Marvel vs Capcom/Jin: Difference between revisions

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{{MVC1 Character Subnav|name=Jin}}
[[File:mvc1jin.gif|right]]
[[File:mvc1jin.gif|right]]
{{TOClimit|3}}


= Introducion =
==Introduction==
 
Needs updated pros/cons.
= Basic Tips =
{{ ProConTable
Launchers:<br>
| pros =  
SP<br><br>
* Long ranged, good Normals
 
* Nice zoning specials
Magic Series:<br>
* Damaging Hyper Combos
Ground Magic Series: Weakest to Any<br>
* Last Resort Super Armor
Jump Magic Series: Weakest to Any<br>
* Drives a mecha
Super Jump Magic Series: Hunter Series<br><br>
| cons =
 
* Low health
AC Finisher:<br>
* Normals have slow recovery
SP, FK, FP, RK<br><br>
* Unsafe Specials
* Very short Magic Combo series
* Relies too heavily on meter for his offensive game
}}


= Move List =
= Move List =
===Ground Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Command Normals
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Tornado Kick: D + HK (only in air)
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Jin will spin downwards from the air as he does a drilling
===== <span class="invisible-header"></span> =====
attack that's similar to Dhalsim's command Drill's.
<font style="visibility:hidden" size="0">s.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Saotome Fire: Taunt then P rapidly
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Jin does his taunt as he rapidly turns red and shoots out
===== <span class="invisible-header"></span> =====
fire from his body.
<font style="visibility:hidden" size="0">s.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground, Launcher
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Special Moves
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Saotome Typhoon: Charge B, F + P
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Jin spins around going across the screen in a Typhoon
===== <span class="invisible-header"></span> =====
motion.
<font style="visibility:hidden" size="0">c.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Saotome Dynamite: Charge D, U + P
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Jin's armor explodes out on where he stands for a quick
===== <span class="invisible-header"></span> =====
amount of time.
<font style="visibility:hidden" size="0">c.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Saotome Crush: HCB + K
===Air Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Jin dashes forward in a command grab as he grabs the
===== <span class="invisible-header"></span> =====
opponent and if it connects, drags the opponent to all
<font style="visibility:hidden" size="0">j.MP</font>
four corners of the screen.
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Hyper Combos
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Blodia Punch: QCF + Px2
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Jin commands his Blodia as he does a standing HP with
===== <span class="invisible-header"></span> =====
his Blodia doing a punch that engulfs the opponent in
<font style="visibility:hidden" size="0">j.HK</font>
flames.
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Blodia Vulcan: QCB + Px2
===Command Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=Air 2HK
|caption=
|name=Tornado Kick
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Air
|description=Jin will spin downwards from the air as he does a drilling attack that's similar to Dhalsim's command drills.
}}
}}


Jin goes into his Blodia as he shoots the opponent that
===== <span class="invisible-header"></span> =====
covers full-screen with its machine guns for a very short
<font style="visibility:hidden" size="0"></font>
amount of time.
{{MoveData
|image=
|subtitle=Taunt, then any button rapidly
|caption=
|name=Saotome Fire
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=Jin does his taunt as he rapidly turns red and shoots out fire from his body.
}}
}}


Great Cyclone: QCF + Kx2
===Throws===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">Normal Throw</font>
{{MoveData
|image=
|subtitle=4/6 + MP/HP
|caption=
|name=Normal Throw
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Known in the Japanese version as Saotome Cyclone, Jin
==Special Moves==
does an extended version of his Saotome Typhoon but
===== <span class="invisible-header"></span> =====
has short range.
{{MoveData
| name    = Saotome Typhoon
| input    = [4]~6 + P
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = [4]~6 + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Jin spins around going across the screen in a Typhoon motion.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version     = [4]~6 + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version     = [4]~6 + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


= Combos =
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Saotome Dynamite
| input    = [2]~8 + P
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = [2]~8 + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Jin's armor explodes out on where he stands for a quick amount of time.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = [2]~8 + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = [2]~8 + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


Easy Combos
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Saotome Crush
| input    = HCB + K
| subtitle =
| image    =
| caption  =
| linkname = HCB
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = HCB + LK
  | subtitle    = LK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Jin dashes forward in a command grab as he grabs the opponent and if it connects, drags the opponent to all four corners of the screen.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = HCB + MK
  | subtitle    = MK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = HCB + HK
  | subtitle    = HK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


1) SP, cancel Saotome Cyclone
==Hyper Combos==
You have to be really close when launching them with the SP.
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + PP
|caption=
|name=Blodia Punch
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Jin commands his Blodia as he does a standing HP with his Blodia doing a punch that engulfs the opponent in flames.
}}
}}


2) c. RK, cancel Saotome Dynamite
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCB + PP
|caption=
|name=Blodia Vulcan
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Jin goes into his Blodia as he shoots the opponent that covers full-screen with its machine guns for a very short amount of time.
}}
}}


3) SK, cancel Blodia Fist
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + KK
|caption=
|name=Great Cyclone
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Known in the Japanese version as Saotome Cyclone, Jin does an extended version of his Saotome Typhoon but has short range.
}}
}}


Intermediate Combos
= Strategy =
==Basic Tips==
Launchers: MP


1) j. FP, c. JP, c. FP, cancel Blodia Fist/Blodia Vulcan
Magic Series:
I don't believe they can roll out of this if you do it early enough as you
* Ground Magic Series: Weakest to Any
hit them before they touch the ground!  The Blodia Vulcan only seems to  
* Jump Magic Series: Weakest to Any
connect if you start the combo in the corner.
* Super Jump Magic Series: Hunter Series


2) j. SK, j. RK, c. JP, c. SP, cancel Blodia Fist, c. RK
AC Finisher: MP, MK, HP, HK
The c. RK will hit if you are in the corner.


Hard Combos
==Advanced==
 
==Team Setups==
1) launch, sj. JP, sj. SK, sj. SP, sj. RK
The hard part here is to actually launch them since air combos aren't really
in Jin's game.  Wait a split-sec between the JP and SK and then quickly hit
the rest of the buttons.  It is also possible to OTG after if you are in the
corner but I've only done it once with a SK before I hit the ground so I'm
not really sure the best way of doing it.


= Combos =
{| border="1em" cellpadding="3" cellMPacing="0"
| align="center"|'''Combo'''
| align="center"|'''Damage'''
| align="center"|'''Notes'''
|-
|s.MP > Saotome Cyclone (qcf + KK)
|
|
|-
|c.HK > Saotome Dynamite ((d) u + P) (OTG)
|
|
|-
|s.LK > Blodia Fist (qcf + PP)
|
|
|-
|j.HP, c.LP > c.HP > Blodia Fist (qcf + PP) / Blodia Vulcan (qcb + PP)
|
|
|-
|Close to corner: j.LK > j.HK, c.LP > c.HP > Blodia Fist (qcf + PP), c.HK (OTG) > Blodia Fist (qcf + PP)
|
|
|-
|s.MP, sj.LP > sj.LK > sj.MP > sj.HK
|
|
|-
| align="center"|'''Advanced Combos'''
| align="center"|-
| align="center"|-
|-
|5MP > sj.LP>dl.LK>dl.MP(>dl.MK)>dl.HP (OTG), [2LP > 2HP]×n
|
|Jin's most practical infinite. Corner only and only works on midweight characters (Known to work on CapCom, Ryu, Strider, Jin, Captain America, maybe more).
* The OTG j.HP must hit the opponent on the same frame they hit the ground, so that it activates Flying Screen glitch and Jin doesn't get pushed away by his followup buttons.
* If 2LP into 2HP whiffs, then the opponent is too high up.
|}


{{Navbox-MVC1}}
[[Category:Marvel_vs_Capcom]]
[[Category:Marvel_vs_Capcom]]

Latest revision as of 01:38, 1 July 2024

Mvc1jin.gif

Introduction

Needs updated pros/cons.

Strengths Weaknesses
  • Long ranged, good Normals
  • Nice zoning specials
  • Damaging Hyper Combos
  • Last Resort Super Armor
  • Drives a mecha
  • Low health
  • Normals have slow recovery
  • Unsafe Specials
  • Very short Magic Combo series
  • Relies too heavily on meter for his offensive game

Move List

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Command Normals

Tornado Kick
Air 2HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Air

Jin will spin downwards from the air as he does a drilling attack that's similar to Dhalsim's command drills.

Saotome Fire
Taunt, then any button rapidly
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jin does his taunt as he rapidly turns red and shoots out fire from his body.

Throws

Normal Throw

Normal Throw
4/6 + MP/HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Saotome Typhoon
[4]~6 + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
[4]~6 + LP
LP Version
- - - - - - - - - Ground

Jin spins around going across the screen in a Typhoon motion.

[4]~6 + MP
MP Version
- - - - - - - - - Ground
[4]~6 + HP
HP Version
- - - - - - - - - Ground
Saotome Dynamite
[2]~8 + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
[2]~8 + LP
LP Version
- - - - - - - - - Ground

Jin's armor explodes out on where he stands for a quick amount of time.

[2]~8 + MP
MP Version
- - - - - - - - - Ground
[2]~8 + HP
HP Version
- - - - - - - - - Ground
Saotome Crush
HCB + K
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
HCB + LK
LK Version
- - - - - - - - - Ground

Jin dashes forward in a command grab as he grabs the opponent and if it connects, drags the opponent to all four corners of the screen.

HCB + MK
MK Version
- - - - - - - - - Ground
HCB + HK
HK Version
- - - - - - - - - Ground

Hyper Combos

Blodia Punch
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Jin commands his Blodia as he does a standing HP with his Blodia doing a punch that engulfs the opponent in flames.

Blodia Vulcan
QCB + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Jin goes into his Blodia as he shoots the opponent that covers full-screen with its machine guns for a very short amount of time.

Great Cyclone
QCF + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Known in the Japanese version as Saotome Cyclone, Jin does an extended version of his Saotome Typhoon but has short range.

Strategy

Basic Tips

Launchers: MP

Magic Series:

  • Ground Magic Series: Weakest to Any
  • Jump Magic Series: Weakest to Any
  • Super Jump Magic Series: Hunter Series

AC Finisher: MP, MK, HP, HK

Advanced

Team Setups

Combos

Combo Damage Notes
s.MP > Saotome Cyclone (qcf + KK)
c.HK > Saotome Dynamite ((d) u + P) (OTG)
s.LK > Blodia Fist (qcf + PP)
j.HP, c.LP > c.HP > Blodia Fist (qcf + PP) / Blodia Vulcan (qcb + PP)
Close to corner: j.LK > j.HK, c.LP > c.HP > Blodia Fist (qcf + PP), c.HK (OTG) > Blodia Fist (qcf + PP)
s.MP, sj.LP > sj.LK > sj.MP > sj.HK
Advanced Combos - -
5MP > sj.LP>dl.LK>dl.MP(>dl.MK)>dl.HP (OTG), [2LP > 2HP]×n Jin's most practical infinite. Corner only and only works on midweight characters (Known to work on CapCom, Ryu, Strider, Jin, Captain America, maybe more).
  • The OTG j.HP must hit the opponent on the same frame they hit the ground, so that it activates Flying Screen glitch and Jin doesn't get pushed away by his followup buttons.
  • If 2LP into 2HP whiffs, then the opponent is too high up.

Game Navigation

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