Marvel vs Capcom/Shadow Lady: Difference between revisions

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{{MVC1 Character Subnav|name=Shadow Lady}}
[[File:mvc1shadowlady.gif|right]]
[[File:mvc1shadowlady.gif|right]]
{{TOClimit|3}}
==Introduction==
'''How to Select Shadow Lady'''
Highlight Morrigan and draw a "78".  Enter [[File:Up.gif]], [[File:Right.gif]]×2, [[File:Down.gif]]×4, [[File:Left.gif]]×2, [[File:Up.gif]]×4, [[File:Right.gif]]×2, [[File:Left.gif]]×2, [[File:Down.gif]]×2, [[File:Right.gif]]×2, [[File:Down.gif]]×2, [[File:Left.gif]]×2, [[File:Up.gif]]×2, [[File:Right.gif]]×2, [[File:Up.gif]]×2, [[File:Left.gif]]×2, [[File:Down.gif]]×5.
Needs updated pros/cons.
{{ ProConTable
| pros =
* Much more unique compared to other palette swap characters
* Good normals and specials for combos
* Nice Hypers Combos for zoning game
* Excellent aerial Lv3 Hyper Combo
* Triple jump
| cons =
* Low stamina, albeit not lower than Chun-Li
* More dependent on meter
* Hyper combos can be evaded easily and are more unsafe than Chun-Li
}}
= Move List =
==Normals==
===Ground Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground, Launcher
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===Air Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
==Command Normals==
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">Wall Jump</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Wall Jump
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Air
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">Air Dash</font>
{{MoveData
|image=
|subtitle=Air 66 + PPP
|caption=
|name=Air Dash
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Air
|description=
}}
}}


= Introduction =
===== <span class="invisible-header"></span> =====
Pros:
<font style="visibility:hidden" size="0">Yousou Kyaku</font>
* She is too different from her counterpart compared to others
{{MoveData
* Good Normals and Specials for Combos
|image=
* Nice Hypers Combos for Zoning Game
|subtitle=Air 2MK
* Excellent Aerial Lv3 Hyper Combo
|caption=
|name=Yousou Kyaku
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Air
|description=
}}
}}


Cons:
===== <span class="invisible-header"></span> =====
* She had Bad Stamina but not less than her counterpart
<font style="visibility:hidden" size="0">Kaku Kyaku Raku</font>
* More dependant of stocks
{{MoveData
*
|image=
*
|subtitle=3HK
|caption=
|name=Kaku Kyaku Raku
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


= Basic Tips =
==Throws==
Launchers:<br>
===== <span class="invisible-header"></span> =====
RK<br><br>
<font style="visibility:hidden" size="0">Normal Throw</font>
{{MoveData
|image=
|subtitle=4/6 + MP/HP
|caption=
|name=Normal Throw
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


AC Finisher:<br>
==Special Moves==
FP, RK,Lightning Legs<br><br>
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Lightning Kick
| input    = Mash K
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
{{AttackData-Marvel vs Capcom
  | version    = Mash K
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}


Magic Series:<br>
===== <span class="invisible-header"></span> =====
Ground Magic Series: Hunter Series<br>
{{MoveData
Jump Magic Series: Hunter Series<br>
| name    = Splits Kick
Super Jump Magic Series: Hunter Series<br>
| input    = HCB + K
| subtitle =
| image    =
| caption  =
| linkname = HCB
| data  =
{{AttackData-Marvel vs Capcom
  | version    = HCB + LK
  | subtitle    = LK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
  }}
{{AttackData-Marvel vs Capcom
  | header      = no
  | version    = HCB + MK
  | subtitle    = MK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
{{AttackData-Marvel vs Capcom
  | header      = no
  | version    = HCB + HK
  | subtitle    = HK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}


= Move List =
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Electric Shock
| input    = DP + P
| subtitle =
| image    =
| caption  =
| linkname = DP
| data  =
{{AttackData-Marvel vs Capcom
  | version    = DP + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
  }}
{{AttackData-Marvel vs Capcom
  | header      = no
  | version    = DP + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
{{AttackData-Marvel vs Capcom
  | header      = no
  | version    = DP + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}


Special Moves
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Drill
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
{{AttackData-Marvel vs Capcom
  | version    = QCF + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = A Kikoken with a Rushing Drill instead of a fireball.
  }}
{{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
{{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}


Lightning K - K (rapidly)
===== <span class="invisible-header"></span> =====
                                                                     
{{MoveData
Same as Chun Li
| name    = Rainbow Missiles
                                                                     
| input    = QCF + K
Splits K - F,DF,D,DB,B+K
| subtitle =
                                                                     
| image    =
Same as Chun Li
| caption  =
                                                                     
| linkname = QCF
Electric Shock - F,D,DF+P
| data  =
                                                                     
{{AttackData-Marvel vs Capcom
Use it as a defensive move
  | version    = QCF + LK
                                                                     
  | subtitle    = LK Version
Drill - D,DF,F+P
  | Damage      =
                                                                     
  | Guard      =
A Kikoken with a Rushing Dril instead of a fireball
  | Startup    =
                                                                     
  | Active      =
Rainbow Missiles - D,DF,F+K
  | Recovery    =
                                                                     
  | Total      =
Use it we you are too far to your opponent
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Use it we you are too far away from your opponent.
  }}
{{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + MK
  | subtitle    = MK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
{{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + HK
  | subtitle    = HK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}


==Hyper Combos==
==Hyper Combos==
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Big Bang Laser
| input    = QCF + PP
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
{{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Like a Shinkuu Hadouken. Mash P for more hits.
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Galaxy Missile
| input    = QCF + KK
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
{{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = An upgraded version of the Rainbow Missiles.
}}
}}
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Galaxy Missile
| input    = [4]~646 + KK
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
{{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Doesn't combo but can be a nice surprise attack as an Aerial Shun Goku Satsu.
}}
}}
= Strategy =
==Basic Tips==
Launchers: HK
AC Finisher: HP, HK, Lightning Legs


1) Big Bang Laser - D,DF,F+2P
Magic Series: Hunter Series across all moves


Like a Shinkuu Hadouken, Mash P for more hits
==Advanced==
                                                                     
==Team Setups==
2) Galaxy Missile - D,DF,F+2K
                                                                     
An upgraded ersion of the Rainbow Missiles
                                                                     
3) Final Mission - Hold B...F,B,F+2K (must be charged at level 3)
                                                                     
Don't combo but can be a nice surprise attack as a Aerial Shun Goku Satsu


= Combos =
= Combos =
1. cr. JP, cr. SK, cr. FK, Drill<br>
{| border="1em" cellpadding="3" cellspacing="0"
2. JP, SK, FK, Dril<br>
| align="center"|'''Combo'''
3. c. SK , c. RK , Lightning Kick (otg)<br>
| align="center"|'''Damage'''
4. j. RK  , Lightning Kick<br>
| align="center"|'''Notes'''
5. Corner d.s. JP , s. SP , s. FP , Drill<br>
|-
6. j. FP , d.s. JP , s. RK SJ s.j. JP , s.j. SK , s.j. SP , s.j. FK , Lightning Legs, s.j. FP or RK<br>
|cr.LP, cr.LK, cr.MK, Drill
7. jump towards corner: j. d + FK , j. d + FK , j. d + FK , FP, RK or Lightning Legs<br>
|
8. j. RK , s. RK , SJ , s.j. JP , s.j. SK , s.j. d + FK , s.j. d + FK , Lightning Legs<br>
|
|-
|s.LP, s.LK, s.MK, Drill
|
|
|-
|c.LK, c.HK, Lightning Kick (OTG)
|
|
|-
|j.HK, Lightning Kick
|
|
|-
|d.s.LP, s.MP, s.HP , Drill
|
|Corner only
|-
|j.HP, d.s.LP, s.HK, s.j.LP, s.j.LK, s.j.MP, s.j.MK, Lightning Legs, s.j.HP or HK
|
|
|-
|(jump towards corner) j.d.MK, j.d.MK, j.d.MK, s.HP, s.HK or Lightning Legs
|
|Corner only
|-
|j.HK, s.HK, s.j.LP, s.j.LK, s.j.d.MK , s.j.d.MK, Lightning Legs
|
|
|-
|}
 
{{Navbox-MVC1}}
[[Category:Marvel_vs_Capcom]]
[[Category:Marvel_vs_Capcom]]

Latest revision as of 01:40, 1 July 2024

Mvc1shadowlady.gif

Introduction

How to Select Shadow Lady

Highlight Morrigan and draw a "78". Enter Up.gif, Right.gif×2, Down.gif×4, Left.gif×2, Up.gif×4, Right.gif×2, Left.gif×2, Down.gif×2, Right.gif×2, Down.gif×2, Left.gif×2, Up.gif×2, Right.gif×2, Up.gif×2, Left.gif×2, Down.gif×5.

Needs updated pros/cons.

Strengths Weaknesses
  • Much more unique compared to other palette swap characters
  • Good normals and specials for combos
  • Nice Hypers Combos for zoning game
  • Excellent aerial Lv3 Hyper Combo
  • Triple jump
  • Low stamina, albeit not lower than Chun-Li
  • More dependent on meter
  • Hyper combos can be evaded easily and are more unsafe than Chun-Li

Move List

Normals

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Command Normals

Wall Jump

Wall Jump
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Air Dash

Air Dash
Air 66 + PPP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Yousou Kyaku

Yousou Kyaku
Air 2MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Kaku Kyaku Raku

Kaku Kyaku Raku
3HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Throws

Normal Throw

Normal Throw
4/6 + MP/HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Lightning Kick
Mash K
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Mash K - - - - - - - - - Ground/air
Splits Kick
HCB + K
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
HCB + LK
LK Version
- - - - - - - - - Ground/air
HCB + MK
MK Version
- - - - - - - - - Ground/air
HCB + HK
HK Version
- - - - - - - - - Ground/air
Electric Shock
DP + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
DP + LP
LP Version
- - - - - - - - - Ground/air
DP + MP
MP Version
- - - - - - - - - Ground/air
DP + HP
HP Version
- - - - - - - - - Ground/air
Drill
QCF + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LP
LP Version
- - - - - - - - - Ground/air

A Kikoken with a Rushing Drill instead of a fireball.

QCF + MP
MP Version
- - - - - - - - - Ground/air
QCF + HP
HP Version
- - - - - - - - - Ground/air
Rainbow Missiles
QCF + K
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LK
LK Version
- - - - - - - - - Ground/air

Use it we you are too far away from your opponent.

QCF + MK
MK Version
- - - - - - - - - Ground/air
QCF + HK
HK Version
- - - - - - - - - Ground/air

Hyper Combos

Big Bang Laser
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Like a Shinkuu Hadouken. Mash P for more hits.

Galaxy Missile
QCF + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

An upgraded version of the Rainbow Missiles.

Galaxy Missile
[4]~646 + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Doesn't combo but can be a nice surprise attack as an Aerial Shun Goku Satsu.

Strategy

Basic Tips

Launchers: HK

AC Finisher: HP, HK, Lightning Legs

Magic Series: Hunter Series across all moves

Advanced

Team Setups

Combos

Combo Damage Notes
cr.LP, cr.LK, cr.MK, Drill
s.LP, s.LK, s.MK, Drill
c.LK, c.HK, Lightning Kick (OTG)
j.HK, Lightning Kick
d.s.LP, s.MP, s.HP , Drill Corner only
j.HP, d.s.LP, s.HK, s.j.LP, s.j.LK, s.j.MP, s.j.MK, Lightning Legs, s.j.HP or HK
(jump towards corner) j.d.MK, j.d.MK, j.d.MK, s.HP, s.HK or Lightning Legs Corner only
j.HK, s.HK, s.j.LP, s.j.LK, s.j.d.MK , s.j.d.MK, Lightning Legs

Game Navigation

General
Controls
Notation
HUD
Assists
System
FAQ
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Roll
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Shadow Lady
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