Lichmassacre (talk | contribs) m (→Special Moves: Made Hyper Combos into separate category) |
Lichmassacre (talk | contribs) m (Subnav added.) |
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{{MVC1 Character Subnav|name=Mega Man}} | |||
[[File:mvc1megaman.gif|right]] | [[File:mvc1megaman.gif|right]] | ||
{{TOClimit|3}} | {{TOClimit|3}} | ||
= | ==Introduction== | ||
Needs updated pros/cons. | |||
{{ ProConTable | |||
| pros = | |||
| | |||
* Can have more than one projectile on the screen | * Can have more than one projectile on the screen | ||
* Has an excellent, chargeable projectile | * Has an excellent, chargeable projectile | ||
Line 15: | Line 15: | ||
* Tornado Hold can OTG the opponent | * Tornado Hold can OTG the opponent | ||
* Hyper Combos are great at chip damage | * Hyper Combos are great at chip damage | ||
| | | cons = | ||
* Has bad stamina | * Has bad stamina | ||
* Doesn't have good reach on his normals | * Doesn't have good reach on his normals | ||
Line 21: | Line 21: | ||
* His better combos are mostly corner combos | * His better combos are mostly corner combos | ||
* His Hyper Combos can be unsafe on block if you don't know how to use them | * His Hyper Combos can be unsafe on block if you don't know how to use them | ||
}} | |||
= Move List = | = Move List = | ||
Line 470: | Line 469: | ||
==Special Moves== | ==Special Moves== | ||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
| name = Mega Upper | |||
| input = DP + P | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = DP | |||
| data = | |||
{{AttackData-Marvel vs Capcom | |||
| subtitle = | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground/air | |||
| description = Mega Man here can do a rising fist that's similar to Ryu's Shoryuken. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
| name = Item Change | |||
| input = QCB + K | |||
| subtitle = Eddie reporting for duty. | |||
| image = | |||
| caption = LK version | |||
| image2 = | |||
| caption2 = MK Version | |||
| image3 = | |||
| caption3 = HK Version | |||
| linkname = QCB | |||
| data = | |||
{{AttackData-Marvel vs Capcom | |||
MK | | version = QCB + LK | ||
| subtitle = Eddie Summon: Rock Ball | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = Mega Man summons Eddie to give him the Rock Ball, the weapon he first receives in Mega Man 8. Just like in that game, kicking it allows the ball to bounce around the walls and screen. | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| header = no | |||
| version = QCB + MK | |||
| subtitle = Eddie Summon: Tornado Hold | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = Mega Man summons Eddie to give him the Tornado Hold weapon, the weapon Tengu Man drops. | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| header = no | |||
| version = QCB + HK | |||
| subtitle = Eddie Summon: Leaf Shield | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = Mega Man summons Eddie to give him Wood Man's weapon, the Leaf Shield. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
| name = Item Attack | |||
| input = QCF + P | |||
| subtitle = Mega Man attacks with whatever item he currently has equipped. | |||
| image = | |||
| caption = | |||
| linkname = QCF | |||
| data = | |||
{{AttackData-Marvel vs Capcom | |||
| version = QCF + LP | |||
| subtitle = Rock Ball | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = Mega Man summons the Rock Ball from Mega Man 8. Just like in that game, kicking it allows the ball to bounce around the walls and screen. | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| header = no | |||
| version = QCF + MP | |||
| subtitle = Tornado Hold | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = Mega Man uses the Tornado Hold. | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| header = no | |||
| version = QCF + HP | |||
| subtitle = Leaf Shield | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = Mega Man uses Wood Man's weapon, Leaf Shield. | |||
}} | |||
}} | |||
==Hyper Combos== | ==Hyper Combos== | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle=QCF + PP | |||
|caption= | |||
|name=Hyper Mega Man | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground/air super | |||
|description=Known in the Japanese version as Hyper Rockman, Mega Man combines with Rush, Navi and Eddie for Mega Man as he transforms into a larger, more armored and weaponized Mega Man as he shoots out lasers and fireballs like crazy. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle=QCF + KK | |||
|caption= | |||
|name=Rush Drill | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=Ground super | |||
|description=Mega Man combines with Rush which enables Mega Man to drive a drill vehicle for a short amount of time. During the process, Mega Man can move back and forth and pressing a button makes him rush forward. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle=QCB + PP | |||
|caption= | |||
|name=Beat Plane | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
to drive a shooting plane for a short amount of time. During | |Hit Adv= | ||
the process, | |Block Adv= | ||
pressing P shoots fireballs from Navi's mouth and pressing | |Property=Ground/air super | ||
K drops missiles. | |description=Mega Man combines with Navi which enables Mega Man to drive a shooting plane for a short amount of time. During the process, Mega Man can fly around in any direction as pressing P shoots fireballs from Navi's mouth and pressing K drops missiles. | ||
}} | |||
}} | |||
= Strategy = | = Strategy = |
Latest revision as of 01:39, 1 July 2024
Introduction
Needs updated pros/cons.
Strengths | Weaknesses |
---|---|
|
|
Move List
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Mega Man can hold down HP and charge up his Mega Buster for a stronger projectile, or shoot small bullets at the opponent with one button press. |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Command Normals
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Throws
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Mega Man here can do a rising fist that's similar to Ryu's Shoryuken. |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCB + LK Eddie Summon: Rock Ball |
- | - | - | - | - | - | - | - | - | Ground | |
Mega Man summons Eddie to give him the Rock Ball, the weapon he first receives in Mega Man 8. Just like in that game, kicking it allows the ball to bounce around the walls and screen. | |||||||||||
QCB + MK Eddie Summon: Tornado Hold |
- | - | - | - | - | - | - | - | - | Ground | |
Mega Man summons Eddie to give him the Tornado Hold weapon, the weapon Tengu Man drops. | |||||||||||
QCB + HK Eddie Summon: Leaf Shield |
- | - | - | - | - | - | - | - | - | Ground | |
Mega Man summons Eddie to give him Wood Man's weapon, the Leaf Shield. |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCF + LP Rock Ball |
- | - | - | - | - | - | - | - | - | Ground | |
Mega Man summons the Rock Ball from Mega Man 8. Just like in that game, kicking it allows the ball to bounce around the walls and screen. | |||||||||||
QCF + MP Tornado Hold |
- | - | - | - | - | - | - | - | - | Ground | |
Mega Man uses the Tornado Hold. | |||||||||||
QCF + HP Leaf Shield |
- | - | - | - | - | - | - | - | - | Ground | |
Mega Man uses Wood Man's weapon, Leaf Shield. |
Hyper Combos
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air super | |
Known in the Japanese version as Hyper Rockman, Mega Man combines with Rush, Navi and Eddie for Mega Man as he transforms into a larger, more armored and weaponized Mega Man as he shoots out lasers and fireballs like crazy. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Mega Man combines with Rush which enables Mega Man to drive a drill vehicle for a short amount of time. During the process, Mega Man can move back and forth and pressing a button makes him rush forward. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air super | |
Mega Man combines with Navi which enables Mega Man to drive a shooting plane for a short amount of time. During the process, Mega Man can fly around in any direction as pressing P shoots fireballs from Navi's mouth and pressing K drops missiles. |
Strategy
Basic Tips
Launchers: HK
Magic Series:
- Ground Magic Series: Weakest to Strongest
- Jump Magic Series: Weakest to Strongest
- Super Jump Magic Series: Hunter Series
AC Finisher: HK, HP (Mega Buster), Leaf Shield
Advanced
Team Setups
Combos
Combo | Damage | Notes |
s.LP, s.MP, s.HP, Megaman Upper | ||
j.LK, j.MK, c.LK, c.MK, c.HK, LP Tornado Hold (OTG) | ||
j.HK, s.LK, s.HK, sj.LP, sj.LK, Hyper Mega Man | ||
(Charge up Mega Buster) j.LK, j.MK, j.HK, dash, s.LK, s.MK, s.HK, sj.LP, sj.LK, sj.MP, sj.MK, Mega Buster, Hyper Mega Man/Beat Plane | ||
(Charge up Mega Buster) j.LK, j.MK, j.HK, dash, c.LK, c.MK, c.HK, Mega Buster, Rush Drill, c.LK, s.HK, sj.LP, sj.LK, sj.MP, sj.MK, AC Finisher | ||
j.LK, j.MK, dash, s.LK, s.MK, s.HK, sj.LP, sj.LK, sj.MK, Mega Buster, c.LK (OTG), s.MK, s.HK, jump punch throw, c.LK, s.MK, s.HK, etc. |