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{{MVC1 Character Subnav|name=Lilith}} | |||
[[File:mvc1lilith.gif|right]] | [[File:mvc1lilith.gif|right]] | ||
{{TOClimit|3}} | {{TOClimit|3}} | ||
= Introduction = | ==Introduction== | ||
'''How to Select Lilith''' | |||
Highlight Zangief's box and move the cursor like so: [[File:Left.gif]]×2, [[File:Down.gif]]×2, [[File:Right.gif]]×2, [[File:Up.gif]]×2, [[File:Down.gif]]×4, [[File:Left.gif]]×2, [[File:Up.gif]]×4, [[File:Right.gif]], [[File:Left.gif]], [[File:Down.gif]]×4, [[File:Right.gif]]×2, [[File:Up.gif]]×4, [[File:Left.gif]]×2, [[File:Down.gif]]×4, [[File:Right.gif]], [[File:Down.gif]]. | |||
| | |||
* | {{ ProConTable | ||
* | | pros = | ||
* | * '''Instant air dashes with no minimum height:''' The one good thing setting Lilith apart from regular Morrigan is that she can instantly air dash from her jump, unlike Morrigan who requires a minimum height in order to air dash. Combined with her three air dashes, she has access to much better movement and, more importantly, can instant overhead her way in for more effective mixups. | ||
| | * '''Slightly better fireball super:''' With multiple hitboxes that spread out further, last longer, and being able to do slightly more damage, on top of faster startup, Lilith's fireball super on 236PP is better than Morrigan's equivalent. | ||
* | * '''Essentially a second Morrigan if you really like Morrigan:''' Pretty much all of what makes Morrigan good and bad applies here, but at least Morrigan isn't unusable. If you really want two copies of her on your team, here you go. The one distinction is that Lilith has a more rushdown focused playstyle to set her apart from Morrigan, however little of a distinction it is. | ||
* | | cons = | ||
* | * '''Low health:''' On the squishier side of things, so Lilith can't afford many mistakes, made worse by the fact she can't zone as well as Morrigan. | ||
* '''Poor conversions:''' Lilith can't reliably convert stray hits into good combos, despite the fact her air dashes are better. Her normals being the same as Morrigan's doesn't help, but her overall combo game takes more effort to set up than it's worth. | |||
* '''One of the worst projectiles in the game:''' Slower travel speed and recovery, and yet Lilith's fireball doesn't even travel fullscreen. Instead, it only travels about halfway through and disappears, making it terrible for zoning or fighting for space. | |||
* '''Meter hungry, but with worse supers:''' Lilith needs meter in order to do good damage, but her supers are either nearly identical to Morrigan's supers or are worse variants of it - notably her DP super. She also loses Morrigan's level 3 unblockable super, thus no unblockable setups. | |||
* '''Worse than Morrigan:''' You'd be better off playing Morrigan instead. The one advantage Lilith has over her doesn't justify picking her once the enemy gets a good hit on her, despite better movement and how good instant overheads can be. Not to mention she cannot air DP unlike Morrigan. | |||
}} | |||
= Move List = | = Move List = | ||
==Ground Normals== | |||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0">s.LP</font> | <font style="visibility:hidden" size="0">s.LP</font> | ||
Line 285: | Line 289: | ||
}} | }} | ||
==Air Normals== | |||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0">j.LP</font> | <font style="visibility:hidden" size="0">j.LP</font> | ||
Line 418: | Line 422: | ||
}} | }} | ||
==Command Normals== | |||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0">Air Dash</font> | <font style="visibility:hidden" size="0">Air Dash</font> | ||
Line 529: | Line 533: | ||
}} | }} | ||
==Throws== | |||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0">Moon Tracer</font> | <font style="visibility:hidden" size="0">Moon Tracer</font> | ||
Line 906: | Line 910: | ||
|} | |} | ||
{{Navbox-MVC1}} | |||
[[Category:Marvel_vs_Capcom]] | [[Category:Marvel_vs_Capcom]] |
Latest revision as of 01:39, 1 July 2024
Introduction
How to Select Lilith
Highlight Zangief's box and move the cursor like so: ×2,
×2,
×2,
×2,
×4,
×2,
×4,
,
,
×4,
×2,
×4,
×2,
×4,
,
.
Strengths | Weaknesses |
---|---|
|
|
Move List
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Command Normals
Air Dash
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
Can be performed both grounded and in the air. Aerial dash maneuver where Lilith can dash diagonally downwards, directly forwards, or in a slight arc diagonally upwards. Very useful to help move Lilith around the stage at any point, and create aerial pressure whether for zoning or rushing in. Essential to learn to use to be harder to catch, if you intend on using her long term. |
Shell Kick
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Shell Pierce
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Mysterious Arc
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Necro Desire
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Throws
Moon Tracer
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Breast Anguish
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Sexual Embrace
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Air |
Special Moves
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCF + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
Lilith yells "Soul Fist!" and throws a skull surrounded by flame. This is her projectile and it reaches all the way across the screen on all 3 versions. The LP version has slightly less recovery time compared to the others. While in air it travels in an angle and it also pushes Lilith back up a little. | |||||||||||
QCF + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
QCF + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
Same as the versions above it, but it travels slightly faster and will stun the opponent very briefly if it connects. |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
DP + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
Lilith yells "Shadow Blade!" and her bat cape opens as she do a dragon punch. It can hit up to 4 or 5 times and it has great horizontal and vertical range. She can do this in air too. Great for defense, but be careful if you miss. | |||||||||||
DP + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
DP + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground/air |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
HCB + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
Lilith grabs her opponent and flies to the sky with him/her. She then spins, yells "Hoi J-cho!" and slams the opponent to the ground. This move does a lot of damage but it can be blocked. If Lilith miss her opponent she will try to regain her balance by flapping her wings which will leave her vulnerable. Treat it as the same as Zangief's special throws. | |||||||||||
HCB + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
HCB + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground/air |
Hyper Combos
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Lilith's bats will all glow and fly towards the opponent, bursting on impact and dealing some damage in the process. It does a minimum of 20+ hits and that can be increased to 30+ if you mash the buttons while she's at it. Cannot be done in mid-air unlike Ryu's Shinkuu Hadouken, but it will cover more vertical range. Can be useful against anyone who is unable to move briefly. This super CAN be comboed from a c.HK, but you'll have random (or rather little) success since the bats come out at random and you need the first two to four bats to come out low for the whole super to connect. I usually wouldn't recommend that combo unless the opponent has little life left, where chipping them out would prove most useful, or if you just wanna style on them. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground/air | |
As if one bombshell beating you up wasn't enough, now there are two of them. In this move, Lilith glides toward the opponent, and if she connects, another Lilith in the same mode will appear behind the victim, and they both will get to do a near twenty-hit combo which would register as 30+ since there are two of them. You can do this super in mid-air, but it can't be comboed from an air combo. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground | |
Lilith flies to the sky while holding "Morrigan" in her arms with their bat wings extended. This move has okay horizontal range and it can be combo with her launcher but you have to be really quick. It can hit up to 10 times and it can be use as an anti-air attacK. |
Strategy
Basic Tips
Launchers: c.HP
Magic Series: Zig-Zag Series for all moves
Air Combo Finishers: HP, HK, j.2HK, Soul Flash
Advanced
Team Setups
Combos
Combo | Damage | Notes |
d.c.MP, c.MK, s.HK | ||
s.MP, s.HP, Soul Flash | ||
s.MK, s.HK, Soul Flash | ||
s.LP, s.LK, Shining Blade | ||
s,LP, s.MP, Shining Blade | ||
s.LK, s.MK, Shining Blade | ||
d.LP(two-hit), d.LK, d.MK, d.HP, sj.LP, s.j.LK, s.j.MP, s.j.MK, Soul Fist | ||
d.LP(two-hit), d.LK, d.MP, d.MK, d.HK, Brilliant Shower | ||
d.s.LP, s.MP, s.MP, s.MK, s.HP, s.HK | ||
d.s.LP, s.MP, s.MP, s.MK, Shadow Blade | ||
j.LP, j.MP, d.c.MP, c.MK, c.HP, s.j.LP, s.j.MP, s.j.MP, s.j.MK, s.j.HK, HP, etc. or any air combo finisher | ||
d.c.MP, c.MP, c.MK, c.HK, Luminous Illusion (OTG) | ||
d.s.LP, s.MP, s.MP, Luminous Illusion |