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{{MVC1 Character Subnav|name=Captain Commando}} | |||
[[file:mvc1commando.gif|right]] | [[file:mvc1commando.gif|right]] | ||
{{TOClimit|3}} | {{TOClimit|3}} | ||
= Introduction = | ==Introduction== | ||
Needs updated pros/cons. | |||
{{ ProConTable | |||
| pros = | |||
| | |||
* Excellent damaging normals both as launchers and combo finishers | * Excellent damaging normals both as launchers and combo finishers | ||
* Good zoning Special Moves with his comrade assist | * Good zoning Special Moves with his comrade assist | ||
* Captain Corridor can OTG | * Captain Corridor can OTG | ||
| | | cons = | ||
* Blocked Hyper Combos are very unsafe | * Blocked Hyper Combos are very unsafe | ||
* Too reliant on meter for corner combos | * Too reliant on meter for corner combos | ||
}} | |||
= Move List= | = Move List= | ||
Line 714: | Line 713: | ||
| | | | ||
|- | |- | ||
|j.LK > j.HP, dash > s.LP > s.LK > s.HK > Captain Sword (qcf + PP), c.LK (OTG) > s.HK | |j.LK > j.HP, dash > s.LP > s.LK > s.HK > Captain Sword (qcf + PP), c.LK (OTG) > s.HK, sj, sj.LP > sj.LK > sj.MP > sj.MK > AC Finisher | ||
| | | | ||
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Latest revision as of 01:37, 1 July 2024
Introduction
Needs updated pros/cons.
Strengths | Weaknesses |
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Move List
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCF + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
Captain Commando shoots out a quick flaming attack from his fist. | |||||||||||
QCF + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
QCF + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground/air |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCB + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground | |
Captain Commando slams his fist to the ground as it does a large and fast lightning attack which surrounds Captain Commando also. | |||||||||||
QCB + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground | |
QCB + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCB + LK LP Version |
- | - | - | - | - | - | - | - | - | Ground | |
Captain Commando leaps forward as he does a thrusting kick attack with his foot in flames. | |||||||||||
QCB + MK MP Version |
- | - | - | - | - | - | - | - | - | Ground | |
QCB + HK HP Version |
- | - | - | - | - | - | - | - | - | Ground |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCF + LK Commando Strike: Sho |
- | - | - | - | - | - | - | - | - | Ground | |
Captain Commando summons a member of his team to attack. LK version summons Ninja Commando Sho, who does a sword slash for above in front of Captain Commando. | |||||||||||
QCF + MK Commando Strike: Genity |
- | - | - | - | - | - | - | - | - | Ground | |
MK version summons Mummy Commando Genity, who does a spinning blade attack from one side to the screen to the other from above. | |||||||||||
QCF + HK Commando Strike: Hoover |
- | - | - | - | - | - | - | - | - | Ground | |
HK version summons Baby Commando Hoover, who does a slow-moving missile attack in front of Captain Commando. |
Hyper Combos
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Captain Commando assembles his team as they all stand together and do a laser attack starting from above which moves down as it resembles a sword. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground super | |
Captain Commando rushes forward with an uppercut and if it connects, the rest of his team attacks while the opponent is in the air and Captain Commando ends it using a Captain Corridor. The team poses after that. |
Strategy
Basic Tips
Launchers: c.MP, HK
AC Finisher: HP, HK, Captain Fire (air qcf + P)
Magic Series:
- Ground Magic Series: Hunter Series
- Jump Magic Series: Weakest to Strongest
- Super Jump Magic Series: Hunter Series
Advanced
Team Setups
Combos
Combo | Damage | Notes |
c.LK > c.MK > s.HP > Captain Corridor (qcb + P) | ||
c.LK > s.HK > Captain Sword (qcf + PP) | ||
j.HP, c.LK > c.MK > c.HP > Commando Strike (qcf + LK) / Captain Fire (qcf + P) | ||
j.LK > j.HP, dash > s.LP > s.LK > s.HK > Captain Sword (qcf + PP), c.LK (OTG) > s.HK, sj, sj.LP > sj.LK > sj.MP > sj.MK > AC Finisher | ||
j.LK > j.HP, dash > c.LK > c.HP > Captain Storm (qcf + KK), c.LK (OTG) > s.HK > Captain Sword (qcf + PP), c.LK (OTG) > s.HK > Captain Sword (qcf + PP), c.LK (OTG) > s.HK, sj.LP > sj.LK > sj,MP > sj.MK > AC Finisher | ||
j.HP, dash > c.LK > c.HP > Captain Storm (qcf + KK), cr.LK (OTG) ... |