Marvel vs Capcom/Morrigan: Difference between revisions

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= Introduction =
{{MVC1 Character Subnav|name=Morrigan}}


= Basic Tips =
[[File:mvc1morrigan.gif|right]]
Launchers:
{{TOClimit|3}}
c. FP


Magic Series:
==Introduction==
Ground Magic Series: Hunter Series
{{ ProConTable
Jump Magic Series: Hunter Series
| pros =
Super Jump Magic Series: Hunter Series
* Fast normals and specials
* Very mobile with 3 types of air dashes
* Decent air game with Soul Fist
* Hyper Combos cover a lot of the screen (especially Soul Eraser)
* Sexy Lv3 Hyper Combo which can do unblockable setups
* Has a corner infinite, however unlikely
| cons =
* Low stamina AND damage
* Always needs meter
* Zoning character who struggles to zone consistently
* Needs to chip away at the opponent's health
* Same sprite as Darkstalkers
}}


AC Finisher:
=Move List=
FP, RK, Soul Fist, Shadow Blade
===Ground Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


= Move List =
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Command Normals
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Wing Arc: DF + HP
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Morrigan does a spinning attack with her wings on
===== <span class="invisible-header"></span> =====
crouching position.
<font style="visibility:hidden" size="0">s.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Flip Kick: F + HK
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground, Launcher
|description=
}}
}}


Morrigan does a slow forward flip kick.
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Shell Kick: D + MK (only in air)
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Morrigan does a drill attack with her feet acting as a
===== <span class="invisible-header"></span> =====
drill.
<font style="visibility:hidden" size="0">c.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Drill Kick: D + HK (only in air)
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Morrigan does a drill attack with her sharp feet from
===== <span class="invisible-header"></span> =====
the air that goes straight down similar to her follow-
<font style="visibility:hidden" size="0">c.MK</font>
up attack from DS3.
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Special Moves
===Air Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Soul Fist: QCF + P (also in air)
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Morrigan throws out a shining projectile attack that's
===== <span class="invisible-header"></span> =====
similar to her ES version in DS3 but only does one hit.
<font style="visibility:hidden" size="0">j.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Shadow Blade: F, D, DF + P (also in air)
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Morrigan does a rising blade attack that's similar to her
===== <span class="invisible-header"></span> =====
ES version in DS3 and also does multiple hits.
<font style="visibility:hidden" size="0">j.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Vector Drain: HCB + P (close only)
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Morrigan's command grab as he brings the opponent up
===Command Normals===
then does a spinning slam with the opponent down to
===== <span class="invisible-header"></span> =====
the ground.
<font style="visibility:hidden" size="0">Air Dash</font>
{{MoveData
|image=
|subtitle=33/66/99 + {{Icon-Capcom|3p}}
|caption=
|name=Air Dash
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground/air
|description=Can be performed both grounded and in the air. Aerial dash maneuver where Morrigan can dash diagonally downwards, directly forwards, or in  a slight arc diagonally upwards. Very useful to help move Morrigan around the stage at any point, and create aerial pressure whether for zoning or rushing in. Essential to learn to use to be harder to catch, if you intend on using her long term.
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">Shell Kick</font>
{{MoveData
|image=
|subtitle=Air 2MK
|caption=
|name=Shell Kick
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Air
|description=Morrigan does a drill attack with her feet acting as a drill.
}}
}}


Hyper Combos
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">Shell Pierce</font>
{{MoveData
|image=
|subtitle=Air 2HK
|caption=
|name=Shell Pierce
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Air
|description=Morrigan does a drill attack with her sharp feet from the air that goes straight down similar to her follow-up attack from DS3.
}}
}}


Soul Eraser: QCF + Px2
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">Mysterious Arc</font>
{{MoveData
|image=
|subtitle=3HP
|caption=
|name=Mysterious Arc
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Morrigan does a spinning attack with her wings on crouching position.
}}
}}


Morrigan unleashes a cannon that shoots out a somewhat
===== <span class="invisible-header"></span> =====
medium projectile wave with another two cannons rotating
<font style="visibility:hidden" size="0">Necro Desire</font>
up and down as it does two medium waves.
{{MoveData
|image=
|subtitle=6HK
|caption=
|name=Necro Desire
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Morrigan does a slow forward flip kick.
}}
}}


Silhouette Blade: F, D, DF + Px2
==Throws==
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">Moon Tracer</font>
{{MoveData
|image=
|subtitle=4/6 + MP/HP
|caption=
|name=Moon Tracer
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Morrigan does a down-back HP with Lilith coming up from
===== <span class="invisible-header"></span> =====
the ground doing one Shadow Blade after another.
<font style="visibility:hidden" size="0">Breast Anguish</font>
{{MoveData
|image=
|subtitle=4/6 + MK/HK
|caption=
|name=Breast Anguish
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Darkness Illusion: QCF + Kx2 (also in air)
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">Sexual Embrace</font>
{{MoveData
|image=
|subtitle=(While in air) 4/6 + MP/HP
|caption=
|name=Sexual Embrace
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Air
|description=
}}
}}


Morrigan dashes forward a bit acting as a command throw
===Special Moves===
and when it connects, another Morrigan appears behind
===== <span class="invisible-header"></span> =====
the opponent and copies every attack for a short amount
{{MoveData
of time.
| name    = Soul Fist
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Morrigan throws out a shining projectile attack that's similar to her ES version in DS3 but only does one hit.
}}
}}


Eternal Slumber: LP, MK, B, MP, HK (Level 3 only)
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Shadow Blade
| input    = DP + P
| subtitle =
| image    =
| caption  =
| linkname = DP
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Morrigan does a rising blade attack that's similar to her ES version in DS3 and also does multiple hits depending of the version.
}}
}}


Morrigan shoots out a heart and when it connects, a pink
===== <span class="invisible-header"></span> =====
curtain covers the screen with only the shadows of Morrigan
{{MoveData
and Lilith attack (or seduce?) the opponent.
| name    = Vector Drain
| input    = HCB + P
| subtitle =
| image    =
| caption  =
| linkname = HCB
| data  =
  {{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Morrigan's command grab as he brings the opponent up then does a spinning slam with the opponent down to the ground.
}}
}}


= Combos =
===Hyper Combos===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + PP
|caption=
|name=Soul Eraser
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Morrigan unleashes a cannon that shoots out a somewhat medium projectile wave with another two cannons rotating up and down as it does two medium waves. After the flash, if the opponent is not blocking, he will take the damage. You can mash the buttons to get more hits/damage too.
}}
}}


Easy Combos:
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=DP + PP
|caption=
|name=Silhouette Blade
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Morrigan does a down-back HP with Lilith coming up from the ground doing one Shadow Blade after another.
}}
}}


1) d.c. SK, c. FK, s. RK
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + KK
|caption=
|name=Darkness Illusion
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground/air super
|description=Morrigan dashes forward a bit acting as a command throw (Not unblockable) and when it connects, another Morrigan appears behind the opponent and copies every attack for a short amount of time.
}}
}}


2) d.s. JP, s. SK, s. SP, s. FK, Shadow Blade
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle={{Icon-Capcom|lp}}, {{Icon-Capcom|mk}}, {{Motion|4}}, {{Icon-Capcom|mp}}, {{Icon-Capcom|hk}}
|caption=
|name=Eternal Slumber
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Level 3 only. Morrigan shoots out a heart and when it connects, a pink curtain covers the screen with only the shadows of Morrigan and Lilith seduce the opponent. It is unblockable as well.
}}
}}


3) d.c. SK, c. FK, Silhouette Blade
= Strategy =
==Basic Tips==
Launchers: c.HP


4) c. RK, Silhouette Blade (otg)
Magic Series: Hunter Series across all moves


AC Finisher: HP, HK, Soul Fist, Shadow Blade


Intermediate Combos:
==Advanced==
'''Eternal Slumber Unblockable Setups'''
* Morrigan can unblockable setup against any character upon killing the opponent's first teammate. Simply time Eternal Slumber right when the opponent jumps in, and they will jump right into its hitbox, leading Morrigan to deal Level 3 Super damage from the get-go, as well as some free damage. It's a little more consistent in the corner since both players are closer to the wall, but it should be possible anywhere as long as Morrigan isn't too far away. This is essential to learn to help Morrigan steal a life lead or make a comeback since her pressure is weak, otherwise.


1) j. FP, c. SK, c. FP, sj. JP, sj. SK, sj. SP, sj. FK, AC Finisher
==Team Setups==
 
2)
 
3) 
 
Hard Combos:
 
1) Kill off first character, Eternal Slumber
This is kinda cheap but as far as I can tell, the incoming fighter can't
dodge tthe heart if you time it right unless they have an air move of some
sort.
 
 
2) j. SK, j. SP, j. FP, dash, c. JP, c. FK, c. FP, sj. JP, sj. SK, sj. SP,
sj. FK, Shadow Blade, Vector Drain
Works if you finish the air combo in the corner.  Then, as they fall, grab em
with the Vector Drain just as they hit the ground.  You throwers out there
know all about this strategy!


= Combos =
{| border="1em" cellpadding="3" cellMPacing="0"
| align="center"|'''Combo'''
| align="center"|'''Damage'''
| align="center"|'''Notes'''
|-
| align="center"|'''Easy Combos'''
| align="center"|-
| align="center"|-
|-
|d.c.LK, c.MK, c.HK
|
|
|-
|d.s.LP, s.LK, s.MP, c.HP, Shadow Blade
|
|
|-
|d.c.LK, c.MK, Silhouette Blade
|
|
|-
|d.c.LK, c.MK, c.HK, Silhouette Blade (OTG)
|
|
|-
| align="center"|'''Moderate Combos'''
| align="center"|-
| align="center"|-
|-
|j.HP, c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, AC Finisher
|
|
|-
|j.LK, j.MP, j.HP, dash, c.LK, c.MK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, Shadow Blade, Vector Drain
|
|
|-
|j.LK, j.MP, j.HP, dash, c.LK, c.MK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, sj.HP, sj.HK, c.LK(OTG), c.MK, c.HK
|
|
|-
|}


3) j. SK, j. SP, j. FP, dash, c. JP, c. FK, c. FP, sj. JP, sj. SK, sj. SP,
{{Navbox-MVC1}}
sj. FK, sj. FP, sj. RK, c. SK(OTG), FK, RK
The part after the sj. FP will only work in the corner.  The timing on this
is really hard.  During the air combo, you have to wait a bit between each
hit to land just as they hit the ground.  I've only been able to do this 5 or
6 times myself but at least I know it works
[[Category:Marvel vs Capcom]]
[[Category:Marvel vs Capcom]]

Latest revision as of 01:39, 1 July 2024

Mvc1morrigan.gif

Introduction

Strengths Weaknesses
  • Fast normals and specials
  • Very mobile with 3 types of air dashes
  • Decent air game with Soul Fist
  • Hyper Combos cover a lot of the screen (especially Soul Eraser)
  • Sexy Lv3 Hyper Combo which can do unblockable setups
  • Has a corner infinite, however unlikely
  • Low stamina AND damage
  • Always needs meter
  • Zoning character who struggles to zone consistently
  • Needs to chip away at the opponent's health
  • Same sprite as Darkstalkers

Move List

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Command Normals

Air Dash

Air Dash
33/66/99 + 3p.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Can be performed both grounded and in the air. Aerial dash maneuver where Morrigan can dash diagonally downwards, directly forwards, or in a slight arc diagonally upwards. Very useful to help move Morrigan around the stage at any point, and create aerial pressure whether for zoning or rushing in. Essential to learn to use to be harder to catch, if you intend on using her long term.

Shell Kick

Shell Kick
Air 2MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Morrigan does a drill attack with her feet acting as a drill.

Shell Pierce

Shell Pierce
Air 2HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Morrigan does a drill attack with her sharp feet from the air that goes straight down similar to her follow-up attack from DS3.

Mysterious Arc

Mysterious Arc
3HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Morrigan does a spinning attack with her wings on crouching position.

Necro Desire

Necro Desire
6HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Morrigan does a slow forward flip kick.

Throws

Moon Tracer

Moon Tracer
4/6 + MP/HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Breast Anguish

Breast Anguish
4/6 + MK/HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Sexual Embrace

Sexual Embrace
(While in air) 4/6 + MP/HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Special Moves

Soul Fist
QCF + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Morrigan throws out a shining projectile attack that's similar to her ES version in DS3 but only does one hit.

Shadow Blade
DP + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Morrigan does a rising blade attack that's similar to her ES version in DS3 and also does multiple hits depending of the version.

Vector Drain
HCB + P
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air

Morrigan's command grab as he brings the opponent up then does a spinning slam with the opponent down to the ground.

Hyper Combos

Soul Eraser
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Morrigan unleashes a cannon that shoots out a somewhat medium projectile wave with another two cannons rotating up and down as it does two medium waves. After the flash, if the opponent is not blocking, he will take the damage. You can mash the buttons to get more hits/damage too.

Silhouette Blade
DP + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Morrigan does a down-back HP with Lilith coming up from the ground doing one Shadow Blade after another.

Darkness Illusion
QCF + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground/air super

Morrigan dashes forward a bit acting as a command throw (Not unblockable) and when it connects, another Morrigan appears behind the opponent and copies every attack for a short amount of time.

Eternal Slumber
Lp.png, Mk.png, B.png, Mp.png, Hk.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Level 3 only. Morrigan shoots out a heart and when it connects, a pink curtain covers the screen with only the shadows of Morrigan and Lilith seduce the opponent. It is unblockable as well.

Strategy

Basic Tips

Launchers: c.HP

Magic Series: Hunter Series across all moves

AC Finisher: HP, HK, Soul Fist, Shadow Blade

Advanced

Eternal Slumber Unblockable Setups

  • Morrigan can unblockable setup against any character upon killing the opponent's first teammate. Simply time Eternal Slumber right when the opponent jumps in, and they will jump right into its hitbox, leading Morrigan to deal Level 3 Super damage from the get-go, as well as some free damage. It's a little more consistent in the corner since both players are closer to the wall, but it should be possible anywhere as long as Morrigan isn't too far away. This is essential to learn to help Morrigan steal a life lead or make a comeback since her pressure is weak, otherwise.

Team Setups

Combos

Combo Damage Notes
Easy Combos - -
d.c.LK, c.MK, c.HK
d.s.LP, s.LK, s.MP, c.HP, Shadow Blade
d.c.LK, c.MK, Silhouette Blade
d.c.LK, c.MK, c.HK, Silhouette Blade (OTG)
Moderate Combos - -
j.HP, c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, AC Finisher
j.LK, j.MP, j.HP, dash, c.LK, c.MK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, Shadow Blade, Vector Drain
j.LK, j.MP, j.HP, dash, c.LK, c.MK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, sj.HP, sj.HK, c.LK(OTG), c.MK, c.HK

Game Navigation

General
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HUD
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FAQ
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