Corner infinite and midscreen TOD combo
Jump Magic Series: Hunter Series
| cons =
 
* Blocked Cajun Specials are risky, unsafe if blocked
Super Jump Magic Series: Hunter Series
* Kinetick Cards have slow startup
 
* Air Magic Series combos are very limiting
 
}}
AC Finisher:
 
FP, RK


= Move List =
= Move List =
==Normals==
===Ground Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Special Moves:
===== <span class="invisible-header"></span> =====
 
<font style="visibility:hidden" size="0">s.MP</font>
Kinetic Card: QCF + P (also in air)
{{MoveData
|image=
|subtitle=
|caption=
|name=s.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Gambit deals a hand of cards and throws it forward to the
===== <span class="invisible-header"></span> =====
opponent. In the air, Gambit throws it downwards.
<font style="visibility:hidden" size="0">s.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Trick Card: QCB + P
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Same description as Kinetic Card except Gambit throws
===== <span class="invisible-header"></span> =====
the cards at an upwards angle.
<font style="visibility:hidden" size="0">s.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Cajun Slash: F, D, DF + P
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground, Launcher
|description=
}}
}}


Gambit uses his staff and unleashes a swipe. LP version
===== <span class="invisible-header"></span> =====
is a quick swipe, MP version is a hop then underhand
<font style="visibility:hidden" size="0">c.LP</font>
attacks for three hits and the HP version is an up-and-
{{MoveData
down three hit combo.
|image=
|subtitle=
|caption=
|name=c.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Cajun Strike: Charge D, U + P/K (hold U):
===== <span class="invisible-header"></span> =====
Gambit hops to the wall and does an attack. K does a
<font style="visibility:hidden" size="0">c.MP</font>
diving kick and P does a staff swipe.
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Hyper Combos:
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Royal Flush: QCF + Px2
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Gambit throws his staff in the air as he throws a near-full
===== <span class="invisible-header"></span> =====
deck of cards to the opponent.
<font style="visibility:hidden" size="0">c.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Cajun Explosion: QCF/B + Kx2
===Air Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Introduced in MvC, Gambit hops to a wall and does an
===== <span class="invisible-header"></span> =====
extended version of an aerial Kinetic Card which does a
<font style="visibility:hidden" size="0">j.MP</font>
series of waves after.
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


=Combos=
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Easy Combos:
===== <span class="invisible-header"></span> =====
1) c. SK, c. RK, cancel Royal Flush (OTG)
<font style="visibility:hidden" size="0">j.LK</font>
Don't do this against people who roll!
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


2) SK, FK, RK, cancel JP Cajun Slash
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Intermediate Combos:
===== <span class="invisible-header"></span> =====
1) j. FP, j. RK, c. SK, c. FK, cancel FP Cajun Strike
<font style="visibility:hidden" size="0">j.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


2) j. FP, c. SK, c. FP, sj. JP, sj. SK, sj. SP, sj. FK, AC Finisher
==Special Moves==
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Kinetic Card
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = QCF + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Gambit deals a hand of cards and throws it forward to the opponent. In the air, Gambit throws it downwards.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}


3) JP Kinetic Card, JP Cajun Slash
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Trick Card
| input    = QCB + P
| subtitle =
| image    =
| caption  =
| linkname = QCB
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = QCB + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Same description as Kinetic Card except Gambit throws the cards at an upwards angle.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCB + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCB + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}


The JP Kinetic Card gives you just enough time to nail them with a Cajun
===== <span class="invisible-header"></span> =====
Slash.
{{MoveData
| name    = Cajun Slash
| input    = DP + P
| subtitle =
| image    =
| caption  =
| linkname = DP
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = DP + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Gambit uses his staff and unleashes a swipe. LP version is a quick swipe.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = DP + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = The MP version is a hop then underhand attacks for three hits.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = DP + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = The HP version is an up-and-down three hit combo.
}}
}}


Hard Combos:
===== <span class="invisible-header"></span> =====
1) Trick Card, Kinetic Card, Royal Flush
{{MoveData
| name    = Cajun Escape / Downward Slash
| input    = [2]~8 + P / (4 or 6) + P
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = [2]~8 + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Gambit hops to the wall and does an attack.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = [2]~8 + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = [2]~8 + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}


I've never actually done this whole combo but it should work. The Trick Card
===== <span class="invisible-header"></span> =====
will hit them out of the air and then time the Kinetic Card to hit them as
{{MoveData
they fall to the ground and then nail them with a Royal Flush! The hard part
| name    = Cajun Strike
is hitting them with the Trick Card and them timing the Kinetic Card.
| input    = [2]~8 + K
| subtitle =
| image    =
| caption  =
| linkname =
| data =
  {{AttackData-Marvel vs Capcom
  | version    = [2]~8 + LK
  | subtitle    = LK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = [2]~8 + MK
  | subtitle    = MK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = [2]~8 + HK
  | subtitle    = HK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
  }}
}}


2) j. FP, j. RK, dash, c. SK, c. FP, cancel Royal Flush
==Hyper Combos==
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + PP
|caption=
|name=Royal Flush
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Gambit throws his staff in the air as he throws a near-full deck of cards to the opponent.
}}
}}


The tricky part is getting close enough for the c. FP so that when you do the
===== <span class="invisible-header"></span> =====
Royal Flush, the rising staff will knock your opponent back down into the
<font style="visibility:hidden" size="0"></font>
Royal Flush. Not much damage but very stylish.
{{MoveData
|image=
|subtitle=QCF OR QCB + KK
|caption=
|name=Cajun Explosion
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Introduced in MvC, Gambit hops to a wall and does an extended version of an aerial Kinetic Card which does a series of waves after.
  }}
}}


3) j. FP, j. RK, dash, SK, RK, cancel JP Kinetic Card, FP Cajun Slash
= Strategy =
==Basic Tips==
Launchers: c.HP


You have to be REAL close to hit them with the JP Kinetic Card.  I mean,
Magic Series: Hunter Series across all moves
REALLY, REALLY close.  If you are too far away after the Kinetic Card, just
hit them with the JP Cajun Slash.


4) Cornering Strategy: JP Kinetic Card, JP Cajun Slash, JP Cajun Slash,
AC Finisher: HP, HK
repeat Many, many times.


Your opponent will block the Kinetic Card and stop blocking for a sec.  Nail
==Advanced==
them with the JP Cajun Slash.  If they block that, try another one!  This
==Team Setups==
works a lot!  Once you get good at this, alternate the timing of the moves
meaning wait a sec before doing the first or second Cajun Slash.


5) j. FP, j. RK, dash, c. JP, c. SK, c. SP, c. FP, Trick Card, Kinectic Card,  
=Combos=
Royal Flush
{| border="1em" cellpadding="3" cellMPacing="0"
 
| align="center"|'''Combo'''
This is basically a way to connect Hard Combo #1. After the c. FP which
| align="center"|'''Damage'''
launches them a lot of people will come down attacking and get nailed by the
| align="center"|'''Notes'''
Trick Card. If you want to for example, connect the FP Trick Card you would
|-
have to cancel almost immediately after you launch them. There are a lot of  
| align="center"|'''Easy Combos'''
variations on this move and I've even gotten two Kinetic Cards to connect
| align="center"|-
before the Royal Flush so experiment with it.  You could even launch them
| align="center"|-
again
|-
|c.LK > c.HK > Royal Flush (qcf + PP) (OTG)
|
|
|-
|s.LK > s.MK > s.HK > LP Cajun Slash (dp + LP)
|
|
|-
|j.HP > j.HK, c.LK > c.MK > HK Cajun Strike ((d) U + HK)
|
|
|-
|j.HP, c.LK > c.HP, sj.LP > sj.LK > sj.MP > sj.MK > AC Finisher
|
|
|-
|LP Kinetic Card (qcf + LP), LP Cajun Slash (dp + LP)
|
|
|-
|Trick Card (qcb + P), Kinetic Card (qcf + P), Royal Flush (qcf + PP)
|
|
|-
| align="center"|'''Intermediate Combos'''
| align="center"|-
| align="center"|-
|-
|j.HP > j.HK, dash > c.LK > c.HP > Royal Flush (qcf + PP)
|
|
|-
|j.HP > j.HK, dash > s.LK > s.HK > LP Kinetic Card (qcf + LP), HP Cajun Slash (dp + HP)
|
|
|-
|Cornering Strategy: LP Kinetic Card (qcf + LP), LP Cajun Slash (dp + LP), LP Cajun Slash (dp + LP), repeat Many, many times
|
|
|-
|j.HP > j.HK, dash > c.LP > c.LK > c.MP > c.HP > Trick Card (qcb + P), Kinectic Card (qcf + P), Royal Flush (qcf + PP)
|
|
|-
| align="center"|'''Death Combos'''
| align="center"|-
| align="center"|-
|-
| 214+LP > 66LP > LK > MP > MK > Juggernaut (MP+MK) > 66 623+HP > MK > LK > MP > MK > LP > LK > 66LP > LK > MP > MK > Juggernaut > 66 623+HP > MK > LK > MP > MK > LP > LK > 66LP > LK > MP > MK > Juggernaut > 66 623+HP > MK > LP > LK > MP > MK > LP > LK > 66LK > MP > MK > LK > MP > MK > LP > LK > LP > LK > MP > MK > LP > LK > 66LP > LK > 66LP > LK > 8~j.LP > j.LK > j.MP > j.MK > j.HP > j.HK > MK > MP > MK > HK > LK > MP > MK > HK > LK > 6LK > 6LK > HK > LK > HK > LK > HK > LK > HK > LK > HK > MK > LK > HK > LK > 8~j.LK > j.MP > j.LK > j.HP
| align="center"|TOD Combo
|Midscreen to corner combo. When using Juggernaut as an assist, Gambit can do a touch of death combo. However, it requires all three assists, as well as some strict timing. [https://www.youtube.com/watch?v=qI5lcpVnS9c&feature=emb_title This video] is an essential visual guide on how to do said combo. Practice, practice, practice.
|-
|}


{{Navbox-MVC1}}
[[Category:Marvel vs Capcom]]
[[Category:Marvel vs Capcom]]

Latest revision as of 01:42, 1 July 2024

Mvc1gambit.gif

Introduction

Needs updated pros/cons.

Strengths Weaknesses
  • Excellent zoning all around
  • Directional Hyper Combo
  • Royal Flush can OTG
  • Corner infinite and midscreen TOD combo
  • Blocked Cajun Specials are risky, unsafe if blocked
  • Kinetick Cards have slow startup
  • Air Magic Series combos are very limiting

Move List

Normals

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Kinetic Card
QCF + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LP
LP Version
- - - - - - - - - Ground/air

Gambit deals a hand of cards and throws it forward to the opponent. In the air, Gambit throws it downwards.

QCF + MP
MP Version
- - - - - - - - - Ground/air
QCF + HP
HP Version
- - - - - - - - - Ground/air
Trick Card
QCB + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCB + LP
LP Version
- - - - - - - - - Ground/air

Same description as Kinetic Card except Gambit throws the cards at an upwards angle.

QCB + MP
MP Version
- - - - - - - - - Ground/air
QCB + HP
HP Version
- - - - - - - - - Ground/air
Cajun Slash
DP + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
DP + LP
LP Version
- - - - - - - - - Ground/air

Gambit uses his staff and unleashes a swipe. LP version is a quick swipe.

DP + MP
MP Version
- - - - - - - - - Ground/air

The MP version is a hop then underhand attacks for three hits.

DP + HP
HP Version
- - - - - - - - - Ground/air

The HP version is an up-and-down three hit combo.

Cajun Escape / Downward Slash
[2]~8 + P / (4 or 6) + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
[2]~8 + LP
LP Version
- - - - - - - - - Ground/air

Gambit hops to the wall and does an attack.

[2]~8 + MP
MP Version
- - - - - - - - - Ground/air
[2]~8 + HP
HP Version
- - - - - - - - - Ground/air
Cajun Strike
[2]~8 + K
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
[2]~8 + LK
LK Version
- - - - - - - - - Ground/air
[2]~8 + MK
MK Version
- - - - - - - - - Ground/air
[2]~8 + HK
HK Version
- - - - - - - - - Ground/air

Hyper Combos

Royal Flush
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Gambit throws his staff in the air as he throws a near-full deck of cards to the opponent.

Cajun Explosion
QCF OR QCB + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Introduced in MvC, Gambit hops to a wall and does an extended version of an aerial Kinetic Card which does a series of waves after.

Strategy

Basic Tips

Launchers: c.HP

Magic Series: Hunter Series across all moves

AC Finisher: HP, HK

Advanced

Team Setups

Combos

Combo Damage Notes
Easy Combos - -
c.LK > c.HK > Royal Flush (qcf + PP) (OTG)
s.LK > s.MK > s.HK > LP Cajun Slash (dp + LP)
j.HP > j.HK, c.LK > c.MK > HK Cajun Strike ((d) U + HK)
j.HP, c.LK > c.HP, sj.LP > sj.LK > sj.MP > sj.MK > AC Finisher
LP Kinetic Card (qcf + LP), LP Cajun Slash (dp + LP)
Trick Card (qcb + P), Kinetic Card (qcf + P), Royal Flush (qcf + PP)
Intermediate Combos - -
j.HP > j.HK, dash > c.LK > c.HP > Royal Flush (qcf + PP)
j.HP > j.HK, dash > s.LK > s.HK > LP Kinetic Card (qcf + LP), HP Cajun Slash (dp + HP)
Cornering Strategy: LP Kinetic Card (qcf + LP), LP Cajun Slash (dp + LP), LP Cajun Slash (dp + LP), repeat Many, many times
j.HP > j.HK, dash > c.LP > c.LK > c.MP > c.HP > Trick Card (qcb + P), Kinectic Card (qcf + P), Royal Flush (qcf + PP)
Death Combos - -
214+LP > 66LP > LK > MP > MK > Juggernaut (MP+MK) > 66 623+HP > MK > LK > MP > MK > LP > LK > 66LP > LK > MP > MK > Juggernaut > 66 623+HP > MK > LK > MP > MK > LP > LK > 66LP > LK > MP > MK > Juggernaut > 66 623+HP > MK > LP > LK > MP > MK > LP > LK > 66LK > MP > MK > LK > MP > MK > LP > LK > LP > LK > MP > MK > LP > LK > 66LP > LK > 66LP > LK > 8~j.LP > j.LK > j.MP > j.MK > j.HP > j.HK > MK > MP > MK > HK > LK > MP > MK > HK > LK > 6LK > 6LK > HK > LK > HK > LK > HK > LK > HK > LK > HK > MK > LK > HK > LK > 8~j.LK > j.MP > j.LK > j.HP TOD Combo Midscreen to corner combo. When using Juggernaut as an assist, Gambit can do a touch of death combo. However, it requires all three assists, as well as some strict timing. This video is an essential visual guide on how to do said combo. Practice, practice, practice.

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