Marvel vs Capcom/Captain Commando: Difference between revisions

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{{MVC1 Character Subnav|name=Captain Commando}}
[[file:mvc1commando.gif|right]]
[[file:mvc1commando.gif|right]]
{{TOClimit|3}}


= Introduction =
==Introduction==
 
Needs updated pros/cons.
Pros:
{{ ProConTable
* Excellent Damaging Normals as Launchers and Combo Finishers
| pros =
* He had good zoning Special Moves with his comrade assist
* Excellent damaging normals both as launchers and combo finishers
* Good zoning Special Moves with his comrade assist
* Captain Corridor can OTG
* Captain Corridor can OTG
 
| cons =
Cons:
* Blocked Hyper Combos are very unsafe
* Too unsafe with Blocked Hyper Combos
* Too reliant on meter for corner combos
* Too dependant of stocks for Corner Combos
}}
 
= Basic Tips =
 
Launchers:<br>
c. SP, RK<br><br>
 
AC Finisher:<br>
FP, RK, Captain Fire<br><br>
 
Magic Series:<br>
Ground Magic Series: Hunter Series<br>
Jump Magic Series: Weakest to Strongest<br>
Super Jump Magic Series: Hunter Series<br>


= Move List=
= Move List=
Line 425: Line 416:


==Special Moves==
==Special Moves==
Captain Fire: QCF + P (also in air)
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Captain Fire
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = QCF + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Captain Commando shoots out a quick flaming attack from his fist.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}


Captain Commando shoots out a quick flaming attack from
===== <span class="invisible-header"></span> =====
his fist.
{{MoveData
| name    = Captain Corridor
| input    = QCB + P
| subtitle =
| image    =
| caption  =
| linkname = QCB
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = QCB + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Captain Commando slams his fist to the ground as it does a large and fast lightning attack which surrounds Captain Commando also.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCB + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCB + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


Captain Corridor: QCB + P
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Captain Kick
| input    = QCB + K
| subtitle =
| image    =
| caption  =
| linkname = QCB
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = QCB + LK
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Captain Commando leaps forward as he does a thrusting kick attack with his foot in flames.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCB + MK
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCB + HK
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


Captain Commando slams his fist to the ground as it does
===== <span class="invisible-header"></span> =====
a large and fast lightning attack which surrounds Captain  
{{MoveData
Commando also.
| name    = Commando Strike
| input    = QCF + K
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
  {{AttackData-Marvel vs Capcom
  | version    = QCF + LK
  | subtitle    = Commando Strike: Sho
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Captain Commando summons a member of his team to attack. LK version summons Ninja Commando Sho, who does a sword slash for above in front of Captain Commando.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + MK
  | subtitle    = Commando Strike: Genity
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = MK version summons Mummy Commando Genity, who does a spinning blade attack from one side to the screen to the other from above.
}}
  {{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + HK
  | subtitle    = Commando Strike: Hoover
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = HK version summons Baby Commando Hoover, who does a slow-moving missile attack in front of Captain Commando.
}}
}}


Captain Kick: QCB + K
==Hyper Combos==
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=QCF + PP
|caption=
|name=Captain Sword
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Captain Commando assembles his team as they all stand together and do a laser attack starting from above which moves down as it resembles a sword.
}}
}}


Captain Commando leaps forward as he does a thrusting
===== <span class="invisible-header"></span> =====
kick attack with his foot in flames.
<font style="visibility:hidden" size="0"></font>
 
{{MoveData
Captain Strike: QCF + K
|image=
 
|subtitle=QCF + KK
Captain Commando summons a member of his team to
|caption=
attack. LK version summons Ninja Commando, who does
|name=Captain Storm
a sword slash for above in front of Captain Commando.
|data=
MK version summons Mummy Commando, who does a
{{AttackData-Marvel vs Capcom
spinning blade attack from one side to the screen to the  
|Damage=
other from above. HK version summons Baby Commado,
|Guard=
who does a slow-moving missile attack in front of Captain  
|Startup=
Commando.
|Active=
 
|Recovery=
 
|Total=
==Hyper Combos==
|Hit Adv=
|Block Adv=
|Property=Ground super
|description=Captain Commando rushes forward with an uppercut and if it connects, the rest of his team attacks while the opponent is in the air and Captain Commando ends it using a Captain Corridor. The team poses after that.
}}
}}


Captain Sword: QCF + Px2
= Strategy =
==Basic Tips==
Launchers: c.MP, HK


Captain Commando assembles his team as they all stand
AC Finisher: HP, HK, Captain Fire (air qcf + P)
together and do a laser attack starting from above which
moves down as it resembles a sword.


Captain Storm: QCF + Kx2
Magic Series:
* Ground Magic Series: Hunter Series
* Jump Magic Series: Weakest to Strongest
* Super Jump Magic Series: Hunter Series


Captain Commando rushes forward with an uppercut and if
==Advanced==
it connects, the rest of his team attacks while the opponent
==Team Setups==
is in the air and Captain Commando ends it using a Captain
Corridor. The team poses after that.


= Combos =
= Combos =
{| border="1em" cellpadding="3" cellMPacing="0"
| align="center"|'''Combo'''
| align="center"|'''Damage'''
| align="center"|'''Notes'''
|-
|c.LK > c.MK > s.HP > Captain Corridor (qcb + P)
|
|
|-
|c.LK > s.HK > Captain Sword (qcf + PP)
|
|
|-
|j.HP, c.LK > c.MK > c.HP > Commando Strike (qcf + LK) / Captain Fire (qcf + P)
|
|
|-
|j.LK > j.HP, dash > s.LP > s.LK > s.HK > Captain Sword (qcf + PP), c.LK (OTG) > s.HK, sj, sj.LP > sj.LK > sj.MP > sj.MK > AC Finisher
|
|
|-
|j.LK > j.HP, dash > c.LK > c.HP > Captain Storm (qcf + KK), c.LK (OTG) > s.HK > Captain Sword (qcf + PP), c.LK (OTG) > s.HK > Captain Sword (qcf + PP), c.LK (OTG) > s.HK, sj.LP > sj.LK > sj,MP > sj.MK > AC Finisher
|
|
|-
|j.HP, dash > c.LK > c.HP > Captain Storm (qcf + KK), cr.LK (OTG) ...
|
|
|-
|}


1) c. SK, c. FK, cancel FP Captain Corridor<br>
{{Navbox-MVC1}}
2) SK ,RK cancel Captain Sword<br>
3) j. FP, c. JP, c. FK, c. FP, cancel JP Commando Strike/Captain Fire<br>
4) j. SK, j. FP, dash, JP, SK, RK, cancel Captain Sword, c. SK (OTG), RK, sj.  JP, sj. SK, sj. SP, sj. FK, AC Finisher<br>
5) j. SK, j. FP, dash, c. SK, c. FP, cancel Captain Storm, c. SK (OTG), RK,cancel Captain Sword, c. SK (OTG), RK, cancel Captain Sword, c. SK (OTG), RK, sj. JP, sj. SK, sj, SP, sj. FK, AC Finisher<br>
6) j. FP, dash, c. SK, c. FP, cancel Captain Storm, OTG and keep going.<br>
[[Category:Marvel vs Capcom]]
[[Category:Marvel vs Capcom]]
[[Category:Captain Commando]]
[[Category:Captain Commando]]

Latest revision as of 01:37, 1 July 2024

Mvc1commando.gif

Introduction

Needs updated pros/cons.

Strengths Weaknesses
  • Excellent damaging normals both as launchers and combo finishers
  • Good zoning Special Moves with his comrade assist
  • Captain Corridor can OTG
  • Blocked Hyper Combos are very unsafe
  • Too reliant on meter for corner combos

Move List

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Captain Fire
QCF + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LP
LP Version
- - - - - - - - - Ground/air

Captain Commando shoots out a quick flaming attack from his fist.

QCF + MP
MP Version
- - - - - - - - - Ground/air
QCF + HP
HP Version
- - - - - - - - - Ground/air
Captain Corridor
QCB + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCB + LP
LP Version
- - - - - - - - - Ground

Captain Commando slams his fist to the ground as it does a large and fast lightning attack which surrounds Captain Commando also.

QCB + MP
MP Version
- - - - - - - - - Ground
QCB + HP
HP Version
- - - - - - - - - Ground
Captain Kick
QCB + K
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCB + LK
LP Version
- - - - - - - - - Ground

Captain Commando leaps forward as he does a thrusting kick attack with his foot in flames.

QCB + MK
MP Version
- - - - - - - - - Ground
QCB + HK
HP Version
- - - - - - - - - Ground
Commando Strike
QCF + K
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LK
Commando Strike: Sho
- - - - - - - - - Ground

Captain Commando summons a member of his team to attack. LK version summons Ninja Commando Sho, who does a sword slash for above in front of Captain Commando.

QCF + MK
Commando Strike: Genity
- - - - - - - - - Ground

MK version summons Mummy Commando Genity, who does a spinning blade attack from one side to the screen to the other from above.

QCF + HK
Commando Strike: Hoover
- - - - - - - - - Ground

HK version summons Baby Commando Hoover, who does a slow-moving missile attack in front of Captain Commando.

Hyper Combos

Captain Sword
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Captain Commando assembles his team as they all stand together and do a laser attack starting from above which moves down as it resembles a sword.

Captain Storm
QCF + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground super

Captain Commando rushes forward with an uppercut and if it connects, the rest of his team attacks while the opponent is in the air and Captain Commando ends it using a Captain Corridor. The team poses after that.

Strategy

Basic Tips

Launchers: c.MP, HK

AC Finisher: HP, HK, Captain Fire (air qcf + P)

Magic Series:

  • Ground Magic Series: Hunter Series
  • Jump Magic Series: Weakest to Strongest
  • Super Jump Magic Series: Hunter Series

Advanced

Team Setups

Combos

Combo Damage Notes
c.LK > c.MK > s.HP > Captain Corridor (qcb + P)
c.LK > s.HK > Captain Sword (qcf + PP)
j.HP, c.LK > c.MK > c.HP > Commando Strike (qcf + LK) / Captain Fire (qcf + P)
j.LK > j.HP, dash > s.LP > s.LK > s.HK > Captain Sword (qcf + PP), c.LK (OTG) > s.HK, sj, sj.LP > sj.LK > sj.MP > sj.MK > AC Finisher
j.LK > j.HP, dash > c.LK > c.HP > Captain Storm (qcf + KK), c.LK (OTG) > s.HK > Captain Sword (qcf + PP), c.LK (OTG) > s.HK > Captain Sword (qcf + PP), c.LK (OTG) > s.HK, sj.LP > sj.LK > sj,MP > sj.MK > AC Finisher
j.HP, dash > c.LK > c.HP > Captain Storm (qcf + KK), cr.LK (OTG) ...

Game Navigation

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