Marvel vs Capcom/Jin: Difference between revisions

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{{MVC1 Character Subnav|name=Jin}}
[[File:mvc1jin.gif|right]]
[[File:mvc1jin.gif|right]]
{{TOClimit|3}}


= Introducion =
==Introduction==
Pros:
Needs updated pros/cons.
*
{{ ProConTable
*
| pros =
*  
* Long ranged, good Normals
*  
* Nice zoning specials
* Last Resort Armor  
* Damaging Hyper Combos
* Last Resort Super Armor
* Drives a mecha
| cons =
* Low health
* Normals have slow recovery
* Unsafe Specials
* Very short Magic Combo series
* Relies too heavily on meter for his offensive game
}}


Cons:
= Move List =
* He Had Short Magic Combo Series
===Ground Normals===
* He needs too much stocks for his offensive game
===== <span class="invisible-header"></span> =====
*
<font style="visibility:hidden" size="0">s.LP</font>
*
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


= Basic Tips =
===== <span class="invisible-header"></span> =====
Launchers:<br>
<font style="visibility:hidden" size="0">s.MP</font>
SP<br><br>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Magic Series:<br>
===== <span class="invisible-header"></span> =====
Ground Magic Series: Weakest to Any<br>
<font style="visibility:hidden" size="0">s.HP</font>
Jump Magic Series: Weakest to Any<br>
{{MoveData
Super Jump Magic Series: Hunter Series<br><br>
|image=
|subtitle=
|caption=
|name=s.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


AC Finisher:<br>
===== <span class="invisible-header"></span> =====
SP, FK, FP, RK<br><br>
<font style="visibility:hidden" size="0">s.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


= Move List =
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground, Launcher
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Command Normals
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Tornado Kick: D + HK (only in air)
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Jin will spin downwards from the air as he does a drilling
===Air Normals===
attack that's similar to Dhalsim's command Drill's.
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Saotome Fire: Taunt then P rapidly
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Jin does his taunt as he rapidly turns red and shoots out
===== <span class="invisible-header"></span> =====
fire from his body.
<font style="visibility:hidden" size="0">j.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Special Moves
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Saotome Typhoon: Charge B, F + P
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Jin spins around going across the screen in a Typhoon
===Command Normals===
motion.
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=Air 2HK
|caption=
|name=Tornado Kick
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Air
|description=Jin will spin downwards from the air as he does a drilling attack that's similar to Dhalsim's command drills.
}}
}}


Saotome Dynamite: Charge D, U + P
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=Taunt, then any button rapidly
|caption=
|name=Saotome Fire
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Jin does his taunt as he rapidly turns red and shoots out fire from his body.
}}
}}


Jin's armor explodes out on where he stands for a quick
===Throws===
amount of time.
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">Normal Throw</font>
{{MoveData
|image=
|subtitle=4/6 + MP/HP
|caption=
|name=Normal Throw
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Saotome Crush: HCB + K
==Special Moves==
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Saotome Typhoon
| input    = [4]~6 + P
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = [4]~6 + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Jin spins around going across the screen in a Typhoon motion.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = [4]~6 + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = [4]~6 + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


Jin dashes forward in a command grab as he grabs the
===== <span class="invisible-header"></span> =====
opponent and if it connects, drags the opponent to all
{{MoveData
four corners of the screen.
| name    = Saotome Dynamite
| input    = [2]~8 + P
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = [2]~8 + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Jin's armor explodes out on where he stands for a quick amount of time.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = [2]~8 + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = [2]~8 + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Saotome Crush
| input    = HCB + K
| subtitle =
| image    =
| caption  =
| linkname = HCB
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = HCB + LK
  | subtitle    = LK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Jin dashes forward in a command grab as he grabs the opponent and if it connects, drags the opponent to all four corners of the screen.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = HCB + MK
  | subtitle    = MK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = HCB + HK
  | subtitle    = HK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


Hyper Combos
==Hyper Combos==
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + PP
|caption=
|name=Blodia Punch
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Jin commands his Blodia as he does a standing HP with his Blodia doing a punch that engulfs the opponent in flames.
}}
}}


Blodia Punch: QCF + Px2
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCB + PP
|caption=
|name=Blodia Vulcan
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Jin goes into his Blodia as he shoots the opponent that covers full-screen with its machine guns for a very short amount of time.
}}
}}


Jin commands his Blodia as he does a standing HP with
===== <span class="invisible-header"></span> =====
his Blodia doing a punch that engulfs the opponent in
<font style="visibility:hidden" size="0"></font>
flames.
{{MoveData
|image=
|subtitle=QCF + KK
|caption=
|name=Great Cyclone
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Known in the Japanese version as Saotome Cyclone, Jin does an extended version of his Saotome Typhoon but has short range.
}}
}}


Blodia Vulcan: QCB + Px2
= Strategy =
==Basic Tips==
Launchers: MP


Jin goes into his Blodia as he shoots the opponent that
Magic Series:
covers full-screen with its machine guns for a very short
* Ground Magic Series: Weakest to Any
amount of time.
* Jump Magic Series: Weakest to Any
* Super Jump Magic Series: Hunter Series


Great Cyclone: QCF + Kx2
AC Finisher: MP, MK, HP, HK


Known in the Japanese version as Saotome Cyclone, Jin
==Advanced==
does an extended version of his Saotome Typhoon but
==Team Setups==
has short range.


= Combos =
= Combos =
{| border="1em" cellpadding="3" cellMPacing="0"
| align="center"|'''Combo'''
| align="center"|'''Damage'''
| align="center"|'''Notes'''
|-
|s.MP > Saotome Cyclone (qcf + KK)
|
|
|-
|c.HK > Saotome Dynamite ((d) u + P) (OTG)
|
|
|-
|s.LK > Blodia Fist (qcf + PP)
|
|
|-
|j.HP, c.LP > c.HP > Blodia Fist (qcf + PP) / Blodia Vulcan (qcb + PP)
|
|
|-
|Close to corner: j.LK > j.HK, c.LP > c.HP > Blodia Fist (qcf + PP), c.HK (OTG) > Blodia Fist (qcf + PP)
|
|
|-
|s.MP, sj.LP > sj.LK > sj.MP > sj.HK
|
|
|-
| align="center"|'''Advanced Combos'''
| align="center"|-
| align="center"|-
|-
|5MP > sj.LP>dl.LK>dl.MP(>dl.MK)>dl.HP (OTG), [2LP > 2HP]×n
|
|Jin's most practical infinite. Corner only and only works on midweight characters (Known to work on CapCom, Ryu, Strider, Jin, Captain America, maybe more).
* The OTG j.HP must hit the opponent on the same frame they hit the ground, so that it activates Flying Screen glitch and Jin doesn't get pushed away by his followup buttons.
* If 2LP into 2HP whiffs, then the opponent is too high up.
|}


1) SP, cancel Saotome Cyclone<br>
{{Navbox-MVC1}}
2) c. RK, cancel Saotome Dynamite<br>
3) SK, cancel Blodia Fist<br>
4) j. FP, c. JP, c. FP, cancel Blodia Fist/Blodia Vulcan<br>
5) j. SK, j. RK, c. JP, c. SP, cancel Blodia Fist, c. RK<br>
6) launch, sj. JP, sj. SK, sj. SP, sj. RK<br>
 
[[Category:Marvel_vs_Capcom]]
[[Category:Marvel_vs_Capcom]]

Latest revision as of 01:38, 1 July 2024

Mvc1jin.gif

Introduction

Needs updated pros/cons.

Strengths Weaknesses
  • Long ranged, good Normals
  • Nice zoning specials
  • Damaging Hyper Combos
  • Last Resort Super Armor
  • Drives a mecha
  • Low health
  • Normals have slow recovery
  • Unsafe Specials
  • Very short Magic Combo series
  • Relies too heavily on meter for his offensive game

Move List

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Command Normals

Tornado Kick
Air 2HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Jin will spin downwards from the air as he does a drilling attack that's similar to Dhalsim's command drills.

Saotome Fire
Taunt, then any button rapidly
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jin does his taunt as he rapidly turns red and shoots out fire from his body.

Throws

Normal Throw

Normal Throw
4/6 + MP/HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Saotome Typhoon
[4]~6 + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
[4]~6 + LP
LP Version
- - - - - - - - - Ground

Jin spins around going across the screen in a Typhoon motion.

[4]~6 + MP
MP Version
- - - - - - - - - Ground
[4]~6 + HP
HP Version
- - - - - - - - - Ground
Saotome Dynamite
[2]~8 + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
[2]~8 + LP
LP Version
- - - - - - - - - Ground

Jin's armor explodes out on where he stands for a quick amount of time.

[2]~8 + MP
MP Version
- - - - - - - - - Ground
[2]~8 + HP
HP Version
- - - - - - - - - Ground
Saotome Crush
HCB + K
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
HCB + LK
LK Version
- - - - - - - - - Ground

Jin dashes forward in a command grab as he grabs the opponent and if it connects, drags the opponent to all four corners of the screen.

HCB + MK
MK Version
- - - - - - - - - Ground
HCB + HK
HK Version
- - - - - - - - - Ground

Hyper Combos

Blodia Punch
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Jin commands his Blodia as he does a standing HP with his Blodia doing a punch that engulfs the opponent in flames.

Blodia Vulcan
QCB + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Jin goes into his Blodia as he shoots the opponent that covers full-screen with its machine guns for a very short amount of time.

Great Cyclone
QCF + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Known in the Japanese version as Saotome Cyclone, Jin does an extended version of his Saotome Typhoon but has short range.

Strategy

Basic Tips

Launchers: MP

Magic Series:

  • Ground Magic Series: Weakest to Any
  • Jump Magic Series: Weakest to Any
  • Super Jump Magic Series: Hunter Series

AC Finisher: MP, MK, HP, HK

Advanced

Team Setups

Combos

Combo Damage Notes
s.MP > Saotome Cyclone (qcf + KK)
c.HK > Saotome Dynamite ((d) u + P) (OTG)
s.LK > Blodia Fist (qcf + PP)
j.HP, c.LP > c.HP > Blodia Fist (qcf + PP) / Blodia Vulcan (qcb + PP)
Close to corner: j.LK > j.HK, c.LP > c.HP > Blodia Fist (qcf + PP), c.HK (OTG) > Blodia Fist (qcf + PP)
s.MP, sj.LP > sj.LK > sj.MP > sj.HK
Advanced Combos - -
5MP > sj.LP>dl.LK>dl.MP(>dl.MK)>dl.HP (OTG), [2LP > 2HP]×n Jin's most practical infinite. Corner only and only works on midweight characters (Known to work on CapCom, Ryu, Strider, Jin, Captain America, maybe more).
  • The OTG j.HP must hit the opponent on the same frame they hit the ground, so that it activates Flying Screen glitch and Jin doesn't get pushed away by his followup buttons.
  • If 2LP into 2HP whiffs, then the opponent is too high up.

Game Navigation

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